Game Design Notes (and other random thoughts)

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Anniversary, Blood Country, Game Night and New Games!

David Gregg
United States
North Carolina
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Yesterday was our 9th wedding anniversary woot!

We spent the first half of the day on a field trip to Town Creek Indian Mound with our eldest daughter, then some board games and finally a lovely dinner with my folks at one of our favorite Japanese steak houses Arigatos (they took us out, double-woot). Next year I hope to do something special, perhaps a family cruise or some other vacation that we can all enjoy.


Due to some issues at the manufacturers, Blood Country had been pushed back to sometime in November, but some things have gone very right since then and the release has been moved up some. Sorry, can't say by just how much it's been moved up, but lets just say that I'm happy with where it's going to land.

Also in Nightfall land, the 5th set is near finished with playtesting and all of the artwork is in. This will be the set with player designed cards from those who won for their faction in AEG's Big Gaming Night at GenCon. It was pretty cool to get to design cards with the fans like that, looking forward to doing similar again sometime.

Game Night Poll:

I've begun revamping the Game Night Poll website that I had made for a private group of gamers into a new public site. I plan to release the site sometime this year to all of BGG to help the gamers here better plan their game nights, including what games everyone should bring and what is planned to hit the table. This is especially helpful when you have a lot of members and/or tons of games to choose from.

So far I've finished the registration and login scripts. I'm getting ready to start coding the front page which I plan to use for news, feature updates and stats (such as the most voted on games for a week/month). After that I'll start setting up the game group creation process, game night event system, votes, etc.

New Games:

My most recent game additions are:

Haggis: Received via trade.

Great little card game that plays fast and has very similar game play to my favorite classic card game Zheng Shangyou aka Pits. This also has the benefit of not needing 5-6 people to play at its best. While I do very much enjoy the game, classical card games generally lack any theme, so this isn't something I'm going to go after to play often, however my wife loves it, so it will likely be hitting the table often, especially when it's just the two of us.

Initial Rating: 7

The Adventurers: The Temple of Chac: Received via math trade.

This one's a bit light, but very fast to setup / play and is a lot of fun. I've only gotten in one game so far, but I can easily see the push-your-luck element that exists in each of the areas of the board and look forward to playing more. With this playing up to 6 people I can easily see this riding along to my folk's place for their game nights as well.

Initial Rating: 8

The Lord of the Rings: The Card Game: Received via trade.

I've been watching this one for quite a while, partly because I love games where I can deckbuild and/or construct a deck. Mostly though, the idea of a cooperative LCG intrigued me. I've played other CCG's and LCG's, but the competitive nature of them causes an unavoidable money sink. With cooperative however, it doesn't really matter if I skip an expansion or three. My friends can have much stronger decks then me and it won't matter, because we're on the same team! Love this, art is great, mechanics are simple to teach and understand. I currently own 1 copy of the base game, but am definitely hunting a 2nd copy as well as the expansions.

Initial Rating: 9
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