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Just finished up cutting out the rest of the chipboard bits for v2 of the prototype for Just in Time. There's a lot of changes from last version, both physically and mechanically, but I'm gonna save the explanations for later. Hopefully there's be some playtesting today and/or tomorrow to report in on.

All the bits!
1x Game Board
19x Location Tiles
7x Timeline Tiles
14x Goal Cards
76x Task Chits
3x Dice
8x Meeples
32x Cubes (will likely just be more meeples in final)
210x Discs
Example setup for a 4 player game:
Divided up the discs for ease of reach by all the players. Task chits are in the brown bag. Each player gets 2 goals (1 face-up and 1 face-down) with score being a total between the 2 (1 is public knowledge, the other is semi-hidden). Players start on the Day # equal to the # of players. 1 cube from each player is placed on each day (first player has less initial actions then 2nd-4th players this way). Location tiles are placed randomly and then players roll the d20 for where they start out.
Example mid-game:
Players have begun to earn some points, tasks are now on the timeline tiles and players have been time-traveling around the board. Note that Yellow is the only player that could potentially have 4 points at this point.
Now to playtest!
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