The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

The Rally Phase: An ASL Blog

I'm learning so much as a "new" ASL player that I want to get it all written up someplace in the hopes others won't have to learn what I'm learning the hard way! As with all things, there are as many ways to go about something as there are people. This blog represents my evolving views on ASL and how I've approached it.
Recommend
9 
 Thumb up
 tip
 Thumb up

HEY! That never happened...

Keith Medlin
United States
Holly Springs
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
I've been thinking a lot lately about scenario design in ASL and other historical wargames. One of the things I keep coming back to is the idea that sometimes history isn't always the most enjoyable part of the wargaming! In fact, sometimes it's just a real drag. I remember playing The Defense of Rorke's Drift shortly after it was released and just thinking...this is horrendous. The carnage is well portrayed and the overall gaming experience was just devastatingly depressing. Similarly, I've had that feeling when playing Flying Colors. Many of the scenarios in that game don't portray even matches and often put one side out of the weather gauge from the start and therefore...struggling from the start to just be respectable.

So, when it comes to ASL and the thousands of scenarios available to players I've often wondered what makes them engaging. I think the history in the scenarios is often taking a back seat to creating an engaging game. After all, when you're looking at a 7 or 8 turn game on 1 board for the better part of 4 or 5 hours...you better have something compelling to keep the players going!

It occurred to me that...why don't we see more "gamey" scenarios. Does it matter that it never happened? For example, what about a scenario in which the Germans have to break through a Russian encirclement. When they control certain houses they get an extra turn and they also get some reinforcements who were "captured" in that location?

What if there was a scenario about a river crossing in which none of the troops had weapons and only melee was allowed?

I think there's some merit to this idea of putting aside the "That would never happen" attitude that a lot of players bring to historical wargaming. There's certainly a time for historical "sim-gaming", but I think the fun trumps accuracy for me most of the time. After all, they are games and not history lessons in a box. Most of what happened in the real situation isn't going to re-occur after all. There are dice involved and "Manos: The Hands of Fate" are going to strangle you a little different each time.

To that end, I think it'd be kind of cool to see a rating system that takes this into account.

Perhaps something like this:

H - Rated H for historical simu-gaming players. Scenario is supported by historically accurate maps, OOB, TO&E, and primary source bibliographical materials.

SH - Rated SH for Semi-Historical. Scenario is supported by a real-life situation, the map may have the flavor, but not the exact (and to scale) representation of the battle. Historical OOB, TO&E and primary source bibliographical materials are still present.

P - Rated P for Plausible. Scenario is supported by a likely real-life situation. The map may have the flavor of a distinct region or battlefield condition, but without distinct historical landmarks. OOB, TO&E have the flavor of a historical encounter, though not exactly represented. No primary source bibliographical materials are needed.

WI - Rated WI for "What If." What If scenarios are there to explore some aspect of the game to see how the rules handle the situation. Perhaps there are novel counters, specific rules, or outside tracking used to support the What If. OOB, TO&E, and map are entirely dependent upon supporting the specific What If being portrayed.

F - Rated F for fictional. This is an entirely fictional scenario. Perhaps SSRs introduce aliens or some other artificial change to the historical nature of the game. OOB, TO&E, and map are entirely dependent upon supporting the specific fictional situation.

By categorizing the scenarios on a scale from purely historical to completely fictional (Modern MBT in WW2 anyone?) you get a sense of what you're going to encounter before you begin play. ASL is pretty cool in that there are a box-load of scenarios designed for tournament play which are plausible. They have a great mix of what's fun with what's likely rather than a strict adherence to historical simu-gaming like a HASL may portray.

Anyone have any thoughts on how to code scenarios for this kind of rating system?
Twitter Facebook
3 Comments
Subscribe sub options Fri Oct 28, 2011 1:03 am
Post Comment
Lewis Goldberg
United States
Bonnots Mill
Missouri
Avatar
mbmbmbmbmb
I like it! A system like that would provide "full disclosure", as it were, along with possibly getting designers to think about what it is they are creating along the lines of the rating you outlined. Not only that, but maybe even encourage them to reconsider elements of their design if it ends up being that they're not hitting the mark they thought they'd hit.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Oct 28, 2011 3:25 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Seth Owen
United States
Norwich
Connecticut
Avatar
mbmbmbmbmb
I think very few ASL scenarios are strictly historical in any case. There's rarely the sort of information available at that level of detail for most engagements so most of the published battles should have been "balanced: anyway. The situation is different for a game such as Flying Colors which deals with specific discrete units with certain capabilities which doesn't leave a lot of room for making fights even.

In contrast an ASL scenario designer has a wide range of judgment calls to make about troop quality, the numbers and quality of leaders, support weapons, victory conditions, game length, etc. where there is plenty of room for fudging to get the desired result. What this means is that if an ASL scenario ends up being imbalanced you can rarely blame history like you can with Flying Colors, the scenario designer simply erred.

Your rating system would be informative, but I think extremely few scenarios would rate ab "H." Nearly all the published scenarios would be either "SH" or "P" under your system.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Oct 28, 2011 4:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Keith Medlin
United States
Holly Springs
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
I think you're absolutely right about the difficulty for ASL to rate scenarios as H.

In game terms, I advocate that because it will help peel back this armor of "simulation" that's hanging over ASL's head for some reason.

It is, at its heart, a detailed game. The scenarios are mostly SH or P and that helps demonstrate that for folks who don't quite "get it" about the game.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Oct 28, 2011 4:30 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.