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Links: Portal Gives Gifts, More Award Announcements & Magic's Tom LaPille Says That You Are Uninformed

W. Eric Martin
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Once again, this page is a mix of new and somewhat old-ish material as the Spiel 2011 info wave crests and I begin to see the calm waters ahead.

• Polish publisher Portal is celebrating its fifth appearance at Spiel with some special treats for fairgoers. First, it's releasing a pack of variant rules for its five major Spiel releases: Neuroshima HEX, Witchcraft, Stronghold, 51st State and Prêt-à-Porter.

Second, the publisher has scoured its warehouse and uncovered hard-to-find items like Neuroshima Hex! - Doomsday Machine and Stronghold: Heroes; as Portal notes in its press announcement, "The quantities of all these objects are very small, a few pieces each." Finally, Portal will record and publish a daily podcast during Spiel, talking about everything that's happening at the show. Knowing how busy Spiel is and how little sleep time can be available, I think that last item on the agenda is madness.

• And as some might have expected, 7 Wonders took first place in Fairplay's 2011 À la Carte Preis, which focuses on the best card games of the previous year. For those who might have already heard of this game, you can check out the other nine, less well-known games on the Fairplay website.

• One award that 7 Wonders did not win, however, is Spain's Premio Juego del Año, which was won by Matt Leacock's Forbidden Island. Congrats, Matt!

• The winners of the Graf Ludo 2011, a German award for artwork and graphics in games, have been announced, with Michael Menzel winning in the category of "best family game graphics" for Eselsbrücke and Alexander Jung for "best children's game graphics" for Voll in Fahrt.

• Tom LaPille, a developer at Wizards of the Coast for Magic: The Gathering, does his best in an October 2011 column to discourage random and baseless speculation on how newly previewed cards from an upcoming Magic set will play out in real life. From the article:

Quote:
From an internal perspective, the Innistrad preview season was a fascinating exercise in restraint. Magic players are full of opinions, and every time a new card is revealed, players share their opinions enthusiastically. A few of the things people said were interesting. Some seemed accurate. More did not. Most were fascinating. All, however, were uninformed...

During which Magic-related activities do you learn the most about Magic? I bet it's not sorting cards or physically building decks. I also suspect it's not reading Magic articles or watching videos. No, I think the fastest way to learn about Magic is to play Magic. When you see the cards in action, you'll have leaps of insight that you could never have had while looking at a card in a vacuum.

Having endured far more uninformed speculation that I care to about hundreds of newly announced games, I second the Sisyphean cause LaPille undertook in that column. Mind games can be fun, but nothing compares to the actual experience of playing a game in terms of forming comments with merit as opposed to random opinion gassing.

• Speaking of mind games, Mensa in Deutschland has announced the nominees for its 2012 MinD Spielepreis and the list is a weird mix of old (okay, relatively old) and new titles including a few that have been nominated in prior years. Maybe the process is similar to that used for baseball's Hall of Fame in which a candidate can be nominated repeatedly until everyone gets tired of seeing his name. The nominees are:

7 Wonders, by Antoine Bauza
Agricola, by Uwe Rosenberg
Dominion, by Donald X. Vaccarino
Egizia, by Acchittocca
Gemischtes Doppel, by Christian Gottwalt
Multiplayer Pentago, by Pål Keller Carlquist and Tomas Flodén
Stone Age, by Michael Tummelhofer
Tobago, by Bruce Allen
Triovision, by Susanne Galonska
Ubongo 3D, by Grzegorz Rejchtman
World Without End, by Michael Rieneck and Stefan Stadler

The winner will be announced in February 2012.

• Longtime BGG users might know that actor Rich Sommer from Mad Men is a board game geek, but for those who don't you can see him on Attack of the Show giving overviews and hitting the highlights of Quarriors!, 7 Wonders and the iOS version of Ascension.

• On Spiel Portugal, Nuno Sentieiro interviewed designer Jason Matthews in a quick Q&A format.

• The Oct/Nov 2011 issue of Battlespace has been released, with a spotlight on real-time strategy gaming.
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Subscribe sub options Mon Oct 17, 2011 4:36 am
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Rob Bartel
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In further breaking news on the award front, the 2012 Games 100 are announced. Tikal II: The Lost Temple won Game of the Year and I was pleased to see that my Two by Two was named Runner-up for Best Family Game.

And, this past weekend, Undermining won the 2011 Canadian Game Design Award.
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  • Edited Mon Oct 17, 2011 7:52 pm
  • Posted Mon Oct 17, 2011 4:59 am
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W. Eric Martin
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Yes, the GAMES Magainze awards! That's one other item in my in-box that I neglected to shove into this catch-up post. Sheesh, so much falls by the wayside in the weeks leading into Spiel: general news, sleep, good nutrition...
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  • Posted Mon Oct 17, 2011 5:34 am
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W Eric Martin wrote:
Mind games can be fun, but nothing compares to the actual experience of playing a game in terms of forming comments with merit as opposed to random opinion gassing.


This is very true, but I can think of quite a few times some items were so obvious that the prognostications of how abused their use would be were so true that those very same cards were banned.

A little something called "Skullclamp" anyone?

That card was known to be broken even before release. The brokeness of that card only got much worse with the affinity attribute and the deck type surrounding that trait. TThe only thing the community could not see was exactly how bad the meta would become.

Again, I agree for the most part that there is no substitute for playing, but with such a large card pool already in place, and literally years of experience with the game mechanics from many players, it is not hard to at least get a fairly informed guess as to how some cards can be used and how they will determine the direction of the metagame. It is not the uninformed and wild speculation that LaPille implies. That stance is frankly insulting at worst and patronizing at best.

The same cannot be said for brand new games themselves since there is not previous experience to go on with that game. Which actually would be merely speculatory opinions due to lack of table time.

So in some small way, the analogy LaPille gives is not exactly fitting for new boardgame designs.

W Eric Martin wrote:
Yes, the GAMES Magainze awards! That's one other item in my in-box that I neglected to shove into this catch-up post. Sheesh, so much falls by the wayside in the weeks leading into Spiel: general news, sleep, good nutrition...


Dont forget to eat your vegtables, Eric. We need you healthy for your excellent journalism. They are shining points on this site. thumbsup
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  • Edited Mon Oct 17, 2011 8:04 am
  • Posted Mon Oct 17, 2011 7:58 am
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Francesco Turri
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The doomsday machine promo??

I'm starting to regret not going to Essen... -_-
 
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  • Posted Mon Oct 17, 2011 8:31 am
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Ignacy Trzewiczek
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Quote:
Finally, Portal will record and publish a daily podcast during Spiel, talking about everything that's happening at the show. Knowing how busy Spiel is and how little sleep time can be available, I think that last item on the agenda is madness.


In 2010 and 2009 we were publishing Polish video relation after every single day of Essen, so this year, with English audio podcast we are far far more reasonable.

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  • Posted Mon Oct 17, 2011 8:38 am
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Ayyy yii yiiiiiiii
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Yeah, as a long time Magic player and board gamer, the analogy doesn't hold at all. You can easily spot a broken card before the release, and you definitely don't need to play with a card before you realize it's undercosted, overpowered or both.
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  • Posted Mon Oct 17, 2011 8:58 pm
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Joseph Crockett
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Used to play magic, and have played board games for a couple of years. while the speculation is "uninformed" and, in retrospect, often incorrect, part of the enjoyment about a new release is speculation on what various cards and elements will do to existing strategies and gameplay, that discussion is what makes preview articles interesting, and what keeps many of us coming to such articles and such discussion time and time again, it's looking at something new and seeing the shiny, the different way it might work with your existing decks/components, and imagining. Being part of a community of people interested and involved in this activity (even as an admitted lurker) is why I read previews.

And sometimes, the peanut gallery gets it right. (Skullclamp is probalby the best Magic example I can think of. If someone had posted Patrice Hathaway from Arkham Horror a month before Innsmouth shipped, most of the players would have looked at her and said "broken" and they'd be right)

yes we learn most form playing, but that doesn't mean we don't sincerely enjoy metagaming.

just two cents
 
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  • Posted Tue Oct 18, 2011 4:12 am
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