The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Publisher Perspective

Design & Publishing Discussion from Designer / Publisher Byron Collins, owner of Collins Epic Wargames, LLC.
Recommend
39 
 Thumb up
0.05
 tip
 Thumb up

Our First Kickstarter Project - It ain't as easy as people think

Byron Collins
United States
Suffolk
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Kickstarter. It's got this magical reputation doesn't it? Throw a game, a film, a musical work, a piece of art up on kickstarter.com as a project- and it'll magically generate thousands of dollars! Right? You read success stories about projects that are funded 1000% beyond their goal, and funded projects are featured on the front page of the site as recently successful! But what makes a KS project "a success"? Is success defined simply as "generating the funding goal"? In the most distilled form, yes- since the site is all about getting projects funded. But there is a longer answer- and a better definition in my opinion. Along with some tips you may be able to use if you're considering launching a project on Kickstarter.



I knew alchemy wasn't behind Kickstarter well in advance of launching our first project there (which is ongoing at the time of this post).

Here it is if you'd like to take a look. Please do! And here's the game entry on BGG.

What drove me to try it anyway? Kickstarter is a great site. Crowd-funding and the whole concept of it is kind of magical. It's all about bringing together people to support a creative work- whatever that may be- a game, a film, a performance of some kind- and it's the thought that a wider audience may be interested in your project- that I think drives people to try it out- including me. Many projects get the funding they need in order to be successful. Many do not. But define success...

KS would most likely define it as a project that achieves its funding goal. That's a pretty good, basic definition of success as it relates to a KS project.... I'm here to confirm that printing boardgames is not cheap. Taking the risks to do so is not for the faint of heart- and it's not easy to sort through pre-press worries, production details, artwork prep, and everything else it takes to "do production" right. This being my third title, I know what to expect with production and everything that goes into it, yet I'm surprised by new production curve-balls with each title I print. As a publisher, I know that anyone who backs a game of mine (whether through Kickstarter, P500, a retail store, or online) is depending on me to follow through, get it done, get it out to them, and it better do what it should do-- provide hours and months and years of entertainment. And I better be available if called upon in order to answer questions, provide that missing piece, replace a lost shipment, etc. If this were my first game and my project received the funding it needed for printing, I may be on cloud 9 for awhile- but I would honestly be scared to death without the backing of a publisher. So many backers- all expecting me- to deliver on what I said I'd provide. So I'll offer a bit of an expanded definition of success as it relates to a KS-funded project--- a project that achieves its funding goal and is fully realized, executed, and supported by the project's creator well beyond initial fulfillment.

So here are a few tips that I've learned so far to hopefully get this project there... some provided graciously by Mark Walker of Lock N' Load publishing and designer Larry Bogucki who recently had success on Kickstarter with the game Warparty. Here is that title's KS project page by the way. Check it out- it's a great looking game.

1. Word of mouth. You must generate it. If not, your project will likely not be known by others. Social media is key here, as well as sites like BGG, forums on other sites, conventions, etc. Politely ask everyone to share your project link.

2. Advertising. Banner ads are important in my opinion. You've seen them on BGG. We're running 200,000 impressions here ourselves targeting wargame pages. We're also running ads on external sites at the same time. All link to our game's project page. This isn't cheap- so be prepared to consider it a 'sunk cost' if your project's funding goal is not attained.

3. A good video. I shot my video one day that I set aside specifically for it... set up the lighting, set up the table, and got the prototype out and up-close-and-personal with it in the vid. Then spent about 6-8 hours editing it. To give you an idea of the amount of editing-- the original was about 45 minutes.. cut down to about 19 mins.. which is still long. It's not the greatest video ever, and I'm no pro at creating videos... and there may or may not be an outtakes reel. The point is spend lots of time on that video and do the very best you can.

4. A good variety of incentives and cool rewards. Signed games, backer's names in the rules, letters of thanks, combo deals, etc., all accounting for the appropriate shipping rates all help. Some backers want just the game and some cool tangible rewards. Others simply want to help your project out. One cool (I think) limited reward I'm offering for the game we've got on there right now is having the backer's name worked into various fictional scenario intros. Another cool item we're including is a custom line of sight tool with our company logo on it. Hey, gamers love that stuff (I know I do).

5. Updates that are pertinent and well-timed. How many should you do? Well, how many e-mails do you like to receive about a given topic over the course of 2 months? Each time you send an update out, it is e-mailed to all backers. This is great for previewing more about the game (I think), but maybe a bit much if you do it daily. Don't be spammy. I've only issued one update so far, but went in detail on how some of the rules work regarding line of sight in the game. Knowing how important they are, more are planned, including more artwork previews, an interview with the artist, and other cool stuff. Think hard about those updates and think about what you would like to hear/see as a gamer first- before you push out an update.

Still learning as I go... a cool ride so far... stay tuned to see if this project crashes and burns or if it gets a touch of that Kickstarter... eh... okay I'll say it... magic...

Want to stay up-to-date with this project's updates? Well, the best way to do that is to back it. If you've never done so via Kickstarter, please come along for the ride, and if successful, you'll get a great game out of it, some cool perks, and also help us out along the way.

Also, I'd love to hear your comments on this project or on Kickstarter in general.
Twitter Facebook
18 Comments
Subscribe sub options Tue Nov 29, 2011 3:46 am
Post Comment
Jarratt Davis
Australia
Adelaide
Avatar
mbmbmbmbmb
I really hope this goes well and you get the money you need via Kickstarter!
3 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 29, 2011 5:44 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Richard Bliss
United States
San Jose
California
Avatar
This is an excellent post and a great Kickstarter Campaign. I wouldn't be surprised if you don't double your funding goal.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 29, 2011 6:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Walker
United States
Henry
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Good luck, Byron. It's all about getting the word out. You have a great game, I know. I've played it.
4 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 29, 2011 10:35 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Andreas Krüger
Germany
Krefeld
flag msg tools
Avatar
mbmbmbmbmb
Great Kickstarter page. Explains very well what you are doing, what your game is about, and what backers can expect. Good luck!
3 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 29, 2011 11:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Byron Collins
United States
Suffolk
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Thanks everyone! Glad you like the project page and the blog post. I appreciate your support.

I was also pleasantly surprised to receive a podcast interview request based on this blog post, which I'll definitely be taking the gentleman up on.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 30, 2011 2:31 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris James
United States
Tucson
Arizona
designer
publisher
Avatar
mbmbmbmb
This is a well-written article, Byron. After having recently made the jump to Kickstarter for the first time, as well, I believe you have touched on the main points very nicely.

Another thing to consider in starting a Kickstarter project is the length of the project. Our research indicated that projects in the 30 day range or so were the most likely to be fully funded (pressure to back a project sooner, perhaps?). We are seeing a lot of board game projects at the 45 or 60 day mark, so our short-but-sweet 35-day project is a bit of an experiment to determine if our research is valid or not. The timing of the project is also important, I'm sure, so ending our project just before Christmas is perhaps experimental, as well. We decided to provide printable gift cards so that backers can give the future game as a gift now.

One thing we were surprised to find out is that if a project doesn't get featured by the editors, users that are specifically looking for a project have a lot of difficulty browsing for it on Kickstarter. For us, some thought the project had been removed from the site. Knowing this now, we are trying to make sure our potential backers know what keyword is best for searching for the project directly (e.g. "safari").

I wish you the best of luck with your project!
3 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 30, 2011 5:14 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Funk
United States
Springfield
Ohio
Avatar
mbmbmbmbmb
This can be said of any Kickstarter project, though. I'm thinking of using it to gather funds to renovate an old historic theater in Fairborn, OH. We've been having trouble getting grants and local donations to get it off the ground, but I was thinking if we broke up the renovation into smaller chunks, we could make it viable for KS.

Your words are just as valid to me as I investigate this project and I feel I need to look at a lot more things than I had previously thought. The video being the main one. Great idea and I really need to talk to the group about getting inside the theater and getting some video done.

Thanks!
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Dec 2, 2011 4:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alwin Derijck
Netherlands
Utrecht
designer
publisher
Avatar
mbmbmbmbmb
Great post Byron.
It is very interesting to read the amount of thought that has been put in your projects.
Headspin Games is about to embark on the first crowd funding journey in 2012 and your post has given a lot of food for thought.

Good luck with your projects!
Greetings, Alwin
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Dec 3, 2011 4:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Walker
United States
Henry
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Warparty went for the maximum amount of time, and we funded at the 160% mark. A full 40% of that came in the last week. As Byron alluded to. There is NO magic. Use basic selling principles, and use them well.

As far a folks finding you on KS. Yes it is difficult. We were fortunate enough to be featured on the front page 3-4 times...but, I have a sneaking suspicion that KS helps those who help themselves. Larry beat bushes, we both use the hell out of social media, and LNLP paid for multiple ads on BGG, as well as elsewhere. Hey, so we sunk $1500 into advertising...we raised 13K for the game. Gotta break some eggs to make an omelet.
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 5, 2011 11:51 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
Mark Holt Walker wrote:
Warparty went for the maximum amount of time, and we funded at the 160% mark. A full 40% of that came in the last week. As Byron alluded to. There is NO magic. Use basic selling principles, and use them well.

As far a folks finding you on KS. Yes it is difficult. We were fortunate enough to be featured on the front page 3-4 times...but, I have a sneaking suspicion that KS helps those who help themselves. Larry beat bushes, we both use the hell out of social media, and LNLP paid for multiple ads on BGG, as well as elsewhere. Hey, so we sunk $1500 into advertising...we raised 13K for the game. Gotta break some eggs to make an omelet.

Also, I finally got around to editing Larry's designer diary for publication on BGG News. I'm sure that helped. I love running these diaries, but sometimes I get overwhelmed with everything in the publication queue...
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 5, 2011 8:59 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Walker
United States
Henry
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Eric...

That helped A LOT. My point is simple: Kickstarter isn't magic, it's not even close. Publishers must SELL the game if they want it to succeed.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 6, 2011 11:12 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Byron Collins
United States
Suffolk
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Eric, I think the Designer Diaries on BGG are golden. I look forward to submitting one / having one published for the game we have on KS.

Mark, totally agree.

Chris, Chris, and Alwin, great points and best of luck with your projects as well!
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 6, 2011 3:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Funk
United States
Springfield
Ohio
Avatar
mbmbmbmbmb
frontlinegeneral wrote:
Eric, I think the Designer Diaries on BGG are golden. I look forward to submitting one / having one published for the game we have on KS.

Mark, totally agree.

Chris, Chris, and Alwin, great points and best of luck with your projects as well!


Thanks, we're going to need it.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 6, 2011 3:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alwin Derijck
Netherlands
Utrecht
designer
publisher
Avatar
mbmbmbmbmb
FunkyBlue wrote:
frontlinegeneral wrote:
Eric, I think the Designer Diaries on BGG are golden. I look forward to submitting one / having one published for the game we have on KS.

Mark, totally agree.

Chris, Chris, and Alwin, great points and best of luck with your projects as well!


Thanks, we're going to need it.



So very true.

PS: love those designer diaries
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 11, 2011 8:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Walker
United States
Henry
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Quote:
PS: love those designer diaries


Why? Seriously, I understand they are popular, I'm just wondering what makes them so.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 12, 2011 10:55 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Funk
United States
Springfield
Ohio
Avatar
mbmbmbmbmb
Mark Holt Walker wrote:
Quote:
PS: love those designer diaries


Why? Seriously, I understand they are popular, I'm just wondering what makes them so.


Because some geeks like myself like learning how games are made or the stories behind their design.

For me, it adds to the game itself and also one day, I'll make a game and use some of the thought processes or anecdotes from things like them and hopefully do it better.
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 12, 2011 1:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Walker
United States
Henry
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Ah, so.

I understand. I can tell you everything you need to know about game design in one sentence.

Get an idea, make a prototype, start playing.

I'm not being flippant, it's no more difficult that that, yet I see many, many folks who can't get by the first step, and rarely get to the third.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 14, 2011 11:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Funk
United States
Springfield
Ohio
Avatar
mbmbmbmbmb
Mark Holt Walker wrote:
Ah, so.

I understand. I can tell you everything you need to know about game design in one sentence.

Get an idea, make a prototype, start playing.

I'm not being flippant, it's no more difficult that that, yet I see many, many folks who can't get by the first step, and rarely get to the third.


Heheh. I have my idea, I'm fleshing out my prototype, and hope to start playing shortly after the first of the year. And all the experience I've had doing playtesting, talking with designers locally, and reading articles like this have really helped spark my initial idea storming on what mechanics I want to use, style of play, and trying to thing of something new that would set it apart.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 14, 2011 2:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.