The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
35 
 Thumb up
0.25
 tip
 Thumb up

Game Preview: Master Merchant

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
Each year at Spiel, Japon Brand features a number of €10-ish card games that serve as POP pick-ups for the curious. You hmm and haw and think that maybe the game sounds interesting yet you're not sure – but the game is €10 so you give it a try anyway. Some turn out to be winners (R-Eco), some are functional if not-thrilling (Catch Out), and some fall into the category of "What was I thinking?"

For 2011, Japon Brand is offering a wide array of €30-40 deck-building games such as Dynamite Nurse Returns (yes, really!) but only a couple of games you might take a flier on because "well, it doesn't take up much room, and I can fit it in my coat if I have to". Such are the ways of Spiel and gamers who are always searching for something new.

One such game – Master Merchant, from designer Seiji Kanai through his own Kanai Factory – fits the *-building game genre featured in many other titles offered from Japon Brand in 2011, but in this case Master Merchant is a hand-building game, with no deck. On a turn, a player plays 0-2 cards from his hand, laying them face-up and visible on the table as he does so. If he acquired new cards, those also go face-up on the table. If at the start of a turn, a player has no cards in hand, he picks up all of his cards, thereby giving him access to everything – but only up to the limit of playing two cards per turn.

As you might expect from a *-building game, however, certain cards let you break the rules in various ways, including being able to play more than two cards in a turn. What are you trying to do with all that activity? Your goal is to have eight or more coins in your bank or eight or more different types of cards in your deck; in either case, doing so wins you the game instantly.

Each player starts the game with the same two cards in hand, and a card can be played face down for a coin, with your cash stash being tracked turn by turn, or played face up for its effect. The two starter cards let you (1) buy a card (paying the cost from your stash) or (2) take one coin from each player who has at least four.


Ten different face-up card piles – costing 1-4 coins and having four copies of the 1-cost card, three of the 2-cost, and so on – are available for purchase, none of which duplicate the starting cards, which means that you have only one way to buy cards outright, which means that you need to cycle through your deck quickly in order to play that card. That said, other cards naturally give you different ways to acquire cards. Playing one of the 1-cost cards lets you acquire any 1-cost card for free; another card lets you buy a face-up card from an opponent by paying her the cost of that card from your stash.

And that last qualification – buy a face-up card – is important for game play. A number of the cards let you mess with the contents of an opponent's deck, but you can't touch a player's starting cards, cards in hand or cards played face-down for coins. Thus, by playing cards face-down, you can protect them from being bought out from under you or forcibly returned to the face-up piles (for compensation, yes, but still) – but getting one coin for a card play isn't a great option given what the cards themselves can do. So decisions, decisions.

Given the size of Dominion, Ascension, Thunderstone and other deck-building games, which started large and are growing ever larger, it's fascinating to see what's possible within the forty cards of Master Merchant, which takes *-building in a different direction.
Twitter Facebook
5 Comments
Subscribe sub options Wed Oct 19, 2011 10:27 am
Post Comment
Denmark

flag msg tools
Check out papskubber.dk - the number one danish site about board gaming
Avatar
mbmbmbmb
Great preview.

I'm super excited about this game. Already reserved a copy for pick-up.

A special mention for the artwork, which I think is terrific, although the card layout is very minimalistic.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 19, 2011 10:37 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Denmark

flag msg tools
Check out papskubber.dk - the number one danish site about board gaming
Avatar
mbmbmbmb
I really enjoy Mai-Star from the same designer and publisher as well. Another small box card game I recommend picking up
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 19, 2011 11:17 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Holger Christiansen
Germany

I played this game on tuesday night with a few people.
It is very interesting that a "deck"-building game can work with only 40 cards, but it mostly does.

One thing strikes me as odd, though: This is the first game I have ever played where you have to figure out why the most obvious strategy, playing both starting cards face down for money four times, doesn't work at all and thus shouldn't be used by anyone...
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 20, 2011 10:15 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ralph T
United States
Signal Hill
California
designer
Avatar
mbmbmbmbmb
Seiji Kanai and his artist Noboro Sugiura are a great design pair--the art and design in Chronicle, RRR, and Mai-Star are some of the best around.
1 
 Thumb up
 tip
 Thumb up
  • Edited Thu Oct 20, 2011 10:51 pm
  • Posted Thu Oct 20, 2011 10:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Simon Lundström
Sweden
Örbyhus
Now who are these five?
badge
Come, come, all children who love fairy tales.
Avatar
mbmbmbmbmb
TheVortex wrote:
One thing strikes me as odd, though: This is the first game I have ever played where you have to figure out why the most obvious strategy, playing both starting cards face down for money four times, doesn't work at all and thus shouldn't be used by anyone...


It suffices to check one of the starting cards: The one that lets you steal 1 coin from all players with 4 coins or more. That's the safety vent against such a strategy.

The "get 1 coin, play another card"-retainer Kanda has been a bit too powerful, so he's been nerfed to that once you play a Kanda, you can't play any face-downs during that turn. But that's optional.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 26, 2011 9:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.