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NY Toy Fair 2011: More Views from Afar

W. Eric Martin
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So I'm still not at NY Toy Fair this year, but my in-box continues to overflow with material from publishers who are at the show, so I thought I'd post another round-up column of what we're all missing by me not freezing my heinie off on the streets of Manhattan.

Winning Moves has a new version of Pass the Pigs that packs more pig in the box than ever before: Pass the Pigs: Pig Party Edition includes four pairs of pigs, along with target cards that players try to match in order to score points. Soon we'll all have pig-loaded shotguns that blast tiny plastic projectiles across the table, with you trying to arrange the pigs artfully in an opponent's chest. Looking forward to it.

• Winning Moves is also releasing a new version of Big Boggle with a new "double letter" cube that is supposed to allow for longer words and therefore higher scores. And WM has a new version of The Game of LIFE, which is subtitled It's A Dog's Life Edition. Everything is dog-themed, and you can customize a game token by uploading a picture of your dog. What career choices are open to dogs in this game? I'm almost curious enough to look at the box and find out. Almost.

Zobmondo!! Entertainment will demo Party Gras, a game likely built around a name. Players start with equal numbers of beads around their necks and two challenge cards. Find someone – or coerce someone into – doing or matching what's written on your card (ask me to lower my voice, or spot someone texting), and you get to take 1-2 of their beads. I'd lay money on "Lift up your shirt" not being among the challenges.

• Dutch publisher Identity Games is showing the Living Board Game, a combination game board/electronic gadget with a sleeve for an iPad and hook-ups that allow the iPad to monitor game play and interact with what's happening on the board.

As an example of how the device works, Identity transmogrified its WildLife DVD board game into an iPad app that interfaces with the game board. LaptopMag.com has a video from Toy Fair demoing the system and a bizarre comment on why the system might be appealing: It "achieves that nice blend between gaming on the iPad and gaming with friends or family. Games will be for 2-4 players, and everyone will have to gather around the iPad instead of going off into isolation." Wha? Can't I just game with friends or family not in isolation anyway? (HT: Erwin Broens)

Hasbro featured one of the loudest and most annoying games of this or any Toy Fair with Battleship Live:



The demo is almost a parody of a marketing pitch, with the presenter coming across more like someone interviewing for a job for which she's not really qualified but which she needs in order not to lose her Subaru Impreza due to missed payments.

Monopoly is also being "enlivened" through the use of an all-seeing tower that tells you what to do, and The New York Times covered Monopoly Live in an article on Feb. 15, 2011. An excerpt:

Quote:
Hasbro is aiming at luring 8- to 12-year-olds back to these board games. Its executives say this age group, accustomed to video games, wants a fast-paced game that requires using their hands. To move forward on the new Monopoly board, players cover their game piece with their hands, and the tower announces how many spaces the player can move. Players also hold their hands over decals to buy or sell properties, insert "bank cards" into slots to check their accounts, and send a plastic car moving around a track to win money or other advantages (only when the tower instructs them to, of course).

Hey, Hasbro executives, have you heard of Jungle Speed? Fast Food? Le Passe-Trappe? Lots of fast-paced games out there that fit the bill without inviting Big Brother to the table. (HT: Dale Yu)

• Another title coming from Hasbro – but pulled from Toy Fair demoes according to a note from a PR rep – is Battleship Galaxies.

• Discovery Bay Games has – well, let me copy the marketing text so you can read it for yourself:

Quote:
Discovery Bay Games has secured worldwide rights for the digital version of Saturday Night Live – The Game through an ongoing partnership with Broadway Video Enterprises. This will allow Discovery Bay Games to create multi-activity tablet games, which will be launched in conjunction with a new tablet game accessory in fall 2011.

Text like this is unfortunately what Toy Fair is all about, at least in New York. The game is nothing more than product, one of "SIX MAJOR LICENSING DEALS" Discovery Bay Games is highlighting at the show, licensing deals meant to translate into widgets that move into customers' hands like magic, without regard to artistry – or even novelty – in terms of what the game does. Another example:

Quote:
Discovery Bay Games has partnered with Highlights for Children to bring this beloved brand to life in a new way. The Highlights' product line will include three physical games and three digital tablet games, which will work in conjunction with new or existing tablet game accessories.

"So you retailers all remember Highlights, right? Goofus and Gallant? The terrible jokes? Mom sure remembers it, which makes this game the perfect gift to suggest when she comes in looking for something for little Sue's birthday party. The magazine's cross-promotion hits in Q3 and Q4 with bonus codes for use in blah blah blah."
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Subscribe sub options Wed Feb 16, 2011 7:25 pm
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Steve Duff
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I'm sensing some sarcasm here today.
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  • Posted Wed Feb 16, 2011 7:28 pm
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I honestly think the Hasbro Live games seem pretty awesome. More toy than game, sure. But if I were 10 years old I would be dying for that Battleship game.
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  • Posted Wed Feb 16, 2011 7:31 pm
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I can tell you are very disappointed to be "missing" this show.
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  • Posted Wed Feb 16, 2011 7:43 pm
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Patrick Korner
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Why does the little guy in the Toy Fair logo have purple hands?

And just what IS that stuff on his pants?

Very odd.

More on topic: I used to think mainstream gaming couldn't get any dumber. Then news like Monopoly Live shows up and reminds me once again to never, EVER underestimate the lowest common denominator. shake

pk
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  • Posted Wed Feb 16, 2011 7:50 pm
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I have sympathy for the trade rep trying to demo the new "Battleship Live." I kept picturing my wife trying to do this, and it wouldn't be pretty.

I know, I know, this is what she's paid for, but how many games is she responsible for, and how long has she had to do more than read the rules on the plane on the way to NY?

Actually "BB Live" looks like fun. The biggest drawback looks to me to be the amount of time the mechanism takes to validate a player's action with the "both hands on the squares on the corners" deal. Maybe it feels faster when one is playing rather than watching.
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  • Posted Wed Feb 16, 2011 7:50 pm
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PatK wrote:
Why does the little guy in the Toy Fair logo have purple hands?


From the fingerprinting required to gain admittance to the show. Just one of the many security features employed by TIA to keep out the riff-raff.
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  • Posted Wed Feb 16, 2011 7:59 pm
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Barry Kendall wrote:
Actually "BB Live" looks like fun. The biggest drawback looks to me to be the amount of time the mechanism takes to validate a player's action with the "both hands on the squares on the corners" deal. Maybe it feels faster when one is playing rather than watching.

My boy would totally want that, and he'd probably call me "mean" parent for not getting it for him. But I feel responsible for his well-being.
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  • Posted Wed Feb 16, 2011 8:05 pm
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jefF, There are some who call me... DuneKitteh
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Soon we'll all have pig-loaded shotguns that blast tiny plastic projectiles across the table

It's all fun and games until someone gets porked in the eye. goo

Monopoly is also being "enlivened" through the use of an all-seeing tower that tells you what to do,


So, Monopoly; Dark Tower sauron

Another title coming from Hasbro - but pulled from Toy Fair demoes according to a note from a PR rep - is Battleship Galaxies.

So, Stargate; Battleship bacon (seriously, why are there no wargame or space type emoticons?)

Got it.
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  • Posted Wed Feb 16, 2011 8:39 pm
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The Hasbro Live technology is actually pretty clever. Somehow, the nifty technology never seems to quite get paired with a game that takes off. That whole price thing seems to kill them.

Ravensburger's magnetic ink games (King Arthur/Das Insel) are actually quite decent games, and the technology behind them is wonderful. But the technology vanished, as the games cost a fortune.
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  • Posted Wed Feb 16, 2011 10:19 pm
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Uh, that best not be a dig on Subaru.
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  • Posted Wed Feb 16, 2011 11:09 pm
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San Antonio, OKC, Miami, and Boston..who will win out?
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The "It's a Dog's Life" edition of The Game of Life is perfect for the franchise. Why? Because Life's a Bitch, and then (just as at the end of the original game) you die! Ha! It's perfect!!!
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  • Edited Thu Feb 17, 2011 2:00 am
  • Posted Thu Feb 17, 2011 1:55 am
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ain't nuthin' but a
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Holy wah! This is an expensive place to put random crap! And further, please DO NOT FIX GeekQuestions tipping** OR thumb counts. Both are a critical part of its charm (such as it is). ** Except for Purplewurple who totally deserves it!
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Yay pigs!!

I just felt the need to share that.
 
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  • Posted Thu Feb 17, 2011 2:34 am
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Push the button, Frank!
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  • Posted Thu Feb 17, 2011 4:08 am
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PatK wrote:
More on topic: I used to think mainstream gaming couldn't get any dumber. Then news like Monopoly Live shows up and reminds me once again to never, EVER underestimate the lowest common denominator. shake

pk


Well its not like any other game publishers, other than Days of Wonder, have produced any alternatives to push Hasbro just a bit. Or push mainstream design in general, for that matter. Too busy in the community makeup of making and talking about "gamer games", I presume. Which is very frustrating.

That said, this new version of Monopoly is just super depressing. Last year it was Hasbro throwing "lego technology" on every game in their stock... now its this new sensor thing.

Hasbro: dumbing down games for the masses. Truly, the Jerry Springer of boardgame companies...especially for taking the cognitive thinking, money management and social interaction skills right out of the boardgames and letting the computer (sensor) mindlessly do the heavy lifting of entertaining.

All under the banner of making games "easier" and "faster"... (sigh)
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  • Edited Thu Feb 17, 2011 5:09 am
  • Posted Thu Feb 17, 2011 4:44 am
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rdbret wrote:
Well its not like any other game publishers, other than Days of Wonder, have produced any alternatives to push Hasbro just a bit. Or push mainstream design in general, for that matter. Too busy making and talking about "gamer games", I presume. Which is very frustrating.


Two things, Ryan:

1. If any publishers could be considered viable alternatives to Hasbro, Steve Jackson Games (with the Munchkin line) and Mayfair Games (with Settlers of Catan) are better choices than Days of Wonder. Both of those publishers have more of a presence in non-game shops than DoW, and sales of those games far surpass Ticket to Ride, never mind other DoW titles.

That said, I think neither those publishers nor Days of Wonder (nor any other modern game publisher) give a flip what Hasbro is doing. Hasbro may publish games, but it's effectively in a different industry given the scale on which it operates, a scale that has as many positives as negatives in terms of the games it releases.

2. You need to get out to the game store more often and explore what's on the shelves. Lots of companies are making fun games beyond the Eurogame model that you spurn. I'm having a blast with Lords of Vegas, for example, which has similarities to alea's Chinatown but is heaps more fun with a strong casino feel to game play. My beloved Innovation lays a stink bomb on the door of gamers who don't like mass injections of chaos in their games. Take off the blinders and look around to see what's out there!
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  • Posted Thu Feb 17, 2011 5:25 am
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W Eric Martin wrote:
rdbret wrote:
Well its not like any other game publishers, other than Days of Wonder, have produced any alternatives to push Hasbro just a bit. Or push mainstream design in general, for that matter. Too busy making and talking about "gamer games", I presume. Which is very frustrating.


Two things, Ryan:

1. If any publishers could be considered viable alternatives to Hasbro, Steve Jackson Games (with the Munchkin line) and Mayfair Games (with Settlers of Catan) are better choices than Days of Wonder. Both of those publishers have more of a presence in non-game shops than DoW, and sales of those games far surpass Ticket to Ride, never mind other DoW titles.

That said, I think neither those publishers nor Days of Wonder (nor any other modern game publisher) give a flip what Hasbro is doing. Hasbro may publish games, but it's effectively in a different industry given the scale on which it operates, a scale that has as many positives as negatives in terms of the games it releases.

2. You need to get out to the game store more often and explore what's on the shelves. Lots of companies are making fun games beyond the Eurogame model that you spurn. I'm having a blast with Lords of Vegas, for example, which has similarities to alea's Chinatown but is heaps more fun with a strong casino feel to game play. My beloved Innovation lays a stink bomb on the door of gamers who don't like mass injections of chaos in their games. Take off the blinders and look around to see what's out there!


This. +1
 
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  • Posted Thu Feb 17, 2011 7:08 am
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Barry Kendall wrote:
The biggest drawback looks to me to be the amount of time the mechanism takes to validate a player's action with the "both hands on the squares on the corners" deal.


What if you only have one hand? arrrh
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  • Posted Thu Feb 17, 2011 7:44 am
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Flames of Azure wrote:
Barry Kendall wrote:
The biggest drawback looks to me to be the amount of time the mechanism takes to validate a player's action with the "both hands on the squares on the corners" deal.


What if you only have one hand? arrrh


Then you buy this shirt: http://www.tshirthell.com/funny-shirts-stock/if-youre-happy-...
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  • Posted Thu Feb 17, 2011 7:49 am
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vandemonium wrote:
Yay pigs!!

I just felt the need to share that.


I"d buy a pig launching shotgun.
 
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  • Posted Thu Feb 17, 2011 8:57 am
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Quote:

The demo is almost a parody of a marketing pitch, with the presenter coming across more like someone interviewing for a job for which she's not really qualified but which she needs in order not to lose her Subaru Impreza due to missed payments.


laugh

I think if I went to this show I'd lose my mind.
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  • Posted Thu Feb 17, 2011 2:15 pm
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Ryan B.
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W Eric Martin wrote:
Two things, Ryan:

1. If any publishers could be considered viable alternatives to Hasbro, Steve Jackson Games (with the Munchkin line) and Mayfair Games (with Settlers of Catan) are better choices than Days of Wonder. Both of those publishers have more of a presence in non-game shops than DoW, and sales of those games far surpass Ticket to Ride, never mind other DoW titles.

That said, I think neither those publishers nor Days of Wonder (nor any other modern game publisher) give a flip what Hasbro is doing. Hasbro may publish games, but it's effectively in a different industry given the scale on which it operates, a scale that has as many positives as negatives in terms of the games it releases.

2. You need to get out to the game store more often and explore what's on the shelves. Lots of companies are making fun games beyond the Eurogame model that you spurn. I'm having a blast with Lords of Vegas, for example, which has similarities to alea's Chinatown but is heaps more fun with a strong casino feel to game play. My beloved Innovation lays a stink bomb on the door of gamers who don't like mass injections of chaos in their games. Take off the blinders and look around to see what's out there!


Well, I see BGG is treating you well, Eric.

Your note is "position presumptive"...which I would urge caution around for an editor of news. Additionally, I don't think that I inferred that other publishers care about what Hasbro is doing. I realize I have unique opinions based on a unique perspective in this community... but this is the first time I think I have been accused of having blinders on.

I do think people who subscribe to one viewpoint articulated by volume and not by the weight of the discussion topic itself may have blinders on. It certainly doesn't support independent thought. But even then, it is simply a matter of perspective, so I am cautious on even that premise to say the same of you.

But regardless of what you say, I'm not of the opinion that I have blinders on, although I'm disappointed in that you expressed it those terms.

Interestingly, people will thumb your comments or mine (mostly I am betting yours...) to "add" merit to the discussion. Just another reason to miss the independence of Boardgame News... where the conversation could be discussed in a more natural, thought-independent and constructive manner.

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  • Posted Thu Feb 17, 2011 4:34 pm
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Got to love the show. It is the ONE place where you see men 50+ years old looking over dolls and trying to figure out which one tween girls wanted. I went one year, and one guy found out about IAGO and asked me if I wanted to buy a bunch of checker sets off him, which he had apparently too many of. I had been working with the American Checker Federation at the time, and was trying to see if they had their color of pieces. Well, nope he didn't.

The comment about reps needing to be gamers is an interesting one, because I am sure in the world of the corporate, there is an increased amount of mismatching going on.

Yes, I did go one year, and had the "pleasure" or running into a number of individuals who thought they had the next chess. Trade show+belief have next chess = some of the worst people on earth.
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  • Edited Thu Feb 17, 2011 5:17 pm
  • Posted Thu Feb 17, 2011 5:16 pm
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rdbret wrote:
I do think people who subscribe to one viewpoint articulated by volume and not by the weight of the discussion topic itself may have blinders on. It certainly doesn't support independent thought. But even then, it is simply a matter of perspective, so I am cautious on even that premise to say the same of you.

But regardless of what you say, I'm not of the opinion that I have blinders on, although I'm disappointed in that you expressed it those terms.


People with blinders on often have a hard time noticing that they're wearing them. Such is the nature of blinders. I've certainly had others point out my blind spots in the past...

While I'm enmeshed in writing about the games that I've been writing about on BGN or BGG News, my taste in games doesn't match that of fans of serious strategy games, which is one of the reasons I've stepped down as a member of the International Gamers Awards. I don't want to be forced to play games that don't interest me.

But given that I am editor of BGG News (and previously BGN), I cover as many games as I can. That's my job – and reading about games, designers and publishers of all types, doing interviews, and attending conventions has given me a broad range of the game industry, information that I try to share when possible.
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  • Posted Thu Feb 17, 2011 5:32 pm
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W Eric Martin wrote:

While I'm enmeshed in writing about the games that I've been writing about on BGN or BGG News, my taste in games doesn't match that of fans of serious strategy games, which is one of the reasons I've stepped down as a member of the International Gamers Awards. I don't want to be forced to play games that don't interest me.



That doesn't surprise me about you and it is consummate reason for why I respect you and your work.
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  • Posted Thu Feb 17, 2011 6:32 pm
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Maarten D. de Jong
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rdbret wrote:
Interestingly, people will thumb your comments or mine (mostly I am betting yours...) to "add" merit to the discussion. Just another reason to miss the independence of Boardgame News... where the conversation could be discussed in a more natural, thought-independent and constructive manner.

Hold on for a sec, here. Am I correct in my interpretation that you are arguing that the existence of a number with a thumb next to it poisons the natural, thought-independent and constructive aspects of a discussion?
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  • Posted Thu Feb 17, 2011 6:40 pm
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This game looks like a lot of fun! I would like to try it.
 
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  • Posted Fri Feb 18, 2011 1:53 am
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Flames of Azure wrote:
Barry Kendall wrote:
The biggest drawback looks to me to be the amount of time the mechanism takes to validate a player's action with the "both hands on the squares on the corners" deal.


What if you only have one hand? arrrh



In all seriousness, I wondered the same thing. Perhaps it's actually a "righty or leftie" option and she just used both. It's hard to imagine, in this day and age, the biggest boardgame producer in the world fouling up on a simple issue related to arm/hand-disabled gamers.
 
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  • Posted Fri Feb 18, 2011 5:34 pm
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James Cowling
Canada
Salmon Arm
BC
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W Eric Martin wrote:

1. If any publishers could be considered viable alternatives to Hasbro, Steve Jackson Games (with the Munchkin line) ... and sales of those games far surpass Ticket to Ride, never mind other DoW titles.


Munchkin has never outsold Ticket to Ride. TtR has sold over a million copies of the base game alone, whereas SJG's very detailed annual reports don't indicate nearly that quantity of all Munchkin products combined.

Quote:
Winning Moves is also releasing a new version of Big Boggle


Yesssss.
 
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  • Posted Mon Feb 21, 2011 11:12 pm
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