The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
Recommend
7 
 Thumb up
 tip
 Thumb up

Zendo and the Art of Conversation

Lowell Kempf
United States
Chicago
Illinois
Avatar
mbmbmbmbmb
As of late, I have been musing about the nature of meta gaming, a term that is so broad that it is almost meaningless. A game is more than just the rules and pieces. The people who play it, the reasons that they play it and the way they play it are all a major part of the game.

Now, there are games where those elements can be minimized. For instance, playing Chess or Go, particularly online, can minimize the meta game elements. Abstracts that had no random elements or hidden information can be very ‘pure’ experiences. And, make no mistake, I do enjoy those kinds of games. While my Go is sadly lacking, I do like to play a number of games online, including many abstracts.

However, there are many games where the meta environment plays a major part. Almost any party game is more defined by the party than by the game. (Although, to be honest, some of the guys I play games with consider Puerto Rico a party game)

I early wrote about Intrigue, a pure negotiation game where the pieces and the play money are just there so that your arguments have a context. The deals that you make are the real game. I chose Intrigue because it’s a very accessible and pure example of that genre, not because it’s an unusual example.

However, one of the first games that I thought about when I considered the ways that the meta meets the game is an unusual game: Zendo. While it could be described as multi-player mastermind with little colored pyramids, the truth of the matter is tat it is a game that creates a meta environment that is simultaneously restricted and wide open as the sky.

I’m not going to reiterate the rules for Zendo. There are a lot of places online where you can read them for free if you feel like it. The basics of the game boil down to this: one player is the master. They set an unspoken rule that the other players have to figure out. The other players create examples in order to figure out, by process of deduction and elimination, what the rule is.

There is only one real restriction on the rule that the master comes up with. That is that the rule needs to be self-contained. That is one place that meta stays out of in Zendo! A rule cannot be that a pyramid points to Bob or that an example needs to be made before 12 PM. The examples and the rules are untouched by time and outside space.

But trust me, that still leaves a continent’s worth of room to work with

The actual rules of Zendo the game (as opposed to the rules the master comes up with) are actually the code of communication between the master and the students. For all intents and purposes, Zendo is a conversation and the rules explain the language the conversation is made in.

If you’ve never played Zendo, this probably sounds like an awful lot of work and restrictions to go to in order to play 20 questions. However, the truth of the matter is that the restriction are not about keeping you from doing something. What they do is provide a structure for what you are doing, for the conversation you are having.

And, with someone who is a good master, it’s a conversation well worth having.

Once you are familiar with the structure of Zendo, it is a very open system. In fact, you don’t even need the pyramids to play the game. You could play it with a pocket full of change if you wanted to or even with just words or sentences. As I said, the rule and the examples only have to be self-contained. Beyond that, they could be anything.

I have some friends that do consider Zendo a party game. While I can see their argument, it is a very cerebral game that doesn’t have the light hearted elements that most people use to define a party game. I also know people who consider Zendo an activity, not a true game, since there is no way for the master to win. (Mind you, by that argument, almost all RPGs don’t count as games either) However, Zendo does have competition and there can be only one winner among the students.

To be honest, the biggest weakness that Zendo has as a game is that a bad master can spoil the experience for everyone. If a master either doesn’t understand how to use the language of Zendo well or one who intends to make an unsolvable rule will only frustrate the students. A rule should be tough, not impossible. (The definition of tough can vary depending on the group, of course. The number of blue pieces needs to a prime is an infamous example of a rule that can be perfect for one group and cause another group to kick over the table)

At the end of the day, Zendo is an interesting and unusual game. It plays with the roles that we are used to having as gamers. In a sense, the goal of the master really is to teach the students a lesson. For me, it broke new ground for what you can do with a game. Zendo has also been a fun game for me. It’s one that I’ve taught to quite a few people and almost all of them have had fun.

The game part of Zendo is how you communicate. The meta part is what you choose to say.
Twitter Facebook
7 Comments
Subscribe sub options Tue Nov 1, 2011 9:46 pm
Post Comment

Lacombe
Louisiana
msg tools
It was a dark and stormy night.
Avatar
mbmbmbmbmb
Wonderful analysis.

One of the more interesting features of Zendo is that it can be played in complete vocal silence. The master does not need to "say" anything to "communicate" the rule; they simply mark each koan or guess, and build counter-examples when necessary.

When a student finally makes the correct guess, the master's silence intensifies also to inaction, and they [figuratively or literally] throw their hands up in the air and silently, by their not building a counter-example, call out "That's it!"

Truly a game like no other.
2 
 Thumb up
 tip
 Thumb up
  • Edited Tue Nov 1, 2011 9:55 pm
  • Posted Tue Nov 1, 2011 9:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joseph Anderson
United States
Minneapolis
Minnesota
flag msg tools
Avatar
mbmbmbmb
I very much enjoyed your Intrigue piece--my gaming group really enjoys that game. I can see Zendo being a hit as well per your description and it may just make me break my "wait until Christmas" board game buying limit I have placed on myself. Glad you tagged this blog with Intrigue as well so I saw it!
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 1, 2011 11:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joseph Anderson
United States
Minneapolis
Minnesota
flag msg tools
Avatar
mbmbmbmb
I'm also reminded of a campfire game that is very similar to your "words and sentences" variation. The Master said something like "I am bringing berries to the picnic." The rule being that the item you say you're going to bring has a double letter in it somewhere. Of course, when I said "I'm going to bring my sense of frustration with this stupid game." I was told I couldn't bring that, but I could bring "my crabbiness." zombie
6 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 1, 2011 11:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Lacombe
Louisiana
msg tools
It was a dark and stormy night.
Avatar
mbmbmbmbmb
jmanders85 wrote:
I'm also reminded of a campfire game that is very similar to your "words and sentences" variation. The Master said something like "I am bringing berries to the picnic." The rule being that the item you say you're going to bring has a double letter in it somewhere. Of course, when I said "I'm going to bring my sense of frustration with this stupid game." I was told I couldn't bring that, but I could bring "my crabbiness." zombie


I've played that identical rule / campfire game as "On my planet...". The traditional starting line was "On my planet we have eggs, but no chickens", and all subsequent responses from the interplanetary alien would have a "we have ___, but no ____" format.
3 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 2, 2011 4:21 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Russ Williams
Poland
Wrocław
Dolny Śląsk
Avatar
mbmbmb
That reminds me of an old and simple Zendo-like puzzle "the petals around the rose" in which people take turns throwing (or arranging) some given number of dice and the Master tells them how many "petals around the rose" there are.

E.g.
123 has 2 petals around the rose.
Etc...
How many petals around the rose in 456?
Spoiler (mouseover to reveal):
4. Is it obvious why?
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 2, 2011 12:18 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lori
United States
Durham
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
I've played that game, but the way I learned it, there were 5 dice, and it was called Petals and Rose. I think the other title gives too much away. I can see the parallel to Zendo, though this is more like a puzzle than a game since it can only be solved once.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Nov 20, 2011 11:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Russ Williams
Poland
Wrocław
Dolny Śląsk
Avatar
mbmbmb
ellephai wrote:
I think the other title gives too much away. I can see the parallel to Zendo, though this is more like a puzzle than a game since it can only be solved once.

Yes, I agree completely. I mentioned it only while reminiscing about similar things, definitely not as a strong recommendation as a rival to Zendo.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 21, 2011 9:08 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.