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Welborn Family Gaming

Welcome to Larry and Melissa's blog. We focus on two player gaming and gaming with our two children, ages 10 & 8. This blog will feature random musings, gaming reports and reviews from both of us. We will also post some non-gaming thoughts from time to time. Feel free to join in the discussions.
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December 2011 Gaming Challenge -- Day 3 -- Tsuro

Larry Welborn
United States
Anderson
South Carolina
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Today we needed a quick game as Melissa and I were leaving in the early afternoon to go the the 2011 ACC Championship Football game in Charlotte, NC.

(Way to go Tigers!!! Clemson 38, Va. Tech 10)

Needing a quick game, we chose Tsuro.



Tsuro is a game that I rate a 7, although with children and non-gamers I rate it closer to a 9 as it has always been well received and it handles up to 8 players.

Melissa didn't play, so it was a 3 player battled between me, my 10 year old son and 8 year old daughter.

Early on, each of us tried to carve out our own little part of the board, but the two children soon came into conflict. My daughter had the advantage of placing a tile that would move both of them and she saved herself while killing her brother.

My daughter and I continued to place tiles as the board rapidly shrank. Finally, there were only 3 spaces left and the next move made by my daughter would kill at least one of us. She didn't have a way to save herself so she killed us both for a tie.

Here is a picture of the end board as we crash into each other.


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Subscribe sub options Sun Dec 4, 2011 7:06 pm
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Dominic Crapuchettes
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I like that Tsuro is simple because it's easy to teach to non-gamers, but this is a game I do not enjoy playing. I don't feel like I make any meaningful decisions anytime during the game.

So while Ingenious is among my top 10 games, I rated Tsuro a 4.
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  • Posted Mon Dec 5, 2011 12:54 am
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Melissa Welborn
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Anderson
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domcrap wrote:
I like that Tsuro is simple because it's easy to teach to non-gamers, but this is a game I do not enjoy playing. I don't feel like I make any meaningful decisions anytime during the game.

So while Ingenious is among my top 10 games, I rated Tsuro a 4.


I don't much care for Tsuro either. I feel like I'm going through the motions. But the kids LOVE it.
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  • Posted Mon Dec 5, 2011 1:47 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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There are quite a few 'just keep going' plays in Tsuro, but there are some things you can do to keep yourself alive. Keeping away from everyone else is a very good strategy but that doesn't always work out. But you can also try to feed into productive paths. A friend of mine is very good at this latter part and wins far more than you'd expect for a fairly chaotic 15 minute game.

Incidentally, our last game of Tsuro ended exactly the same way, with me having no way to save myself so we tied. And at the time I couldn't remember it ever happening at the final two before!
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  • Posted Mon Dec 5, 2011 3:12 pm
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Larry Welborn
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girlgamegeek wrote:
domcrap wrote:
I like that Tsuro is simple because it's easy to teach to non-gamers, but this is a game I do not enjoy playing. I don't feel like I make any meaningful decisions anytime during the game.

So while Ingenious is among my top 10 games, I rated Tsuro a 4.


I don't much care for Tsuro either. I feel like I'm going through the motions. But the kids LOVE it.


I don't think you've ever won the game. So maybe there is a bit more to the game than you realize. whistle
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  • Posted Mon Dec 5, 2011 6:22 pm
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Dominic Crapuchettes
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I've won a bunch of times! Maybe I've gotten lucky.
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  • Posted Mon Dec 5, 2011 6:44 pm
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Larry Welborn
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domcrap wrote:
I've won a bunch of times! Maybe I've gotten lucky.


Perhaps. Of course, if you are winning at a significantly higher rate than you should if there are no meaningful decisions to make then there may be some meaningful decisions hiding in there after all.
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  • Posted Tue Dec 6, 2011 12:01 am
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David Gibbs
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Even some very simple games, including Tsuro, have basic bits of strategy and using them will advantage you over those who don't pay enough attention to not. Many of them have a fair bit of luck, too, which can mask that strategy.

Basic Tsuro strategy:
1) save cards with with many options, use up ones that don't have many options.
2) avoid other players, especially giving another player control of your fate
3) head for large spaces, or open spaces (ones with connections to other spaces)

I had thought Crazy-8s had no strategy to it, just pure luck, until I played a bunch of games with my niece (5 1/2 years old, IIRC) last summer, and found that I was winning almost every game. I just played the basic strategy so automatically that I hadn't realized it was there.
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  • Posted Tue Dec 6, 2011 2:16 am
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Larry Welborn
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dagibbs wrote:
Even some very simple games, including Tsuro, have basic bits of strategy and using them will advantage you over those who don't pay enough attention to not. Many of them have a fair bit of luck, too, which can mask that strategy.

Basic Tsuro strategy:
1) save cards with with many options, use up ones that don't have many options.
2) avoid other players, especially giving another player control of your fate
3) head for large spaces, or open spaces (ones with connections to other spaces)

I had thought Crazy-8s had no strategy to it, just pure luck, until I played a bunch of games with my niece (5 1/2 years old, IIRC) last summer, and found that I was winning almost every game. I just played the basic strategy so automatically that I hadn't realized it was there.


I would add:

4) Avoid getting trapped into a small enclosed space, even if it means coming into contact with other players.
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  • Posted Tue Dec 6, 2011 2:21 am
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Dominic Crapuchettes
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Sounds like you guys know my entire play book when it comes to Tsuro! Are you mind readers?!! laugh

It took me all of a ten minute game to come up with that list. The next 2 games were still interesting, as I looked for more ways to increase my chances of winning. Everything after that has been pretty boring. I dislike it when the greater part of the skill in a game is having the patience to look at all of your options, and then choose the obvious choice.

But at least it's a quick game. I would rate it lower if I could get stuck playing it for a longer period of time.
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  • Posted Tue Dec 6, 2011 3:47 am
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Larry Welborn
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Dominic,

I'm on a real streak with you. Day 5 was 10 Days in the USA, another game you love.
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  • Posted Tue Dec 6, 2011 3:50 am
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Larry Welborn
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domcrap wrote:
Sounds like you guys know my entire play book when it comes to Tsuro! Are you mind readers?!! laugh

It took me all of a ten minute game to come up with that list. The next 2 games were still interesting, as I looked for more ways to increase my chances of winning. Everything after that has been pretty boring. I dislike it when the greater part of the skill in a game is having the patience to look at all of your options, and then choose the obvious choice.

But at least it's a quick game. I would rate it lower if I could get stuck playing it for a longer period of time.


So what you really mean to say is

"Excellent Strategic Game . . . limited replayability."

Actually, I agree that Tsuro is not a great choice for gamers. But for non-gamers and children I do think it is an excellent choice.
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  • Posted Tue Dec 6, 2011 3:53 am
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Dominic Crapuchettes
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Larry Welborn wrote:
I'm on a real streak with you. Day 5 was 10 Days in the USA, another game you love.

Ingenious and Ticket To Ride are among my favorite games of ALL TIME! You played both of those recently.


Larry Welborn wrote:
So what you really mean to say is

"Excellent Strategic Game . . . limited replayability."


Those are not the words I'd use. This is how I feel when people suggest playing it.

yuk

I like No Thanks! better, and it is every bit as simple at Tsuro. I like Blokus better too, which is about as simple. Those are both games that I might call "Excellent Strategic Games", but I would never say that about Tsuro or Uno (Crazy 8s). Not really sure why.
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  • Edited Tue Dec 6, 2011 4:15 am
  • Posted Tue Dec 6, 2011 3:53 am
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