The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Embracing the Oubliette

Future God Games: Dev Blog
Recommend
3 
 Thumb up
 tip
 Thumb up

Game plays too fast?

John Paul Messerly
United States
Sherman Oaks
California
flag msg tools
designer
Avatar
mbmbmbmbmb
Play Testing


I've been timing playtests of Touchstone:Oubliette for a while to get a better feel for play times. Originally I believed a drive takes from 1-2 minutes, a game around 5 minutes, and a season about 60 minutes BUT today while playtesting most of the games were around 2 minutes which really surprised me...

Away games
Game against Fearmongers
5:35 Lose 10-14
1 casualty

Game against Tricksters
1:56 Lose 10-14

Game against Believers
2:05 Lose 0-22

Home games
Rematch against Tricksters
2:58 Win 14-7

Rematch against Fearmongers
1:55 Lose 0-28
2 casualties

Rematch against Believers
3:42 Win 14-0

Art Direction

I'm still playing with different card layout ideas. I like the elongated shape of the last design but the narrowness of the cards makes it hard to fit more dynamic poses in. I still want to experiment more with breaking the borders of the rectangular cards, making the characters break out of the inner card edge BUT I'm also excited about trying a circular motif. It allows each character to break out of their borders, gives me room for more abstract shapes for them to overlap, and includes a banner for their name. The only drawback of this style of design is it looks a lot like Small World.





New Gameplay Idea

I'm very happy with the flow of the game and the re playability but I've always wanted to find an elegant way to handle player progression. Currently some characters have special abilities and others do not BUT the characters cannot earn new skills during the game. I think I've finally found a system I like for adding abilities...


.......

Super Dungeon Explored deals with this in an interesting way by having each corner of the card be a specific slot so only one card of each slot type can ever exist on a character. Visually this works rally well because the cards are designed so when the ability is slotted in place only its modifier is showing along that card edge. Placing a card beneath a character with only the new ability showing might be a good solution.

The other approach I like is from Gloom and Hecatomb, where they have transparent cards that overlay on top of the character. Unfortunately this is not Print and Play friendly because transparent cards are hard to make.



The goal is to allow for characters who make truly amazing plays to get new skills or trigger random events. I've been watching a lot of "Allo Allo" and would love to have modifiers and events that create strange, silly, and ridiculous combination's. Fluxx, Gloom, and Munchkin do this very well! Its a great technique to lighten up a game and is a core concept in situational comedy that I think works well in game design as well.
Twitter Facebook
4 Comments
Subscribe sub options Mon Nov 7, 2011 6:00 am
Post Comment
John Paul Messerly
United States
Sherman Oaks
California
flag msg tools
designer
Avatar
mbmbmbmbmb
Update- I've been trying to figure out what in game event would trigger drawing from the ability/event deck. Originally I was thinking of it from a generic xp approach in which it would be a reward for an amazing play BUT I think I have come up with something both more original and thematic.

So many face the dangers of he Oubliette because of the great promise of the Touchstone... The Urban legends say that simply touching one will change your fate forever.

The idea is to have a player draw an event card whenever they pick up the Touchstone. This event (modifier/skill) stays with the player as long as they posses the touchstone. If they escape with the touchstone they are able to unlock the power and it becomes permanent. The legend are right that the touchstone dramatically changes the fate of those who touch it but wrong in thinking it's influence is always positive. The effects of the touchstone can be either wondrous of horrible!
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 7, 2011 9:46 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John "Omega" Williams
United States

Michigan
flag msg tools
designer
mbmbmbmbmb
Are you taking into account that you... well... know the game inside and out as it were... so your play times are likely substantially faster than would be the norm.

As for the art peek. Interesting. Huhunga in particular is bemusing. Reminds me I need to dust off an old jackal woman mummy character from Furoic and drop her into something new to perterb players.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 10, 2011 9:22 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John Paul Messerly
United States
Sherman Oaks
California
flag msg tools
designer
Avatar
mbmbmbmbmb
yes my times are going to be faster then the norm and my times keep getting faster the more I play. I recently found a good playtesting group locally so I'll be doing more thorough studies of playtime with that group as well as doing some kleenex testing on my own.

bemusing... is that a good thing or a bad thing? The characters should be mysterious but still appealing.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 10, 2011 9:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John "Omega" Williams
United States

Michigan
flag msg tools
designer
mbmbmbmbmb
In a good way.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Nov 12, 2011 2:22 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.