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Every Man Needs A Shed

Life and games, but mostly games, from Tony Boydell: Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy www.surprisedstaregames.co.uk
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Quick, Quick - Sloooooooooooowwwwwwww

Anthony Boydell
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Last night we played Industry, described as 7 Wonders: The Board Game by some BGG wags (o! how they josh!). Five 'eras' with 12 auctions in each era. Buy factories and then develop them for VPs or 'to generate a resource'. Syphon the resources (your own, or bought ones from other players) into factories further down the era's. S/he who has most VPs is the winner.

If the auctions don't kill you, the god-awful board layout will - Mr Pillars Of The Earth artist, i think, has painted some wonderful buildings and then they're all 'joined up' by roads, pipelines, railways and a river. Within 5 minutes of the rules explanation, we were asking 'does THAT railway touch THAT factory?' etc. There IS a reference sheet that shows whats connected for each building - would it have pained anyone in the graphic department to lose SOME of the aesthetics in favour of decent, clear game information?

Probably.

It said 60 minutes on the box, but we didn't get much change out of 2 bleedin' hours - THREE of us, that is! THREE PEOPLE FOR TWO HOURS! F*ck my old boots.

Here's to something a little less tortuous this evening.
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Subscribe sub options Wed Dec 7, 2011 6:21 pm
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Steve Walker
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I agree the board is challenging but on closer study there are clues - Pylons and locomotive signs etc.

Absolutely the board could be better but I've really enjoyed the game with the push your luck approach to how long to be the auctioneer vs winning sites you may want to develop

I think our first 4 player play at Essen last year was roughly 90 minutes so the 60 mins is a little ambitious

Certainly a game I'd look forward to playing some more - on the list of so many games with not enough play time at present
 
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  • Posted Wed Dec 7, 2011 11:06 pm
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