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Surya's game musings

Short musings on games I've played recently
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Games played yesterday (2011-10-14)

Surya Van Lierde is pure Eurosnoot and proud of it!
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Last night we went to the Speltafel game club in Gent and met up with some friends

We started out with Discworld: Ankh-Morpork, which I had played before, but Nico and Philippe hadn't. My goal was to have at least 10 trouble markers on the board. I tried going for the city that lets you put those on the boards, but that didn't work out, as I never had any cards to actually build. And getting those trouble markers down proved pretty hard to as everyone was removing them to build themselves. Until a certain point where it was clear Myriam's goal was to have control over 4 districts. And she was close. So everyone started adding minions... generating trouble markers that way. By the time they had noticed that one player could have that goal and would win, it was too late While this game is chaotic and light, I do enjoy this one. I like how you have different goals but still do things to sabotage the other players while going for your goal. It's clear that those player goals are well thought out!

Next up we put Deadwood on the table. First game for all 4 of us. Myriam started out by grabbing the sheriff - why wouldn't she - and placing it so that no one could duel in the saloon, the source for new cowboys. The next player grabbed the saloon. So there was no way for me to get new cowboys was to kill the sheriff to open up the saloon to duels. Even though I grabbed some bullets to increase my chances, I lost all 3 duels for the sheriff's office, killing all my cowboys, ending the game. That seemed really dumb to allow a game to go this way. I always had more dice than the sheriff player and this greater chance of killing him, yet, due to luck, I was out of the game in no time. I don't think I'll be playing this any time soon.

I had just received my copy of Fortuna, a game I had played multiple prototypes of. The final one was the best, and I'm glad that's the version they published. 3 of us had played the prototype before, but I was the only one who had played the final prototype.
During the whole game I hardly managed to do anything I wanted. The cards I wanted to grab where always turned face down by the time it came to my turn. And grabbing the fortuna card and becoming start player wouldn't have helped as I would play before the players with these cards would turn them face up. I was quite lucky to grab a bonus card that would give me 2 points per priestess, so I set my goal to get all 3 of them. That proved hard, as the card to buy them was one of those always in use by the other players. But by the very end I did manage to max those, at quite a cost, as I used the card to bribe an other player to use the card.
I was also having a hard time getting towards Rome, falling behind about 4 spots. I was in danger of not even making the 10 spot. If you don't, you can't win, even if you have the most points. In the very last turn though, I did manage to break the 10 barrier.
I was convinced Philippe would win, as he was the one with the most points on the board, being the first to get to the palace in the middle, and I knew he had 2 of those bonus cards in front of him. So I was confident he was winning. Turns out 1 of those was actually a resource card he didn't need, and the other one only gave him a single point. I on the other hand, had the priestess card for 6 points, and an other card with 2 points for each building, of which I had one, for a total of 8 bonus points, beating Philippe by 1 point!

We finished off the night with Cornerstone Essential, a request of mine as I like spacial games. I liked it, but there is quite a good amount of luck with the die rolls. I ended up not placing 3 pieces, while other players rolled doubles a lot, giving them way more options.
I did enjoy it, but I think I'd prefer to play without the dice, letting players choose every time on their turn. This will add some AP, but in my group that's not too much of a problem
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Subscribe sub options Sat Oct 15, 2011 12:44 pm
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Ilias Sellountos
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Henrico
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Regarding Deadwood, think of it this way: Player A holds down the Sheriff's Office: That means they are down to two cowboys (one less than everybody else) until they let it go.
Player B holds down the Saloon: That means thay are down to three cowboys (same as everybody else) until they let it go.

The way I see it the rest of the players have an edge on Player A and are in the same situation with player B (except they did not have to spend an action and money to get there). Why would you think attempting to change that situation by duelling, which even in a direct win would cost you a cartridge, a wanted poster, an action and still not an extra cowboy, you would have to duel away the cowboy at the saloon as well for that, would be a good play?
 
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  • Posted Sat Oct 15, 2011 3:07 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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Well, I'm used to Engine building games. And in most engine building games where you can increase the size of your workforce, that's one of the first things you want to do. So that's what I went for. But since people where in the way, and this is supposed to be about cowboys and shootouts, I thought that was the obvious thing to do. So for me, it made both strategic and thematic sense. So either I'm right, and the game doesn't work well, of you're right, and the game is terribly misleading!
 
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  • Posted Sat Oct 15, 2011 3:32 pm
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Huzonfirst
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Manassas
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San Antonio, OKC, Miami, and Boston..who will win out?
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So I gather you're still a fan of Fortuna, Surya? Any issues about all that die rolling for the Favor cards (which is my main concern)?
 
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  • Posted Sat Oct 15, 2011 9:50 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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A fan is a slight overstatement, but I do enjoy playing it, and I like how it offers quite some depth for the playing time. Good balance there.

Well, you know that there's less chance of getting to perform the nr 6 favor card than the nr 2 one. So yes, that's a luck element, but counting on having a 6 every round would be stupid to begin with. So you're best off doing 2 things
- Buying extra dice to increase chances of getting the rolls you want
- Making sure you have some resources for the lower value favors so you can always fall back to those if you don't roll a 5 or 6.
Taking the Fortuna card is a good idea too as you will get to do this phase first, having all 6 favors available. If you're in last place, the chance of not having any favor cards available, due to them having been used by the other players, is bigger. That's something you know going in and you should keep it in mind.

In this particular game, I was going for the 3 priestesses, making the nr 6 favor really attractive. And even though I didn't roll all that many 6es (I only had 1 die), I managed to pull off a win.

So there is always luck there, but you can choose to compensate for that luck with your actions.
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  • Posted Sun Oct 16, 2011 9:48 am
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Huzonfirst
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San Antonio, OKC, Miami, and Boston..who will win out?
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Thanks for the response, Surya, and for the comment on the OG site. You've eased my mind quite a bit.
 
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  • Posted Sun Oct 16, 2011 5:58 pm
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Andrew Fischer
United States
Devon
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Is Deadwood really that serious a game -- where you have to look ahead a few moves and analyze it so as to obtain a small edge over your opponents? To me it looks like more of a family game, and the complaints about tying up buildings seem valid. A variant may be in order.... disallowing the sheriff from occupying the sheriff's office, perhaps.


Shemar wrote:
Regarding Deadwood, think of it this way: Player A holds down the Sheriff's Office: That means they are down to two cowboys (one less than everybody else) until they let it go.
Player B holds down the Saloon: That means thay are down to three cowboys (same as everybody else) until they let it go.

The way I see it the rest of the players have an edge on Player A and are in the same situation with player B (except they did not have to spend an action and money to get there). Why would you think attempting to change that situation by duelling, which even in a direct win would cost you a cartridge, a wanted poster, an action and still not an extra cowboy, you would have to duel away the cowboy at the saloon as well for that, would be a good play?
 
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  • Posted Mon Oct 17, 2011 2:15 pm
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Alan How
United Kingdom
Bromley
Kent
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Just read a quick review and your assessment prior to playing tonight so any help would be appreciated.

Can you buy more than 2 dice and are teh dice in the game meant to be game limiting?
 
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  • Posted Fri Oct 28, 2011 4:59 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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I guess you're talking about Deadwood? I think (if I recall correctly) we often rolled more than 2 dice.
 
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  • Posted Sat Oct 29, 2011 12:11 pm
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Drew Hicks
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For a game as light and sort of gateway-esque as Deadwood is, it seems to have some unforgiving things that can happen in it.

Something identical happened to a player the first time we played it. This made our gameplay the second time around significantly more "skittish" and even though somebody pinned the Sheriff's Office down immediately, people just avoided those buildings unless they'd make more than the $1 they'd have to give to the sheriff player.

People also tried to stay out of battles unless they were 3v1 or similar AND they'd gain a very significant advantage. Both of our games the player who won was the most conflict-averse player, ending the game with his second attack of the game, on Town Hall. Most of the wanted posters that appeared in the game came from Bank Robberies and Newspapers.

I really like the combat idea in this game but I am unhappy with how often it seems to be in NOBODY'S best interest to attack (i.e. both players die, or neither player does).
 
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  • Posted Wed Feb 15, 2012 5:56 pm
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