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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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I start off with Sherlock Holmes, cheerfully lose my marbles and end with cavemen playing Clue

Lowell Kempf
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The recent Sherlock Holmes film, which I enjoyed despite my allegiance to the cannon, has gotten me thinking about mystery games and the deduction genre in general. Why not all games themed around mysteries are deduction games and not all deduction games are themed around mysteries (or even have a theme at all, like Mastermind), the theme and the mechanic go together like the Three Stooges and a house falling down. They were meant to go together.

Of course, the icon of the Mystery-Deduction game known to all the world is Clue. People who would know Catan if one of the sheep bit them in the leg can recognize Clue on sight. Mister Body dead! Murdered! And someone’s responsible!

Unfortunately, while Clue does has some nice qualities, it also has some clunky mechanics that get in the way. The worst of the list is how your detective is limited in their ability to wander around the house by the die roll. (I suppose you could try and argue that the lights are out and you are thumping your away around the mansion. That would explain why you not only can’t figure out where Mister Body was murdered but also why you can tell the difference between the cause of the death being blunt trauma from a candle stick or getting shot with a pistol) It does have the amusing possibility that you might deduce that you are the murderer yourself. (Huh. I strangled him the parlor. Funny how I forgot about that.)

That said, there are plenty of deduction games that have followed in the mammoth tread of Clue, even if they haven’t managed to have the same cultural impact. As the shrine that I keep to Sid Sackson would imply, one of my personal favorites is the lean, mean Sleuth, which strips the formula of Clue down to two decks of cards. Every last bit of fat has been stripped away, leaving a game where there is nothing but deduction.

Okay. Sherlock Holmes, deduction, Clue and Sleuth. All of those ideas run together quite nicely. However, Clue didn’t spring out of nowhere. Board Game Geek has games that use deduction dating back to the 19th century.

However, let’s not stop there. Game like 20 Questions or Hangman, whose origins are unclear, also fall under the deduction umbrella. Seriously, 20 Questions might honestly be as old as spoken language for all we know. For that matter, what riddles, bringing about images of fairy tales and Bilbo accidentally getting the artifact of doom, but a form of deduction games?

Really, if you let me play fast and loose with definitions, deduction is figuring out what’s going on with the information you got.

That’s not just something folks have been doing for a long time. There are them that would argue that is one of the basic definitions of a human being, as well as one of the tendencies that got us to climb on top of the food chain. (Let us all pause to think about a caveman explaining how Professor Plum killed Mister Body in the food supply cave with a mastodon tusk)

Okay, I have wandered away from Sherlock Holmes and mystery-themed board games and gone into completely spurious and totally unsubstantiated theorizing. Even by my own standards and I am more than willing to ruminate on things that I know nothing about.

However, I think that I can say this. Deduction is a mechanic that might not appeal to everyone but it is one that works because it is something that we do all the time. Maybe not well (after all, Sherlock Holmes is a super hero because he does do it well) but we all use deduction in our lives. It is a mechanic that’s not going anywhere.
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Subscribe sub options Thu Dec 22, 2011 8:34 pm
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Kevin B. Smith
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If you want to play Clue but without the major drawbacks, grab a copy of Clue FX. It is better than Clue because:

1. You can play with 2 players
2. You can move from location to location without rolling a die
3. None of the detectives can be the murderer

It's not a great game, but for me, it's 20 times better than the original.

Mr. Jack is a popular modern "deduction" game, but it's not a light deductive romp like clue. It's a chaotic/thinky/bluffing cat-and-mouse game. To me, it's a game about moving pieces around on the board, and the deduction bit is just to keep score of how well you did your moving. (Disclaimer: I didn't like Mr. Jack at all, so may be presenting it in an unfair light.)

For me, deduction is interesting, but I need a whole lot of theme around it in order to enjoy the game. Mastermind, and for that matter Sudoku (is that induction or deduction?) just aren't that much fun.
 
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  • Posted Thu Dec 22, 2011 11:43 pm
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John "Omega" Williams
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I think though theres a bit more diffrence between riddle/puzzle games and deduction games. With a Riddle/puzzle game you are usually presented with a straightforward problem usually and the answer is within the riddle or puzzle from the get-go.

but with a deduction game the answer is allmost never right there. You have to go out and search, ask questions, look for clues that might or might not be what you need.
 
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  • Posted Fri Dec 23, 2011 5:32 am
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Lowell Kempf
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Omega2064 wrote:
I think though theres a bit more diffrence between riddle/puzzle games and deduction games. With a Riddle/puzzle game you are usually presented with a straightforward problem usually and the answer is within the riddle or puzzle from the get-go.

but with a deduction game the answer is allmost never right there. You have to go out and search, ask questions, look for clues that might or might not be what you need.


Those are all good points. Quite frankly, more valid than my own. That's the problem when I do one of these stream of conscious blogs. I have fun and it might be entertaining but any conclusions don't hold up to any scrutiny
 
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  • Posted Fri Dec 23, 2011 1:51 pm
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Patrick Carroll
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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Gnomekin wrote:
That's the problem when I do one of these stream of conscious blogs. I have fun and it might be entertaining but any conclusions don't hold up to any scrutiny

Yeah, but look at all the good discussion that follows each post. Just putting thoughts out there can be a catalyst that stirs up something productive.

In my blog, I try to think everything through as I go along, but it never works. Some of my blind spots always get pointed out in the replies. It's probably better to do the stream-of-consciousness thing and let the chips fall where they may.

More fun that way, anyhow.
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  • Posted Fri Dec 23, 2011 2:39 pm
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John "Omega" Williams
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One of the most ambitious exploration and deduction games I've ever seen is Damocles Mission with that massive alien ship and all the weird tests you had to figure out, often through trial and error, or sometimes trial and astronaut recovery... ow... But once you got well in you'd start to see how this or that should be activated.
 
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  • Posted Fri Dec 23, 2011 3:14 pm
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