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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS News Bits: Imperial • Anno • iPhone 4S • iOS 5 • Double Across • Abble Dabble • Necronomicon • Battle Planes • Samurai Bloodshow • StoryLines • Frantic Frankfurt • Full Deck Hold'Em • Ravensburger • 3-Card Brigade Poker

Gabe Alvaro
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• Imperial Released
• Anno Released
• Apple's "Let's Talk iPhone" Event
• Steve Jobs Dies
• Double Across - Crossword Puzzle Game Updated
• Minor Updates to Various Apps
• Ravensburger Sees Big Potential in Tablet Board Games
• 3-Card Brigade Poker Updated





• Imperial Released - September 30, October 6
As we reported late following last week's post, Javelin Apps has released Mac Gerdts's Imperial for the iPad and priced it at $9.99. The launch was somewhat of a mistake apparently, as the developer was immediately posting in the Imperial forums that the app would be fixed soon.

True to his word, the app was updated to version 1.1 in about a week. Here's what it includes:
Quote:
What's new

- AI is now operational
- New investor payout screen
- Improved taxation display
- Changed start screen and save / load
- Added "How to play"
- Fixed some gameplay that didn't follow board game rules
- Lots of bugfixes

We were quite surprised to hear about this app. The print board game is one of my personal favorites. It's great to see the more complex heavy Euros getting implemented to iOS. That said, these kind of games are among the more challenging to develop and expectations tend to run high, especially when an app is priced on the higher end of price scale.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Anno Released - October 4
This was described to us as a historical card game. And here's more from developer Pilsen Labs:
Quote:
Anno challenges your knowledge of historical events of all kinds. Take randomly presented events and construct a timeline of the moments that have shaped our world. Which came first: The Black Plague or Columbus reaching America? Did Plato write The Republic before or after Mt. Vesuvius buried Pompeii? Every time you add an event the challenge grows! How big a timeline can you build? From pop culture to the space race, Anno creates a puzzle out of time. Both entertaining and enlightening, Anno will teach you something new every time you play it.




http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Apple's "Let's Talk iPhone" Event - October 4
Highlights:
- 250 million iOS devices
- 67 million Game Center accounts
– iOS 5 goes live October 12
- iPod Touch #1 portable gaming device
- iPhone 4S introduced
- Mike Capps from Epic shows off Infinity Blade 2 which will be one of the first games to have Game Center Multiplayer in iOS 5.
- AirPlay Mirroring

There was certainly more, but I think each of these listed has a bearing on iOS board gaming in some way. The one about Infinity Blade I include because we've learned that it will be one of the first big titles to have online multiplayer using iOS 5 Game Center.

This past week another developer who will be ready out of the gate on October 12 gave us a brief run down of iOS 5 Game Center'Online Multiplayer capabilities. Here's a snippet from the conversation we had with him:


Quote:
iOSBG: Has Game Center support for turn-based games been available for devs to test out during iOS 5 Beta?

Dev: Yes, for months now, in all the betas since WWDC. I've been sitting on this update for a long while.

iOSBG: Have you been able to see it work asynchronously?

Dev: Yes, we've had betas for a while now...and it works pretty well. Golden Master was released on Tuesday after the big event.

iOSBG: Are you satisfied? Do you think users will be satisified?

Dev: It's going to be great. You know the advantages of async multiplayer, but this just makes it easy for a hobbyist developer with a day-job to easily add it to their app.

We get automatic support for anonymous matchmaking, friend invites, push notifications(!), and a nice listing of all of your games in three groups: your turn, other player's turn, and game over.

These UIs are in standard Game Center style, just like leader boards and achievements. Developers with more time on their hands can create custom versions and most probably will.

From a boardgaming perspective, I don't think there's a single boardgame-inspired app out there that should not be using this.




• Steve Jobs Dies - October 5
Like many, I received the fitting notification of Steve Jobs's death earlier this past week via a notification from one of the news apps on my iPhone. There are of course many talented individuals in Cupertino who will carry the torch of this mobile operating system and gaming platform, but we here at iOS Board Games must pay our respects to one of the most important technologists of our time.

Of all the tributes to Steve, we liked Gamezebo's "The Gaming Legacy of Steve Jobs", in which Joel Brodie praises Steve for (1) making everyone into a gamer by sneaking a high-end gaming platform into the one device we all use, the phone and (2) enabling anyone to be a game developer through innovating the development and distribution of games (not unlike FaceBook or Steam).

Rest in peace Steve and thanks for all the fun joyous devices.




• Double Across - Crossword Puzzle Game Updated for iOS 5 - October 5
Developer, Sol Robots, has updated their literary crossword board game app known as Double Across - Crossword Puzzle Game to version 2.0. It's for iPad and for now priced at 3.99. Sol Robots is one of the first developers to have updated their app with Game Center support in iOS 5 and will use it for their asynchronous online multiplayer capability. So if you are eager to test that out on October 12 and you already have Double Across, this update should be a welcome addition. Here's what else has been cooked into this update:
Quote:
What's New in Version 2.0
- Added support for Game Center's turn based multiplayer (1-6 players). Play up to 15 simultaneous games with anyone around the world that has an iPad (this feature requires iOS 5).
- Added 6 additional leaderboards, for a total of 15.
- You can now get to your Game Center stats (leaderboards and achievements) outside of the currently active game.
- Viewing a leaderboard from within a game now shows the currently active leaderboard.
- The rotate control now only shows in games within more than 1 human player.
- It is no longer necessary to confirm a tile delete when removing a tile in tiles mode.
- It is now easier to touch the close X on tiles.
- Buying a letter in tiles mode, automatically turns off the buy mode, to avoid accidentally buying more than one letter.
- Double Across now remembers from one turn to the next as to what mode (tiles or not) you were in for your last move and restores you to that mode on your next turn (currently doesn't work in online games).
- When dragging tiles in tiles mode, the player's letter counts update at the start of the drag, instead of after the drop.
- Fixed problems with closing the chat bubbles.
- Includes various cosmetic improvements.


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...



• Minor Updates to Various Apps - October 3-8:
Rather than list them separately, we've decided to run these together in a single section this week:

- Abble Dabble to version 1.96 - October 3
Quote:
- Sound now works after returning app from background.
- Added turn confirmation switch to Game Options menu. Turn ON to avoid taking accidental turns.
- Rematch now allows you to change the bonus pattern and movement options of the game.
- Removed duplicate and erroneous words occasionally appearing in Tray mode on Word Lookup screen
- Replaced Volume slider on Game Options screen with Sound Effects ON/OFF switch.
- Main menu should no longer appear to be logged out when returning from background.
- Fixed incorrect image for Static board selection in New Game menu. (Vamped iPhone version)
- Added words: chai(s), meds, mirin(s), merkin(s)


- Necronomicon to version 1.2.1 - October 4
Quote:
- faster loading "Main Menu->New Game"
- if you win a game session, all remaining heros' scores will be added to total mythos points
- if you lose a game session, all remaining monsters' scores will be cut from total mythos points value
- organ music on achievement unlocking screen
- small bugs with cards handling fixed
- bug with clicking "done" or "erase" button on virtual keyboard (when upperCase enabled) fixed
- displaying str/san labels like "+ random 0-n" fixed
- if you won a game session - your "victories x 200" points will be added to total mythos points
- if you lose a game session - your "defeats x 200" points will cut from total mythos points value
- "," sign is used now for displaying large numbers on highscores screen
- balance adjustments (more scores for relic cards and some other adjustments)
- added 12 achievements


- Battle Planes to version 2.0 - October 5
Quote:
- 6 New Battle Planes. Total 16 Battle Planes.
- New Army Style Ranking and Experience Point feature allow player to level up and earn promotions.
- More planes are allowed to be setup on normal and big size board.
- Quick Play to start the game instantly.
- Randomize button to set up plane automatically.


- Samurai Bloodshow to version 1.2.3 - October 5
Quote:
Fixed numerous bugs.


- Storylines to version 1.01 - October 5
Quote:
- Fixed a bug with availability of finished Pass-n-Play chains when wireless is not available.
- Made scrolling in menus smoother.
- Corrected some typos.


- Frantic Frankfurt to version 1.1 - October 8
Quote:
• improved tutor
• training ends at level 20
• OpenFeint GameFeed
• news system
• improved iPod music support
• bug fixes
• better performance on any device


- Full Deck Hold'Em to version 2.0 - October 8
Quote:
- By popular demand!! You can now create, view, and select public tables. It's a whole new way of playing people online and finding games is easier than ever before. No more "searching for players"!
- AI fixes
- All new icons
- All new daily spin




• Ravensburger Sees Big Potential in Tablets - October 6
This past week we played a half game of Puerto Rico HD with reps from Ravensburger and none other than Andreas Seyfarth himself. While playing we group-Skyped and heard Thomas Bleyer from Ravensburger talk about the big potential for tablet games. Jim Squires from Gamezebo was in on the game and was able to fire off a blog post soon after the call.

http://www.gamezebo.com/news/2011/10/06/ravensburger-sees-bi...




• 3-Card Brigade Poker Updated for iOS 5 - October 6
Michael Powers has released a fresh update for his 3-Card Brigade which includes, among other things, support for Game Center turn-based multiplayer which requires iOS 5. Here's the rest:
Quote:
What's new

* Game Center Turn-Based Multiplayer! (REQUIRES iOS5, OCT 12) This is a new feature so we may need to work out some of the kinks in an update; please send any problems to our support email address. Otherwise, have some asynchronous fun!

* New "Most Conquests" leaderboard. Your score is the number of unique opponents you have defeated in multiplayer. Remember: you need 13 chips to win a match.

* Rule Change!: Due to popular demand, Flushes now beat Straights. We had been using conventional 3-Card Poker scoring but that just confused people and was statistically off using six suits. All better.
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Subscribe sub options Sun Oct 9, 2011 9:21 am
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Mikko Saari
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http://www.lautapeliopas.fi/ - the best Finnish board game resource!
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If anybody has tried Imperial, I'd like to hear experiences - it's that expensive and I'm not a huge fan of Imperial, so I don't want to spend the money sight unseen...
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  • Posted Sun Oct 9, 2011 9:46 am
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David Weiss
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It's definitely got potential. In the context of today's app world, though, it's over-priced and has a couple of bugs which I assume will be complained-about and ironed out. Specifically: armies and navies are quite hard to drag-and-move (screen sensitivity issue), tapping the rondel does not always result in the intended action (ditto) and (much more importantly) the program seems to skip your turn once a game or so.
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  • Posted Sun Oct 9, 2011 11:09 am
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Paulo Soledade
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msaari wrote:
If anybody has tried Imperial, I'd like to hear experiences - it's that expensive and I'm not a huge fan of Imperial, so I don't want to spend the money sight unseen...


It has a lot of bugs. Not only it's hard to move your military units but they sometimes don't move at all. I ended up with 4 ships in Ireland that didn't move!

Plus, it's hard to follow all the moves and mainly the relevant information like other's bonds.

Hopefully this one will turn into a great game but not as it is at this point. A 1.2 version is needed soon!
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  • Posted Sun Oct 9, 2011 12:50 pm
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The Gray Dog Passes Go
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I'm not even putting Imperial on my AppShopper wish list. It sounds rushed and buggy and it's WAY too expensive.

Not a chance in hell, guys. Release a stable app and lower the price, then we'll talk.
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  • Posted Sun Oct 9, 2011 5:22 pm
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The Gray Dog Passes Go
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On a completely different note, I really hope games such as Samurai and Battle Line take advantage of the new GameCenter in iOS5.

There's simply no longer going to be any need for custom multiplayer "solutions." Just plug into GC, take advantage of those 67 million accounts, and stop confusing everyone with additional user names and passwords.
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  • Posted Sun Oct 9, 2011 5:25 pm
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Some feedback for the "iOS News" blog:

When talking about a tablet version of an existing boardgame, please include the link to the BGG page on the non-electronic game. It's the best way to quickly understand what the game is about.


Also, please separate more between iOS and Android items. I see you can click on "Android" but that only brings up the items which contains at least one tidbit about Android. You still have to wade through lots and lots of iOS items. (The same for iOS actually, though with the current 90% 10% split in favor of the iPad that's less of an issue)

Put simply: intermixing the two platforms is plain not useful. Allow Android user to filter to ONLY see Android items. (Making the default "both platforms" would still be okay)

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  • Posted Sun Oct 9, 2011 6:18 pm
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Jeff S.
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CaptainCosmic wrote:
There's simply no longer going to be any need for custom multiplayer "solutions." Just plug into GC, take advantage of those 67 million accounts, and stop confusing everyone with additional user names and passwords.


Eventually, perhaps... but for right now, there lots of iOS boardgamers with iDevices unable to run iOS5... like me.

I used to laugh at all the Android fragmentation, but it looks like the issue is creeping into the Apple universe.
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  • Posted Sun Oct 9, 2011 6:19 pm
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David Neumann
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In life you have to do a lot of things you don't fucking want to do. Many times, that's what the fuck life is... one vile fucking task after another.
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Update to the Ticket to Ride iPad app hit yesterday, too.
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  • Posted Sun Oct 9, 2011 6:40 pm
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Keith Burgun
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There's an app called Steve Jobs Dies? I guess I shouldn't be surprised.
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  • Posted Sun Oct 9, 2011 6:43 pm
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P. Mihalarias
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Imperial appears to have been pulled from the app store? Bummer.
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  • Posted Sun Oct 9, 2011 6:50 pm
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The Gray Dog Passes Go
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SarcophaGuy wrote:
I used to laugh at all the Android fragmentation, but it looks like the issue is creeping into the Apple universe.

A. That's not fragmentation; that's evolution. Tech evolves and moves forward.

B. iOS5 will be compatible with both iPad models, both third and fourth-generation Touches, and iPhones all the way back to the 3GS. For anyone with an older device, see item A above.
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  • Posted Sun Oct 9, 2011 7:37 pm
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Chuck Harrison
United States

West Virginia
CapnZapp wrote:
Some feedback for the "iOS News" blog:

When talking about a tablet version of an existing boardgame, please include the link to the BGG page on the non-electronic game.

The links are actually at the bottom of all of the posts.
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  • Posted Sun Oct 9, 2011 10:00 pm
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Ryan Full
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Tineren wrote:

The links are actually at the bottom of all of the posts.


Well holy crap. I never knew those were links. :lol: Thanks for the question CapnZapp and the answer Tineren!
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  • Posted Mon Oct 10, 2011 1:05 am
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John D
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Tamburlain wrote:
Imperial appears to have been pulled from the app store? Bummer.

Yeah, there's a discussion of this over on the Imperial forums. The developer says that "because of the problems and bad reception of the game, the publisher has decided to pull the app from the appstore."

It's too bad, he comes across as an ambitious kid working hard on a labor of love that wasn't quite ready for primetime. I wish him the best.
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  • Posted Mon Oct 10, 2011 2:26 am
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Gabe Alvaro
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CapnZapp wrote:
Some feedback for the "iOS News" blog:

When talking about a tablet version of an existing boardgame, please include the link to the BGG page on the non-electronic game. It's the best way to quickly understand what the game is about.

When we mention the print game an app is based on, we usually link our mention of the print game to the BGG page for the print game. Take a look at old articles and you'll see this is often the case. Many of this week's posted apps don't have a print analog.

Quote:
Also, please separate more between iOS and Android items. I see you can click on "Android" but that only brings up the items which contains at least one tidbit about Android. You still have to wade through lots and lots of iOS items. (The same for iOS actually, though with the current 90% 10% split in favor of the iPad that's less of an issue)

Clicking "Android News" or "Android Reviews" in the Categories box on the right will get you all (and only) of the Android-focused articles we've ever done -- just 6 articles total out of a grand total of 126 articles.

Quote:
Put simply: intermixing the two platforms is plain not useful. Allow Android user to filter to ONLY see Android items. (Making the default "both platforms" would still be okay)

The ratio mentioned above, 6 out of 126 is one of the reasons we combine them, for now. There just isn't enough out there yet for us make a more robust separation like a completely separate blog. Yet, we do want to keep it in our rear view mirror, so we roll them in. When things get cooking on Android and once the BGG grand redesign happens, then we'll revisit the issue.
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  • Edited Mon Oct 10, 2011 4:15 am
  • Posted Mon Oct 10, 2011 4:14 am
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Gabe Alvaro
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Ian A.T. wrote:
Tamburlain wrote:
Imperial appears to have been pulled from the app store? Bummer.

Yeah, there's a discussion of this over on the Imperial forums. The developer says that "because of the problems and bad reception of the game, the publisher has decided to pull the app from the appstore."

It's too bad, he comes across as an ambitious kid working hard on a labor of love that wasn't quite ready for primetime. I wish him the best.

Speaking as someone who both loves the game and has a high tolerance (but keen awareness) of bad user interfaces (and this one wasn't even what I'd call bad), it seems very clear to me where this developer was coming from. My interpretation was of a one-man developer that loved the game and was very familiar with it, maybe even too familiar. Got permission from the rights holder (Mac Gerdts?) and got the app up and running and out the door. The app is completely playable as is but really only for someone who A) knows and loves the game well, B) wants it badly enough to tolerate it and C) has used enough bad interfaces to muddle through.

This app really does lack real polish and that's just not going to fly with the expectation of most users. Which makes me wonder what on Earth the rightsholder/partner thought? This app was definitely not going to win the game any new fans. I'm glad I got it, but will be interested to see it come back around in an improved state. When that happens, Game Center async might be a nice touch as well. whistle
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  • Edited Wed Oct 12, 2011 4:49 am
  • Posted Mon Oct 10, 2011 4:28 am
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Ron Bahimi
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The first line of every IOS blog report should be "STILL NO SUMMONER WARS!"

(Until it's release. Then it should be "SUMMONER WARS! HOORAY!" and then afterward every week should be "WE NOW LIVE IN THE POST-SUMMONER WARS AGE OF PROSPERITY!" At least until some new game comes along where the wait is starting to get crazy.)
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  • Posted Mon Oct 10, 2011 5:06 am
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Gabe Alvaro
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Bahimiron wrote:
The first line of every IOS blog report should be "STILL NO SUMMONER WARS!"

(Until it's release. Then it should be "SUMMONER WARS! HOORAY!" and then afterward every week should be "WE NOW LIVE IN THE POST-SUMMONER WARS AGE OF PROSPERITY!" At least until some new game comes along where the wait is starting to get crazy.)

I think Brad would agree with you.
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  • Posted Mon Oct 10, 2011 6:17 am
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Ron Bahimi
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Actually, I'm not sure if this rumor is more recent than the podcast you guys linked to a little while ago, but over in this thread at Plaid Hat Games' website Truth says he thought Summoner Wars iOS would be available on October for Essen but it looks like they'll just have it for show there and that he doesn't actually think it'll be out in October at all. Then Strangiato posts "The target release date is still "Fall 2011". Fall ends on December 21." along with some info on the AI and the soundtrack.
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  • Posted Mon Oct 10, 2011 5:04 pm
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Bill Desmarais
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I'm one of the developers of Anno (Pilsen Labs is a side project for me and a very few pals) - if anyone has any feedback, I'd love to hear it.

Thanks!

-Bill
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  • Edited Mon Oct 10, 2011 6:34 pm
  • Posted Mon Oct 10, 2011 6:32 pm
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Ralph bartle


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Hi all

I'm not sure if this has already been reported and forgive me if it has, but the developer of New World Colony is developing an Iphone version of his widely regarded Ipad game. This report has appeared from the developer himself on Toucharcade forums and there are some screenshots of the Iphone version. Sorry for not adding the link, I'm not sure if I'm allowed to link to other sites, let me know if anyone would like the link.

This sounds like great news for all boardgamers and Catan fans.


Thanks,


Ralph
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  • Edited Mon Oct 10, 2011 9:16 pm
  • Posted Mon Oct 10, 2011 9:06 pm
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Gabe Alvaro
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skyperion wrote:
I'm not sure if this has already been reported and forgive me if it has, but the developer of New World Colony is developing an Iphone version of his widely regarded Ipad game. This report has appeared from the developer himself on Toucharcade forums and there are some screenshots of the Iphone version.

This sounds like great news for all boardgamers and Catan fans.

Thanks for the info.

http://forums.toucharcade.com/showpost.php?p=1901250&postcou...

I also know that New World Colony is going to make our list of iOS 5 "Launch Day Suggestions" (which we hope to post soon) due to the fact that it will have iOS 5 Game Center support for async baked in when iOS 5 launches on Wednesday. Very cool!
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  • Posted Mon Oct 10, 2011 10:15 pm
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Pete Hooper
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Necronomicon. Ugh -- thumbsdownthumbsdown

Plus, I'm surprised one of the news bits wasn't that FFG was suing over Necronomicon. Graphically, it looks very much like AH and MoM.
 
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  • Edited Tue Oct 11, 2011 1:42 am
  • Posted Tue Oct 11, 2011 1:40 am
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Kevin Sussman
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nightglider1 wrote:
Necronomicon. Ugh -- thumbsdownthumbsdown

Plus, I'm surprised one of the news bits wasn't that FFG was suing over Necronomicon. Graphically, it looks very much like AH and MoM.


Speaking of knock-offs... I am absolutely going to buy Dominion for iOS the minute it becomes available - same for Thunderstone, and the expansion for Ascension, etc. But until then - wasn't there a crappy dominion knock-off floating around at some point?

PS - I'm pretty sure it's legal (regarding copyright issues) but if you guys think I'm ethically challenged for even wanting to go there, let me say this... I can't wait! And I swear I'll buy the licensed versions when they come out. But yeah, there is some guilt... and of course, ANGER at the developers for taking so damned long with my games!! I WANT A GOLDEN TICKET AND I WANT IT NOOOOOOOWWWWW!!!!!
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  • Posted Tue Oct 11, 2011 3:50 am
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cc the calm
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I think Imperial has been removed from the AppStore..
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  • Posted Tue Oct 11, 2011 1:15 pm
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CaptainCosmic wrote:
On a completely different note, I really hope games such as Samurai and Battle Line take advantage of the new GameCenter in iOS5.

There's simply no longer going to be any need for custom multiplayer "solutions." Just plug into GC, take advantage of those 67 million accounts, and stop confusing everyone with additional user names and passwords.


Battleline is definitely going to take advantage of the new Gamecenter set up and you should see the update imminently.

On the same note, I would hope that all Geeks realize that brigade poker is a ripoff of Reiner Knizia's Scottentotten and Battleline and avoid this tainted "product."

It is vitally important that we respect the Intellectual Property rights of designers, otherwise the entire industry must eventually suffer.

Regards,

Alan
 
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  • Edited Wed Oct 12, 2011 4:01 am
  • Posted Tue Oct 11, 2011 1:36 pm
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Pete Hooper
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Al Newman wrote:
CaptainCosmic wrote:
On a completely different note, I really hope games such as Samurai and Battle Line take advantage of the new GameCenter in iOS5.

There's simply no longer going to be any need for custom multiplayer "solutions." Just plug into GC, take advantage of those 67 million accounts, and stop confusing everyone with additional user names and passwords.


Battleline is definitely going to take advantage of then Gamecenter set up and you should see the update imminently.

On the same note, I would hope that all Geeks realize that brigade poker is a ripoff of Reiner Knizia's Scottentotten and Battleline and avoid this tainted "product."

It is vitally important that we respect the Intellectual Property rights of designers, otherwise the entire industry must eventually suffer.

Regards,

Alan


This topic was flogged to death a few months back. I'll see if I can find a link and you can see for yourself.

http://boardgamegeek.com/blogpost/3627/ios-news-bits-victory...
 
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  • Edited Wed Oct 12, 2011 1:52 am
  • Posted Wed Oct 12, 2011 1:11 am
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Alan Newman
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nightglider1 wrote:
Al Newman wrote:
is definitely going to take advantage of then Gamecenter set up and you should see the update imminently.

On the same note, I would hope that all Geeks realize that brigade poker is a ripoff of Reiner Knizia's Scottentotten and Battleline and avoid this tainted "product."

It is vitally important that we respect the Intellectual Property rights of designers, otherwise the entire industry must eventually suffer.

Regards,

Alan


This topic was flogged to death a few months back. I'll see if I can find a link and you can see for yourself.

http://boardgamegeek.com/blogpost/3627/ios-news-bits-victory...


So you would prefer that no comment at all be made about the theft of IP? Sorry, that ain't gonna happen. Rip offs get no mercy from me.

And btw, I saw the thread. And every time this rip off is mentioned, I will comment similarly.

Regards

Alan
 
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  • Posted Wed Oct 12, 2011 4:06 am
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Pete Hooper
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I made no indication about my preferences as to whether you comment or not. I simply pointed out that this has been discussed before, in case you hadn't been aware and wanted to follow the topic. No need to take my comment so damn personally.

I'm interested to know, however, just what "intellectual property" has been stolen in this case?
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  • Edited Wed Oct 12, 2011 5:24 am
  • Posted Wed Oct 12, 2011 4:49 am
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