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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Tigris and Euphrates

Brad Cummings
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The Stats:
Compatibility: iPad and iPhone (Universal)
Current Price: $5.99
Developer/Publisher: Codito/Sage Board Games
Version: 1.0
Size: TBD
Multiplayer: Pass and play and Online Multiplayer
AI: Yes, Multiple difficulty levels.
Itunes link: http://itunes.apple.com/app/reiner-knizias-tigris-euphrates/...
 



The Good:
- The in-game design is very clear and accessible, some of the best from Codito.
- The use of the iOS 5 async online multiplayer works well and adds longevity to the game.
The Bad:
- There are a few bugs that are in need of repair. Fixes have been promised.
- Could use more online features such as random start player, and an indicator of whether or not another player is currently online.
 
Gameplay:
Tigris and Euphrates is one of the most well known board games of the hobby genre. It is currently ranked 14th on BoardGameGeek.com. It is a classic of the euro game genre and has many of the common elements of these types of games.

I will not provide a detailed rule breakdown of Tigris and Euphrates here, as it has many nuances and I am somewhat new to the game. There are many reviews here on BoardGameGeek that can give you a great understanding of the game. In its basic form Tigris and Euphrates is a tile laying game where players place tiles into adjacent spaces forming “kingdoms” and place leader tokens within these kingdoms in order to earn points for tiles placed. Their are four colors of leaders for each player corresponding to four colors of tiles. There can only be one leader of single color in each kingdom, so when two kingdoms are connected via tile placement, a war occurs. The leader who wins the war remains while the loser is removed from the board. Players can also place monuments on the board when a 2x2 square of the same color is put on the board. These monuments score points for players with leaders of the monument color in the kingdom each turn. Once all tiles have been drawn, the game ends and each player’s final score is their lowest score of the four colors of points.

Tigris and Euphrates is a euro game with a good deal of player interaction and strategy. It is a game that must be learned and an experienced player will have major advantages. While the app does not solve all these problems, it does offer a great way to learn this complex game.
 
Implementation:
Translating Tigris and Euphrates (T&E) into an app is a huge undertaking. Not only is it a fairly complex game with a varied scoring system, it also brings with it the prestige of being one of the highest rated board games for many years. T&E is not a perfect implementation but it does a great job of providing a platform for both learning and enjoying this well known game. It is also important to mention that it is the most polished and accessible Codito/Sage offering so far.

Tigris and Euphrates looks beautiful. The front menu is similar to the one from Puerto Rico but has been streamlined significantly and provides clear choices for the players. The menus are fairly basic but they do offer the player with plenty of options, such as managing animation speeds and turning on or off in game tips. The in-game graphics of T&E really excel. The art is new but it is very similar to various editions of the game. The tiles have both symbols and colors that make them easy to to distinguish, and the four player symbols are not only easy to tell apart but kind of cool to look at. Players can either tap where they want to place a tile or leader or drag and drop. As players place tiles they will see their score increased. As your score in each category is very important in T&E, it is great to have all of your scores displayed as well as your lowest score highlighted. The polished design of the game matches perfectly with polished interface. The game feels fluid and on the iPad no zooming is needed to see the whole scope of the board at once. The information management in T&E far surpasses Tikal and Puerto Rico. It is a simpler game information-wise when compared to those games, but that may be why it makes such a great fit on iOS. The information management allows me to quickly enter a game and assess the best moves, rather than wading through various menus. This excellent both visual and interface design combined with the async online multiplayer features of iOS 5 make T&E the most playable Codito game to date. It honestly is some of the best interface design of a euro game of this complexity to date.

As a new player to Tigris and Euprhates, I felt a little daunted. I had heard of the game and knew that it was one of the deeper and more popular euros. I started with the provided tutorial and was very impressed. Much like Puerto Rico, the tutorial is a playable game (rather than a video) and it not only teaches you the basics of the game but also tries to inject some beginner strategy tips. It also guides you to a crushing victory, which is encouraging for a new player. Once you have completed the tutorial you can still use an in game message system that will alert you to what is able to be done during each phase of a turn. You can also use a hint feature to see the computers thoughts on a best move for a given situation. This is a feature I really appreciate and it can help new players learn. A lot of focus will be given to T&E’s new online multiplayer features, but players should also be assured this it is also a great single player experience. You can play with up to three AI opponents, and rather than different personalities with different difficulties, there are four levels of AI difficulty to choose from for each of the opponents. As a new player I have played several games against the basic AI and have only won a few. Hopefully this is evidence that the AI will provide a challenge for experienced players. I really feel like T&E is very accessible for new players and a great tool for learning the game and perfecting strategies. It is really a success in this area.

Perhaps the most anticipated feature of Tigris and Euphrates is its async online multiplayer. Codito has in this app cut ties with Open Feint and embraced the async Game Center features of iOS 5. They have also informed me that in version 1.1 of this app a new multiplayer lobby area will replace the Game Center front end, while retaining the Game Center API. These new online play features allow you to invite friends or search for random strangers and then go do other things while you wait for them to respond. The online play can also support live play, though there is no indicator as to whether or not another player is online. Because T&E does require some player interaction through wars and invasions, you will sometimes be stopped mid turn waiting for an opponent to make a move. The async of T&E feels a lot like Carcassonne in the fact that though your turns may be short, they also feel as though each one is an important move or decision. When it is your turn there is aural cue that will inform you and also your player area will be surround by a blue highlight. I missed this visual cue for the first few rounds, and it may be nice if there were a stronger visual cue. There is currently one bug with online multiplayer, that is the undo function does not currently work. There is a work around, if you close the app and reopen it, you will go back to the start of your turn. Codito is aware of this bug and has promised to fix it. Hopefully this fix will come soon. They have also mentioned that future updates will feature the ability to send a message a long with your turn, allowing some sort of basic chat. So far the online feels right and I think this will be a staple app for fans of T&E.

Conclusion:
Tigris and Euphrates is exceptional in that it really is accessible to new audiences. For seasoned players it offers plenty of AI opponents as well as an improved online system that will allow players to play with real opponents. Currently Tigris and Euphrates is a good app and probably great for hard core fans of the game. For now it has some bugs to fix and a little more functionality to add before it will be one of the best, but it is certainly on its way.

Rating: 3/4 Good
 
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Subscribe sub options Mon Nov 14, 2011 2:00 pm
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Tim Seitz
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Glen Allen
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Quote:
I am somewhat new to the game.

Quote:
For seasoned players it offers plenty of AI opponents as well as an improved online system that will allow players to play with real opponents. Currently Tigris and Euphrates is a good app and probably great for hard core fans of the game.

If you're new to the game, how can you tell whether hardcore fans will like it or that the AI is any good?
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  • Posted Mon Nov 14, 2011 2:05 pm
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Codito Development
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Thanks for the review, Brad! Great work, as always.

We will post an update here (along with other places) to let people know when the game has been approved by Apple.
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  • Posted Mon Nov 14, 2011 2:08 pm
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Dicky P
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Thanks for the review.

Quote:
AI: Single Player Puzzle Mode


What does this mean? I couldn't find it mentioned although your review refers to single player selecting up to 4 AI opponents (with 4 levels of difficulty) which I thought looks like a full playable game... is puzzle mode something else?

Thanks
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  • Posted Mon Nov 14, 2011 2:11 pm
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S P
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out4blood wrote:

If you're new to the game, how can you tell whether hardcore fans will like it or that the AI is any good?


To be fair, he doesn't definitively say that it will be. He used words like "probably" and "hopefully"
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  • Posted Mon Nov 14, 2011 2:18 pm
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Brad Cummings
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@Dicky: It means I made a typo, it has now been fixed.

@Tim: I guess I made these assumptions because it captures the game well and provides online play. As for the AI, I explained my reasoning based on my experience with basic AI. With many other apps I am new to the game and able to beat the basic AI consistently after a few plays. In the case of Tigris and Euphrates, I am still being challenged by the basic AI. Once the game becomes more widely available hopefully some more experienced will be able to chime in and answer your questions.
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  • Posted Mon Nov 14, 2011 2:22 pm
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Soylent Green
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Question on the AI:

You post up top - "AI: Single Player Puzzle Mode"

Can I play the game solo and actually play the real board game? Or is it just a puzzle mode?
 
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  • Posted Mon Nov 14, 2011 2:23 pm
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Brad Cummings
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SoylentRed wrote:
Question on the AI:

You post up top - "AI: Single Player Puzzle Mode"

Can I play the game solo and actually play the real board game? Or is it just a puzzle mode?


That was a mistake, it has now been fixed. Please see above.
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  • Edited Mon Nov 14, 2011 2:26 pm
  • Posted Mon Nov 14, 2011 2:26 pm
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Dicky P
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thequietpunk wrote:
@Dicky: It means I made a typo, it has now been fixed.


Phew!! Thanks.
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  • Posted Mon Nov 14, 2011 2:27 pm
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Soylent Green
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thequietpunk wrote:
SoylentRed wrote:
Question on the AI:

You post up top - "AI: Single Player Puzzle Mode"

Can I play the game solo and actually play the real board game? Or is it just a puzzle mode?


That was a mistake, it has now been fixed. Please see above.


Great! Thanks!
 
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  • Posted Mon Nov 14, 2011 2:35 pm
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Soylent Green
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Oh - and thank goodness for a Universal app... I HATE when they make an iPhone version and an iPad version.

Essentially it makes me hesitate on any purchase - I haven't purchased the latest FFG Game - Omens (or whatever, can't remember the name right now) it is simply because they have 2 versions and I just sit there wondering which I should buy... and I end up getting neither. (Maybe that bothers just me - but it has legitimately stopped me from buying that app...)
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  • Posted Mon Nov 14, 2011 2:37 pm
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Jonathan C
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I can't wait to try this. Well, I guess I can, because I have to.

Finally I can play this game. It's been collecting dust on my shelf. My wife apparantly doesn't prefer "desert themed games". Whaaa?



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  • Posted Mon Nov 14, 2011 3:07 pm
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Phil Davies
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SoylentRed wrote:
Oh - and thank goodness for a Universal app... I HATE when they make an iPhone version and an iPad version.

Essentially it makes me hesitate on any purchase - I haven't purchased the latest FFG Game - Omens (or whatever, can't remember the name right now) it is simply because they have 2 versions and I just sit there wondering which I should buy... and I end up getting neither. (Maybe that bothers just me - but it has legitimately stopped me from buying that app...)


I'm the same, although I can sort of understand the logic for doing so. Having two apps allows them to differentiate the pricing for the two versions. I guess the logic here is 'Will I lose MORE sales by releasing a universal app, because the iPhone/iPod touch only users will not be an iPad priced app'. If you answer that question with yes I can understand why you would put out two versions and charge less for the 'smaller device' release.

Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!
 
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  • Posted Mon Nov 14, 2011 3:24 pm
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Darke wrote:
SoylentRed wrote:
Oh - and thank goodness for a Universal app... I HATE when they make an iPhone version and an iPad version.

Essentially it makes me hesitate on any purchase - I haven't purchased the latest FFG Game - Omens (or whatever, can't remember the name right now) it is simply because they have 2 versions and I just sit there wondering which I should buy... and I end up getting neither. (Maybe that bothers just me - but it has legitimately stopped me from buying that app...)


I'm the same, although I can sort of understand the logic for doing so. Having two apps allows them to differentiate the pricing for the two versions. I guess the logic here is 'Will I lose MORE sales by releasing a universal app, because the iPhone/iPod touch only users will not be an iPad priced app'. If you answer that question with yes I can understand why you would put out two versions and charge less for the 'smaller device' release.

Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!


I created the following geeklist to keep track of good, universal iOs boardgame apps:

iOs boardgames that are turn-based, multiplayer, universal, and worth playing
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  • Edited Mon Nov 14, 2011 3:32 pm
  • Posted Mon Nov 14, 2011 3:32 pm
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Soylent Green
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Darke wrote:
Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!


But just because it's a bigger screen - does not MEAN YOU HAVE TO CHARGE MORE!!! That's a ridiculous argument for pricing in my book! (frustrated with the companies - not you!)

AND to add further insult to injury - the iOS version is 3.99 for phone - 5.99 for iPad... BUT for Android users - no matter the device it's 3.99. Give me a break!
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  • Posted Mon Nov 14, 2011 3:49 pm
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Does this implement the original game only, or also the recently released version (with different map, and a few other differences, I think)?
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  • Posted Mon Nov 14, 2011 4:17 pm
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Lauren Stein
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Darke wrote:
SoylentRed wrote:
Oh - and thank goodness for a Universal app... I HATE when they make an iPhone version and an iPad version.

Essentially it makes me hesitate on any purchase - I haven't purchased the latest FFG Game - Omens (or whatever, can't remember the name right now) it is simply because they have 2 versions and I just sit there wondering which I should buy... and I end up getting neither. (Maybe that bothers just me - but it has legitimately stopped me from buying that app...)


I'm the same, although I can sort of understand the logic for doing so. Having two apps allows them to differentiate the pricing for the two versions. I guess the logic here is 'Will I lose MORE sales by releasing a universal app, because the iPhone/iPod touch only users will not be an iPad priced app'. If you answer that question with yes I can understand why you would put out two versions and charge less for the 'smaller device' release.

Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!


I think the best way to deal with this is to have a universal version and an iPhone/iPod only version. Iʻve bought the same app twice occasionally (Words with Friends & the HD version), but Iʻm not going to do so for a board game that Iʻve never played... and since I canʻt choose which version to buy, then I end up with nothing.
 
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  • Posted Mon Nov 14, 2011 4:25 pm
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Well written as always, Brad. It was a pleasure to play with you and that Codito guy who trounced us.

I will point out that I had no issues playing this on my iPhone 4S over the 3G network. We even went from a "live" game to a more async style of play towards the end with no issues on my end.

Placing your tiles on the small screen can be tricky, but zooming in on the map makes it much easier. I fat fingered a few times and had to undo my move before using the zoom feature.

I also learned T&E from the tutorial, and agree that walking through an entire game was very helpful. The in game messages were also of immense help during my first few games.

Now bring on Through the Ages!
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  • Posted Mon Nov 14, 2011 4:40 pm
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Release date Nov. 14th (today).... so it may still not be out yet (end of the day?), which explains why I can't find it yet. No worries... I got PLENTY of other iOS games I can play in the meantime cool



Darke wrote:
Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!
Many of us AVOIDED Ipads to save $$, so this would be quite a conflict of interest in that. And yes, the extra $2 to $6 per Ipad app over an Iphone OS app CAN add up. If your comment was sarcastic or rhetorical in anyway, then kindly disregard this part of the post.

SoylentRed wrote:
But just because it's a bigger screen - does not MEAN YOU HAVE TO CHARGE MORE!!! That's a ridiculous argument for pricing in my book! (frustrated with the companies - not you!)

AND to add further insult to injury - the iOS version is 3.99 for phone - 5.99 for iPad... BUT for Android users - no matter the device it's 3.99. Give me a break!
Well if it's strictly the "bigger screen" you want, then that already is free. An Iphone app simply gets blown up in size to fill the IPad screen. The nice thing about Ipad-tailored apps is they fill the screen AND make use of the extra resolution for better details and/or to fit more content on the screen. I don't imagine that's an "easy fix" where you flick a programming switch and it happens. They'd have to reimplement the design and code for that, which costs time and thus, $$. Plus, I don't think it works this way with board game apps, but many of the Ipad versions of games have extra content NOT accessible to Iphone users (e.g. extra modes of play, layouts, levels, maps, etc. that simply won't work on the smaller Iph/IpT display)

Android is a different business model, so you really can't compare iOS and Android in an apples to Apples manner. Case in point, Angry Birds is "free" on Droid (it's supported by ads, which AFAIK you can disable if you pay for it), but on iOS, it costs $1 ($5 for the Ipad version ). OTOH, iOS does have a better presence, so you see many things for iOS NOT on Android. T&E for one I'd imagine


SoylentRed wrote:
Oh - and thank goodness for a Universal app... I HATE when they make an iPhone version and an iPad version.

Essentially it makes me hesitate on any purchase - I haven't purchased the latest FFG Game - Omens (or whatever, can't remember the name right now) it is simply because they have 2 versions and I just sit there wondering which I should buy... and I end up getting neither. (Maybe that bothers just me - but it has legitimately stopped me from buying that app...)


Pros and cons... one article I read stated that devs got complaints from people who were "anti-universal app" b/c they...
1) Don't want to pay more for Ipad features which they can't and won't ever use
2) Don't want to eat up extra space on their device with features they won't use. Especially a big deal for those who only have an 8 GB Ipod Touch (though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users).

.... WHile anti-separate apps people as mentioned don't want to pay twice for the same app. Plus the dev prefers to only have to maintain one copy of the app.

No way to please everyone

snoozefest wrote:
Does this implement the original game only, or also the recently released version (with different map, and a few other differences, I think)?
+1 here. I like playing games on iOS b/c sometimes, they're just plain difficult to play IRL. Implementing expansions (technically not one for T&E, but gameplay-wise it is) would be even sweeter b/c expansions IRL are even more difficult to play.


FrozenHoHos wrote:

Placing your tiles on the small screen can be tricky, but zooming in on the map makes it much easier. I fat fingered a few times and had to undo my move before using the zoom feature.
Indeed... Anybody who says that an app will only work on an Ipad screen b/c on an Iph/IpT, you'd spend all the time zooming, pinching, and flicking should realize that such users spend alot of time doing that when web-browsing, navigating photos, and many other apps, so unless it's a game with 'gi-normous' amounts of info, then I don't buy it.
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  • Edited Mon Nov 14, 2011 8:02 pm
  • Posted Mon Nov 14, 2011 5:19 pm
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Brett
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I haven't bought the last couple Codito apps due to Open Feint and the hate of it. But I do appreciate that this app IS universal.

Ra is a great app, but Open Feint with Ra.....NO.


So this one does have me curious and with a Carcassone like model it sounds even more appealing.

And for the record I do not own nor have I ever played the board game.
 
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  • Posted Mon Nov 14, 2011 5:44 pm
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Christopher Davis
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ackmondual wrote:
Pros and cons... one article I read stated that devs got complaints from people who were "anti-universal app" b/c they...
1) Don't want to pay more for Ipad features which they can't and won't ever use
2) Don't want to eat up extra space on their device with features they won't use. Especially a big deal for those who only have an 8 GB Ipod Touch (though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users).

.... WHile anti-separate apps people as mentioned don't want to pay twice for the same app. Plus the dev prefers to only have to maintain one copy of the app.

No way to please everyone

True, but there's a way to please almost everyone (the dev still has to do a bit more work): make the two versions iPhone and Universal.

The iPhone-only users can buy the cheaper (and smaller) version of the app, and the iPad users who also have iPhones don't have to pay twice just to get access to the "small screen" version.
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  • Edited Mon Nov 14, 2011 6:03 pm
  • Posted Mon Nov 14, 2011 6:03 pm
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Thank you very much for this early review/preview. Any thoughts on how the local "pass and play" is?
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  • Edited Mon Nov 14, 2011 6:11 pm
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The Gray Dog Passes Go
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out4blood wrote:
If you're new to the game, how can you tell whether hardcore fans will like it or that the AI is any good?

Really not that difficult. It's called "extrapolating."
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  • Posted Mon Nov 14, 2011 7:21 pm
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Stewart Bushman
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Universal app! Joy!

Keep up the good work, Codito, and I'll keep buying!

-S
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  • Posted Mon Nov 14, 2011 7:26 pm
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Does anyone know if the app supports open scoring? With async games that can stretch over several days, I find it impossible to remember what people have scored. I always play open scoring on BGG.
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  • Posted Mon Nov 14, 2011 7:36 pm
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Brad would you consider expanding your rating system from "out of 4 stars" to something that has greater sensitivity, allowing for more differentiation between titles? If 90% of games reviewed receive a 3 then it kind of renders rating the games redundant. With only 4 stars the sensitivity is too low. How about out of 10?

Nice review though. T&E sounds promising, however with the awesome BGG implementation there seriously needs to be more to this version to give the edge before I'd consider purchasing. If they bring out the expansions, well then they've definitely got a buyer.
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  • Posted Mon Nov 14, 2011 7:39 pm
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dbucak wrote:
Does anyone know if the app supports open scoring? With async games that can stretch over several days, I find it impossible to remember what people have scored. I always play open scoring on BGG.

Not yet. From a chat with one of the Codito guys:

"You will later be able to setup an online game with public scores if you want to."

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  • Posted Mon Nov 14, 2011 7:42 pm
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Jambo wrote:
Brad would you consider expanding your rating system from "out of 4 stars" to something that has greater sensitivity, allowing for more differentiation between titles? If 90% of games reviewed receive a 3 then it kind of renders rating the games redundant. With only 4 stars the sensitivity is too low. How about out of 10?

Nice review though. T&E sounds promising, however with the awesome BGG implementation there seriously needs to be more to this version to give the edge before I'd consider purchasing. If they bring out the expansions, well then they've definitely got a buyer.


I thought the BGG version already had the "exp" implemented, although I admit I just assumed, as I never followed up on all of the user requests. If nothing else, doesn't the BGG version lack single player vs. AI?

The so called "puzzle mode" was corrected, which is a shame, as I would've liked to try my hands at something like that. Carcassonne's solitaire mode for iOS has kept me going back to the game from time to time, although T&E is a game that's hardly played by me, so vs. the AI should sufffice.
 
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  • Posted Mon Nov 14, 2011 8:07 pm
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ackmondual wrote:
I thought the BGG version already had the "exp" implemented, although I admit I just assumed, as I never followed up on all of the user requests. If nothing else, doesn't the BGG version lack single player vs. AI?

The so called "puzzle mode" was corrected, which is a shame, as I would've liked to try my hands at something like that. Carcassonne's solitaire mode for iOS has kept me going back to the game from time to time, although T&E is a game that's hardly played by me, so vs. the AI should sufffice.


It's got the Nile map which is an unofficial variant. It doesn't have the official expansions (alternate map, civ buildings and ziggurat) that came with the most recent Mayfair edition.

Who needs single player when multiplayer is available?!?!
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  • Posted Mon Nov 14, 2011 8:22 pm
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Jambo wrote:
Who needs single player when multiplayer is available?!?!

Quite a few people, actually. Downplay it all you want, but the AI component is going to be a huge factor for this app. It couldn't even be released without it (well, I suppose it could ... but that would just make it Cyclades).
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  • Edited Mon Nov 14, 2011 8:58 pm
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ackmondual wrote:


Who needs single player when multiplayer is available?!?!


Without AI opponents i really think i'll never buy...

You can play and let the game "paused" for 1 hour, 2 day, 3 weeks, 4 months and continue to play where you left, no ones waiting for you.

You can't wait at dentist lobby without AI opponents; playing real people and left them after 20min. ...
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  • Posted Mon Nov 14, 2011 9:30 pm
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There aren't that many Apps offering a iPhone/iPod only and additional universal app. But for me that should be the way to go, since it's the second best option for the customers and the developer as well.

As an iPad owner it has almost no drawbacks if the price of the universal app isn't higher than the price of an iPad only version.


But as some of you also stated, I definitely think twice about buying games that offer separate versions for iPad and iPhone and always choose the app that is universal if possible.


I also agree on the Ratings critique. It's pretty obsolete since most of your scores are identical. If i want a short summary I just look at the pros and cons and the conclusion part. If this sounds good enough, I read the rest.
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  • Edited Mon Nov 14, 2011 10:08 pm
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SoylentRed wrote:
... the iOS version is 3.99 for phone - 5.99 for iPad... BUT for Android users - no matter the device it's 3.99. Give me a break!


Just to be clear, this comment isn't talking about T&E for iOS. There's only going to be a universal app for now, and it's going to be $5.99.

For now, our apps will continue to be universal (except Medici which was an experiment because it was our first board game app).

One thing worth mentioning is that two separate apps (whether it's universal + iPhone or iPad + iPhone) are considered exactly that by Apple and, more importantly, the Game Center servers.

So, you can't play a multiplayer game between the two apps unless there's an independent server involved. That's a show-stopper for us.

Until we finish our own server solution, anyway! (Don't worry, we intend to make the switch to our own server as seamless/invisible as possible for Game Center users when the time comes.)

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  • Posted Mon Nov 14, 2011 10:20 pm
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Tchan wrote:
ackmondual wrote:


Who needs single player when multiplayer is available?!?!


Without AI opponents i really think i'll never buy...


We are committed to both competitive AI and multiplayer in our apps, and T&E has both.

We have plans to enhance the T&E AI over time, but we think it will give experienced players a reasonable challenge in version 1.0, particularly for 3 and 4 player games against the hardest AI.
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  • Posted Mon Nov 14, 2011 10:25 pm
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codito wrote:
SoylentRed wrote:
... the iOS version is 3.99 for phone - 5.99 for iPad... BUT for Android users - no matter the device it's 3.99. Give me a break!


Just to be clear, this comment isn't talking about T&E for iOS. There's only going to be a universal app for now, and it's going to be $5.99.

For now, our apps will continue to be universal (except Medici which was an experiment because it was our first board game app).

One thing worth mentioning is that two separate apps (whether it's universal + iPhone or iPad + iPhone) are considered exactly that by Apple and, more importantly, the Game Center servers.

So, you can't play a multiplayer game between the two apps unless there's an independent server involved. That's a show-stopper for us.

Until we finish our own server solution, anyway! (Don't worry, we intend to make the switch to our own server as seamless/invisible as possible for Game Center users when the time comes.)



Yeah - I very much realize that comment wasn't about you and your development! I applaud you for making it universal - one purchase - and yes - love the game center working between both my ipad and iphone. This is why I will likely buy this game after a little more research... and sit there and scratch my head over the other game from another company... that isn't you!

And sorry - just going to come out and say I'm bummed to actually hear about your own server solution! I hate that I will have yet another place to sign up - game center works great and syncs ALL of my games and friends lists in one place. UNLESS you plan to do it right and make it cross platform for my Android buddies... that could be one of the only selling points IMO that would make it worthwhile. So yes... I'm poo-pooing your server solution before you even announce it!
 
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  • Posted Mon Nov 14, 2011 10:35 pm
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Codito,

I just wanted to say I am very much looking forward to T&E. I also appreciate your extensive participation on this Blog and other forums. The fact that you are listening to the users and keep us updated is great.

I also personally really appreciate that this app is universal.

Keep up the good work.

Ralph
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  • Posted Mon Nov 14, 2011 10:35 pm
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Tim Buckley
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skyperion wrote:
Codito,

I just wanted to say I am very much looking forward to T&E. I also appreciate your extensive participation on this Blog and other forums. The fact that you are listening to the users and keep us updated is great.

I also personally really appreciate that this app is universal.

Keep up the good work.

Ralph


What Ralph said! ^^^

I still don't see it in the app store though...is it confirmed that it's coming out today?

Thanks!
 
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  • Posted Tue Nov 15, 2011 12:17 am
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ackmondual wrote:
If your comment was sarcastic or rhetorical in anyway, then kindly disregard this part of the post.


It was (slightly)

ackmondual wrote:
2) Don't want to eat up extra space on their device with features they won't use. Especially a big deal for those who only have an 8 GB Ipod Touch (though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users).


A ridiculous argument, looking in my iTunes synch directory I can see two versions of Infinity Blade, clearly Universal apps can have separate binaries for the two systems, the store obfuscates that and just gives you two products for one price.
 
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  • Posted Tue Nov 15, 2011 12:20 am
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Rokr dude


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I also agree on the Ratings critique. It's pretty obsolete since most of your scores are identical. If i want a short summary I just look at the pros and cons and the conclusion part. If this sounds good enough, I read the rest.



+1
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  • Posted Tue Nov 15, 2011 1:56 am
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I remind you guys Brad had a 10 star scale and everything was rated 7 or 8. There was no reason to have 10 stars when only two were being used.
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  • Posted Tue Nov 15, 2011 2:55 am
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Rokr dude


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ralpher wrote:
I remind you guys Brad had a 10 star scale and everything was rated 7 or 8. There was no reason to have 10 stars when only two were being used.


Probably we can have 2 sets of voting one done by reviewer and one by other bgg members(based on a poll)
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  • Posted Tue Nov 15, 2011 3:47 am
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ralpher wrote:
I remind you guys Brad had a 10 star scale and everything was rated 7 or 8. There was no reason to have 10 stars when only two were being used.

LOL — the poor guy can't win. He'll get criticized, no matter what scale he chooses.

Also, stating the obvious: it hardly matters. The written description — or the video, in some cases — is far more important than however many stars appear at the end.
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Chuck Harrison
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Darke wrote:

ackmondual wrote:
2) Don't want to eat up extra space on their device with features they won't use. Especially a big deal for those who only have an 8 GB Ipod Touch (though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users).


A ridiculous argument, looking in my iTunes synch directory I can see two versions of Infinity Blade, clearly Universal apps can have separate binaries for the two systems, the store obfuscates that and just gives you two products for one price.

There have been a couple of instances where my wife has purchased iphone version of an app while I have purchased the universal version (most recently World of Goo). Both versions show that they are taking the same amount of space on our iPods.
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  • Posted Tue Nov 15, 2011 5:47 am
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Hmmm, it turns out I'm not that innocent after all... while I don't give a rat's ass about an Ipad version, being that I do have an IpT4, I'd totally want Retina graphics support. Tis a bit different here, as it seems while people have cried "cake", the Retina requestors have tpyically gotten it for free, the Ipad requestors have gotten their specialty at worst, a whole app purchase + the extra for the Ipad after buying the generic Iph version, but at best, if the dev is willing to let customers pay just the difference through some special procedure.

OTOH, I'd be fool not to acknowledge that when a dev adds Retina support at no extra charge, we're "paying for it" anyways one way or another.

Tchan wrote:
ackmondual wrote:


Who needs single player when multiplayer is available?!?!


Without AI opponents i really think i'll never buy...

You can play and let the game "paused" for 1 hour, 2 day, 3 weeks, 4 months and continue to play where you left, no ones waiting for you.

You can't wait at dentist lobby without AI opponents; playing real people and left them after 20min. ...
Agreed. Playing vs. AI is no substitute for playing vs. people, but the sheer convenience of SP AI just can't be beat.

No offense to all of you fine folks here on BGG (espeically for those who know me in person), sometimes, even the best of people can be assholes sometimes, especially including yours truly (.... me )

.

CaptainCosmic wrote:
ralpher wrote:
I remind you guys Brad had a 10 star scale and everything was rated 7 or 8. There was no reason to have 10 stars when only two were being used.

LOL — the poor guy can't win. He'll get criticized, no matter what scale he chooses.

Also, stating the obvious: it hardly matters. The written description — or the video, in some cases — is far more important than however many stars appear at the end.
If nothing else, it's a good sanity check. Much like how a resume reviewer for your typical office job throws out some obviously poor resumes after scanning them for 30s, he doesn't just automatically call in the rest of the folks who made it past the first filter. He'll likely go over the remaining candidates in more detail, and STILL chuck some of those.

With these types of reviews, I expect to see at least 3 stars, if not 4. Then I'll go ahead and read the pros and cons, and the conclusion for sure. If it's a subject that particularily interests me, I'll read the review. Else, skim through it at most. If it's a 2-star review, I's not automatically a no-buy for me, but I'd like to what warranted it such a low rating. If updates were offered, or it goes for free (or reduced to $1 and at least worth that), I'll still spring for it. I admit I'd like to see a 3.24 rating as opposed to a 3.88 rating, but that may be too much work for little gain.

.

Tineren wrote:
Darke wrote:

ackmondual wrote:
2) Don't want to eat up extra space on their device with features they won't use. Especially a big deal for those who only have an 8 GB Ipod Touch (though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users).


A ridiculous argument, looking in my iTunes synch directory I can see two versions of Infinity Blade, clearly Universal apps can have separate binaries for the two systems, the store obfuscates that and just gives you two products for one price.

There have been a couple of instances where my wife has purchased iphone version of an app while I have purchased the universal version (most recently World of Goo). Both versions show that they are taking the same amount of space on our iPods.
In all fairness, these stark differences are probably moreso with video game apps, as opposed to baord games in vid game format. Once you add in stuff like FMV, cutscenes, and graphics that are multitudes larger than what you'd need vs. a board game, then it can show. I do recall seeing some Ipad games that were easily 80 to 300 MB more than their Iph/IpT counterparts. These were the likes of Diablo 2 clones, and the "AAA video game" titles... franchises that are huge in the video game world, perhaps such as Street Fighter IV, Star Wars, and Resident Evil.
 
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  • Edited Tue Nov 15, 2011 6:15 am
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codito wrote:


Until we finish our own server solution, anyway!



this is interesting. can you tell us more about your server solution? why you decided to go down that route, when will it be ready, what features can we expect and which games will support them
 
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If only this were on Android. I would buy it in a heartbeat.
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  • Posted Tue Nov 15, 2011 8:26 am
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When the application will be available in stores? Tired of waiting already!
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  • Posted Tue Nov 15, 2011 9:04 am
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out4blood wrote:
Quote:
I am somewhat new to the game.


If you're new to the game, how can you tell whether hardcore fans will like it or that the AI is any good?


Wow, haters gonna hate.
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  • Posted Tue Nov 15, 2011 11:41 am
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Brad,

Thank you for the informative review and willingness to post a review with thoughts on the game!
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  • Posted Tue Nov 15, 2011 11:45 am
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Be really nice to see this one up in the Apple Store. Looking forward to trying it out. Thanks for the review Brad.
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  • Posted Tue Nov 15, 2011 1:04 pm
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Andre Lucato
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skyperion wrote:
Codito,

I also appreciate your extensive participation on this Blog and other forums. The fact that you are listening to the users and keep us updated is great.

Keep up the good work.

Ralph


I make your words mine. I've been constantly bashing Codito for their lack of a good designed and visually appealing interface. They now deserve compliments for listening to constructive criticism and improving their product.
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ackmondual wrote:
though I'd counter argue 32GB minimum should've been the way to go for the vast majority of users


If this counter argument is paired with you handing out $200 to anyone who went ahead and picked up a cheaper model, then it's an argument excellently made. If not, then terrible counter argument.
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Any word on the release date?
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  • Posted Tue Nov 15, 2011 3:43 pm
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p0pcult wrote:
Any word on the release date?


Buy it now!



(Brad: you can update the link now too. Thanks!)
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  • Posted Tue Nov 15, 2011 6:36 pm
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Just finished downloading!!!!!
 
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  • Posted Tue Nov 15, 2011 6:45 pm
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  Conserve energy:   Play board games!
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CAMRAI wrote:
Just finished downloading!!!!!

In process, and looking forward to it! Just in time to play while on the plane to BGG.con!
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  • Posted Tue Nov 15, 2011 6:48 pm
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Dr. Awkward
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codito wrote:
p0pcult wrote:
Any word on the release date?


Buy it now!



(Brad: you can update the link now too. Thanks!)


Thank you!

(Also, thanks for the Game Center integration. I know it's something I've commented on both via twitter and in forums here.)
 
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Beowulf wrote:
Just in time to play while on the plane to BGG.con!


Exactly what I was thinking.
 
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Codito, just letting you know that a search for 'tigris', 'euphrates', or both words together brings up nothing in an app store search.
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  • Posted Tue Nov 15, 2011 7:41 pm
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Mike Collins
United States
Arlington
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just downloaded. have never played the board game... happy to provide feedback on the tutorial and tips.
 
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  • Posted Tue Nov 15, 2011 7:42 pm
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Guillaume Gallais
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First game played : I was nicely surprised. The game is fluid, the board is easy to read and practical. I didn't find the AI very challenging on this single game (probably not enough to evaluate yet) : I won by quite a big margin over all 3 AI opponent (14 vs. 6, 3 and 3). Still, the opponents were fighting internally and externally and the game was dynamic...
Maybe I was just lucky...
Anyway, I'm already very satisfied from my purchase: the taste and feel of the board game is there.
 
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  • Edited Tue Nov 15, 2011 7:54 pm
  • Posted Tue Nov 15, 2011 7:54 pm
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Ron Z


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Codito, thanks! Just finished downloading. Never played the board game so looking forward to trying it out.
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  • Posted Tue Nov 15, 2011 8:01 pm
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Ed R
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I cant find it in the app store.
 
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  • Posted Tue Nov 15, 2011 8:03 pm
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Brad Cummings
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edjrjr wrote:
I cant find it in the app store.


There is a link at the top of the review.
Also just a note, every time you click and link a buy from one of our reviews, we get a very very small kickback.
 
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  • Posted Tue Nov 15, 2011 8:10 pm
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The Gray Dog Passes Go
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Peepser wrote:
Codito, just letting you know that a search for 'tigris', 'euphrates', or both words together brings up nothing in an app store search.

Happens all the time. The information has yet to propagate to all of Apple's servers. It should start showing up in searches soon; by this evening, at the latest.

Anyone looking to download now should just use the direct link.
 
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  • Posted Tue Nov 15, 2011 8:10 pm
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Samuel Hinz
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bought, played my first game, (well almost a full one, battery went flat)

its very good, even on iphone. I played single played
 
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  • Posted Tue Nov 15, 2011 8:41 pm
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eric chang
United States

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had the same problem. i used the link on top and bought it.
 
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  • Posted Tue Nov 15, 2011 8:44 pm
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Stewart Bushman
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Silver Spring
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Bought and paid for!

-S
 
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  • Posted Tue Nov 15, 2011 9:07 pm
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We want to make sure people know how to start online games, because sometimes the Game Center UI isn't completely intuitive:

1. Tap "Play" and then "Online" in the app to open the Game Center game viewer.

2. If you see any games or invites here, you are good to go!

3. Otherwise, to create or join a new game, tap the "+" button.

4. To create a 3 or 4 player game, tap "Add Player" to add a third or fourth player.

5. You can leave the other players as "Auto-Match" for a random match-up, or you can invite one or more friends from your Game Center friend list by tapping the "Invite Friend" button in the appropriate slot.

We'll be hooking up the normal setup screen to online game creation for version 1.1, so that should make it clearer what kind of game you are creating and give you more options like "Public Scores", etc.

Hopefully these instructions will help in the meantime.

Thanks to everyone who has bought the game so far!

Happy gaming!
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  • Posted Tue Nov 15, 2011 10:41 pm
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Dave Seidner
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Willow Grove
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For those interested in online play, I've started a player matching thread here: http://www.boardgamegeek.com/article/7860173#7860173
 
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  • Posted Tue Nov 15, 2011 10:51 pm
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Doobermite
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Just got to play and it works great. Thanks!
 
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  • Posted Tue Nov 15, 2011 11:26 pm
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Doug Adams
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Nice job - played a quick game this morning on the lowest AI and beat it 41 to 10. Went to work shouting "Assyria, Assyria!".

Quick note - I was searching for this under "Tigris" on the app store with no luck. Only the direct link here took me to it.
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  • Edited Wed Nov 16, 2011 12:53 am
  • Posted Wed Nov 16, 2011 12:48 am
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Michael Duggan
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My biggest problem with the iPhone implementation thus far is that it is always warning you that you can't undo in many situations. Due to a misclick, I wanted to undo, but was unable to determine how to do so.

All and all, seems like a solid implementation, though.
 
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  • Posted Wed Nov 16, 2011 12:54 am
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Sacha Spinks
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md5i wrote:
Due to a misclick, I wanted to undo, but was unable to determine how to do so.


If you click on the options icon under the '?' there is an undo button in the centre of the page.

 
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  • Posted Wed Nov 16, 2011 2:10 am
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Mark Winford
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One of my favorite board games of all time. Played a couple of games with the app, and I am very impressed with this port; one of Codito's better efforts.
 
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  • Posted Wed Nov 16, 2011 5:41 am
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Peter Kalugin


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Today is a holiday for lovers of board games - Forbidden Island
http://appshopper.com/games/forbidden-island
 
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  • Posted Wed Nov 16, 2011 6:51 am
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Christopher Taylor-Davies
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petka wrote:
Today is a holiday for lovers of board games - Forbidden Island
http://appshopper.com/games/forbidden-island


Oh dear. My cup runneth over. Elder Sign: Omens is also recently out (and very nicely done). Must. Resist...
 
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  • Posted Wed Nov 16, 2011 7:22 am
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Uber Franz
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Christo wrote:
petka wrote:
Today is a holiday for lovers of board games - Forbidden Island
http://appshopper.com/games/forbidden-island


Oh dear. My cup runneth over. Elder Sign: Omens is also recently out (and very nicely done). Must. Resist...
Why resist? You know you (we) cant ninja
 
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  • Posted Wed Nov 16, 2011 8:31 am
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Mark Slater
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snoozefest wrote:
Does this implement the original game only, or also the recently released version (with different map, and a few other differences, I think)?


I can see those rules and map being add-ons at a later date.
 
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  • Posted Wed Nov 16, 2011 8:59 am
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Jim Bolland
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Tigris & Euphrates is, hands down, my favorite board game, so I had to get this right away.

The quality of this app is right up there with Codito's Ra, Tikal, and Medici apps. (I don't have Puerto Rico yet. I balk at $7.99 for an app when it should be $4.99 or $5.99 like so many other comparable apps. Ravensburger is responsible for the price difference, I'm sure.)

I went through the tutorial to make sure I knew how the interface worked. It's a very good tutorial. It quickly goes through a whole (possibly shortened) 3-player game, shows all the possible moves, and gives a few strategy tips for the beginner.

The interface is very good. I think the tutorial says you can drag a tile to play it, or tap the tile and then tap where it goes. I have only been able to drag tiles, which is OK, but it would be nice to have the tap/tap version working. (Maybe I'm not doing it quite right.) Design-wise, I particularly like the use of the player symbol as a multi-purpose, context-sensitive button.

Edit: Tapping works fine. I was doing something wrong. I still like the player symbol button! Any other interface concerns I have are minor and not worth mentioning here.

I've played only two games so far, both 4-player against 3 AI opponents set at the highest level. I won both games, but the AI players were doing reasonable things. The biggest weakness I saw in the AI players was that they didn't use disaster tiles effectively, if at all. They may also have trouble with the most advanced skill in this game - getting points in a color when you don't have tiles of that color.

I hope the AI is improved at some point. I'm happy enough with it for now - even if I win every game I can try to win by MORE. Eventually, I'll want it to challenge me more.

Edit: Having played many more games against the AI, I can say my first two games were not the norm! The AI is much, much better than I thought. It has no glaring weaknesses. I do win slightly more than my share of games, but the AI usually provides a serious challenge. (And occasionally, the AI players have wiped the floor with me. One tiny mistake and BAM! )

My biggest remaining concerns are visual. The leader pieces need to stand out more, probably by having a different color border and there need to better indicators of what just changed. These are the kind of polished refinements that really make a difference. (Codito's own Ra app is a fine example.)

Tigris & Euphrates is now contending against Ascension for most-played game on my iPad. In my opinion, it is Codito's best app yet, tied with Ra, and followed by Tikal, and Medici, in that order. (Ra is graphically better. T&E has a better AI. And as I mentioned, I don't have Puerto Rico ... yet.)
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  • Edited Fri Nov 18, 2011 9:19 pm
  • Posted Wed Nov 16, 2011 10:11 am
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Martin G
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Had been waiting for this eagerly and downloaded as soon as it was available. Played one game this morning, against 3 AIs on the hardest setting, and lost 10-9-7-4 shake It's very well done, and playable without zooming even on the iPhone.
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  • Posted Wed Nov 16, 2011 10:39 am
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Martin G
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Hmm, when I hit 'Play' I only see options for 'Tutorial' and 'Local', no 'Online'. Any ideas?
 
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  • Posted Wed Nov 16, 2011 11:51 am
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Codito Development
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qwertymartin wrote:
Hmm, when I hit 'Play' I only see options for 'Tutorial' and 'Local', no 'Online'. Any ideas?


Online is only supported on iOS 5 (for now).

This is one of the reasons we are still working on our own server solution (cross-platform is another one)!
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  • Posted Wed Nov 16, 2011 4:35 pm
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David Neumann
United States
Milwaukee
Wisconsin
In life you have to do a lot of things you don't fucking want to do. Many times, that's what the fuck life is... one vile fucking task after another.
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Another glowing review:

http://ipadboardgames.org/2011/tigris-and-euphrates/
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  • Posted Wed Nov 16, 2011 4:58 pm
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Kevin Sussman
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I had never played this before - the tutorial is excellent - very impressed overall. The best thing about it: Le Havre (one of my favorites) is up next! Woo-hoo!
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  • Posted Wed Nov 16, 2011 5:08 pm
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Martin G
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codito wrote:

Online is only supported on iOS 5 (for now).


Ah yes, I remember reading this in the review now, and then promptly forgot Guess it's time to see if my iPhone 3GS can handle iOS 5...
 
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  • Posted Wed Nov 16, 2011 5:10 pm
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cric mate


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This is the first time I am 100% happy about Codito implementation. Keep doing the good job.
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  • Posted Wed Nov 16, 2011 6:00 pm
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ackmondual
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Not bad... not bad at all. I haven't had the time to finish my first game, but the interface is nice. Some moments I "fat fingered" some tile placements, but that's what Undo is for. You can really help alleviate this by zooming in. Speaking of which, I do like how to zoom in and out, you double tap the screen, NOT pinch nor double flick the screen. This makes it easier to play as a one-handed-game.

The AI at lv 3 out of 4 in a 4p game appears to be kicking my ass. They exploited weaknesses, like moved leaders into my kingdom for easy show of presence and scoring. Worth noting is on a scale of 1 to 10 with 10 being an expert at the game, I'm probably about a 6. I'm above average (the 5), I know the basics and some tactics, but do lose my fair share of games.


Liggur wrote:
snoozefest wrote:
Does this implement the original game only, or also the recently released version (with different map, and a few other differences, I think)?


I can see those rules and map being add-ons at a later date.
I hope so. Some apps have mentioned interest in implementing exp, but to no avail. Examples include Kingsburg and the Roll Through The Ages AI (it's a feature, NOT an exp). I know Carcassonne and Ascension have exp and promos in the works, and from what they appear, they are serious about getting them in. For those, the wait has been long is all. Then you have apps like Settlers of Catan and TtR for Ipad that already have exp as IAP, so those much are encouraging.
 
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  • Posted Wed Nov 16, 2011 6:28 pm
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Guillaume Gallais
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I have to say I like the game a lot. The AI is fine: so far I won slightly more than 50% of the time with the strongest opponents. This is already quite a challenge.

I'm just a little bit bothered by what I think are two errors in rules application:
1/ you can't move a leader from a kingdom where he was the only leader to a tile connecting both his former kingdom and another kingdom. As per Chris Lawson FAQ (which is the official ruleset approved by Knizia). The kingdom ceases to be a kingdom at the time the leader is taken out of it to be moved elsewhere. The current version of the iPad app still consider it as a single kingdom during the leader placement.
2/ the game ends immediately when it's not possible to draw tiles. According to the FAQ, you are always entitled your two actions + end of turn automatic sequence (treasures + monument benefits).

I may be the only one bothered by those but I personnally prefer when there is a single interpretation of the rules.
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  • Edited Wed Nov 16, 2011 7:03 pm
  • Posted Wed Nov 16, 2011 7:00 pm
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Martin G
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Phew, restored my pride by winning my second game against the hardest AI 12-9-8-7. Those AIs sure love monuments, and don't care for catastrophes!
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  • Posted Wed Nov 16, 2011 8:44 pm
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Jonathan C
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qwertymartin wrote:
Had been waiting for this eagerly and downloaded as soon as it was available. Played one game this morning, against 3 AIs on the hardest setting, and lost 10-9-7-4 shake It's very well done, and playable without zooming even on the iPhone.


I don't know. I often accidentally dropped tiles/leaders onto sites I hadn't intended to drop them, and had to undo a lot of moves. The screen zoom/un-zoom and tile-dragging graphics didn't seem nearly as stream-lined or smooth to me as, say, the Carcassonne app. I'm hoping it improves over time?

I won my first-attempted three-player against two AI opponents, one easy and one expert, and managed to win 14-13-9. Woohoo!
 
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  • Edited Wed Nov 16, 2011 10:27 pm
  • Posted Wed Nov 16, 2011 9:18 pm
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ackmondual
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Actorios wrote:
2/ the game ends immediately when it's not possible to draw tiles. According to the FAQ, you are always entitled your two actions + end of turn automatic sequence (treasures + monument benefits).

I may be the only one bothered by those but I personnally prefer when there is a single interpretation of the rules.
In all fairness, it seems alot people were under the impression from the rules that the game ends when the last tile is drawn, so if you mess things up and only have one tile left in the bag, then no 2nd action for you (which I was never a fan of either). Not sure if developers are given FAQs. If not, then ya can't blame them.

I myself am a bit bummed that tournament start rules weren't imlemented.
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  • Posted Wed Nov 16, 2011 10:40 pm
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フィル
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qwertymartin wrote:
codito wrote:

Online is only supported on iOS 5 (for now).


Ah yes, I remember reading this in the review now, and then promptly forgot Guess it's time to see if my iPhone 3GS can handle iOS 5...

They can indeed.
 
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  • Posted Thu Nov 17, 2011 3:17 am
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Mark Harding
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My favourite board game and thus thrilled to see it finally implemented, and even more so to see asynchronous play from the start. Well done, guys!

BUT

Unless I'm missing an option somewhere, when playing online, not showing the moves the other players make and the consequences is a MASSIVE OMISSION which completely undermines the online game. When it's my turn I'm simply presented with the board as it now looks - I have no idea what the other players did, so have no idea as to what they have collected, what their strategies may be etc... Carcassonne (amazing that this app is still referenced as the benchmark, given that it was one of the first apps!) gets it right by showing each opponent's move so you can see what is happening. Tigris and Euphrates needs to do this even more so.

I'm surprised that this wasn't brought up in the review...

Disappointing that games are still being released with something not quite right.

Can we expect this added in the near future?
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  • Posted Thu Nov 17, 2011 9:37 am
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C Solo


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The tutorial has an error. After earning two monuments and after placing my last leader, I am told to place a temple tile, but I don't have any more temple tiles, just farmers, a merchant and a trader. So the tutorial won't go any further. First time playing this game at all. Looks intricate and complex so far, but I would like the tutorial to finish.
 
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  • Posted Thu Nov 17, 2011 12:00 pm
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Martin G
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I had no problems with the tutorial. Are you sure it didn't say priest (red leader) rather than temple (red tile)?
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  • Posted Thu Nov 17, 2011 12:28 pm
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Matt Riddle
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I love my droid but I want this
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  • Posted Thu Nov 17, 2011 2:02 pm
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Robin
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Finding some buggy activity. I highlight green leader ( or any leader) and try to place next to temple. The area does not highlight and the leader cannot be placed. It does not work in any area. This only started happening after i turned off some of the notification options like 'end turn', and trying out the zoom function. I dont understand the zoom function. The tiles get bigger and the board stays the same?

Also bugs in tutorial. I was asked to drop black tile to highlighted space. I dropped to wrong space, tile disappeared, did not return to my available tiles, and i could not continue tutorial. This was around 50% point. Had to start over.

Also finding ai on hardest level against three opponents very easy to consistently beat, and I barely understand this game.

...did someone say it was double tap to zoom? I can only get zoom to work with pinch.

....restarted the bugged game and I still cannot place any leader next to any temple. 3 ai on hardest level, all status messages off. The selected leader pulses, but cannot be placed.

Currently unplayable.

...more bugs. I use the hint function, it says 'place black leader here'. The area to place is highlighted to the left of a temple. When i touch the screen to remove the message, the highlighted area disappears and again, the leader cannot be placed where i was instructed to place it. This is during the game, not tutorial.
 
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  • Edited Thu Nov 17, 2011 5:01 pm
  • Posted Thu Nov 17, 2011 4:46 pm
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Martin Grider
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I've only played a couple of games so far, but my overall impression is good. (I haven't played async yet tho.)

One bug: I'm pretty sure in all of my games, when the temples were scored at the end of your turn, the points animate to their respective totals, but those totals don't update. Then you are stuck watching the computer opponent(s) play before you can see your final score. I hope that's fixed ASAP.

I also noticed some weirdness in the tutorial, but I was able to complete it, so no big deal. (I probably wasn't paying as close attention, since I already knew how to play.)

I have publicly poo-poo'd Codito in the past for shoddy QA, but so far at least, the bugs in T&E have been minor. 4/5 stars!
 
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  • Posted Thu Nov 17, 2011 8:07 pm
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Kevin Sussman
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Only bug I've noticed is when playing asynch, pressing the undo button doesn't work. Other than that, I'm loving the game. Between this and the fantastic Puerto Rico implementation, I'm totally psyched, and REALLY looking forward to the next one... Le Havre! You go, Codito!
 
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  • Posted Thu Nov 17, 2011 8:39 pm
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I encountered a corner case which is evidence of a rules error. Here's how to reproduce it:

- With your first action, initiate an external conflict.
- During the conflict, discard all of your tiles in support.

After the resolution of the conflict is reached, you now have a second action. You should have the option to pass. However, this version of the game requires you to move/remove a leader (as that is the only option available at this time).

The Mayfair rules state, "The player taking his turn may carry out up to two of the following actions, in any order." There is an implied option that the active player could take fewer than two actions.

It's also worth noting that the "hint" says "You should swap some tiles." That's not possible if you have no tiles to swap!
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  • Posted Thu Nov 17, 2011 9:29 pm
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Peter Sbirakos
Australia
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I noticed a bug as well although I can't remember how to reproduce it. Specs: ipad2 with latest iOS.

Mucking around with the game, moving tiles etc, undoing and the game froze. Repeated touching of the device screen and nothing. Final touch and it crashed back to the desktop (springboard?).

This was the first crash after 2 games.

Other than that, the implementation is just terrific and enjoying it very much.
 
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  • Posted Thu Nov 17, 2011 11:36 pm
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Doug Adams
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Mark_H wrote:
Unless I'm missing an option somewhere, when playing online, not showing the moves the other players make and the consequences is a MASSIVE OMISSION which completely undermines the online game. When it's my turn I'm simply presented with the board as it now looks - I have no idea what the other players did, so have no idea as to what they have collected, what their strategies may be etc... Carcassonne (amazing that this app is still referenced as the benchmark, given that it was one of the first apps!) gets it right by showing each opponent's move so you can see what is happening. Tigris and Euphrates needs to do this even more so.


I heartily agree - even if you miss the last play in Carcassonne, the tile is highlighted so you can see where it went.

Here, the board is presented in instant fashion - it really needed a replay or highlighting feature to see what and where had changed since you last had a turn. Especially if you're running multiple games.
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  • Posted Fri Nov 18, 2011 12:17 am
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Gabe Alvaro
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Mark_H wrote:
I have no idea what the other players did, so have no idea as to what they have collected, what their strategies may be etc... Carcassonne (amazing that this app is still referenced as the benchmark, given that it was one of the first apps!) gets it right by showing each opponent's move so you can see what is happening. Tigris and Euphrates needs to do this even more so.

I'm surprised that this wasn't brought up in the review...

Not that surprising considering that Brad is completely new to T&E and probably didn't have much time to get a whole fully drawn out async game under his belt in time to get this review up.

Having played the snot out of T&E myself, I will agree that there does need to be some kind of indication of what has happened since your last turn...a a very minimum maybe just a text log. But yes, highlighting and game replay ala the Carcassonne app would be good.

If I recall correctly, doesn't Codito's Ra have turn replay?
 
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  • Edited Fri Nov 18, 2011 4:57 am
  • Posted Fri Nov 18, 2011 4:55 am
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Martin G
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Adding to the chorus that skip-back/replay is the one essential missing feature. And I spoke too soon about catastrophes - the AIs double-teamed me in my last game
 
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  • Posted Fri Nov 18, 2011 4:31 pm
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The Gray Dog Passes Go
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blindspot wrote:
Having played the snot out of T&E myself ...

I hate it when snot comes out of my apps. It first happened for me with Neuroshima Hex. Then, just the other day, actual boogies started coming out of my iPad every time I started a game of Ascension ...
 
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  • Posted Fri Nov 18, 2011 6:00 pm
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Gabe Alvaro
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qwertymartin wrote:
Adding to the chorus that skip-back/replay is the one essential missing feature. And I spoke too soon about catastrophes - the AIs double-teamed me in my last game

Totally double teamed. I got the 3 catastrophe diagonal wall treatment from the hard AIs.
 
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  • Posted Fri Nov 18, 2011 6:14 pm
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Sean Ahern
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+1 cry for playback. I open my online games and I have no idea what just happened.

Otherwise, great job!
 
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  • Posted Fri Nov 18, 2011 8:10 pm
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Jamie Pollock
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Actorios wrote:
I have to say I like the game a lot. The AI is fine: so far I won slightly more than 50% of the time with the strongest opponents. This is already quite a challenge.

I'm just a little bit bothered by what I think are two errors in rules application:
1/ you can't move a leader from a kingdom where he was the only leader to a tile connecting both his former kingdom and another kingdom. As per Chris Lawson FAQ (which is the official ruleset approved by Knizia). The kingdom ceases to be a kingdom at the time the leader is taken out of it to be moved elsewhere. The current version of the iPad app still consider it as a single kingdom during the leader placement.
2/ the game ends immediately when it's not possible to draw tiles. According to the FAQ, you are always entitled your two actions + end of turn automatic sequence (treasures + monument benefits).

I may be the only one bothered by those but I personnally prefer when there is a single interpretation of the rules.


These are big issues. 1/ needs to be fixed.

However, there is' some ambiguity around point 2. BGG has it that the game ends immediately but you do get your end of round scoring. You don't get your second turn if the tiles run out discarding during your first.
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  • Posted Sat Nov 19, 2011 9:03 am
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C Solo


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qwertymartin wrote:
I had no problems with the tutorial. Are you sure it didn't say priest (red leader) rather than temple (red tile)?


Now I know what happened. I had been placing tiles by using the tile swapping button so by the time I got to the turn in point, I didn't have any temple tiles. I was able to restart the tutorial and complete it. Very hard game with the most difficult AIs. I wish we weren't required to make two decisions per turn.
 
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  • Posted Sat Nov 19, 2011 11:21 am
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Michael Mauri
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it would be great to see a little animated sequence of last moves of opponents or at least some markings of last played tiles.

when playing multiple online games it is not easy to remember all board positions well enough to recognize easily where new tiles have been played.

for the moment i use screenshots and 4-finger horizontal app-to-app change swipes between Tigris and Photos for that. kind of workaround.

option for open score in online MP will be added i have heard. that would be great too.
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  • Posted Sat Nov 19, 2011 11:57 am
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Matt G
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Am really liking the app!

Some feedback though.

1. Have just played a game where on 2 occasions this happened:

- the ai started an external conflict with me
- I added tiles so that my defence matched them in their attacking colour
- the conflict resolved to have me LOSE
- I was perplexed

Seemed weird. I might have made a mistake, so it might not be a bug.

BUT, what would be great is if there were a game log. Then I could just go back and see what happened.

2. Chat function for online multiplayer would be great. Otherwise how am I supposed to goad people?
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  • Posted Sat Nov 19, 2011 8:55 pm
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Jamie Pollock
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gewsh wrote:
Am really liking the app!

Some feedback though.

1. Have just played a game where on 2 occasions this happened:

- the ai started an external conflict with me
- I added tiles so that my defence matched them in their attacking colour
- the conflict resolved to have me LOSE
- I was perplexed

Seemed weird. I might have made a mistake, so it might not be a bug.

BUT, what would be great is if there were a game log. Then I could just go back and see what happened.

2. Chat function for online multiplayer would be great. Otherwise how am I supposed to goad people?


We definitely need a log and a chat function. I needed to rib you in our game

 
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  • Posted Sat Nov 19, 2011 10:37 pm
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William Springer
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Downloaded the app on my ipod and played against the hardest setting. Won 46-20. Guess the AI isn't too great in 2-player mode.

Odd thing: the help text once said to play black tiles when it meant red tiles.
 
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  • Posted Sun Nov 20, 2011 4:27 am
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Samuel Hinz
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I also have the game go out of sync when I use the undo button in an online game. tiles do not display properly. (sometimes placed tiles, other times they are fine, but the ones I played are not back in my hands.

leaving the game and re-entering fixes the issue. but i have to consistantly do that every time i undo.
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  • Edited Sun Nov 20, 2011 11:30 am
  • Posted Sun Nov 20, 2011 6:02 am
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Dr. Awkward
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Does anyone else find it odd that you can get hints in online mutiplayer games?
 
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  • Posted Sun Nov 20, 2011 6:23 pm
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Johnny Goslar
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SoylentRed wrote:
Darke wrote:
Having said I understand it...I still hate it, seriously people, the difference is like £2 most of the time, suck it up and make the lives of those of us with iPads (and thus clearly more privileged) easier!


But just because it's a bigger screen - does not MEAN YOU HAVE TO CHARGE MORE!!! That's a ridiculous argument for pricing in my book! (frustrated with the companies - not you!)

There maybe some more reasons for it:
It is not about a bigger screen. It is about having more work. More pixels to fill->more time needed (if not just padding the background).
Perceived value, if it is more expensive, the users expects to get more and changes his reception (even with the same product).

Anyway, I consider 5.99 a good price for a game I will spend some hours with. I do not care if it is 3.99 or 5.99.
If I now the 2 extras $ go to the developer I am happy to pay them (if I like the work).
 
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  • Posted Sun Nov 20, 2011 10:43 pm
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Andrew P
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p0pcult wrote:
Does anyone else find it odd that you can get hints in online mutiplayer games?


Given the AI isn't too hard to beat, you could consider it a handicap...
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  • Posted Mon Nov 21, 2011 6:11 am
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Mark Harding
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p0pcult wrote:
Does anyone else find it odd that you can get hints in online mutiplayer games?


Yup, needs to be removed; I want to play against other people, not AI. I've put the request direct to devs, but no response.

 
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  • Posted Mon Nov 21, 2011 1:51 pm
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Patrick Hinrichs
Germany
Hannover
Germany
Another bug: in an online-game I something click "undo", but nothing happens. Clicking again and again results in an empty board...
 
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  • Posted Mon Nov 21, 2011 2:12 pm
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Carl Jacobsen
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codito wrote:
For now, our apps will continue to be universal (except Medici which was an experiment because it was our first board game app).


Really? As an iPhone 4 owner, please please PLEASE point me to the Universal version of Puerto Rico.

No, seriously, I wants it. Please bump "Universal for Puerto Rico" up (to the top of) the todo list. Thanks!
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  • Posted Wed Nov 23, 2011 10:13 am
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Cesar Moreno
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Is there any way to tag quitters? really annoying...
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  • Posted Sun Nov 27, 2011 8:04 am
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Jamie Pollock
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NoMasOvejas wrote:
Is there any way to tag quitters? really annoying...



Totally agree.
 
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  • Posted Sun Nov 27, 2011 8:20 am
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Jonathan C
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wmspringer wrote:
Downloaded the app on my ipod and played against the hardest setting. Won 46-20. Guess the AI isn't too great in 2-player mode.

Odd thing: the help text once said to play black tiles when it meant red tiles.


I've also noticed this behavior on multiple occasions.
 
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  • Posted Wed Nov 30, 2011 2:10 am
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Sean Gregory
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On more than one occasion, i have found that battles between kings are being resolved in the wrong color. (e.g. a battle in green is being counted in red)
 
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  • Posted Sun Dec 4, 2011 4:13 am
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Martin G
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Are you sure those weren't internal conflicts (which are always resolved in red)? I've played about ten games and not noticed any problems.
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  • Posted Sun Dec 4, 2011 7:11 am
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Jonathan Franklin
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Sorry if there are newer or better threads on this app, but how is the current version on the Touch? Is it stable and easily playable on the small screen, or is it worth getting an iPad before buying it?
 
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  • Posted Tue Jan 24, 2012 1:07 am
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Martin G
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I find it perfectly fine to play on my 3GS.
 
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  • Posted Tue Jan 24, 2012 1:10 am
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ackmondual
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grandslam wrote:
Sorry if there are newer or better threads on this app, but how is the current version on the Touch? Is it stable and easily playable on the small screen, or is it worth getting an iPad before buying it?
I find it just fine on my IpT4. The only thing having a large screen is worth for is the convenience of not not having to zoom in on some "fat fingered" moments. Otherwise, I find I"m able to tap accurate about half the time, and don't mind double tapping an empty spot to zoom in and out as necessary.

Oh, it may suit you better to be able to see more of the board at once in greater detail, but with T&E, all I needed to do was recognize colors. That's it, so no details were necessary for me there.
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  • Posted Tue Jan 24, 2012 6:11 am
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K G


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Hi, I just got this game for ios and have never played the actual board game before. A friend and I both bought this for ios and we had a question about online multiplayer.

Is it possible to play with 2 humans players and 1-2 AI players via the gamecenter online multiplayer? We want to try and learn the game with more than 2 players but just want to play with us being the only human players right now and were hoping to add 1-2 AI to our games as we learn the game, but I can't find a way to do it.

Thanks!
 
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  • Posted Mon Jan 30, 2012 7:17 pm
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