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Notes on a Total Conversion

Step-by Step detailing the work I'm doing converting/updating the components on a classic Ameritrash dungeoncrawl.
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The Rulebook

Justin N
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Seattle
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Getting back to this after a few absurd weeks at my real (paying) work. Sorry for the delay, to the few people paying attention to this.

Here are links to the rulebook.I consider it version .9.

https://rapidshare.com/files/3360702348/Free_Leagues-_bookle...
https://rapidshare.com/files/1425238392/Free_Leagues_ruleboo...

They are identical (and less than 1MB each!), other than the fact that the first one has been interposed for printing as a booklet (shrunk, rotated and rearranged so that each page fits sideways on a US Letter sized sheet- just print 2-sided, fold in half and staple in the middle).The following images are just captured and saved images from the .pdf. The real versions are, of course, actual .pdfs with selectable text, higher resolution, etc.





Upon rereading it this morning, I'd like to re-write the introduction; most of it was copied from the Cadwallon Players Handbook, and I realize now that it seems kind of disjointed and janky. But anyway, it is there, and playable. It contains all the rules from Mutant Chronicles:Siege at the Citadel, rewritten and reorganized, clarified and expanded. I also included the rules from the Brotherhood expansion for that game. This is one of the areas that I'd really like to expand in the future. I also realized that I need to put in the optional rules for firing from the Brotherhood expansion (Automatic Fire, Aiming, Push, etc.)

Very little of the art in the book is mine. In attempting to keep with Rackham's style of graphic design, I pretty much just culled from their body of work. The page backgrounds came from a downloadable .pdf adventure they released for the RPG. The fonts used are pretty much the fonts they used in all their products. The portraits for the Free Leaguers are pulled from the rulebook for Cadwallon: City of Thieves, where the figures representing them came from. I invented the cards for the Arcana myself. They don't look too out of place, I think. I need to get a piece of art for the cover.

What changes did I make to the game? Well, for starters (as seen in the first image above), I had to switch the dice out. The dice for MC:SotC were custom, but really simple. Essentially I just replaced them with standard d6's, because that was all the original dice really were. I included a rule about facing for figures, but that has no current game effects. There are rules for a six-player game, extrapolated from the rules for 2-4 player games, in case the players want to use the sixth faction (corresponding to the Brotherhood faction in the MC expansion)- the only difference here is that the new League doesn't get specific Event cards in this version. The Brotherhood-specific Art cards (their version of Doomtrooper Events) have just been folded into the larger set of League Events.

I obviously also changed the setting. This game is much closer in spirit to what I was hoping for when Cadwallon: City of Thieves was announced. That game bastardized the lore so much- it was really disappointing. This game has the Corporations of the MC game replaced by the Free Leagues, semi-mercenary, semi-official gangs in the city of Cadwallon. This fits the MC theme very well of independent organizations that are working together but all want to get a leg up on one another. Instead of the demonic forces of the Dark Legion, the Leagues face off against the Paths of Darkness, generally evil and corrupt factions in the Confrontation Universe. Cadwallon is a neutral city in the war, but more often than not, they are defending themselves from the power-hungry Darkness factions. For example there is an immortal necromancer named Sophet Drahas under the city who plots its destruction- I plan to explore that in a future campaign. In the initial release, though, they'll be exploring an abandoned lab filled with the twisted alchemical mutants of the Scorpions.

I may have to abandon the 'Darkness' approach for a future campaign against the faction of the Lion. They are pretty much the 'Good Guys' (aligned with the forces of Light) in the Confrontation universe, but again, the city is a neutral place, and I could see them coming to odds in some diplomatic intrigue. I picture the Free Leagues swashbuckling through the city streets against the Lion guards in their gleaming armor like an Alexandre Dumas novel. Mostly I think this because I have a ton of Lion figures, and a bunch of city maps I'd like to use them on.

Next post: The Campaign.
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7 Comments
Subscribe sub options Sun Sep 25, 2011 5:27 pm
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Laser Wolf
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I'm really looking forward to the rest of your posts here. My history with Rackham is very similar to yours and I have the same high hopes of making something playable out of Cadwallon. Thanks for the time you're dedicating to this.
 
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  • Posted Mon Sep 26, 2011 8:10 pm
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Justin N
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Thanks for the compliments. I'll try to keep up on the regular posting. The work is really almost done... 'twould be a shame to peter out this close to the finish line.
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  • Posted Tue Sep 27, 2011 1:46 am
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Alexandre Dupuis
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Great idea! You really took the best of both games and did something new with them!
 
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  • Posted Sun Oct 2, 2011 5:43 pm
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Laser Wolf
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It's always annoyed me that, in City of Thieves, they commandeered the images of certain Confrontation characters but changed their names and histories. For example, Sarys the Drune is clearly Lo'nua of Acheron. I can't see any particular reasons for changes like that. Can you? I wonder if your total conversion is a good place to correct and re-align those inaccuracies... or maybe that just adds more work that's not completely necessary. In the case of my example, Lo'nua had such a compelling character and backstory, it's a shame that they tossed it aside and turned her into a character that makes much less sense in the context of Cadwallon. Her tragic connection to Janos the Banished could support a mini campaign on its own.
 
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  • Edited Sun Oct 16, 2011 10:29 pm
  • Posted Sun Oct 16, 2011 10:03 pm
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Justin N
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That's not a story I'm familiar with. That's a question I've always had-where did all the lore about characters and armies come from in the first ffew editions of Conf? They didn't start putting out army books until 4e, right? Was it all just in the Cry Havoks and online?

I'll admit I took the character bios from the City of Thieves game. I was trying to stay away from using the Incarnates from Confrontation as Free Leaguers, even if the figures matched.
 
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  • Posted Wed Oct 19, 2011 6:36 pm
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Laser Wolf
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In the days before the hardcover rulebooks, a lot of the original lore was actually included in flavor text on various cards included with the minis.

But yes - much of the character-specific lore came from articles in Cry Havok.

Your reasoning makes sense, and is actually in line with the soul of character creation in the Cadwallon RPG, now that I think about it. The book encouraged you to take an existing miniature as your inspiration to create your free leaguer.

By the way, I printed out and stitch-bound a copy of your rulebook. It looks so nice. You did a superb job on that.
(If you're interested in hearing about them, I believe there are still a few typos to be corrected.)

I can't wait to have the time to make the boards and cards.
 
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  • Posted Wed Oct 19, 2011 6:45 pm
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Justin N
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Now that I think about it, I remember the cards in the Conf minis- I bought a bunch for use in Hybrid. It always seemed an odd way to do the lore and rules- nice that you didn't have to buy expensive rulebooks and army books, but how were you supposed to know anything about the factions and characters if you (or someone you knew) didn't own them?

Thanks for the complements again.Glad someone out there is getting some use out of this.
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  • Posted Wed Oct 19, 2011 10:55 pm
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