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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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the curse of multi-player games online

Lowell Kempf
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Years ago, when I first discovered BSW and was delighted to be able to expand my gaming opportunities, a friend of mine explained that he really didn’t care for BSW very much because it was so much harder to find people who wanted to play multi-player games. Part of the prevalent culture at BSW at time favored playing two player, at least as far as either of us could see.

Obviously, this wasn’t a big deal if you wanted to play Lost Cities but he got tired of two-player Carcassonne and Dominion and the like.

Unfortunately, there are some very legitimate and practical reasons to prefer only having one other person involved in an online game and most of those reasons come down to time.

Let’s face it, one of the virtues of playing games online is that they are easy on time management than playing face to face. You get to skip scheduling and travel, along with the house keeping of setting up a game and putting it away. One can, very reasonably, argue that removing all those elements of a game removes a lot of the reasons someone might be gaming in the first place.

Reasonable argument. However, if you are playing games online, then you have obviously come to terms with your inner demons about that.

Now that we’ve settled that, why is playing with just one other person preferable, particularly from a time management standpoint?

Well, okay, it’s really not rocket science. It’s easier to get a game going if you only need to find one other person and a game will often go by smoother and faster if there are only two people dividing up the turns.

Are those things really a big deal? Well, they can be. Part of that depends on how tight your time restraints are. If your window of play time is tight, then anything that starts to crunch your playtime down can become an issue. In particular, if you are on a system that uses real time, like BSW, spending a lot of time waiting for a game to start is boring at best and may prevent you from playing at all at worst.

That said, once a real time game is going, they tend to move along nicely. The other issue, long player turns, crops up more with turn-based systems.

Just like playing games online in general, if you have decided to play using a turn-based system, getting e-mailed when it’s your turn, you really should have made peace with the fact that it might take a while. And the time management argument doesn’t stand all that convincingly since you are unlikely to be playing the entire game in one sitting.

That said, there is a difference between a game taking a week and a game taking months. I try to be patient and understanding but several days in between moves tends to annoy me. A number of sites use a hard-time system, where a game can be ended if a player has stalled out for too long. I’m actually amazed and enthused as how fast many of the people I have played on Yucata have gone.

Still, in the end, I have to admit that I am one of the folks my friend can’t stand. I really do prefer playing games two-player online. It simply gets me the most return for my time investment and it is the most convenient.
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Subscribe sub options Tue Nov 22, 2011 3:55 pm
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This is why I stopped playing on SBW a number of years ago. 3-month Amun-Re games are not really my cup of tea.

I prefer my gaming to be face to face. I rarely play online, and when I do it's abstracts at IG Game Center. I do have games going on Super Duper Games, which is turn-based, but I don't really count or consider those the same as playing in real-time, either FTF or online.
 
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  • Posted Tue Nov 22, 2011 4:11 pm
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Edward
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If you want to play multiplayer Dominion online, Isotropic has a more skilled community of players AND automatching for 3-4 player games.
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  • Edited Tue Nov 22, 2011 4:39 pm
  • Posted Tue Nov 22, 2011 4:39 pm
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Lowell Kempf
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theory wrote:
If you want to play multiplayer Dominion online, Isotropic has a more skilled community of players AND automatching for 3-4 player games.


Which I do, indeed, use it for. It is one of the many nice things about that particular site.
 
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  • Posted Tue Nov 22, 2011 5:11 pm
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Patrick Carroll
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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Besides time management, I wonder if direct conflict factors into the choice to play online--or to prefer two-player games. It seems to me that many people avoid two-player games face-to-face because then it's just me against you, mano a mano. It can be too much like a fight.

In contrast, a face-to-face multiplayer game is usually a social event. No matter how competitive it gets, there's usually some trading and shuffling of temporary alliances. And besides, someone is usually hosting the game, and hosts and guests are being polite--having snacks and making conversation and all that.

I suspect that many gamers have a deep-down love of competition, but much of it gets sublimated in face-to-face play, especially in multiplayer gatherings. It comes out in two-player games (unless the game is very dicey or is some form of "multiplayer solitaire"), but it shows up strongest in chess clubs.

Online, though, there's a measure of distance and anonymity to rely on. You can get into a two-player game and compete to the hilt. You don't have to pull any punches, and there can be a feeling of freedom in that. It's also a chance to find out how good you really are.

However, it does undermine the social aspect of gaming. Fierce competition always does.

I'd say that's a paradox of gaming. Many people get into it because they want to do something fun and structured with friends and family. But once the game is under way, the competitive nature of games turns out to be inherently antisocial. Then players have to exercise "good sportsmanship" and other kinds of politeness to keep it all harmonious.

Online, socializing takes on a different character. Flame wars regularly erupt in discussion forums; people feel less need for restraint in the virtual world of cyberspace than in their real space at home.
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  • Posted Tue Nov 22, 2011 9:43 pm
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Russ Williams
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There are a few users on SDG that I simply quit playing with due to them taking forever to do turns (and sometimes starting dozens of games in parallel, leaving them all hanging for weeks). Luckily it has the option to not let users who've timed out in games accept your open challenges.

And it's indeed much more frustrating in a multiplayer game when one of the 4 (or more) is such a flake.

I started playing at littlegolem.net recently and notice a weird phenomenon of several times someone joining a game I propose and then they are the first player but they don't bother making a move for a few days. What's up with that? They actively click to join the game, then can't be bothered to make their move while they're right there looking at the game?
 
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  • Posted Tue Nov 22, 2011 10:10 pm
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