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Designer Diary: From Olympus With Love – Omen: A Reign of War from First Illustration to Second Edition

j clowdus
United States
Atlanta
Georgia
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A few days ago, we launched our first Kickstarter project for the second edition of Omen: A Reign of War. Luckily for us, the game went over pretty well the first go-round – at least that's what the reviewers who've reviewed it and the bulk of the players who've rated it have said – so we're going to do it all again.

Chances are, if you're reading this, you've never heard of Omen: A Reign of War, and there's an even bigger chance that you've never played the game either. If that's the case, I recommend watching this video from Marco Arnaudo, who does a great job explaining the game; if you don't like videos, Toerck gives a thorough overview in this illustrated report.

The reason you may have never heard of this game before is that Small Box Games is a very small company. I design the games and set up manufacturing, and my wife, Britt, yells at me from her broom. Okay, she really doesn't yell, but she's quick to say when something isn't working right or when something needs to be done another way. (She does, however, offer this advice from her broom.) All joking aside, my wife is my best friend and pretty much the greatest woman on the planet, and I wouldn't be doing this without her support and her pushing me to keep at it. She plays a pivotal role in the business, even if it is mostly behind the scenes.

Britt in Omen
Note: No Broom
Anyway, now that you've discovered Omen: A Reign of War (and hopefully taken my advice and watched or read one of the overviews linked above), we want even more people to hear about the game – and about Small Box Games in general – so here we are.

And this is the part where I tell you about how this game came to me in a stroke of genius while I scribbled notes watching reruns of Night Court. In fact, it didn't really "come to me" and it wasn't while I was watching Night Court. I haven't seen Bull on the tube in a while, and come to think of it, I don't know if it even airs anymore. Who knows? Anyway, the game came to me the same way most of my ideas do, after long hours in the hot sun cutting grass for our lawn maintenance gig.

While the initial idea and mechanisms and units were there, the idea sat untouched for a few months. We needed solid art as it wasn't a game that we could have swung with our normal simplistic/minimalist style. It was meaty and deep, and with the right art, it had the potential to cater to a decent number of tastes and be something really good.

I stumbled onto Michael Ng by accident and liked his style. It was loose and vivid, and somehow seemed different than some of the other stuff in games. Couldn't put my finger on it, but it just clicked. I figured, what the hell, and attempted to make contact.

Lady Small Box was skeptical. Mainly because we had started down this road – trying to get art like this – a couple of times before. It never ended well. Either the price was bank-breaking, or we just never seemed to jibe with the ar-teest. Okay, I was skeptical, too.

However, after a few emails back and forth, some negotiation, and some theme discussion, Michael sent me the image shown at right:

Yep. That's what we needed. By this point, I had finalized everything about the theme and the core mechanisms: ancient Greek mythology, CCG-style game play, various game modes. All that was left was the art. Michael delivered.

I don't take very good designer notes. But it's not just designer notes that I'm not good at, I suck at notes in general. My college notebooks were all filled with scribbles. I'm more of an osmosis guy. Important stuff just seeps in and sticks with me, and when I'm designing, changes get made almost immediately to reflect what needs to be fixed. I guess the same can be said with playtest notes. If something needed to be changed, I rushed and changed it. The funny thing is, there wasn't much that changed with Omen from the notebook to the finished product.

Don't get me wrong – some units received tweaking, and some triggering values were played with, but for the most part, the finished game that's been out for a year is what I had in my notebook, head, and computer for a few months. Utilizing a recurring resource engine and relatively low, consistent in-game values made balancing the game easier than it could have been.

Early card layout with
no separate unit types
Along the way, some stuff got added. Feats came about in the first steps of the first playtest session as an alternate route to points and victory. (They weren't in the game at first, and as we looked at the huge stacks of rewards, they just sort of happened.) Some things got removed. For example, there was an additional unit type that gained bonuses based on the affiliation of your units because originally different units belonged to different gods. That god affiliation ended up getting dropped before the first playtest copy was printed as it was just too much.

Truth be told, designing the Shattered Aegis expansion and offering new units that didn't power creep the existing units out of the picture was more difficult than designing the original units. But through testing and redesign, we ended up with a strong addition to the base game, with new units offering various abilities that filled gaps and opened new design space doors, while still staying on par power-wise with the base units.

Of course, adding more units to the game was only part of what we wanted to accomplish with the expansion. Omen has always been about being a set of mechanisms and cards with multiple ways to play, so we started working on variants.

The four-player variant was the obvious first choice for expanding the game play. After all, expanding the player load for Omen was something we wanted to do, and something we were asked for. Feedback was positive for the draft rules for Omen, something we honestly thought would end up appealing mostly to the hardest core of CCG exiles, but ended up being the top choice play mode for most players. With the extra units, making a four-player Swiss tournament style play variant was pretty obvious and hit that four-player requirement, so that was the first multiplayer variant we added.

But then we just kept on adding more...

One of the recurring comments we read was that players felt the start player received too much of a bonus, so we developed a new variant for determining the start player. In the "Emissary of War" variant, players have a choice to make based on their initial hands as to whether they want to go first or second, which not only solved the issue of deciding who would go first, but did so in a thematic way that added an additional level of depth to the game.

Jump forward a half-dozen of months, and Omen is out, the expansion is out, and reviews and ratings are solid. We're happy, but there are things we couldn't do with the game in short print runs, and we have more units to release. People want the game, so we started looking at doing a second edition that would combine the base game and the expansion into a single game, while also adding more content and better presentation. This is a daunting feat for a small publisher: competing against dozens of games each month from bigger publishers. Kickstarter made sense. Without Kickstarter (and we're still a ways away from our goal) this wouldn't have been possible.

Justin's Omen art
We're standing at that juncture, plugging numbers and seeing whether we can pull this thing off, and we need more art. There's a problem: Michael is taking a break from painting, so he wasn't on board with doing more art for the game. One of the things that came up in most of the reviews and a lot of the rating comments was how good the art was. Would we be able to find an artist to do what Michael had done?

A few months back, we connected with Justin Hernandez. He's another fantastic illustrator who did Hemloch for us and did a bang-up job. (Incidentally, his wife is a talented illustrator as well; you should check their stuff out.) Luckily for us, Justin was willing to work on Omen, and we couldn't be happier with the work he's produced for us so far for this project.

So we've got the art, we've got the second edition, and we've got Kickstarter. We also have an existing fan base to cater to while trying to offer a new, expanded and upgraded product to a new customer base. We just had to figure out what to do about promos. We wanted to give people a reward for supporting the project (aside from them getting a new, upgraded version of the game), but we didn't want customers who found out about the game later pulling their hair out to get stuff they *needed* to have.

So we came up with a way to reward Kickstarter supporters while not totally alienating gamers who would eventually get on board: alternate art cards, alternate components, and a new, unreleased expansion. The alternate art reward cards and alternate coins are a bit of exclusive bling, but don't affect the game play at all (aside from making the game prettier). The new expansion is a hard copy of a new variant, a new unit type, and new rules that later customers can download, if they so choose. So hopefully, all issues solved: Kickstarter promo items for supporters and non-alienated feeling future customers. Beautiful.

Speaking of Kickstarter, we're pretty optimistic. It's been a neat experience so far and totally different from anything we've done before. Without it, we wouldn't be able to do this. Things are going great, but we still need a lot more support to make this thing a reality (and not to mention unlocking the overfunding bonuses). We had one guy ask us whether this would be available post-Kickstarter. The easy answer is yes. The hard answer is yes, but only if it funds.

Omen: A Reign of War has been a great game for us. The majority of customers and reviewers have enjoyed it, and we hope that we can continue producing the game for a wider audience in 2012. As a publisher, it's been really rewarding to watch the game's fan base grow and to have an active forum here on the Geek discussing stuff about the game. In the years that we've been in business making games, we've never had anything like this before. It's almost like Omen is our first game in a way. It's been a fun game to design and produce and has allowed us to really extend our presence as a small game company.

John Clowdus
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Subscribe sub options Wed Dec 21, 2011 6:30 am
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Joost
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Congratulations on making such an exceptionally good game, my friends and I love it, it is currently one of our favorite 2 player cardgames.
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  • Posted Wed Dec 21, 2011 7:32 am
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Roland W. est. 1984
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Yeah if you bought both games as the first edition and supported the publisher you get less content..how I hate it...surprise
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  • Edited Wed Dec 21, 2011 9:39 am
  • Posted Wed Dec 21, 2011 9:39 am
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X Topher
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Verrrry nice art from both artists!
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  • Posted Wed Dec 21, 2011 9:58 am
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Japan

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Most language free systems aren't this clear, or easy to learn! Awesome!
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Night Court rocked, and I'm sure this game does, too! (^_^)v
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  • Posted Wed Dec 21, 2011 12:03 pm
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Dani Evans
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evil_puck wrote:
Yeah if you bought both games as the first edition and supported the publisher you get less content..how I hate it...surprise


There's an upgrade option on the Kickstarter (Grizzled Veteran?) for those who have first edition.

I just wanted to add my voice saying how much I love the game in the hope that the Kickstarter hits its target!
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  • Edited Wed Dec 21, 2011 1:56 pm
  • Posted Wed Dec 21, 2011 1:44 pm
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Lyle Williams
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evil_puck wrote:
Yeah if you bought both games as the first edition and supported the publisher you get less content..how I hate it...surprise


Yes, look at Grizzled Veteran Level on Kickstarter. Sheesh!!!!thumbsup

My game group and I have spent many, many enjoyable hours playing Small Box games since I discovered the company earlier last year. Omen, Irondale, Wax, Bhazum, and the new Hemloch are among our favorite games.

I am a contributor to the Omen Kickstarter project. I watch the progress of the contributions very closely. It is my hope that this project will reach its funding goal deadline so that more gamers will be able to experience the pleasure that playing Omen: A Reign of War has given me.

Keep up the great work, John and Britt!
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  • Edited Wed Dec 21, 2011 4:34 pm
  • Posted Wed Dec 21, 2011 1:54 pm
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James 3
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Just backed. Glad to support game designers from my hometown of Atlanta, and the game looks great. Good luck!
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  • Posted Wed Dec 21, 2011 3:16 pm
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Chris Schenck
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I'm also one of the folks who had the original (1st edition) copies of the base game and expansion. So I was going to get the Grizzled Veteran level. Then I started thinking that I also wanted a copy of the new edition as well. Having 2 sets would allow me to do the "pure deckbuilding" variant of the game.

So I asked John if it was possible to do both. Voila! He created the "Grand Commander" support level for people like me who want to complete their old set, but also want a new set.

I'm a happy gamer now. Omen is a fantastic game, and John is a very responsive and involved designer.
cool
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  • Edited Wed Dec 21, 2011 8:45 pm
  • Posted Wed Dec 21, 2011 3:19 pm
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j w
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It kinda sucks that postage for Europeans costs about as much as the upgrade... :/ not entirely sure yet...

and what to expect from the new box?
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  • Posted Wed Dec 21, 2011 4:11 pm
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W. Eric Martin
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kronik wrote:
It kinda sucks that postage for Europeans costs about as much as the upgrade...

I know what you mean, but from the other direction. I keep debating whether or not to place an order with a Japanese designer, and given the postage cost the choice is either to order nothing or to go in whole hog and order pretty much everything that he's offering to make it worthwhile – but then that gets really expensive. Hmmm...
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  • Posted Wed Dec 21, 2011 4:18 pm
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Lyle Williams
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kronik wrote:
It kinda sucks that postage for Europeans costs about as much as the upgrade... :/ not entirely sure yet...

and what to expect from the new box?


Printable version available at the Battlefield Scrounger level ($5). Voila! Postage not an issue.
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  • Posted Wed Dec 21, 2011 4:47 pm
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Robin
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I have sold every one of my board games to go completely IOS. Reign of war is the only game I kept.
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  • Posted Wed Dec 21, 2011 5:14 pm
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Todd
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Original owner in for the "Grizzled Veteran" upgrade.
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  • Posted Wed Dec 21, 2011 5:15 pm
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Andrew Harcourt
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Using the drafting option, do you think some time you will come up with a beast that you can discard to put one of your opponents units into your deck? Thought this would be a cool option, if your opponent has a card you really want.
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  • Posted Wed Dec 21, 2011 5:16 pm
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Omen is, hands-down, the best new game I've played this year. It does what it's trying to do in a way that I think is just fantastic. I've yet to play a game that wasn't tense and full of meaningful decisions right up until the end, and there's always a feeling of, "Just one more..."

As a first edition owner, I'm a proud kickstarter backer for this project, as I think this game deserves to get into the hands of so many more people than currently have it. Best of luck, John!
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  • Posted Wed Dec 21, 2011 5:35 pm
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j clowdus
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You guys are great! We appreciate all of the support. We can't do it without you. Thank you so very much for taking the time to read this diary, and check out the game.

I should also note, the 3-4 player rules went live a few days ago, so this isn't strictly a "2 player game" anymore. Supporters will get hard copies of those in their kickstarter promo stuff.

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  • Posted Wed Dec 21, 2011 7:28 pm
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darren benford-brown
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Im a backer..i really hope this makes it as i didnt get to try it first time around. Then next will be hemloch..hopefully!
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  • Posted Wed Dec 21, 2011 9:09 pm
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tom moughan
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FezAZ wrote:
Original owner in for the "Grizzled Veteran" upgrade.


+1 - and entirely pleased that there was such a supporter level on the KS campaign.

I can't wait to try the 4 player with metal coins, new cards... *faint*

oh March...that seems so far away, John.. : /

edit: I'll put in my testimony that this game is a great two player experience and everything about game play seems completely level. The struggle to win seems attainable, even to the end...and I appreciate this type of quality in a game's play.

Small box has had some solid offerings that I have enjoyed and I want to continue to support them with a purchase of hemlock in the near future (which I hope will expand to 3+ players as well)...cheers!

I think I am bringing Omen to game night tonight...just because!

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  • Edited Wed Dec 21, 2011 9:13 pm
  • Posted Wed Dec 21, 2011 9:09 pm
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Tom Gurganus
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Hi John,
This was a really nice read. I'm looking forward to Omen a lot. I think the 3-4 player expansion will make this a hit with my group. Keep up the good designing.
tomg
www.goforthandgame.com
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  • Posted Wed Dec 21, 2011 9:54 pm
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Brandon M
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For those curious. Here is a small breakdown of the Kickstarter 2nd edition compared to the first.

2nd Editon
The cards from the 1st Edition Base Set (orig $29.95)(supports 2 players)
The cards from the Expansion (orig $25.95)(adds support for 3-4 players)
Brand new cards
Metal Coins (vs wood composite in first edition)
A new 3-4 player variant will be provided in a print (vs .pdf)
Alternate art Rewards Cards

The original price for both the base and expansion was $55.90. The Kickstarter 2nd edition will have metal coins and new cards and be nicer in general for $10.90 cheaper in the US or just $4.10 more for international backers.

I mean, it is a steal for those in the US and metal coins and new cards for less $5 seems like a nice upgrade to me.


Edit: See this thread for an up to date price breakdown
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  • Edited Fri Dec 23, 2011 3:46 pm
  • Posted Thu Dec 22, 2011 7:08 pm
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Brian Jones
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Good points Brandon, and I'll add it's an even better deal than that if you can find three friends to go in on it with you. The Grand Melee supporter level includes 4 copies of the game, including shipping, for only $120. That's just $30 a copy, for the math impaired
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  • Posted Thu Dec 22, 2011 10:37 pm
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aaron belmer
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This is a ridiculously good game, and sees a lot of playtime with my friends.
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  • Posted Sat Dec 24, 2011 9:41 pm
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Wind Lane
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Count me in as another who can vouch for just how wonderfully this game plays. In for Grand Commander!
 
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  • Posted Sun Dec 25, 2011 3:37 pm
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Ryan Full
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The reviews and praise convinced me to back the project.

Honestly, the big thing that was dissuading me was the lack of a video showing off the game on Kickstarter.
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  • Posted Sun Dec 25, 2011 11:38 pm
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SuperflyCircus Pete
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This game is the boardgame equivalent of a hot stripper: Both fun to look at and to play with, and you never REALLY get tired of either...

LOL
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  • Posted Tue Dec 27, 2011 4:18 pm
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W. Eric Martin
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superflypete wrote:
This game is the boardgame equivalent of a hot stripper: Both fun to look at and to play with, and you never REALLY get tired of either...

Plus you have to keep sticking dollars in John's outfit to get him to reveal more...
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  • Posted Tue Dec 27, 2011 5:30 pm
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j clowdus
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Video was added last night. I have a new found respect for video reviewers.
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  • Posted Tue Dec 27, 2011 5:37 pm
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tom moughan
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John, can you upload the video to Bgg? This darn iPad canna do flash!
 
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  • Posted Tue Dec 27, 2011 9:34 pm
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Chris Schenck
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lengthtoavoid wrote:
John, can you upload the video to Bgg? This darn iPad canna do flash!

I just watched it on my iPad, so it must not be flash-based.
Try again: http://kck.st/uzy5c2
 
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  • Posted Tue Dec 27, 2011 11:15 pm
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tom moughan
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justjohn wrote:


Video was added last night. I have a new found respect for video reviewers.


MF DOOM on your shirt FTW! This needs to get funded. My game must be pimped to support 4p!
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  • Posted Tue Dec 27, 2011 11:19 pm
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Dan
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Became a backer, this game looks interesting! I really liked the art, and so it was a joy reading about it in this blog post.

I was slightly turned off that the game originally only supported 2 players, but now that there is a 3-4 player variant I was sold for the idea of backing the kick starter.
 
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  • Posted Tue Jan 3, 2012 9:12 pm
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Justin V
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I became a backer from a recommendation of a friend of mine who lives out of state. I have since absorbed as much as I can about this game and I am eagerly awaiting this being funded!
 
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  • Posted Sun Jan 15, 2012 12:53 am
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