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Bryce K. Nielsen
United States Elk Ridge Utah
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If you've seen the previous forum posts on the Doom board, you'll have seen that I have the Lieutenants for the Avatars done, but I don't have the "generic" ones done yet. Here are the 3 Lt's that were left to be done:
Helltime Hunter
I based the Helltime Hunter on the idea that A) he has rapid fire (the Rage cards), B) he's burning (the aura), C) he has bursts of speed (the Charge), D) he's alone (Invader thinks he can take care of the marines, so no minions), E) He's pretty touch (4 armor, 4 health).
Berserk Hunter
The Berserk Hunter has minions, just a few ranged ones, to take place of his ranged attack (instead of the hunter attacking, his minions will). To represent his "heart" opening up, on the Invader's turn, his armor is drastically lowered, so plan to use Guard actions to take the Berserk Hunter out. During the Marine's turn, he's nearly invincible. I also gave him Double Attack to represent the lethality of his attacks, though he does roll 2 miss dice, so sometimes he sprints past the marines.
The one thing I did not do is have him include the other Hell Knight upgrades. I don't know, should I?
Invulnerability Hunter
I'm trying something different with the Invulnerability Hunter, combining Blast with Blow-Through. The idea is to have the lightning go chain-reaction. Should be interesting in the playtesting. Also, I know he's the "Invulnerable" hunter but doesn't look too invulnerable. His invulnerability in the game comes from these generators. On his special Lieutenant Map, they will be there giving him major boost to armor until they're destroyed.
Conclusion With the Hunters done, I've got all the Avatar Upgrades/Cards complete. That's one thing to mark off the list. Maybe I'll do a summary post of them all next round of all the Avatars and their Upgrades.
-shnar
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