The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

My Development Weblog

BGG user Voxen details his development process.
Recommend
5 
 Thumb up
 tip
 Thumb up

Too many ideas!

ErikPeter Walker
United States
New Haven
Connecticut
flag msg tools
designer
Uplifting
Avatar
mbmbmb
A recent thread about Dungeon Keeper-style dungeon building/management games got me pumped to try another quick-and-dirty design project like Cogsburg.

I've thought about it a bit over the years so I wasn't starting from scratch. More recently I've been brainstorming for an RFTG-inspired castle game, emphasizing card placement for bonus points (instead of simply card combos); It's a little RFTG, a bit Carcassonne, a smidge of Dungeon Lords.

My brainstorms had been getting more and more complex and unreadable and so for this project I wanted to get back to the basics. Simple mechanisms for engine building/unbuilding, with cards only slightly more complex than Galaxy Trucker tiles.

It's a great place to start...

...But wasn't I working on another project? Oh yes, my RFTG Expansion, which I'm almost finished with after completing all of the cards. Agenda rules should be up soon, if I can stop playing Dungeons of Dredmor for a couple hours.

...And now that I'm thinking about RFTG, another thread from a few months ago brought up some thoughtful, but shallow insights about information control that I felt shoe-horned co-op game design.

I figured, in order to make a fun co-op, just take a fun competitive game, then make it cooperative. And so I've been chipping away at a co-op scenario for Race for the Galaxy, of all things.

...which gets me thinking about powers that didn't fit well with my first expansion, which I might want to fit into the second. I've got some really fun ideas. But with such a variety of design going through my mind, it's hard to keep them separate ("Wait, was that a card for expansion #2 or the co-op?", and even harder to focus on following through to completion.

Ah, Game Design. It's a fun process, isn't it?
Twitter Facebook
5 Comments
Subscribe sub options Thu Sep 29, 2011 6:02 pm
Post Comment
Serge
Canada
Vancouver
British Columbia
Avatar
mbmbmbmbmb
Voxen wrote:
And now that I'm thinking about RFTG, another thread

The link is broken.
1 
 Thumb up
0.05
 tip
 Thumb up
  • Posted Thu Sep 29, 2011 8:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Luîs
United States
Mesa
Arizona
Avatar
mbmbmbmbmb
I got lots of ideas.

But execution is everything
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 29, 2011 11:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
ErikPeter Walker
United States
New Haven
Connecticut
flag msg tools
designer
Uplifting
Avatar
mbmbmb
entranced wrote:
Voxen wrote:
And now that I'm thinking about RFTG, another thread

The link is broken.


Yes, yes it was. Totally broken. Fixed now.

monteslu wrote:
I got lots of ideas.

But execution is everything


Ain't that the truth. I find it helps to talk about ideas online... At least it makes the better ones stand out and can generate some good conversation.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 29, 2011 11:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin B. Smith
United States
Margate
Florida
designer
Avatar
mbmbmbmbmb
Cogsburg is still high on my "I want to try it" list. Is it a solid game worth my time?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 30, 2011 3:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
ErikPeter Walker
United States
New Haven
Connecticut
flag msg tools
designer
Uplifting
Avatar
mbmbmb
Ha! I... I think it's a neat puzzle with some surprising strategies, but the winding deck mechanic is a bit convoluted.

I'd hesitate to call it "solid" without a lot more playtesting. Worth your time? It's a quick game, so, yes!
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 30, 2011 1:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.