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Spiel 2011: Another Disaster in the Making, or Business as Usual?

W. Eric Martin
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While gamers tend to be anxious in the weeks leading up to Spiel – "Will I get a copy of that game in time?" "Will the promos be given out before I get there?" "Will the game even be at the show?!" – think about the situation from the publisher's point of view. Whereas you're worried about getting (or not getting) a single copy of a game, a publisher is fretting over the delivery of hundreds, even thousands, of copies of one or more titles, with the risk of a huge financial hit if the games don't arrive in time.

After all, sales at a convention – while often discounted from a game's retail price – put a much larger percentage of the money spent into the publisher's pocket, thereby allowing a publisher to recover the cost of a game's printing more quickly (not to mention paying for all the costs associated with a convention appearance).

On top of the usual worries over game production for Spiel, game publishers also have to contend with the fallout of Scheer Spiele's bankruptcy declaration in May 2011. For those who don't recall, in the weeks and months prior to Spiel 2010 Scheer had promised to produce games for Queen Games, What's Your Game? and a number of other companies – but despite constant assurances that production would take place as scheduled, Scheer failed to deliver thousands of copies of games, such as Vinhos and almost the entire line of new titles from Queen.

In a note to me about game production in the run-up to Spiel 2011, Frank Jäger, Head of Export for the German game manufacturer Ludo Fact, explained the fallout from the Scheer situation in some detail:

Quote:
We all have a vivid memory of Essen 2010, when games manufactured by Ludo Fact's main competitor in Germany did not make it to the show. The company Scheer had problems – I don't want to go into detail here – and finally during April 2011 it became apparent that the end was nigh. Effective May 1st, Scheer declared bankruptcy. After some negotiations Altenburger Spielkarten, a subsidiary of Carta Mundi, bought the production tech from Scheer and hauled everything to Altenburg. The transition phase and the new setup meant that this production capacity was not and still is not completely available at all in the second half of the year so far – or to put it in better terms that may explain the scope of the problem: Several million games were looking for a new production facility.

Of course, with this capacity not being available any more, all other European manufacturers received a fair share of new business – to the point where every machine and every factory is filled to capacity. (If any factory still has capacity, it would be a miracle, and I would wonder why that is and definitely NOT produce there ;-) )

Producing games is an industry, just like many others. It involves a lot of careful planning and logistics. For weeks and months after May 1st it was still calm; publishers were looking for new facilities to produce their games. I understand that one doesn't want to put all one's business into one account, only after a while companies realized that there were no additional capacities to be had, as nobody – neither us nor any of our competitors – could just increase their output, especially not when all publishers were still working on the same tight schedule they always had done. Yes, Essen always means some crazy weeks, but this year was different. It was crazy squared!

Jäger first contacted me after I heard reports directly from more than one publisher that Ludo Fact was behind on its promised print dates, and I started asking for updates from several dozen publishers to find out where they stand in terms of delivering games to Spiel 2011. (More on those updates in a bit.) Jäger clarified the current production situation at Ludo Fact and corrected some of my assumptions:

Quote:
Based on over twenty years of experience producing games, we have a yearly plan for raw materials. We know roughly what we need in which month, and have that produced and delivered to us, plus a little more for safety. Now all of a sudden we received so many orders that we ran out of paper for over two weeks. (For several reasons I will not go into right now to keep this to a reasonable length, we cannot just take any other paper from some other factory.) That became the problem we still suffer from. ...

As for contracts: We do not have contracts with delivery dates. Generally, that would be possible, but we would only agree on that when we have all files approved for production at the time of ordering. I'd say that about 10% of the orders placed fall under the category "ready to print", and those are 100% reprints. But usually, our relationship with our customers is not of the nature where we throw contract excerpts at each other. That leads to nothing good.

Despite being incredibly busy with his regular job and additional work on the production line (as described below) Jäger went into a fair amount of detail about what's going on behind the scenes at Ludo Fact and how much is going out the door:

WEM: What's the current status of Ludo Fact's production schedule? How many clients is Ludo Fact producing games for in regard to Spiel 2011? What percentage of clients have had their deadlines met for game production for titles to be released at Spiel 2011?

Frank Jäger: The current status is that we are absolutely full. When you focus on games for Essen, it is probably not much worse than it was the years before – I remember with some shock still lingering in the back of my head when two years ago one publisher uploaded the files for a rulebook on Thursday before Essen Fair and we printed, assembled and delivered his games to the show. Something like that is absolutley impossible this year!

We have been pushing our customers to deliver files earlier, and I can say that everybody who did so giving us a reasonable time to produce will not likely face a problem and have his games in Essen. But yes: We are still waiting for print approvals for a few games; even some files for rulebooks have not yet been delivered; and two containers with components from China (plastic figures mainly) are running two weeks behind schedule for some reason; so it is just like every other year, only a bit more stressful. Having said that, I think we will have 95% of all games for Essen ready, at least with enough games to not run out of it during the show, even though we will have to produce the remaining games during and after Essen Fair.

The bigger problem for us at this time is to keep up with the continuous big orders for games like Ubongo, Halli Galli, Ticket To Ride or Ni Oui Ni Non, plus we have two of the three German "Games Of The Year" – Da ist der Wurm drin and 7 Wonders - plus big projects like Discworld or The Hobbit in more than a half-dozen languages, and gigantic discounter orders, and an unusual amount of games with lots and lots of big components.

WEM: Of those clients whose deadlines have not been met, what is the status of their orders in terms of production delay? To what can the delays be attributed? (Materials shortage, client issues, equipment issues, etc.?)

FJ: We are trying to fulfil everybody's orders. It may well be that a few cannot be met, as last minute changes may prohibit a timely production, but hey, that is the industry! Every year there are some games that are just presold at Essen, to be shipped later. That will be the case again, and not only with a game or two that comes out of our factory, but most of the companies that will have to endure that already know and adjusted their planning. But yes, there will be some. I can say that there is one that I was personally looking forward to, but I will have to wait until November, just like everbody else. But: no surprises! Or I should say hardly any surprises. Still things can go wrong, and any misprinted sheet or component can lead to a disaster as we have no tolerance for mistakes right now, but as stated before: That is just the usual time of the year craziness.

Generally, the bottleneck mentioned with missing raw materials in paper, cardboard and playing card paper, all nicely one after the other – plus certain issues with too many components of too many games having to run on the same machine – has been agressively addressed with extra shifts and longer working hours. We have been working all Saturdays in September, we worked on October 3rd (Reunification day - something like the 4th of July in the U.S.), and we work all Sundays in October. In fact, with the exception of the Essen Sunday, my shift on Sundays this month starts at 6 AM and ends at 2 PM, as staff from administration also tries to help the factory workers who work incredible hours already for many weeks. Now keep in mind European labour laws and the fact that we cannot just hire new people as with a 2.6 percent unemployment rate we practically have full employment in the region where our factory is located, then you will understand that we do everything we can to get all the games to Essen and into the stores in time.

WEM: For reference, and to give a better idea of what's involved in game production in the weeks prior to Spiel, what is the volume of game production at Ludo Fact in the week or weeks prior to Spiel? How does the volume of production in 2011 compare to that of earlier years, taking into account the fallout of Scheer and the general growth of the games industry?

FJ: We produce between 10 and 12 million games per year; now before Essen fair we produce an average 350,000 games per week. We have a steep increase in orders which is mainly due to Scheer's demise. From what I hear from our competitors, most of them share our "problem" of increased orders and difficulties to keep up with production.

But Scheer is not the only reason for the increase: Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world. The battle between nice European dispersion varnish and cheap Chinese glossy UV varnish turns in our favour! ;-)

•••

So to answer my provocative question in the subject line, Spiel 2011 is both business as usual and a disaster in the making – but a disaster only for particular publishers for all the usual reasons and not for all the clients of one manufacturer for reasons unexpected to them. Games that won't be at Spiel 2011, for example, include Reiner Stockhausen's Siberia from his own dlp games (which is a shame as it sounds like a nice resource/action management mix) and Mac Gerdts' Casus Belli from PD-Verlag.

Says Gerdts, "Like others, we won't be ready for Essen this year (which is the first time for me, a new experience...), but there will be enough prototypes to play and explain the game." In addition Gerdts says, "We will offer copies of the game for sale (as was the case with Lisboa), and this special and limited edition will contain the board, the necessary event-cards, and the rules. It will be playable with the game material from the original Antike. (For instance, the grey disks can be used as town walls.)"

Other publishers have confirmed that they are waiting for games they expected to be produced (both from Ludo Fact and from other production houses) with delays of up to four weeks being reported, but delivery still expected in time for Spiel in some cases. (How does delayed production jibe with Jäger's statement that "We do not have contracts with delivery dates"? While Ludo Fact doesn't promise delivery dates, it does present an anticipated production schedule to its clients – then adjust that schedule as needed based on circumstances.)

At least one publisher got around the Spiel production bottleneck by pushing for release dates in Q3 2011. While the production of its games was still delayed, it was completed well in advance of Spiel, so now that publisher has no worries about its games being ready. (Given that possibility, why do many publishers wait until weeks or days before Spiel to produce games? Because doing so lowers their storage costs, which lowers their overall cost of production, in addition to potentially decreasing the turnaround time needed to sell inventory for a return on investment.)

Still other publishers have said that they delivered files (card images, game boards, rules, etc.) to Ludo Fact later than they would have hoped, and Ludo Fact has essentially said it will do the best it can to get the games to Spiel, but nothing is guaranteed. Fingers crossed...

•••

A few publishers went on the record with the state of their production schedule:

• Sébastien Dujardin at Pearl Games said that Tournay wasn't ready yet, but "it's promised for Essen." He added, "I'm happy to work in Germany because the quality is even better. But things change quickly and others are catching up slowly behind them."

• Another Sébastien – this one being S. Pauchon from GameWorks – seconds that sentiment, saying "Ludo Fact has been a solid and trustworthy partner over the years for us; we certainly can't complain. There are other manufacturers, and there also is China, but we're very happy with the production quality we get with them, so I don't see a reason to change. In French there is a saying that goes more or less: 'You don't change a winning team.'" As for game production in 2011, Pauchon says that Ludo Fact has always met its production schedule previously. "I've been assured TSCHAK! and Bonbons will be ready according to schedule, so I'm very confident they will indeed."

• Stefan Brück at alea said that "we are 'on line' so far" for production of Puerto Rico: Die Jubiläumsausgabe, the deluxe tenth anniversary edition of the Andreas Seyfarth design.

• Dani Val at Gen X Games says that they've been working with a Madrid-based printer, Priority, and while the games are still in the process of being produced, he's "pretty confident" that they'll be ready in time for Spiel 2011. Says Val, "We've been working with this Spanish printer for quite a while and they've always delivered. This year we're going to have four new games released, a real challenge for a small company like Gen X games, yet I believe they will have the best production quality so far. Come check us out in Essen in hall 4."

• Ignacy Trzewiczek says that Portal, which uses printers in Poland, is nearly ready. "We wait only for wooden components, and we should have them in a few days," he says. "If nothing bad happens, we will have our games in Essen." Trzewiczek adds, "This is the most stressful period of every year: waiting to see whether your games will meet Essen or if unexpected printer delays screw things up and you miss Essen."

• While pointing out that she speaks only of her own company's productions and not any titles that distributed by its partner Hutter Trade, Katril Reil at HUCH & friends! says, "At this point, almost all of our new games are produced and ready for sale in Essen. There is one exception, which has yet to be produced in the course of next week. This is not due to a delay, however, but perfectly in line with the original schedule. The respective game is made at Ludo Fact (a lot, if not most, of our games are) and we're more than confident that it will be on stock in Essen, as we personally have never had any problems with Ludo finishing our orders on time."

• Petr Murmak at Czech Games Edition says that the 2011 line-up is currently in production and expect the games to be ready just before Spiel, although CGE has already announced that Galaxy Trucker: Another Big Expansion won't be available until just after the convention. Says Murmak, "We produce our games at a Czech company which is half-owned by Ludo Fact, and we are quite happy with this Czech producer as they are very flexible and close, so we can closely observe quality of production of our games. I know that we had some quality problems in the past, but we were able to overcome them as we are working very closely with the printer, and cards (which were the most problematic) are now done directly in the printer. Previously they used another company to produce them."

• Matthias Wagner at ABACUSSPIELE says, "Although our games are not produced yet, we are very confident that they will be produced in time. Anno Domini Süden should be ready this week and Spiel and the goodies will be ready in week 41."

• Bart Nijssen at White Goblin Games says, "The line-up – consisting of Dragon's Gold, Panic Station, Revolver, Singapore, Rattus Africanus and Lost Temple, including all free game bonuses – is fully produced and on its way to our warehouse."

I asked Nijssen about other issues relating to production, and he mentioned this quasi-production related "problem": "We highly recommend everyone who is planning on buying our brand new title Panic Station at Spiel in Essen to come to our booth early or place a pre-order on our website (chosing the option 'pick-up the game at Spiel'). The demand for this game is so incredibly high that we expect this game to be sold out during one of the first days of Spiel, or even before Spiel has officially started!" I'm sure all publishers wish for such production problems – not having enough games on hand to meet demand.

• On October 4, Toni Niittymäki at Lautapelit.fi said, "Our 450 Eclipses and Supernova expansions were shipped last weekend. Today's tracking says the games will land at Cologne/Bonn airport tonight. I'd be very surprised if they didn't make it to Essen as we have two weeks left to move them within Germany." As for where Lautapelit produces games, Niittymäki said, "Well, we're mostly co-publisher, so we pretty much go where the original publisher chooses to produce the game. With Eclipse, we will stay at Panda Game Manufacturing as they've done a good job and held their schedule."

• Arno Quispel at Quined Games says that Alba Longa is ready and will arrive in Essen shortly before Spiel opens. "Last year our game was manufactured by Ludo Fact, this year not," says Quispel, but not because of any problems with the manufacturer. "We have in general a very good relationship with Ludo Fact. Almost no complaints here."

• Harald Mücke at Mücke Spiele says that his company's 2011 line-up isn't ready yet, but "all deadlines are met, and I already received corresponding materials (such as additional rulebooks)".

"Before, I worked with Scheer Spiele. Because of their bankrupcy, the current situation is as it is: Too few producing capacities for too many games. It must be hard for Ludo Fact to work them all through. I believe that the publishers have not worked out that such things must happen when one big producer is out of the game," he adds. "Do not put it all on the producers. Point out that the publishers have their part of the blame because they tend to go into prodcution much too short before Essen. Me included..."
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Subscribe sub options Tue Oct 11, 2011 4:54 pm
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Joel Eddy
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Interesting behind the scenes. Thanks!
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  • Posted Tue Oct 11, 2011 5:08 pm
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Markus Unger
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Quote:
Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world.

The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.
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  • Posted Tue Oct 11, 2011 5:12 pm
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Paul Lister
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Fantastic piece of journalism
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  • Posted Tue Oct 11, 2011 5:18 pm
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Jason Sugiuchi
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Excellent reporting Eric. thumbsup
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  • Posted Tue Oct 11, 2011 5:29 pm
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W. Eric Martin
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Schaulustiger wrote:
Quote:
Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world.

The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.

Well, to tie the subjects together, here's info that I forgot to include in the post above, from a Kickstarter update by Ed Carter of Cambridge Games Factory about the new edition of Glory to Rome:

Quote:
Heiko, Christopher and I are just winding up our trip here in Shanghai and while we achieved a lot while we were here there's one piece of news that's rather embarrassing – the printer we're using doesn't speak English and due to a couple of unfortunate mistranslations it turns out that they hadn't started the production process.

This was completely my fault – I'm used to working with printers who can turn stuff around extremely quickly, so I confused the "sample" time with the actual production schedule. I guess "top quality" takes a little longer! To explain a little further, this is the first time we've worked with an actual game manufacturer rather than getting components printed / sourced separately and assembling ourselves – hence my not immediately assuming that the short timelines we were given were unrealistic.

We are in the process of getting a revised quote / timeline and I will post a more detailed update once we have that information.

Worse, I'm afraid this also means a slight delays in our other Essen releases (Pala, Montana, Quills) since we were expecting them to be printed on the same timeline, although for these games we're able to move much more quickly since we've switched printing back to our non-Black Box printer – we completed prepress for them yesterday night, but with only a week to go it doesn't give quite enough time to get the games to the stand. The games are on there way though, and we will have final artwork, digitally printed prototypes to show you what to expect.

That said, the other (non printed) promo items are still on track - I'm wearing my GTR badge right now - so if you are going to be there we'd love to hand out Kickstarter "goodies" to anyone who is there; and obviously we'll come up with another way to get games to people who signed up for Essen pick up – details to come.

I don't want to second guess the revised schedule until I see it, but from our meeting my suspicion is that Advanced shipping and Asian copies will still make it out before Christmas; Europe / North America by sea copies are probably going to be in January now - sorry guys!
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  • Posted Tue Oct 11, 2011 5:29 pm
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Wow, what a great read! And now I am even more happy that I preordered Panic Station a few weeks ago (it just seems that I bet on the right horse again, after last years 7 Wonders which was sold out before the fair even started)
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  • Edited Tue Oct 11, 2011 5:32 pm
  • Posted Tue Oct 11, 2011 5:31 pm
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Great read, as always! cool

With Flatlined Games we just have received our order of Rumble in the House from Ludofact.
regarding delays, they do indeed have no contractual engagement on production dates; However when an order is placed they give you an estimate, and it usually is quite accurate.
For Rumble in the House it was supposed to be week 38, and it eventually was week 41 because of the various delays. (If they're producing big boxes on the chain, it takes time to re-set it for small boxes, so they rearrange production schedules to take that - and a zillion other factors - in account as they go.) So a couple stressfull weeks, but all is right in the end.

It's of course a huge relief to receive the goods before the show, but it's also a real relief to know the quality will be top notch, as it usually is from Ludofact.
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  • Edited Tue Oct 11, 2011 5:32 pm
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Néstor Romeral Andrés
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Excelent, Eric!

Moreover, the Spiel organization is terrible this year. I've had to fight against several 'absurd' mistakes of the organizers to get my place at the fair.

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  • Posted Tue Oct 11, 2011 5:44 pm
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Very fascinating read. Makes me wish I was going to Essen!
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  • Posted Tue Oct 11, 2011 5:54 pm
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Schaulustiger wrote:
Quote:
Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world.

The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.


You took the words right out of my head. I couldn't agree with you more.
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  • Posted Tue Oct 11, 2011 5:58 pm
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Schaulustiger wrote:
Quote:
Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world.

The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.


Wage arbitrage in China (especially eastern/coastal China) is not nearly as good as it was even 5 years ago. Significantly increased costs end up radically adjusting the value proposition - many manufacturers are finding it's just as cost-competitive to produce in the US. See Wham-O.

http://www.dailymarkets.com/economy/2011/08/31/another-compa...


Edit: don't know my west from my east

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  • Edited Tue Oct 11, 2011 10:20 pm
  • Posted Tue Oct 11, 2011 6:15 pm
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Great (and exhaustive) stuff! Thanks for the behind the scenes look.
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  • Posted Tue Oct 11, 2011 6:52 pm
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Paul Edward Nowak
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Sounds like a theme for a Euro game.
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  • Posted Tue Oct 11, 2011 6:57 pm
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Joel Eddy
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overtheboard wrote:
Sounds like a theme for a Euro game.


Just retheme Pergamon ninja
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  • Posted Tue Oct 11, 2011 7:01 pm
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Cristian Cano
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Another game that wont be ready for Essen shake due to China customs bureaucracy delay is Bullfrog Goldfield from Numbskull Games.

Poor Patrick, he's dogged with bad luck. Anyway, they are going to show the game with some custom copies. Don't pass on this game, it looks promising!

I wish them more luck with their next releases...
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  • Edited Tue Oct 11, 2011 8:09 pm
  • Posted Tue Oct 11, 2011 7:16 pm
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Pol Cors
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In our case,

MIL (1049) produced 100% in Barcelona.
Some delays due being newbies on the big games production. (Also, the molds for components toke a lot longer than expected).

So, right now 95% of having the games on Spiel.
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  • Posted Tue Oct 11, 2011 7:19 pm
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Steve Bennett
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Incredibly informative article, Eric.

I've been a book publisher for 23 years. We checked out China at one time, and it made no sense for us. My books are printed in Des Moines. The turn-around from delivering files to having printed book in hand is about 2 weeks. We're there to do press checks and tweak things. They store all my excess stock, and I can drive an hour each way to replenish stock on my older titles. The new ones I bring in a skid at a time. Everyone's story is different, but that's my experience in book publishing. It's interesting for me to see the parallels to game production.

Good luck to all the companies as they get ready for Essen.
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  • Posted Tue Oct 11, 2011 7:46 pm
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W. Eric Martin
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bravucon wrote:
Another game that wont be ready for Essen shake due to China customs bureaucracy delay is Bullfrog Goldfield from Numbskull Games.

Thanks for noting this! I'd mentioned the situation with Bullfrog Goldfield in the Spiel 2011 Preview here, but I can't keep the status of every game in mind. Thankfully I don't have to since we have this awesome skill called "writing"...
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  • Posted Tue Oct 11, 2011 7:56 pm
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Wim De Geytere
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Sorp222 wrote:
Fantastic piece of journalism


I second that. A very insightful article.
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  • Posted Tue Oct 11, 2011 8:04 pm
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Jeffrey Allers
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I concur with Paul--great writing, Eric, and I hope to see more of it in the future here!
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  • Posted Tue Oct 11, 2011 8:16 pm
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SIMONE DONNINI
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Sounds like a theme for a Euro game.

LOL
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  • Posted Tue Oct 11, 2011 10:05 pm
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Eric - congrats to you on a really informative and insightful piece - and credit too to Ludofact for providing you with the facts when it would have been very easy for them to have been 'too busy' to answer your questions.

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  • Posted Tue Oct 11, 2011 10:29 pm
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aSoso wrote:
In our case,

MIL (1049) produced 100% in Barcelona.
Some delays due being newbies on the big games production. (Also, the molds for components toke a lot longer than expected).

So, right now 95% of having the games on Spiel.

Pol,

I hope it become 100%. I can't wait to buy your game in Essen

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  • Posted Tue Oct 11, 2011 11:11 pm
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I'll pile on and say great work as well! My experience with China has been quite good, but I continue to look around - and hope for a price competitive and quality market in the US soon.
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  • Edited Tue Oct 11, 2011 11:39 pm
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The Galaxy is Just Packed!
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"Captain, Essen is approaching. The BBG Boards are strangely quiet."

"Whine Factor 9, Mr. Sulu!"
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  • Edited Tue Oct 11, 2011 11:43 pm
  • Posted Tue Oct 11, 2011 11:42 pm
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Nuno Sentieiro
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Very good article !
Approach, theme, investigation, sources, current...
More please !

ps- The news on the other hand
 
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  • Posted Wed Oct 12, 2011 12:46 am
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This is one of the best articles I have ever read on here. Kudos all around.

Especially for Ludo Fact, and how they're stepping up to the plate.

It's sad not everyone can be winners in this race, but sometimes the gods conspire against the whims of man.

Stupid gods
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  • Posted Wed Oct 12, 2011 1:49 am
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The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.


Right on. Components are what I value second to the game
 
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  • Posted Wed Oct 12, 2011 4:19 am
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Ryan B.
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Excellent Journalism.
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  • Posted Wed Oct 12, 2011 5:56 am
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Surya Van Lierde is pure Eurosnoot and proud of it!
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So, if I understand correctly, Queen games is to blame for all of this? Well, not really, because they didn't cause the problems they had last year (or did they? I don't remember) but I guess the fallout from that problem, mainly with Queen, must have been the reason for the demise of Sheer, no?

Any way, great informative article!
 
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  • Posted Wed Oct 12, 2011 7:34 am
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W. Eric Martin
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Surya wrote:
So, if I understand correctly, Queen games is to blame for all of this? Well, not really, because they didn't cause the problems they had last year (or did they? I don't remember) but I guess the fallout from that problem, mainly with Queen, must have been the reason for the demise of Sheer, no?

I don't see how you come to that conclusion. Scheer promised that it would deliver games to Spiel 2010 for Queen, What's Your Game? and other publishers, reassuring them repeatedly that production was in the works and everything was fine – then it revealed at the last moment that it didn't have the parts from the suppliers needed to complete the production runs.

I don't know the details of Scheer's bankruptcy, but if I were a game publisher doing work with Scheer in 2010, I would have certainly investigated the possibility of moving production to someone else. Have enough publishers do the same thing, and Scheer would have precious few clients left to serve.
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  • Posted Wed Oct 12, 2011 8:02 am
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Russ Williams
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bryanwinter wrote:
"Captain, Essen is approaching. The BBG Boards are strangely quiet."

But the BGG forums are as active as always!
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  • Posted Wed Oct 12, 2011 8:42 am
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These games also seem not to be ready for Essen: Eggertspieles "The Village" and "Gönner & Gaukler", and I still haven't heard any news about their "Speicherstadt" expansion(s)

(source: www.spielbox.de forum)

 
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  • Edited Wed Oct 12, 2011 9:12 am
  • Posted Wed Oct 12, 2011 9:09 am
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Matt Dodor
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After all, sales at a convention – while often discounted from a game's retail price – put a much larger percentage of the money spent into the publisher's pocket, thereby allowing a publisher to recover the cost of a game's printing more quickly (not to mention paying for all the costs associated with a convention appearance).


That's a game mechanic if I've ever read one.
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  • Posted Wed Oct 12, 2011 10:16 am
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Thanks for the great article, Eric! Just FYI, Kingdom of Solomon should make it out in time from Ludo Fact--we're putting the chance of making Essen at 90%. Barring any *unexpected* mishaps, we should be good to go.
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  • Posted Wed Oct 12, 2011 1:43 pm
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W. Eric Martin
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Elektro wrote:
These games also seem not to be ready for Essen: Eggertspieles "The Village" and "Gönner & Gaukler", and I still haven't heard any news about their "Speicherstadt" expansion(s)

Right – all three of those will not be on sale at Spiel 2011. I had removed Gönner und Gaukler from the eggertspiele section of the Spiel 2011 Preview a while ago, moving it to the "Unpublished game" section as "that title is now targeted for Nuremberg 2012, most likely with a different name".

Village will be on hand in playtest / preproduction copies that people can play.

The Speicherstadt expansion is now targeted for November 2011. I need to add this to the "Unpublished game" section. So many little details!
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  • Posted Wed Oct 12, 2011 2:20 pm
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pdubarry wrote:
Thanks for the great article, Eric! Just FYI, Kingdom of Solomon should make it out in time from Ludo Fact--we're putting the chance of making Essen at 90%. Barring any *unexpected* mishaps, we should be good to go.


Saw your game overview video yesterday, and it's definitely a game we'll be trying out in Essen. Downloaded and read the rules and found them to be surprisingly short, even bordering on "executive summary" territory. Hope the board and the cards are so clear they don't leave room for (mis)interpretation.


 
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  • Posted Wed Oct 12, 2011 2:47 pm
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Fantastic article. I love stuff like this that delves into the inner workings of the industry. I'm tempted to add commentary on the whys and what-fors, but there's not much I can add to what has already been said by others.

More like this, please :-) (when Essen/Spiel is over, of course).
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  • Posted Wed Oct 12, 2011 3:25 pm
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one thing i found about china while i was in hong kong.. they are selling tons of Pirated reproduction of alot the famous and interesting board games!!!! tons of titles!
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  • Posted Wed Oct 12, 2011 4:26 pm
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Andy Andersen
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pdubarry wrote:
Thanks for the great article, Eric! Just FYI, Kingdom of Solomon should make it out in time from Ludo Fact--we're putting the chance of making Essen at 90%. Barring any *unexpected* mishaps, we should be good to go.


Just get it here to the USA soon.

Great reporting, Eric. thumbsupthumbsup
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  • Posted Wed Oct 12, 2011 6:06 pm
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Ayyy yii yiiiiiiii
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Great journalism!
 
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  • Posted Fri Oct 14, 2011 2:57 pm
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Chris Funk
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Schaulustiger wrote:
Quote:
Lately many publishers turned their back on China, and the U.S. publishers are leading the way here. It seems that the increase in quality does justify the increased cost of production in Europe more and more, and I can say that I am very proud to see so many games with fantastic quality make their way onto the shelves of the world.

The article may not be about that particular subject, but I'm glad to hear that. Working in a similar field (book publishing), I have watched the outsourcing of printing to Asia and experienced a fair share of problems, communication being one of them. It's good to hear that board game publishers decided to prefer European quality again and I hope that it will pay off. I myself prefer quality over a cheap price every time.


Yeah. Over the last year or two, I've heard of many production issues with China. There's nothing worse for smaller game publishers (or even worse, self-publishers) than when they finally get their game to market and find out that they have some component that really failed QA. I've seen card printing issues, mold on wood pieces, misshapen pieces, and as you've said, communication problems.

I think that some of the move back to Europe may be because the cost of replacing bad components eliminates the cost savings of having Chinese manufacturing in the first place.
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  • Posted Sun Oct 16, 2011 12:41 pm
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Michael T. Probst
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aSoso wrote:
In our case,
MIL (1049) produced 100% in Barcelona.
Some delays due being newbies on the big games production. (Also, the molds for components toke a lot longer than expected).
So, right now 95% of having the games on Spiel.


But you should not forget, ...also 99% right now will be not enough to make it to the Spiel! 100% is what counts!

Hope you'll match it, MIL (1049) sounds really interesting.

 
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  • Posted Sun Oct 16, 2011 3:19 pm
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W. Eric Martin
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erzengel wrote:
aSoso wrote:
In our case,
MIL (1049) produced 100% in Barcelona.
Some delays due being newbies on the big games production. (Also, the molds for components toke a lot longer than expected).
So, right now 95% of having the games on Spiel.


But you should not forget, ...also 99% right now will be not enough to make it to the Spiel! 100% is what counts!

Hope you'll match it, MIL (1049) sounds really interesting.


Pol Cors from HomoLudicus stated on BGG recently that his printer has guaranteed at least 250 copies of MIL (1049), but possibly no more than that.
 
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  • Posted Sun Oct 16, 2011 6:40 pm
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Néstor Romeral Andrés
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n_r_a wrote:
Excelent, Eric!

Moreover, the Spiel organization is terrible this year. I've had to fight against several 'absurd' mistakes of the organizers to get my place at the fair.



... and 2 mistakes more in just 3 days.

I'm seriously considering staying at home next year.

 
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  • Posted Mon Oct 17, 2011 8:39 pm
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Jerome Besnard
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Meowsan wrote:
one thing i found about china while i was in hong kong.. they are selling tons of Pirated reproduction of alot the famous and interesting board games!!!! tons of titles!


This is something I heard and wondered about...
Is there really a market in china for these ? Maybe room for an article ?
 
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  • Posted Tue Oct 18, 2011 11:33 pm
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n_r_a wrote:
n_r_a wrote:
Excelent, Eric!

Moreover, the Spiel organization is terrible this year. I've had to fight against several 'absurd' mistakes of the organizers to get my place at the fair.



... and 2 mistakes more in just 3 days.

I'm seriously considering staying at home next year.



Sorry to hear about the problems Nestor. It was good to meet you though.

I am glad to hear you say that there are organization problems. It certainly is not a MIND blowingly fantastic 1st experience.

I've been to CES, SEMA, and other very large shows, and Spiel 11 seems very unorganized in comparison. It reminds me of herding cattle.

Luckily the people and atmosphere is making up for the shortcomings in the organization and communication issues. (At least from a end user perspective).

Konig
 
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  • Posted Fri Oct 21, 2011 5:47 pm
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Frank Jaeger
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Essen Fair is over. I am back. And I can happily say that all the games were delivered almost in time. Only two games (Fief and Upon A Salty Ocean) were a day late due to problems with the punched boards. But as our friends (and customers) from Asynchron stated: "Gamers don't come here for only one day, they will pick up their copy on Friday". Very understanding, something that I cannot appreciate enough in a difficult time like this. We will make sure we make up for this in the future.

Several games were only delivered on Thursday morning which gave some companies a little more excitement than desired, but this was not to be avoided.

For next year, we have set the wheels in motion to avoid potential problems like this. We will increase capacity by app. 30% and we will not run into a problem like this, or at least not with that magnitude, again.

Frank Jaeger
Ludo Fact GmbH, Germany.
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  • Posted Tue Oct 25, 2011 7:35 am
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