The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Shefford Friday night games

This is a short description of the games we play at our Friday night game group.
Recommend
7 
 Thumb up
 tip
 Thumb up

Friday 2nd December 2011

Sharon Khan
United Kingdom
Shefford
Bedfordshire
Games, games and more games!
Avatar
mbmbmbmbmb
There were just 3 of us. Sami and I started with 2 games of Quarriors!, both won by me, as Sami’s bad luck with dice rolling definitely affects his win-rate in this game! Then Richard arrived and asked for Dorn. We rolled for dungeonmaster, and Sami was the evil Zorkal, so Richard and I chose some heroes and entered the region. Sadly very early on Richard stood a bit too close to a teleporter with one of his heroes, not realising how many monsters Sami had amassed on the other side of it, and that hero died a very sudden death – and he was the healer of the party. The remaining heroes rapidly dealt with all the monsters with little difficulty and moved on to get another artefact, while Zorkal used our blood to makethe telepotrers do damage to heroes. Sami swarmed out lots of zombies – to the confusion of Richard “But aren’t they the worst monsters” and then cast a spell that made them all parry. He also seemed to have a knack of drawing gorgons as strong monsters, so could ranged attack too. I moved off to the third artefact, but Richard chose not to follow, instead blocking the passageways behind me. Sami attacked en masse, and he had to flee to the bogs, with only minimal health left. A few monsters followed him, but he managed to escape to Argos. Meanwhile the rest of the monsters turned on my pair of heroes, stuck in the north, and despite my best efforts, soon killed one and ythe other had no way of escape on his own. One of Richard’s heroes also decided to commit suicide by wandering back into the bogs alone, and we called it a Zorkal victory!

Next we played Airships, where I seemed to be unable to get a good roll whenever I was going for points, although I had a great collection of dice at my disposal by the end, and Sami won again! After that was Factory Fun, which Sami won again (spotting a theme here?). Then we played Ascension: Chronicle of the Godslayer, a very non-military game, where Richard got out an impressive quantity of artifacts and card draw in deck, which made for some very long confusing turns – and Sami won, again! (by just two points over Richard).

After that was probably the least damaging game of Galaxy Trucker I’ve seen – all three rounds on basic boards, but with the expansion tiles included. In round 1 we found one asteroid field and some very weedy pirates but most of our time was spent in open space or on planets. Round 2 was similar, with a few more asteroid fields, but none that did much damage, an epidemic and lots of space stations (not that any of us had enough population to do anything with them!). In round 3 early on we had the one where you get to take a component out of every ship – I bid highest and took off one whole wing of Sami’s ship – which meant he actually went negative on that round. The rest of the cards were fairly tame again though, so the rest of the ships returned home relatively intact and with lots of cargo for points.

We finished with FITS and a round of Halli Galli – one of the longest rounds I’ve seen, as we were very equally balanced at the game.
Twitter Facebook
0 Comments
Subscribe sub options Mon Dec 5, 2011 9:47 am
Post Comment

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.