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2011: Best Medium-Heavy Weight Games

Jimmy Okolica
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I started recording my plays in March of this year. Since then I've recorded 404 plays. I've also played about 100 games of Through the Ages: A Story of Civilization at boardgaming-online.com and maybe a dozen games of Tigris & Euphrates here on BGG. I've broken my game plays into Medium-Heavy Weight, Medium Weight, Medium-Light Weight, Fillers, 2-players, Kid's Games, and flops. With very limited exceptions, the only games I've placed in the list are games that I've played at least 3 times in 2011.

My first list is Medium-Heavy Weight games. These are games that I reach for when I want a signficant brain-burn and am willing to play for at least an hour (2 or 3 player) or two (4+ players). Also, these are games that I wouldn't play with a new gamer. These are definitely not gateway games and I'd rarely introduce these to any but experiecned gamers. This is the category of games that I like the most but the one that I find hardest to fill. Therefore, some people may argue with the weight of the games in this list. They are all certainly at least medium-weight, but some may not qualify as medium-heavy. I'll be curious to see with more plays if I end up moving some of these to medium-weight.

1. Agricola . I've included over 100 plays of Agricola (including the family version, base game with cards, base + cards + gamer's deck, base + cards + gamer's deck + Farmers of the Moor, base + cards + gamer's deck + Farmers of the Moor + Through the Seasons). This year alone, I've played it over 30 times (the third most plays of any game). While I'd always consider it at least a medium weight game, with all of the expansions it becomes one of the two heaviest games in my collection. Interestingly, it's one of the few medium-heavy games that I would introduce to less experienced gamers. It has almost unlimited replayability (there are still cards that I feel like I'm seeing for the first time). I've palyed a large number of solo plays, 2-player, as well as 3 - 5. My favorite player count is probably 4, but I think this is an excellent game across all play counts. To me, this is the best worker placement game and one I expect to continue playing for years to come.

2. Through the Ages: A Story of Civilization . The only reason this isn't my #1 game of 2011 is becaues I've played Agricola for several more years. TtA is my most played game of 2011 with over 100 plays (mostly online). It is, without a doubt, the heaviest game in my collection. This is not a game I'd play with any but the most experienced gamers. It is by far the heaviest Civ game I've ever played and I'd probably classify it more as an resource optimization Euro than a Civ game. Most of my plays are 2 player but it plays excellent with 3 and 4 as well. This is definitely destined to be a classic and one I expect to be playing for years to come.

3. Prêt-à-Porter .I've only had this game for about a month and have only gotten to play it 4 times so far, but I really like what I've seen. It's a worker placement, economic put-on-a-show game with a different theme. There's a lot going on, with players needing to optimize the use of three different types of helper cards (contracts with no expense but expire after 1 or 2 turns, employees with maintenance expenses that require space to put them, and buildings with purchase and maintenance expenses that also provide the space for employees). The guts of the game is getting design cards and then buying cubes to complete the design cards for money and prestige. However, much like 2010's Vinhos, there's a lot more to it than that with players needing to also get Trend, Quality, and Prestige to win the shows in as many of these categories as possible. It's all a balancing act optimizing the use of the 6 actions palyers get between shows. What I find most interesting is that given the different transformation of stars to VPs, the game plays very differently across player counts. With Pret-a-Porter, I feel like I've almost gotten 2 games in one (as 2- and 4- player counts play very differently but both excellently). This is one game I'm looking forward to playing many more times as I get to learn it's intricacies.

4. Chicago Express . While I've only played this twice this year, it remains one of my favorite games. It is a true economic game in the sense that it is all about figuring out how much a share is worth. Money is both money and VPs so every dollar you spend is one less VP you have. This is a very simple game to teach and one that is easy to teach a new gamer. However, figuring out relative values makes this a game that experienced gamers will love. Unfortunately, since it does suffer from a "gang-up-on-the-leader" weakness, this is a game that needs players of similar abilities (making any gang-up-on-the leader decision very risky). My biggest negative about this game is that it needs at least 4 players (and preferably more) meaning that it gets much less plays than I'd like. It's the one game that gets next ot no plays that I refuse to trade because I love it so much. I hope to get to play it more in 2012.

5. Vinhos . Other than Agricola and Through the Ages, this is the only medium-heavy game to make it onto my dime list (with exactly 10 plays). This is a serious gamer's game and I've had more trouble teaching this than any other game. It is 2010's "Putting-on-a-Show" tight economic game. Unlike games like Agricola or Through the Ages, this is a game where you can specialize in one area and be successful. While you can't win with only 1 vinyeard (and you'd probably want a third by the end of the game), you can either foucs on a lot of cheap wines and extra actions or a few expensive wines for lots of VPs but fewer actions. This is a game i really want to explore more. it plays great from 2 to 4 plays and I hope to get more plays of it in 2012.

6. Vanuatu . This is the one game in the list that I'm personally unsure of from a weight perspective. The general conasensus is that this is a medium-heavy game but I'm not sure. Other than the action selection mechanic, Vanuatu is similar to most other worker placement Euros. It is the action selection that makes Vanuatu stand out as an excellent 2011 game. It makes the game the most vicious worker placement game I've played. Anticipating not only what other players want to do but how much they'll value it and when they will want to perform those actions are all criticaly to optimally placing your action pawns. Although the game was originally rated as a 3 - 5 player game, the designer added a 2-player variant that is excellent. While I've only played 2 and 5 player games, I suspect the 2 player game is better than the 3-player (although I think the 5-player game is best). I expect that Vanuatu will get a lot of plays in 2012 and may be the game that gets the most plays in my gaming group in 2012.

7. 2019: The ARCTIC . The bottom 3 games are all excellent medium-heavy games but for whatever reason have not appealed to my gaming group. That brings me to the last medium-heavy game released in 2011, 2019: The Arctic. I've only played it once and it defintely feels like a game that will need a bunch of plays to get a handle on. However, it shows great promise. It is both a worker placement Euro and a Ameritrash kill your neighbor's stuff game (much like Imperial). Player control lobbyists (workers) who convince governments (6 countries) to take actions in their favor. It is different than Imperial in that players can get any country to take actions for them by placing their lobbyist in that country. My one play was a 2-player game and it played very well. I'm hoping to get this out a few more times to be able to give it a more informed rating.

8. Brass . I've only played this 3 times in 2011, but I think it's an excellent game. However, for whatever reason, it just not one that I'm quick to grab when I gran a medium-heavy game. Hopefully, I'll get it out more in 2012.

9. Dominant Species . An excellent medium-heavy game and probably the best game of 2010. I've got two issues with it. The first is the gang-up-on-the-leader mechanic. While this shouldn't be an issue with players of similar strength, I ran into it in the last couple of times I played it and soured me to the game. Also, since my gf didn't like it at all, I chose to sell it. I may regreat that decision and do look forward to playing it a couple of times in 2012.

10. Reef Encounter. An excellent economic area-control game. This is one that should get more plays than it does. I've tried getting other people to try it without much success. Hoepfully I'll have more luck in 2012.
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Subscribe sub options Fri Dec 30, 2011 9:09 pm
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Jacob Lee
Canada
Victoria
British Columbia
We must have similar taste in games. Our lists would be nearly identical. Reef Encounter, however, is a game I traded away because none of my friends took to it.
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  • Posted Fri Dec 30, 2011 9:21 pm
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Brett
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I would wager that if you had Dungeon Petz it would also be on your list.

This game is gateway extraordinaire and endearing to everyone I have played it with.

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  • Posted Fri Dec 30, 2011 9:39 pm
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Richard Young
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If you like to play on-line you must try Brass (particularly if you like the game but find it doesn't hit the table often enough for you).

http://brass.orderofthehammer.com/

The best way to do this is get some friends going with you as it can be difficult to find open games. Once you are going you will find it most addictive!

Interesting list - some there I've not explored and some others I wouldn't really call medium weight (including Agricola) but that is such a subjective rating anyway.
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  • Posted Fri Dec 30, 2011 9:41 pm
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Jean Gagnier
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Good list! I'll disagree about Chicago Express, though. I think it shines with 4, is very good with 3, and doesn't work well enough with any other number. What are your thoughts about 3-player CE?
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  • Posted Fri Dec 30, 2011 10:19 pm
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Ryan Moore
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I chased away a whole game night group of friends by reading 2/3rds of the Reef Encounter manual. Maybe it was late I dunno but that thing was unwieldy. I have since figured out the game and feel like I should write fan-boy version of the manual that normal people can understand.
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  • Posted Fri Dec 30, 2011 10:53 pm
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Cliff
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I love 8 of the 10, was already scoping Vinhos out for a first play and, so, have to look into 2019 for 2012.
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  • Posted Sat Dec 31, 2011 12:21 am
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Jason Lukac
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Brass and Agricola are two of my favorites, and I never pass up the chance to play either one. Luckily, I have a gaming group that meets once a month, so i almost always get to play brass at least 12 times a year, and Agricola is one that my oldest son enjoys, so I get that one fairly often as well. Excellent choices on your list by the way.
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  • Posted Sat Dec 31, 2011 3:34 am
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peter mumford
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jgag wrote:
Good list! I'll disagree about Chicago Express, though. I think it shines with 4, is very good with 3, and doesn't work well enough with any other number. What are your thoughts about 3-player CE?

Agreed, its best with 3 or 4. With the Erie expansion it works very well with five, as long as you know the game a bit.
 
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  • Posted Sat Dec 31, 2011 5:45 am
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Jimmy Okolica
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photocurio wrote:
jgag wrote:
Good list! I'll disagree about Chicago Express, though. I think it shines with 4, is very good with 3, and doesn't work well enough with any other number. What are your thoughts about 3-player CE?

Agreed, its best with 3 or 4. With the Erie expansion it works very well with five, as long as you know the game a bit.


Hunh. What I like most about CE is the meta-gaming, getting people to overspend, diluting shares, forming alliances to help finish one rail faster. I would think with 3 it would turn more into a race game. However, I'm talking out of ignorance and maybe will give it a try with 3 at some point.
 
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  • Posted Sat Dec 31, 2011 6:55 pm
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Jimmy Okolica
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Oliphant wrote:
I chased away a whole game night group of friends by reading 2/3rds of the Reef Encounter manual. Maybe it was late I dunno but that thing was unwieldy. I have since figured out the game and feel like I should write fan-boy version of the manual that normal people can understand.


That'd be great. It is hard to get the "feel" of it. It is an area control game but VPs are based on controlling the economic aspect of it. Trying to explain that is tough. I may try pulling it out again at some point to teach. I really liked playing it.
 
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  • Posted Sat Dec 31, 2011 6:57 pm
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Jimmy Okolica
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Bubslug wrote:
If you like to play on-line you must try Brass (particularly if you like the game but find it doesn't hit the table often enough for you).
http://brass.orderofthehammer.com/


The best way to do this is get some friends going with you as it can be difficult to find open games. Once you are going you will find it most addictive!


I've been on it once. I need to try playing on it again. It is a good brain burning game.

Bubslug wrote:

Interesting list - some there I've not explored and some others I wouldn't really call medium weight (including Agricola) but that is such a subjective rating anyway.


Would you call Agricola medium or medium-light? I think particular with FotM it is a medium-heavy game (without it, it is probably medium). There is a lot to keep track of and the interaction is even more significant. While the play is more tactical than strategic, good card play (particularly with drafting or draw 10 drop 3) can add a strategic element to the game.
 
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  • Posted Sat Dec 31, 2011 7:00 pm
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Jimmy Okolica
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pratchettfan777 wrote:
I would wager that if you had Dungeon Petz it would also be on your list.

This game is gateway extraordinaire and endearing to everyone I have played it with.



I'd wager you're right; however, from reading the rules I wouldn't have thought it was a gateway game... have you taught it to new gamers with success?
 
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  • Posted Sat Dec 31, 2011 7:01 pm
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Guy Riessen
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Oliphant wrote:
I chased away a whole game night group of friends by reading 2/3rds of the Reef Encounter manual. Maybe it was late I dunno but that thing was unwieldy. I have since figured out the game and feel like I should write fan-boy version of the manual that normal people can understand.


Best bet is to learn it well enough that you dont have to teach it with the manual. The circular references and thematic terms will turn people off...but inside this is one of the best games, ever.
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  • Posted Mon Jan 9, 2012 5:37 pm
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Mark Gage
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Sprydle wrote:
Oliphant wrote:
I chased away a whole game night group of friends by reading 2/3rds of the Reef Encounter manual. Maybe it was late I dunno but that thing was unwieldy. I have since figured out the game and feel like I should write fan-boy version of the manual that normal people can understand.


Best bet is to learn it well enough that you dont have to teach it with the manual. The circular references and thematic terms will turn people off...but inside this is one of the best games, ever.


I agree completely with Guy -- great game, terrible rulebook. I recommend Scott Nicholson's video -- a terrific explanation of the rules. http://www.boardgamegeek.com/video/1439/reef-encounter/board...
 
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  • Posted Fri Jan 20, 2012 2:58 pm
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