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Justin N
United States Seattle Washington
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Ok, so I fibbed a little. I mentioned before that this post would be about the scenario. It's really about the boards. Here's a link to printable versions of each of the board sections. I basically scanned in the board sections from the Hybrid and the Hybrid Expansion 1: Nemesis, cut them up in Photoshop and re-assembled them. The package contains all of them, and they are as finished as I have any desire to make them. The zip is about 5 Mb, and they're saved as 150 dpi jpegs. I still do have 300dpi raw photoshop files that I can supply if anyone is interested in something higher res.
https://rapidshare.com/files/3483928922/Free_Leagues_Boards....
I'll be the first to admit that I'm not the best with PS. Kind of like with painting miniatures, I just don't have the patience anymore for the little bitty details. That said, for the most part, these are pretty good. My biggest problem is that because of the rearranging/combing bits from several tiles, some of the shadows and lighting are kind of weird. Fixing that sort of stuff is really beyond my know-how. Part of it was also the need to make them conform exactly to the board layouts from the original Mutant Chronicles game. Future scenarios using the Cadwallon RPG City Tiles should be a lot less constrained- essentially I plan to just cut 8X8 blocks out of them, and possibly do some minimal rearranging.
I really do like the way most of them turned out, though- Rackham's work shining through. Not even my crappy skills can completely ruin their excellent work. The old MC:SotC are weird bright pastels. While these are excessively bloody and gross, they do provide the excellent atmosphere exploring the lab must entail. They set the mood much, much better. I did enlarge them just a hair. I didn't think about it before now, but that might interfere with using them with the plastic stairs bit from the MC boardgame. Luckily, I din't leave the traditional holes where the plastic stairs go on my tile #8- I put them directly on the board.
The only other problem with them is that the actual grid is pretty vague or non-existent on some parts of the tile. You can usually figure it out on your own based on other squares nearby. This is mostly as they were on the Hybrid tiles. They were dark
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