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Links: NaGa DeMon Awaits Your Summoning, Undermining Takes Home the Bacon & Amazing Dice Sculptures

W. Eric Martin
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• Game designer and podcaster Nathan Russell has taken a spur from NaNoWriMo – National Novel Writing Month, in case you didn't know, which is semi-organized each November – and proposed the complementary NaGa DeMon, or National Game Design Month for this November 2011. In addition to being even more fun to say than NaNoWriMo – hard to believe, I know – NaGa DeMon should prove to be of greater interest to users of BGG like yourself. Russell proposes four simple rules for NaGa DeMon:

—Create the game in November.
—Finish the game in November.
—Play the game in November.
—Talk about your experience.

Should you care to see what others are doing or get involved yourself, a number of people have adopted the hashtag #NaGaDeMon on Twitter and are posting progress reports.

Tasty Minstrel Games' Michael Mindes is conducting a series of interviews on his blog and the TMG blog with designers, publishers and others in the game industry. Previous interview subjects (with interviews linked to their names) include Tom Lehmann, Ryan Laukat, Bruno Faidutti, Seth Jaffee, and most recently Phil Eklund, which shows that he's definitely a breed of his own. An excerpt:

Quote:
I look at board games as art, and boardgame designers as artists. A useful definition of art is: "The selective re-creation of reality according to an artist's value-judgments, according to principles of aesthetics." By this definition, painting, sculpture, and literature are artforms. So are board games. I recreate reality in each of my games according to value judgements which I have carefully defined...to myself.

• The FallCon Gaming Society has awarded its annual Canadian Game Design Award to Matt Tolman's Undermining, newly released from Z-Man Games. Valley Games flew in advance copies of the 2010 CGDA winner, Roberta Taylor's Octopus' Garden, for the 2011 FallCon convention, which means that game will likely be hitting retailers in the next couple of months.

Guidelines for the 2012 CGDA are online, with the deadline for rule set submission being Jan. 31, 2012.

FRED Distribution has announced that it "will handle the marketing, distribution and fulfillment for Academy Games" starting November 1, 2011. Strike of the Eagle should be available in November 2011, with 1812: The Invasion of Canada being released in December 2011. These titles, and the entire Academy Games' line, will be available to distributors and retailers through FRED Distribution.

• Designer Donald X. Vaccarino has posted "The Secret History of the Hinterlands Cards", a regular feature that accompanies each new expansion for Dominion, the expansion being Dominion: Hinterlands in this case, which debuted at Spiel 2011 in late October.

• The jury for the 30th edition of the Concours International de Créateurs de Jeux de Société de Boulogne-Billancourt – an annual game design contest known for both its extremely long name and its history of awarding designs that later see publication – has chosen four games out of ten finalists to be awarded:

Karma, by Christian Rossiquet
Serial Couleurs, by Cyril Blondel
Space Squadron, by Stéphane Boudin
Tokaïdo, by Antoine Bauza

Summaries of the four winners (in French) are available on the Centre National du Jeu website, as are summaries of all ten finalists.

• Colossal has a gorgeous gallery of dice sculptures by Tony Cragg.

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Subscribe sub options Sun Nov 6, 2011 3:05 pm
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Chris Schenck
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Yay for more NaGa DeMon exposure!
I hope it becomes a BGG-endorsed event in the future. It's a great way to encourage the collective creativity of the gaming community, and to showcase our hobby to others.
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  • Edited Sun Nov 6, 2011 3:39 pm
  • Posted Sun Nov 6, 2011 3:38 pm
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Lee Fisher
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Why is it always november? Wouldn't it be better to have a separate month?

On the other hand at least I only have to read annoying posts from friends participating for one month.
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  • Posted Sun Nov 6, 2011 3:39 pm
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Pete Miller


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Pick January or February for this and I'd participate...
 
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  • Posted Sun Nov 6, 2011 4:28 pm
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Brent Mair
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Definitely shouldn't be November. There are a few of us wannabe creators who are busy with NaNoWriMo. November isn't a great month anyway. I love the idea of January or February.
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  • Posted Sun Nov 6, 2011 4:32 pm
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Chris Farrell
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In my experience, "X has a new distributor" is rarely good news. Acadamy seems to have been having a hard time getting product to market already, and when that's your problem, a new distributor isn't going to help .

November is a great month for a counterpoint to NaNoWriMo, I think. For amateurs, the summer is always tough to begin with, so November beats the holidays, but the kids are in school. We've done this occasionally (like, once or twice in the last 5 years), and it works pretty well. And, let's face it, if it forces you to choose between breaking down and writing a novel and designing a game, that's probably no bad thing. Plus the general public has heard of NaNoWriMo, so you've got something to talk about.

 
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  • Posted Sun Nov 6, 2011 5:03 pm
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Nathan Morse
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And here I thought NaGa DeMon was going to involve capsaicin-rich naga jolokia peppers! shake
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  • Posted Sun Nov 6, 2011 8:31 pm
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Pelle Nilsson
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I believe November 2011 is also the solitaire game appreciation month, to be celebrated by playing and/or designing solitaire games. See http://solonexus.blogspot.com . Not that it would be impossible to combine the two.
 
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  • Edited Sun Nov 6, 2011 11:09 pm
  • Posted Sun Nov 6, 2011 11:07 pm
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Jeffrey Allers
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And I thought it was a month dedicated to playing MaNiKi!blush
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  • Posted Sun Nov 6, 2011 11:08 pm
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Bobby Doran
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I have decided to create a Christmas themed game in November. I have the basics on paper as of today. It's a bit of a Euro/Ameritrash hybrid board game. With area control, an auction, dice and a lot of "take that"! I was just thinking that there aren't any good Christmas themed games. Hopefully I can change that. I will post the development on my BGG blog "Design all the Time" http://boardgamegeek.com/blog/602/design-all-the-time
I'll start posting stuff tonight or tomorrow. This will be fun. Go NaGa DeMon
 
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  • Posted Mon Nov 7, 2011 2:55 am
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David Heiligmann
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Shoot, I'll lose almost the entire week of BGGcon! And several days around Thanksgiving!

Besides, human faced snake demons?
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  • Posted Mon Nov 7, 2011 6:35 am
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Eric Vogel
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November is probably the worst possible time for me to try to design a game, between family and work obligations.
 
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  • Posted Mon Nov 7, 2011 11:57 pm
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Donald Dennis
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Giles and I were talking about an International Game Design Month in either January and February, then we found out about NaGaDeMon and pretty much set it aside.

Maybe we could get something started here on the geek and we'd push it pretty hard in On Board Games.

What month would be best?
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  • Posted Tue Nov 8, 2011 5:06 pm
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Eric Sexton
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I got started on the first of November, but I didnt find this BGG post until today. You can follow the progress of my Board Game development here: http://warprime.blogspot.com/

 
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  • Posted Sat Nov 19, 2011 12:51 pm
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