The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
Recommend
9 
 Thumb up
 tip
 Thumb up

Negotiation: When lying and backstabbing IS the game

Lowell Kempf
United States
Chicago
Illinois
Avatar
mbmbmbmbmb
A gaming experience is a combination of the rules of a game, the components of a game, the environment the game is played in and the people who are playing it. Even a game that is played on-line or played by mail will have them. The environment and the components are just going to be a little different compared to a game of Puerto Rico at the dining room table.

I have been musing, as of late, about how the elements outside the rules and the board affect and influence a game. There are a lot of games where the game that gets played outside the written rules is where the meat of the game is. It’s a not a new idea. Poker is an excellent example of a game where bluffing can be a larger component than the cards in your hand.

When it comes to the meta game, you can end up playing the other players more than you are playing the game. Almost inevitably, things that are outside the game are going to affect what people do. Even something as petty as someone bringing a case of pop or not chipping in for the pizza can become a part of the game experience. Ideally, we should all be bigger than that. However, sometimes, there are games that embrace that kind of interpersonal interaction.

A game that crossed my mind while contemplating this is Stefen Dorra’s Intrigue, not to be confused with Dominion: Intrigue. It is a pure negotiation game, one that has been compared to Diplomacy. Some people might call it Diplomacy Light or Diplomacy without the map. I haven’t actually played Diplomacy yet :’( but I have played Intrigue.

These days, Intrigue is pretty easy to get a hold of, which is one of the things is has going for it. It also doesn’t take up much table space and it plays out in under two hours. So, if you are like me and haven’t been able to find the time or a large enough group to get in a game of Diplomacy, you can get a taste of what I have to imagine it would be like with Intrigue.

Each player is in charge of an aristocratic household. You have eight relatives who you need to find ‘gainful’ employment for and you have four positions in your own household. Unfortunately, you can’t hire your own relatives. That would be nepotism! So, you need to bribe the other players to hire on your relatives. In the end, after every family member is either in a household or kicked to the curb, whoever has the most money is the winner.

So it works the same way that real life works

There are two things that really drive Intrigue. First, there are twice as many applicants as there are jobs. Period. Which means not everyone is going to hired. Which means that at least half the pieces in the game are going to end up exiled to the island, where they are not going to make any money at all. That is the scarcity of resources that drives the negotiating. There is simply not enough to go around for everyone so you have to work hard to make sure you get yours.

Second, in order to be considered for a position, even if you are the only applicant at that time, you need to bribe the owner of the household. Obviously, when there’s more than one person vying for a position, the bribes tend to get higher. And, no matter what the bribes are, the final decision is always the owner of the household and they always pocket all the bribes regardless of the decision.

Yes, that means that you can spend ten times the amount of the other applicants, still not get the position, and still be out all the money you spend.

There are no random elements in Intrigue and the only thing that’s hidden is your wallet. The game is about negotiation and nothing else. During the course of the game, you have to make deals and promises and there is nothing in the rules about having to keep them. However, when you break your word, you do have to be prepared to deal with the consequences.

And trust me, if you are going to have any chance of winning, you are going to have to break your word. However, that being said, I would not say that this is a game of constant back-stabbing. It is a game where you have to pick which backs you stab and when you stab them very carefully.

So, wow, is this a game that is all about the people you play it with.

The first time I played it, it was with a group of strangers. By the end of the game, I wanted to punch one of them in the nose. After that, I thought that I would never want to play it again.

Then I played it with a group of my trash-talking, war-game loving buddies. That time, it was a blast. Yes, we were merciless and cruel but we also knew just how abusive we could be to each other before feelings got hurt for longer than just the evening. And, yes, people got buried with their family members almost all in exile and their household in shambles. It was a savage night of fun.

I know some people really hate this game and I can understand why. Yeah, you can always say “It’s a tough game and you know what you’re getting into when you decide to play.” However, when push comes to shove, you may be surprised how hard you’re getting shoved and you may also be surprised at how hard you shove back. It can get personal before you even know it.

Intrigue is definitely a game that can get under your skin and there are some of my friends who I would not play with. Not because I’m afraid that they would be mean. No, those are the guys who I want to play it with. No, there are some of my friends who would get hurt and that is not my idea of fun.

Intrigue is not a game with a strong meta game element. In Intrigue, the meta game is the whole thing. The pieces and the play money just give you something to talk about.
Twitter Facebook
3 Comments
Subscribe sub options Tue Nov 1, 2011 5:45 pm
Post Comment
Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
I'm told that So Long Sucker is a great four-player game of this type.

I think you summed it up very well with this:
Quote:
Intrigue is not a game with a strong meta game element. In Intrigue, the meta game is the whole thing. The pieces and the play money just give you something to talk about.


In a nutshell, that's why this type of game is absolutely my least favorite. When I want to play a game (and I almost always do), I want a game, not a metagame. In fact, I'm so intent on avoiding any metagame elements that I'd rather play solitaire than have to "play the players" in any sense or to any degree.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 1, 2011 6:14 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
What's New
United States
Bozeman
MT
designer
Avatar
mbmbmb
I *love* intrigue, but I don't think of it as a meta-game. I think of it as a game, but where what you're manipulating is not so much stuff on a board, but rather other people's brains.

Other people's brains as the playing pieces, and they are the most interesting, complex playing pieces I know of.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 1, 2011 10:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
milomilo122 wrote:
Other people's brains as the playing pieces, and they are the most interesting, complex playing pieces I know of.

Too interesting and complex for my liking. One of the things I like best about games is that they're not organic or seemingly chaotic; games are typically discrete and orderly. That's what makes them a welcome change of pace for me, and a pleasant hobby.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 1, 2011 10:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.