The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

Operational Combat Series (OCS)

This blog is for all things OCS. I can't get enough!
Recommend
40 
 Thumb up
4.00
 tip
 Thumb up

Case Blue: The Drive for Oil

Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Four Time Stanley Cup Champion
badge
Seven Time Norris Trophy Winner
Avatar
mbmbmbmbmb
Another game that Bill and I played over VASSAL a while back. As with the last AAR, this was originally posted elsewhere as more of an ongoing report than anything else. This is an awesome scenario, one that I'm looking forward to getting on a table sometime in the future during a long weekend.

26 July, 1942: The Germans have captured Rostov and are jumping off their drive to the oil fields in the south.



==========

28 July, 1942: The German assault has started and the SS Wiking division was able to clear the bridge over the Don just south of Rostov, allowing the 3rd and 13th Panzer divisions to break south to surround and destroy two Soviet armored battalions along with an NKVD infantry division. To the east elements of the Grossdeutschland division were able to destroy a Soviet infantry division holding the bridge crossing the Sal river allowing the 23rd Panzer division to easily cross and destroy yet another Soviet division (with the help of some Stuka sorties to help soften things up a bit). For their part, the Soviets pretty much ran away from the front line to find more defensible positions.



==========

30 July, 1942: South of Rostov the German Panzer divisions have a lot of open ground to work with and have been able to destroy several Russian Infantry divisions along with a few artillery regiments. This costs quite a bit in supply to do though, so they'll probably have to pause a turn or two to let the supply stock up a bit.



The GD Motorized and the 23rd Panzer divisions are preparing to cross the Manych River. Mechanized units can only cross a major river at bridged hexsides. Road and rail lines provide the obvious bridged locations, but engineering units can also bridge a river and here the 44th Corps HQ is preparing to do just that at the marked hexsides.



==========

Part way through the August 1st turn and the Germans have taken Kushchevskaya and set up shop there to resupply for the push further south. This is currently the staging area for the 3rd and 13th Panzer divisions, the 16th Motorized division, the SS Wiking division, and several other infantry divisions, supporting artillery and assault gun battalions. The three supply points at Kushchevskaya are no where near enough to push any further, so it they'll stay put here for a week or so to restock.

The GD Motorized and 23rd Panzer divisions successfully crossed the Manych river and captured Mechetinskaya and will also sit a spell before continuing to move south.



==========

Here's the current situation as of August 22, 1942:

The Germans have their first objective, Krasnodar (extreme lower left), completely surrounded and are planning on starving them out as opposed to assaulting the city. Attacking would probably end up costing over two supply points and I just don't have that much to spare. There is a 3-level airfield in Krasnodar (under the DG marker) that I really need to get my hands on in order to continue my drive south. This airfield also is important to the Russians, as it allows them to fly supply into the city, allowing them to survive even when cut off. This is where the airfield at Timashevskaya (about eight hexes north of Krasnodar - with the 4-3-3 Russian Naval Brigade) comes in. Right now the Russians can fly supply into Krasnodar without any risk, as the German air units are stationed too far away to stop them. The airfield at Timashevskaya would allow me to station a few fighter units close enough to Krasnodar to prevent air resupply of the city, forcing the Russian units there to either break out or die. Timashevskaya is also surrounded at this point by a combination of German, Turkish and Cossack troops. With any luck it will fall in a turn or two and I'll be able to rebase some of my fighter units.

The other major area of action is Kropotkin on the right side of the map, just south of the Romanian cavalry and mountain units. The only major road and rail line heading south towards Grozny runs right through Kropotkin so it's a vital objective for the Germans. The city will be completely cut off in the upcoming exploitation phase as the German 16th motorized division will release itself from reserve and move south to surround it. As with Krasnodar, there will be no direct assault on the city, as I need all of the supply I can get to keep the panzers rolling south. Even if both cities take a few turns longer to fall than I think they will, it's not a bad thing as I'll be able to build up some much needed supply for my next main objective, the oil fields of Maikop.

At the very top center of the map is Rostov, where all the German units jumped off from nine turns ago. We've been able to cover quite a bit of ground to this point, but the Russian hordes are quickly approaching from the south, and have been saving up quite a bit of supply as well, so I have a feeling things are going to get brutal before too much longer.



==========

The first week of September and the German SS Wiking and 13 Panzer divisions have started their assault on Maikop. This is likely to be the first major battle of the operation, as the Russians finally have some non-open ground from which to make a stand. The oil fields are a very important goal for the Germans, as it will help improve their supply situation a bit once the they're captured and occupied by the German oil exploitation units.



There air fields in Krasnodar and Timashevskaya are still in Russian hands as the units holding them have been able to hold out longer than suspected despite being surrounded. The Germans were even forced to build their own air field at Korenovskaya to keep the Russian transports from delivering supply to Krasnodar. Once built two squadrons of Messerschmitt Bf 109s rebased to thwart the Russian resupply effort.

Kropotkin is also holding out quite well, delaying the German's drive towards Grozny.



==========

The End

The overall positions on the southern portion of the play area. The jump off line for the Germans was an entire map north that isn't shown here. Normally the supply points wouldn't be displayed as they are in this picture, but we wanted to take a count of what we each had at the end of the game. The Germans had somewhere around 20 over the entire map, while the Russians had well over 60.



Although not a victory objective of the Germans, the oil fields of Maikop provided a nice shift in supply status once the Oil Exploitation unit showed up for work. The 49th Mountain Corps' move on Tuapse never materialized as the focus (and supply) was on getting to Grozny. Those German infantry divisions are nice and strong, but cost a ton of supply when attacking, and I had more fun overrunning Russians with my Panzer divisions than I would've slugging it out with them in the mountains.



This is as far as the Germans were able to push before the end of the scenario. They're actually in fairly decent shape here after flanking the Russian line earlier along the river running along the north west portion of this area of the map. The 16th Motorized and the 3rd Panzer smashed through some weak Soviet divisions to force the Russians back to their final defensive line while pocketing a fairly decent amount near Pyatigorsk.



The one actual game objective the Germans obtained. While I would've liked to have the 23rd participating in the drive towards Grozny, there were enough Russians hanging around that I thought it best to keep them in reserve in the Krasnodar area. You can see the German Stukas on alert in the Krasnodar airfields.

Twitter Facebook
13 Comments
Subscribe sub options Thu Feb 17, 2011 12:21 pm
Post Comment
4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
Cool. Along with Jims Korea: The Forgotten War AAR I can see most of my OCS gaming history here on the Blog. Is our ongoing Guderian's Blitzkrieg II game up next?
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 12:26 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Four Time Stanley Cup Champion
badge
Seven Time Norris Trophy Winner
Avatar
mbmbmbmbmb
billyboy wrote:
Is our ongoing Guderian's Blitzkrieg II game up next?

That one I'd have to dig through the log files, the two I've posted so far I had already done, just had to move them over here. It will probably end up on here at some point though, although the ending may be "changed" depending on how things turn out...

whistle
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 12:30 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jon Williamson
Canada
Calgary
AB
flag msg tools
Avatar
mbmbmbmbmb
I wish you two would stop posting OCS stuff....I have a big enough shopping wishlist as it is!



Just out of curiosity, how would you say OCS plays via PBEM. Hypothetically speaking of course.

7 
 Thumb up
 tip
 Thumb up
  • Edited Thu Feb 17, 2011 12:39 pm
  • Posted Thu Feb 17, 2011 12:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aries
Italy

Italy
Avatar
mbmbmbmbmb
Nice AAR...when I'll speak a clear English I can post my ARR on OCSHube's pocket first all
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 1:02 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Four Time Stanley Cup Champion
badge
Seven Time Norris Trophy Winner
Avatar
mbmbmbmbmb
Capt_S wrote:
Just out of curiosity, how would you say OCS plays via PBEM. Hypothetically speaking of course.

I think it plays fine and just like any other game via PBEM there are some shortcuts you can take to move things along. Care to give it a spin? Just one taste, what's the worst that could happen?

devil
6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 1:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jon Williamson
Canada
Calgary
AB
flag msg tools
Avatar
mbmbmbmbmb
kiraly wrote:
Capt_S wrote:
Just out of curiosity, how would you say OCS plays via PBEM. Hypothetically speaking of course.

I think it plays fine and just like any other game via PBEM there are some shortcuts you can take to move things along. Care to give it a spin? Just one taste, what's the worst that could happen?

devil


Well, I suppose one little taste wouldn't cause a prob.......hey, wait a minute!



One day I imagine. One day. LOL!
6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 1:26 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
[1/2]
United States
Fort Wayne
Indiana
flag msg tools
MwwaHAHA
Avatar
mbmbmbmbmb
While I've played on VASSAL a few times, I'm always leery about etiquette. Like is it okay to roll dice for the other person? Or is it okay to make an obvious retreat move? Or what exactly do I need to spell out in the text to my opponent as I process through a turn?

I would probably play more if I had a better sense of this soft aspect of PBEM. Is there a thread or other information out there about gerneral conventions on this kind of stuff? If not, does anybody feel like making one?

Or is it too fluid for that and I just need to hash out conventions before playing like in bridge?
5 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 4:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Antonio B-D
Spain
Madrid
Madrid
flag msg tools
Avatar
mbmbmbmbmb
My only Vassal plays have been learning games so the etiquette may vary.

I like explaining a little bit of what I am doing (so the teacher can confirm I am doing it right) and calling out what I am rolling for (like "now I'll roll your Morale from top unit to bottom).

I think that rolling for the other player is perfectly acceptable, and so is moving the obvious movement, even so, there is the possibility of changing what the other party has moved for you.

I am currently playing Burma and it is quite nice and pretty quick, but... in Burma there are not so many hidden units (and we can see all the units). I don't know how hidden units may hinder the speed of play of other classics.
6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 4:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Owsen
United States
Redmond
Washington
flag msg tools
Avatar
mbmbmbmbmb
Great AAR. Interesting to compare this scenario with this game:The Caucasus Campaign: The Russo-German War in the Caucasus, 1942.
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 6:43 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Four Time Stanley Cup Champion
badge
Seven Time Norris Trophy Winner
Avatar
mbmbmbmbmb
mummykitty wrote:
Great AAR. Interesting to compare this scenario with this game:The Caucasus Campaign: The Russo-German War in the Caucasus, 1942.


If I remember Bill and I had each played a game of that, against other opponents, shortly before we started this. Got a lot further as the Germans in "The Drive for Oil" than I was able to in The Caucasus Campaign.
6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 7:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
4.1 Rules
United States
Rutland
Vermont
flag msg tools
Drop the dice and step away from the table!
badge
Move along, nothing to see here!
Avatar
mbmbmbmbmb
mummykitty wrote:
Great AAR. Interesting to compare this scenario with this game:The Caucasus Campaign: The Russo-German War in the Caucasus, 1942.



I have played both once. Both are good games but after playing Case Blue Drive for Oil I went out and spent $220 on a copy. The Caucasus Campaign: The Russo-German War in the Caucasus, 1942 (around $40 ) remains on my wish list.
6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 7:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ae2 DL2o3DG
United States
Fort Wayne
Indiana
flag msg tools
Four Time Stanley Cup Champion
badge
Seven Time Norris Trophy Winner
Avatar
mbmbmbmbmb
Benjro wrote:
While I've played on VASSAL a few times, I'm always leery about etiquette. Like is it okay to roll dice for the other person? Or is it okay to make an obvious retreat move? Or what exactly do I need to spell out in the text to my opponent as I process through a turn??


Usually you just kind of work this out with your opponent beforehand or as you go. If doing something like taking a die roll, or making an obvious retreat for an opponent's stack means that there is one less break in the action people generally don't have an issue with it.

I tend to be very verbose when I'm working on a log file, typing out all of the phases as I go, typing the DRMs, TEMs, before making combat rolls and such. Others just point out the attack and roll. One thing everyone should do, however, is to type out that they are about to make a roll and what it is for before rolling the dice.

One cool thing Bill has done in our OCS games is to use the label capability to mark options or combat supply needs on defending units. For example that way he can resolve a combat, mark my defending units with something like "needs to take 1 option" and mark his units "possible advance" and then move on to resolve another combat. As long as the combats don't affect each other, you can get a bunch resolved, send the log to let the defender handle anything that needs handling, and then he can fire it back to let you continue on with the turn.

VASSAL is well worth looking into if you want to get in a variety of games with a variety of opponents, and The Gamers' stuff is pretty well represented as far as mods go.



6 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 8:43 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Antonio B-D
Spain
Madrid
Madrid
flag msg tools
Avatar
mbmbmbmbmb
Just a funny thing that happened to me playing Burma II via Vassal.

I am playing another spaniard and I had to look something up on the rules, I was so inmerse in the rules that when writting the explanation, I wrote the whole paragraph explaining why I did so and so in English!

Yes, as my GF says I am getting stupider by the minute!
9 
 Thumb up
 tip
 Thumb up
  • Posted Thu Feb 17, 2011 9:33 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.