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On Gamer's Games

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2011 in Review: Part 2 (BGG's Top Games of 2011)

Jesse Dean
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As 2011 comes to a close I find myself fairly interested in how the most-well regarded games of 2011 reflect on the year as a whole. Since 2011’s Essen games are only just now making an impact on the board game world, I’ve gone ahead and included two charts reflecting BGG’s consensus on 2011 games, the Top 10 of 2011 by Ranking and the Top 11 of 2011 by Average Rating.





There are several interesting bits of information in here, particularly for those who are looking for overall board game trends.

The first thing is that, for 2011 at least, Thematic games have won. Looking at these two lists, I see a wave of highly thematic games with a scattering of games (The Castles of Burgundy, Letters from Whitechapel, Ora et Labora, Trajan, and Dungeon Petz) that could be considered Euros. Those Euros that have done well are also generally from well-established designers; Chavatil, Feld, and Rosenberg dominate this list, with the only other one being by Mari and Santopietro, which is unlikely to make it into the Top 100. Looking simply at the Top 10 highest average, which is likely to be a bigger determinant of the eventual Top 10 of 2011 then current rankings, we have a higher relative number of thematic games compared to the Top 10 highest ranked of previous years. Thematic games have generally been on the rise for the last five years, taking an increasing number of slots in the Top 200 every year, and while I suspect that we will still a few highly regarded “pure Euro” releases per year, it would not surprise me for thematic games to continue their current dominance. The population of BGG has changed, and the types of games that are well-received have changed with it.

The overall play time of games is well within the average compared to previous years. 2010 was a particularly long year for new games (110 minutes average) and 2008 was particularly short (80 minutes average), and while 2011 is a little bit longer than 2009 and 2007 the difference is not particularly large, with around 90 minutes being the average game length for the most regarded games. I can’t say I am too upset with this. While I definitely like longer games, I appreciate that there is an overall mix of game lengths that are doing well critically, and as long as we see at least a few longer games do well we will continue to see publishers produce these kinds of games.

Only half of my own personal Top 10 for 2011 overlaps with these games, though that may simply be due to lack of contact. I have only played 7 of these 16 games, and of the remainder I am interested in trying out Star Trek: Fleet Captains, Trajan, The Castles of Burgundy, and Letters from Whitechapel. I think that there is a reasonable chance that at least one of these will eventually make it on to my Top 10 list, and at the very least I expect I will like at least some of them. Also, none of the top games are ones that I have played and actively dislike, which is better than previous years. The fact that I have gotten better at recognizing and avoiding games that fit that category might be a contributing factor.

These games fit a rather wide number of categories beyond the Euro and Thematic labels. If there is any particularly noteworthy trend for 2011 it is the emergence of deck-building games that feature a board and cards that are related to your interactions with the board. The fact these are the first deck-building games that have been released by well-established designers is probably not a coincidence, with Chavatil and Wallace showing off their designing capabilities quite well. I imagine that this push that these games (plus Eminent Domain) have made will probably result in a continued flowering of the deck building genre over the next few years, and considering my appreciation for Mage Knight and respect for the other two, I am looking forward to it.

2007 through 2010 currently have an average of 9 games in the Top 100. 2011 currently has 4, with 3 more (Eclipse, Mage Knight, Ora et Labora) almost certain to reach it and several others (Star Trek: Fleet Captains, Trajan, Yomi, and Dungeon Petz) having reasonable shots. This will probably end up being an average year for Top 100 impact, though it won’t take much for it to be exceptional. It will be exciting to see how things end up.
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Subscribe sub options Mon Dec 19, 2011 10:07 pm
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Lee Fisher
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Nice summary!

I haven't heard anyone consider Letters for Whitechapel as a euro.

Is the population of BGG actually changing?
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  • Posted Mon Dec 19, 2011 10:21 pm
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Jesse Dean
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Yeah. It is a bit borderline and I went back and forth trying to decide whether to actually categorize it is a thematic game or a eurogame. It is probably outside of either category.

I admit I have no hard numbers on it, but with the constant growth of BGG and thus an influx of new users, it is difficult for BGG to not change. I am sure there might be a few other reasons why thematic games have been doing better (more hybrid designs, a shift in the tastes of existing users, fatigue in samey eurogame designs), but I think that is the biggest part of it.
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  • Posted Mon Dec 19, 2011 10:27 pm
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Seth Jaffee
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Nice wrap up for this year in gaming. Interesting to see analysis of play time included!

Are "thematic" and "euro" mutually exclusive?
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  • Edited Mon Dec 19, 2011 10:36 pm
  • Posted Mon Dec 19, 2011 10:35 pm
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Jason Reid
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This line of discussion has me wondering...as gamers continue to become better informed consumers (which, despite its faults, is a trend that I feel BGG does strongly contribute to), will ratings of newer games tend to inflate as a result (aside from any "Cult of the New" dynamic)?

I'm just one example, but in my case, there are a number of games on those top 10 lists that I simply do not foresee myself ever trying. No matter how highly regarded they are by their fans, I've been able to gather enough information on those games to safely exclude them from my "to play" list. They're clearly not to my taste, but I wouldn't rate them without playing them. As a result, a fair number of games are denied the poor ratings they probably would have gotten if they'd come out, say, three years ago.

Back then, I was more poorly informed, and in many respects I actually played a much wider variety of games. Most of my "poor" ratings come from my distant gaming past. These days, almost everything I do play ends up with a good rating (the ones that don't are interesting surprises to me).
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  • Posted Mon Dec 19, 2011 11:08 pm
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Jason Waeber
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IMHO games which are primarily deduction games (as Letters appears to be) are a somewhat different category than Euros or Ameritrash. I'm personally uncomfortable calling something like Sleuth or even Clue either. Letters, at least, seems to be quite bound up in its theme, so it does at least seem appropriate to call it a "thematic" game.
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  • Posted Tue Dec 20, 2011 12:27 am
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Jeremy Heilman
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Another explanation for the apparent rise of thematic games might be the increasing prevalence of Eurogame mechanics in designs that a few years ago would have been easily classifiable as Ameritrash. I think this is broadening the appeal of thematic games,for sure, certainly among BGG users...
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  • Posted Tue Dec 20, 2011 12:58 am
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Tim Seitz
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I'm not sure the euro vs ameritrash labels are all that useful anymore, if they ever were at all. Is Eclipse not a euro because it has dice? If a euro has a strong theme, does that make it a thematic game instead of a euro? Or can a game be both?
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  • Posted Tue Dec 20, 2011 1:44 am
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Carl Garber
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I think providing a board with deck builders is a great marketing move. I say this because I would clasify myself as anti-deckbuilder and yet, I find myself considering games like A Few Acres of Snow and don't even think of them as deckbuilders. I think many people are like me in that I like to actually play a game that is more than just cards. Even if it doesn't affect gameplay at all, the existence of a board is just that much more satisfying. I think this move to including a board will draw in more people like me who have previously written off such games.
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  • Posted Tue Dec 20, 2011 1:44 am
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Jesse Dean
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sedjtroll wrote:
Nice wrap up for this year in gaming. Interesting to see analysis of play time included!

Are "thematic" and "euro" mutually exclusive?


Not completely, of course. It would be easy to argue that Dungeon Petz is a eurogame with a heavy dose of theme while Mage Knight and Eclipse are thematic games that have had a good portion of their guts replaced with more euro mechanics, but I think many games end up being on one side or another, even if it is only slightly.

 
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  • Posted Tue Dec 20, 2011 2:05 pm
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Jesse Dean
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jasonwocky wrote:
This line of discussion has me wondering...as gamers continue to become better informed consumers (which, despite its faults, is a trend that I feel BGG does strongly contribute to), will ratings of newer games tend to inflate as a result (aside from any "Cult of the New" dynamic)?


Its possible, but I think games like this will have more difficulty making a splash in the upper parts of the rankings due to lack of sufficient quantities of ratings unless they are like the War of the Ring Collecter's Edition and have something like a 9.5 average for a good deal of time.

On top of that if a game does well individuals who might not normally consider themselves inside the target audience might try the game out, even if they expect they might dislike it. For example, even though I expected I would not like Alien Frontiers or Olympus I tried them out this year. (I was right!)

So I think these two factors will prevent anything but the best of the more popular games from rising in the ranks.
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  • Posted Tue Dec 20, 2011 2:17 pm
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Tim Seitz
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doubtofbuddha wrote:
On top of that if a game does well individuals who might not normally consider themselves inside the target audience might try the game out, even if they expect they might dislike it. For example, even though I expected I would not like Alien Frontiers or Olympus I tried them out this year. (I was right!)

Or end up playing it because someone else in their group likes it. We all have different tastes, and as much as I would enjoy playing just the games I like, we occasionally have to entertain the desires of others.
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  • Posted Tue Dec 20, 2011 4:23 pm
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