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Initial Impressions of Urban Sprawl

Jesse Dean
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On Saturday I received my much anticipated copy of the new Chad Jensen game Urban Sprawl. I’ve been looking forward to this one for quite a while. I absolutely adored Mr. Jensen’s Dominant Species, which was released in September ’11, and pre-ordered Urban Sprawl fairly soon afterwards, hoping that it would be as great of a game as Dominant Species was. After two games on Sunday, I have to say I am fairly impressed. While it is definitely a very different game than Dominant Species, it shows some of the same general talent for making heavy, complicated euros, and I see a lot of potential for this one to be another winner. However, there are still some potential flaws that might sink it for me, and I think I need to play it more before I put together a full review.

The first thing you should be aware of is that Urban Sprawl is a very heavy game. I did not feel nearly the same level of brain burn after my first two back-to-back plays of Dominant Species as I did after my two plays of Urban Sprawl. I think there are three parts to this. The first is that each contract card has a one-shot largely unique special ability that frequently has a pretty big impact on play. At any given time there are anywhere from six to eight contracts available (at differing action costs), and processing these special abilities can be daunting when you are still trying to grasp how the various parts of the game work together. Even after you learn the dynamics of the cards are still going to be a significant amount of information to track. The second part is that you typically have to keep three to five intersecting majorities in mind with any given placement, with a slightly different location resulting in different majorities, and placement costs, to account for. The third is the low level of planning you can do on your turn. This is impacted by the number of players, but the available cards are likely to be quite different from the end of your turn to the beginning of your next one so it is likely that any choices you make will change after any individual players turn, and when your turn comes around again the game state will have changed enough that you will have to make the majority of decisions on your turn, adding both to the game length and the amount of cognitive load you are subject to.




Because of this reduced capability to plan between turns, and the additional play time that is added with a fourth player, I suspect that 3-player will be my favored configuration unless I am playing entirely with experienced players. I do like the additional dynamism that comes with the fourth player, but I am just not sure it will be worth it. That being said, with only one play at each configuration I haven’t made a firm decision about this. I plan on trying out both the three and four player games as much as possible in the near future to see if my perception of the additional dynamism vs. downtime trade off is a bit off and the four can be just as rewarding as three with less experienced players.

I wasn’t sure at first how I would feel about the Urban Renewal cards and the ability of the Contractor to knock down buildings when placing their own, but I found out in play that it didn’t really bother me that much. The Urban Renewal cards just end up being another powerful tool in the overall arsenal of powerful tools that you could potentially grab to take advantage of. The Contractor role has some potential for kingmaking, but I suspect that with more experienced players it will be less relevant, as people will be able to identify who is actually in the best/worst position and then take advantage of that situation. Additionally, choosing to get into a slightly worse victory point position might end up being a tactical choice as players seek to grab the Contractor card in order to be able to get free access to building destruction in order to set themselves up for taking control of a particular political office or row and to protect themselves from a similar sort of reaction from other players.

People who dislike chaos and luck are probably going to have issues with the game. Event cards exist in both the contract decks and the planning deck, and when they hit can have a reasonably large impact on the game. Also, only about ½ to 2/3 of the contract cards will emerge in any given game, meaning that you cannot expect any particular card to show up. In our last game we had a particularly ridiculous series of events where one event card showed up three times, due to forced reshuffles, in one end phase resulting in a payout of 9 vps and 9 dollars. We just sort of shrugged it off and resolved to shuffle better in future instances, but if that sort of situation could potentially bother you then you probably want to be careful about this game. The lack of specific contract cards showing up is probably going to be slightly less problematic to most people, but it can result in individuals being able to hold on to political offices more effectively then they would be able to otherwise. On the positive side, a different array of contract cards does increase the games interplay variability quite a bit; the first and second games did feel quite different, and suspect that was not just because we moved from three players to four.

Overall I am pretty fond of the game. I am not sure how much I like it quite yet, as I still need to work my head around the strategic implications of both certain player decisions and the card mix as well as whether the chaos of the game is significant enough to override player decision making, but I am looking forward to exploring it further in the next few weeks. Once I have come to conclusions about the previously mentioned items I will write a more comprehensive review. I generally write my reviews once I think I have a pretty strong grasp on the game, usually in the 3-5 play range, but I suspect this one might take a bit longer before I reach that point. Until then, I will probably post additional thoughts as I develop them.
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Subscribe sub options Mon Oct 24, 2011 6:50 pm
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Jesse Dean
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Over the next couple of nights I am going to put together a spreadsheet with information on every single card in the game. This will enable me to get a better idea of what sort of cards are in the game, what the distribution is like for scoring, and identify the sorts of information that is useful in making decisions in a card-based game but is generally opaque without this sort of analysis. The results of this analysis will probably show up in my next post.
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  • Posted Mon Oct 24, 2011 6:50 pm
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Kurt R
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doubtofbuddha wrote:
In our last game we had a particularly ridiculous series of events where one event card showed up three times, due to forced reshuffles, in one end phase resulting in a payout of 9 vps and 9 dollars.

Ugh. What's the run time on this game? From what I've read so far, I'm getting the impression of "too much luck/randomness for a game this long" kind of vibe. I hope that's not the case.
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  • Posted Mon Oct 24, 2011 7:00 pm
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Jesse Dean
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It is pretty long. Our four player game took four hours, but a) that was with someone who had not played in the previous game and b) one player was taking a long time for his turns as he really wanted to beat me (he did). The particular circumstance I noted is something that could have quite credibly avoided if I had simply shuffled the damn deck better.

I have no particularly strong opinion about the "too much luck/randomness for a game this long" statement yet. I could see how people would be getting that impression, but I am not sure it is a statement I agree with. Considering how generally positive I feel about the game right now, I suspect I will ultimately disagree with it. I just need to play more to find out for sure.
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  • Posted Mon Oct 24, 2011 7:03 pm
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Tim Seitz
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I'm still waiting on my copy! arrrh
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  • Posted Mon Oct 24, 2011 7:18 pm
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Jesse Dean
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out4blood wrote:
I'm still waiting on my copy! arrrh


UPS or USPS?
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  • Posted Mon Oct 24, 2011 7:21 pm
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Kurt R
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doubtofbuddha wrote:
out4blood wrote:
I'm still waiting on my copy! arrrh


UPS or USPS?

Me too. And I don't know which option I checked. Doesn't matter; I wouldn't get to it till Friday at the earliest anyway. But my weekend is already full so I suspect I won't actually get to it till EuroQuest.

Thanks for the feedback, Jesse. I am still excited about the game.
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  • Posted Mon Oct 24, 2011 7:23 pm
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Geo
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out4blood wrote:
I'm still waiting on my copy! arrrh


On the other hand i removed it from my wishlist after reading this (for a game that lasts so long):

People who dislike chaos and luck are probably going to have issues with the game.
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  • Posted Mon Oct 24, 2011 7:25 pm
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Jesse Dean
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GeoMan wrote:

On the other hand i removed it from my wishlist after reading this (for a game that lasts so long):

People who dislike chaos and luck are probably going to have issues with the game.


Glad to be of service. Based on my knowledge of your preferences, I also agree this game is not going to be one you like.
 
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  • Posted Mon Oct 24, 2011 7:33 pm
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Tim Seitz
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doubtofbuddha wrote:
out4blood wrote:
I'm still waiting on my copy! arrrh


UPS or USPS?

How am I supposed to know that?
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  • Posted Mon Oct 24, 2011 7:45 pm
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Jesse Dean
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Its on your order page. When I pre-order from GMT I always go USPS as it shaves 5 days off the shipping time.
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  • Posted Mon Oct 24, 2011 7:47 pm
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Tim Seitz
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I don't recall ever having the option; apparently it is UPS.

Anyway... not shipped:

Order Date Payment Status Shipping Status Order Total
10/4/2011 9:54:36 AM CREDITCARD CAPTURED Not Yet Shipped $59.50


That's okay, I can play The Manhattan Project or Colonial: Europe's Empires Overseas while I am waiting.
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  • Posted Mon Oct 24, 2011 7:52 pm
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Kurt R
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222485 10/4/2011 9:52:16 AM
Payment Method: CREDITCARD CAPTURED
Not Yet Shipped

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  • Posted Mon Oct 24, 2011 7:53 pm
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out4blood wrote:
I don't recall ever having the option; apparently it is UPS.

Anyway... not shipped:

Order Date Payment Status Shipping Status Order Total
10/4/2011 9:54:36 AM CREDITCARD CAPTURED Not Yet Shipped $59.50


That's okay, I can play The Manhattan Project or Colonial: Europe's Empires Overseas while I am waiting.

More back end of the alphabet discrimination. One day we will rise up. ninja
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  • Posted Mon Oct 24, 2011 7:57 pm
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Jesse Dean
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That information is almost certainly incorrect. They have a massive amount of games to ship and are always far more focused on shipping the game then they are on updating the shipping status. People frequently get their games before their shipping notice. From what I recall all domestic orders will be shipped by today, so you should have it by next week at the latest.
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  • Posted Mon Oct 24, 2011 7:57 pm
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Tim Seitz
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Their "live chat" service also doesn't seem to work in Chrome.
 
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  • Posted Mon Oct 24, 2011 8:04 pm
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Jesse Dean
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Just e-mail them.
 
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  • Posted Mon Oct 24, 2011 8:08 pm
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Tim Seitz
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enzo622 wrote:
out4blood wrote:
I don't recall ever having the option; apparently it is UPS.

Anyway... not shipped:

Order Date Payment Status Shipping Status Order Total
10/4/2011 9:54:36 AM CREDITCARD CAPTURED Not Yet Shipped $59.50


That's okay, I can play The Manhattan Project or Colonial: Europe's Empires Overseas while I am waiting.

More back end of the alphabet discrimination. One day we will rise up. ninja

I'm gonna rise up as "Abner Aarbadale"
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  • Posted Mon Oct 24, 2011 8:14 pm
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Abraham Drucker
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out4blood wrote:
I don't recall ever having the option; apparently it is UPS.

Anyway... not shipped:

Order Date Payment Status Shipping Status Order Total
10/4/2011 9:54:36 AM CREDITCARD CAPTURED Not Yet Shipped $59.50


That's okay, I can play The Manhattan Project or Colonial: Europe's Empires Overseas while I am waiting.


My copy came on Friday. I'm in San Francisco - shipping is usually overnight from them to me, so I'm guessing that they shipped it on Thursday. UPS ground from CA to VA is usually 4-5 days so I would expect it Tuesday or Wednesday. (I didn't count Sunday as a transit day, although I don't think they stop their trucks from rolling on Sunday).

Edit: My order also says "Not Yet Shipped."

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  • Edited Mon Oct 24, 2011 8:22 pm
  • Posted Mon Oct 24, 2011 8:21 pm
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Ken Dilloo
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Thanks for the very detailed overview. For an overview, that might have been better than some reviews. I keep wanting to like Mr. Jensen's games, and am on the fence with this one. Looking forward to your full review.
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  • Posted Mon Oct 24, 2011 9:24 pm
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Steve Carey
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A well-written overview Jesse, but I came away with somewhat of a different perspective from the game (e.g., I experienced much more brain-drain with Dominant Species than with US).

Also, as I mentioned in another thread, once the current player selects his cards (typically from the low value AP slots), the next player can start formulating his moves because it's relatively easy to see the chain of cards that will auto slide down to fill the vacant slots. This can help speed things along.

I honestly do think that the designer has achieved an excellent balance between luck and strategy here - I find myself engaged throughout.

Not only am I fond of US, it's completely captivated me. I'll definitely look forward to your future thoughts on the subject.
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  • Posted Tue Oct 25, 2011 12:36 am
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J C Lawrence
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doubtofbuddha wrote:
GeoMan wrote:

On the other hand i removed it from my wishlist after reading this (for a game that lasts so long):

People who dislike chaos and luck are probably going to have issues with the game.


Glad to be of service. Based on my knowledge of your preferences, I also agree this game is not going to be one you like.


Aye, the following excerpts easily remove the game from my consideration:

Quote:
The third is the low level of planning you can do on your turn. ...the available cards are likely to be quite different from the end of your turn to the beginning of your next one so it is likely that any choices you make will change after any individual players turn, and when your turn comes around again the game state will have changed enough that you will have to make the majority of decisions on your turn....
...
People who dislike chaos and luck are probably going to have issues with the game. ...
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  • Posted Tue Oct 25, 2011 12:52 am
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Quote:
The third is the low level of planning you can do on your turn. ...the available cards are likely to be quite different from the end of your turn to the beginning of your next one so it is likely that any choices you make will change after any individual players turn, and when your turn comes around again the game state will have changed enough that you will have to make the majority of decisions on your turn....


Here's where someone may see a weakness, but where I see a strength. This aspect keeps me on my toes, and keeps me engaged. I need to be flexible enough to react to my opponents' moves and to make constant situational assessments as the game progresses.

Yet I still can plan ahead, like taking a high value wealth Planning card into my hand this turn to Invest with next turn.

If someone really wants to plan ahead more and exert another level of control, then use the Favor slot that the game offers. We've hardly seen any initial discussion of Favor, yet I'm willing to wager that this will become a more favored (please forgive the bad pun!) option with more play experience.
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  • Posted Tue Oct 25, 2011 1:14 am
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Vital Lacerda
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clearclaw wrote:
doubtofbuddha wrote:
GeoMan wrote:

On the other hand i removed it from my wishlist after reading this (for a game that lasts so long):

People who dislike chaos and luck are probably going to have issues with the game.


Glad to be of service. Based on my knowledge of your preferences, I also agree this game is not going to be one you like.


Aye, the following excerpts easily remove the game from my consideration:

Quote:
The third is the low level of planning you can do on your turn. ...the available cards are likely to be quite different from the end of your turn to the beginning of your next one so it is likely that any choices you make will change after any individual players turn, and when your turn comes around again the game state will have changed enough that you will have to make the majority of decisions on your turn....
...
People who dislike chaos and luck are probably going to have issues with the game. ...


Ouch!!!
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  • Posted Tue Oct 25, 2011 1:14 am
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Darrell Hanning
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There are those who like their games to be as divorced from life as possible (such as J.C.), there are those who like their games to be as close to life as possible, and then there are those who enjoy a good sweet-and-sour dish (as I do).
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  • Posted Tue Oct 25, 2011 11:42 am
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Tom Wells

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I'm still waiting...patiently.
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  • Posted Tue Oct 25, 2011 1:27 pm
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DarrellKH wrote:
There are those who like their games to be as divorced from life as possible (such as J.C.)


The passages JC quoted also easily remove the game from my own consideration. I like strategy games, not tactics games, especially when the games are long. US sounds like a long, heavy, gamer's tactics game. Perfectly fine if that's something you like, but in my case, it's not.

I don't know why one would be "divorced from life" and the other considered "close to life". In real life, you can make plans, and if you're any good at it then more often than not they'll come to fruition.
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  • Edited Tue Oct 25, 2011 2:08 pm
  • Posted Tue Oct 25, 2011 2:07 pm
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Jimmy Okolica
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It's funny. I've read a lot of rules in the last couple of months. This is the only game that no matter how many times I opened the rules, I just couldn't get myself to read them. This is especially weird since I enjoyed DS (though I felt like it suffered from a gang up on the leader problem).

Thanks for the comments on the luck/chaos/lots of AP. I'll definitely be waiting to read some reviews before I even consider picking this one up.
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  • Posted Tue Oct 25, 2011 4:09 pm
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J C Lawrence
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DarrellKH wrote:
There are those who like their games to be as divorced from life as possible (such as J.C.)...


I render my games clinically so that they may more clearly represent and reveal underlying principles in General Life. In this way, by removing extraneous matter and distractions like theme and chrome, I move the games closer to Real Life(tm).
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  • Edited Tue Oct 25, 2011 7:57 pm
  • Posted Tue Oct 25, 2011 7:55 pm
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