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On Gamer's Games

Wherein I Discuss Those Games Described As Gamer's Games
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2011 In Review: Part Four (“The Best”)

Jesse Dean
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(Most Of) My Top 10 For 2011
I still have some games from 2011 to play (most notably Mob Ties, courtesy of the publisher, and Sekigahara, courtesy of my wallet) but at this point I feel comfortable determining what nine of my Top 10 games of 2011 are. I suspect that if Sekigahara and Mob Ties fail to meet my needs that Dungeon Petz will fill in the #10 spot, as my second play of it yesterday increased my appreciation of the game’s potential.

9. Eclipse

Originally I intended for this post to be made up just of games that I rated an 8 or higher. Unfortunately, in the process of playing and reviewing Eclipse last week, I ended up deciding my actual rating for the game was a 7. It is probably the best of the games I rated a 7, though so it is perhaps not too out of place here.
Eclipse is a pretty good grand strategy game that does an excellent job of conveying the overall look and feel of a space 4X game in a pretty reasonable play time. The decisions are delightfully tough and the game does a lot of things right. I am concerned about both the implications of the available missile technology on the game and the fragility of initial exploration draws, but neither of these are sufficient to make me think the game itself is not worth playing, I intend to play it quite a bit and will probably get it on to the table again on Wednesday, simply that it is not as effective in fitting my grand strategic needs as Colonial, Space Empires 4X, and Warriors & Traders. If you want to read more I have a review here: A Total Eclipse of the Grand Strategy Genre?

8. MIL (1049)

Though the rules overload on MIL (1049) is a bit high, once you can get past that MIL is quite a game. The game has two phases, in the first you perform mostly resource buildings actions that require the use of time counters to indicate the passing of time and its effects on your extended family; after a certain number of counters are added to the knight he dies and his heir, if any, takes over the family lands. As you do so it reveals access to more powerful actions in the “spheres of power” that allow you to convert your resources into victory points and directly interact with other players. The decisions involved in which “spheres of power” to select with your knights, and when to transition from the resource generation actions to the “sphere of power” actions are both fairly entertaining particularly with how the game simulates the vassal-lord relationship that was so important during this part of the middle ages. I have only played MIL (1049) once am looking forward to it getting a wider release so I can get a copy and explore this one in more detail.

7. Warriors & Traders

Warriors & Traders would not have been on the list if I had written it before today so, much like Dungeon Petz, its position is very tentative. Essentially Warriors & Traders is a very eurofied vision of the grand strategy genre, with no luck and plenty of resource management, but enough consideration for political control and the maintenance and movement of armies to still fit within the overall mold. The game is incredibly tight, with only 20-25 actions devoted to building one’s position in a typical game, and one of the primary goals of any player should be to get into a position where they can get as many additional actions as possible. One of the biggest ways to do this is to perform a country unification; each player starts controlling the capital of one of the major countries of the era and by seizing a core set of provinces of that country, and a few disputed ones on top of that, a player is able to get a number of bonus actions related to the final size of the country. Advancing along the tech trees also gives opportunities for bonus actions, but the difficulty in climbing is such that I remain uncertain how frequently and effective these actions are compared to other opportunities as the tech tree, in of itself, does not give victory points unless you are the farthest along it; the temptation seems great, particularly later in the game, to stop advancing in order to seize territory. The game also does a pretty good job of providing an effective array of strategic options. Gaining and holding territory will likely be the source of the bulk of player points, but eliminating enemy units, building fortresses, and converting gold into victory points are all options. Still the whole seemed to be pretty solid. I need to explore this one more to see how the various options really weigh against each other and if expressed concerns about the static turn order are legitimate, but I see a lot of promise for this one to provide a fast, interesting grand strategy experience.

6. Yomi

Yomi was both the first and the most played of the new games I tried out in 2011 and it is the only new complex card game that I encountered this year that will remain in my collection into 2012. I was never a huge fan of the fighting video games that Yomi emulates, but the game play is enjoyable enough to keep me coming back. The game has been compared to a glorified form of Paper, Rock, Scissors and that is not completely unfair, but the vagaries of hand management, special abilities, and the unique characteristics of each character are sufficient to give this one plenty of replay value. I bought a Complete Edition and do not regret it. At less than a dollar a play just for 2011, how could I?

5. Colonial: Europe's Empires Overseas

Colonial intoxicated me from the moment I first read its rulebook, providing the promise a game of colonization and exploration that more effectively included all of the essential elements than any of the other options currently on the market. It meets that promise fairly effectively too, with plenty of potential for alternative strategies based on exploration, conquest, colonization and development. The early experience of playing Colonial was such that I suspected that it might end up being my top game of 2011. That did not end up being the case for two reasons: 1) 2011 had not yet finished showing me all of the great games it had to offer and 2) the continuing fluctuation of the rules. I have not played Colonial since November because of the flux that the rules are currently in. Assuming things are settled with a definitive rules set in the near future, and that the final rules are good this game has the potential to rise on my final list. Until then, 5th for the year seems about right.

4. Space Empires: 4X

When I first read about Space Empires 4X I admit that the news that you would use paper to track your purchases and technologies seemed so antiquitated that it was almost enough to stop me from purchasing the game. Fortunately I was able to overcome my initial biases because Space Empires itself ended up being a pretty cool wargame in space, taking a very minimalistic approach to the exploration and production aspects of the game in order to make it so the meat of the game, gigantic ship battles were particularly fun and engaging. Unfortunately the game suffers a bit from game length issues, and I think I have reached the point where I would generally prefer to play this only with two. If playing with more I would chose Eclipse even though I prefer Space Empire 4X’s design, Eclipse simply manages more players more effectively. You can read my review here: GMT's Foray Into Space 4X Games.

3. Vanuatu

Vanuatu is the most brutal new Euro I played this year, where players are in a constantly shifting dance to both ensure that the other players are unable to get what they want while also being in a position such that it is not in anyone else’s interest to counter you. Effortlessly moving through the game denying other people their goals while also effortlessly advancing your own is the ideal, but in practice you have those nasty and evil people known as the other players who are working just as hard to accomplish the same thing, making the game the sort of constant and brutal struggle for supremacy that makes for the best gamer’s games. I have not written a review of Vanuatu, but a lady in my group has and you can see her review here: A Review Vanuatu - a game of strategy and screw 'em over!

My Best Game of 2011

Normally I don’t have this much difficulty picking out what I see as the best game of a given year. In 2010 Dominant Species was an easy choice and in 2009 it was Hansa Teutonica. Earlier years are similarly obvious either because there was only one game released that year that I considered good or because there was simply one game that stood out compared to all other competitors. The only other year that this was an issue was 2007, where Agricola and Race For the Galaxy both vied for my affections. At various points one or the other has been my #1 game, currently it is Race For the Galaxy, and I suspect that their relative position will change again someday. I am stuck in a similar position in 2011 deciding between two outstanding but very different designs that are both exceptional games in an exceptional year: Mage Knight: Board Game and Ora et Labora.

Mage Knight the Board Game is the more innovative of the two, combining deck building and fantasy adventure gaming, both of which I am normally indifferent to, into a game with incredible depth and replayability that is more than the sum of its parts. I have played it 25 times since late November, and while it is doubtless that rate will go down with time as familiarity and a desire to play all these other games pulls me away from Mage Knight, I have no doubt that it will continue to receive a good amount of plays in 2012. In fact, it was the first game I played in 2012. It is good enough that it has caused me to reevaluate my previous indifference to Vlaada Chavatil’s designs. Where I previously looked at most of his releases with a bit of calculated indifferences this and Dungeon Petz is sufficiently good that I will have to pay more attention to his releases in the future. If he can produce a masterpiece like Mage Knight, then it would be a mistake to ignore his future works.

Where Mage Knight the Board Game impressed me by its ability to push forward the boundaries of current game design, Ora et Labora impressed me with the mastery it represented. While it is well within the bounds of the design style displayed in Rosenberg’s previous great designs, Agricola, Farmer of the Moor, and Le Havre, it is clear that Rosenberg has taken what he has learned with these designs and pushed it even farther, producing an effortless blend that is quite possibly the best worker placement/resource conversion game produced to date. At the very least it has convinced me that nobody makes these games quite like him, and that will be very difficult for any other game of this style to compare any time in the near future. How can I be interested in the worker placement/resource conversion games of any other designer when Rosenberg does it so, so well?

So this is the dilemma that I currently am grappling with. Mage Knight and Ora et Labora, my third and fourth 10s, must be chosen between. I could buck responsibility and just declare a tie, but I will not and instead declare Ora et Labora my Top Game of 2011. My enjoyment of Ora et Labora and its decision space, suffused as it is with nostalgia for previous Rosenberg designs, is sufficient to push this one slightly over Mage Knight the Board Game. Congratulations Ora, you are an amazing game and you deserve every bit of praise that will be awarded to you with your impending release.

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Jesse Dean
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So I have now posted, over the last two entries, comments for all of the games published in 2011 that I have played. Based on this list is there anything in particular you think I missed? Anything that I should make a priority to play in the near future?

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  • Posted Tue Jan 3, 2012 9:03 pm
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I agree with MIL1049. The game looked pretty cool, but the rules are daunting. I hope to play it this year.

Vanuatu is an evil game. I'm not sure one can play it without losing friends. It's a good game, but it's on my "games to play with enemies" list.

I am flip flopping on naming my game of the year between Eclipse and Colonial: Europe's Empires Overseas. It's a hard sell, as both are so damned good.
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  • Posted Tue Jan 3, 2012 9:07 pm
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Jesse,
I am becoming an avid reader of your blog and your reviews.

I bought Mage Knight (tough I dislike adventure games, and could't care less about the Mage Knight brand) after reading your praise of the game. I played it twice, and my jaw dropped. It is a masterpiece.

Now I just bought Ora et Labora and I can't wait to give it a first try tomorrow...

My wallet tells me you're a bad bad guy...
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  • Posted Tue Jan 3, 2012 9:11 pm
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doubtofbuddha wrote:
Based on this list is there anything in particular you think I missed? Anything that I should make a priority to play in the near future?

A Few Acres of Snow just got a rules fix that supposedly nerfs the infamous Halifax Hammer. I've yet to play test it under the new rules, but if they work, AFAOS is a game very well worth of your time...
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  • Edited Tue Jan 3, 2012 9:17 pm
  • Posted Tue Jan 3, 2012 9:16 pm
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doubtofbuddha wrote:
So I have now posted, over the last two entries, comments for all of the games published in 2011 that I have played. Based on this list is there anything in particular you think I missed? Anything that I should make a priority to play in the near future?


What are the high level differences b/w Colonial and W&T? Based on an admittedly vague impression, I'm thinking I don't need W&T as I have Colonial to explore. Are they different enough to warrant picking up W&T?

Also, not sure if your group has this dynamic, but our confrontational euros can get pretty "hot". You know, where the good natured joking diminishes and the tension in the air rises. Sometimes people get upset at being attacked, people get snippy, that kind of thing. I remember a game of Game of Thrones that go a bit heated. Would you say W&T is on par with Colonial as regards player interaction or less/more?

I'm shocked that Ora et Labora beats out MK based on your reaction and after playing it myself. This only whets my appetite for that one even more. Wow, I would've lost money on that bet!
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  • Posted Tue Jan 3, 2012 9:27 pm
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Quote:
... suffused as it is with nostalgia for previous Rosenberg designs...


If Ora is as good as Spacebeans, I'm there! Nice list.
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  • Posted Tue Jan 3, 2012 9:33 pm
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doubtofbuddha wrote:
Based on this list is there anything in particular you think I missed? Anything that I should make a priority to play in the near future?


Missed? Well, you mention Sekigahara. A friend has but we've yet to try it out. If you like that one, you should consider Julius Caesar as another block game. The God Kings is not out yet and I know we both have our eye on that one.

Do you get into any thematic games? And I'm talking the kind where you have to squint past the gameplay a bit in order to appreciate the experience. You didn't get into the whole Mansions of Madness thing (I enjoy it for what it is quite a bit). Don't enjoy playing any of these? I realize you primarily talk gamer's games but curious about this other genre.
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  • Edited Tue Jan 3, 2012 9:36 pm
  • Posted Tue Jan 3, 2012 9:35 pm
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Jesse I read in the comments section for Warriors and Traders that the rules were really bad. Did you find that to be the case as well? I see there is an FAQ on the publisher's website, did you use it?
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  • Posted Tue Jan 3, 2012 10:49 pm
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Good list, and one I find myself agreeing on ... mostly.

The glaring outlier on the PatK vs. Jesse Venn Diagram is MIL, which I found to be overwrought, overcomplicated and overlong. I will be interested in seeing how your opinion of the game matures with repeat play as there certainly seems to be a strong polarization effect going on. MIL is a game you either love love love or hate hate hate.

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  • Posted Tue Jan 3, 2012 11:22 pm
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Indeed. It shall be interesting to see how my views on it develop. Of course if we never get a broader release on it in the US then I might not find out. I liked it, but I am going increasingly less willing to jump through hoops to get games and this one requires a few too many hoops (or $85) for my tastes.

I would not have even gotten Warriors & Traders if they did not have it at my FLGS (Coolstuff).
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  • Posted Tue Jan 3, 2012 11:25 pm
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Oh, almost forgot. Thoughts on Trajan? Castles of Burgundy?

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  • Posted Tue Jan 3, 2012 11:25 pm
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Quote:
I have not played Colonial since November because of the flux that the rules are currently in. Assuming things are settled with a definitive rules set in the near future, and that the final rules are good this game has the potential to rise on my final list.


Fully agreed here - Colonial shows tremendous promise, but I've shelved the game until the rules are stablized.

One of my 2011 regrets is not getting Sekigahara on the table, but that will be changing soon.

BTW, I'm not familiar with most of the titles on your list Jesse, but I very much enjoy your thoughtful style and presentation.
 
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  • Posted Wed Jan 4, 2012 1:13 am
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Steve Carey wrote:

Fully agreed here - Colonial shows tremendous promise, but I've shelved the game until the rules are stablized.


Which perplexes me. Have played the game a couple times already, and thought the rules were quite refined. I really don't think they even need tweaking.
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  • Posted Wed Jan 4, 2012 1:16 am
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doubtofbuddha wrote:
Based on this list is there anything in particular you think I missed?


Well, Urban Sprawl ended up being my 2011 Game of the Year, but we probably shouldn't go there (har!).

doubtofbuddha wrote:
Anything that I should make a priority to play in the near future?


Have you ever tried a Sierra Madre Games release? They're rather daunting yes, but also freakishly fascinating - Bios: Megafauna being a perfect example. Like US, this design has a lot of randomness, but its plethora of options and its deeply rich theme are so wide open to frequent analysis, I am totally captivated by it.

If you're willing to tackle a scientific simulation, BIOS may just be the one.

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  • Posted Wed Jan 4, 2012 1:29 am
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Steve Carey wrote:
doubtofbuddha wrote:
Anything that I should make a priority to play in the near future?


Have you ever tried a Sierra Madre Games release? They're rather daunting yes, but also freakishly fascinating - Bios: Megafauna being a perfect example. Like US, this design has a lot of randomness, but its plethora of options and its deeply rich theme are so wide open to frequent analysis, I am totally captivated by it.

If you're willing to tackle a scientific simulation, BIOS may just be the one.


Generally speaking Sierra Madre games aren't my types of games - too long and too chaotic for my tastes. However I did play Bios Megafauna once, and was very surprised at how much more streamlined it was than I'd expected, and how much I actually liked it. I'm not super familiar with either one, but I am tempted to say that if you liked Dominant Species then you might well like Bios Megafauna as well.

Also, that cover picture is really freaking awesome! Although it seems like either the eye or the raptor with the bow probably ought to be a mammal to go with the subtitle, no?
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  • Posted Wed Jan 4, 2012 1:49 am
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sedjtroll wrote:
However I did play Bios Megafauna once, and was very surprised at how much more streamlined it was than I'd expected, and how much I actually liked it.


BIOS is a streamlined version of American Megafauna, a game I saw being played once and frankly I just rolled my eyes.

Another mechanic BIOS shares with US is that it has an 5 open rows of cards that are more expensive to purchase the farther to the right they are, and then the cards shift left to fill the empty slot. Hmm...

Life offers many intriguing what-ifs - What if Andrew Luck becomes QB of the Colts? What if they take the Alien franchise to the alien homeworld? What if Jesse Dean plays and comments upon BIOS?

One can only hope.
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  • Posted Wed Jan 4, 2012 3:00 am
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Great Jesse.
Again I'm following your list. You should play Sekigahara as soon as you can. It's a great game, full of strategy and with very few luck.

For me and until now, Ora is the best of 2011, but I didn't play Eclipse or Mage Knight, that I'm interested in play. I don't know why, but vanuatu didn't grab me yet.
I'm also waiting to play Trajan (maybe today), that I hope to be as good as 'The Castles of Burgundy'. Two games that I didn't se in your play list and I'm almost sure you may like.
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  • Posted Wed Jan 4, 2012 10:11 am
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Bayushi Sezaru wrote:

A Few Acres of Snow just got a rules fix that supposedly nerfs the infamous Halifax Hammer. I've yet to play test it under the new rules, but if they work, AFAOS is a game very well worth of your time...


My two player game time is limited these days and I think I would rather explore Sekigahara then revisit A Few Acres Of Snow. That being said a local is a big fan of it so I would not be against playing it with him now that this issue is resolved.
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  • Posted Wed Jan 4, 2012 10:45 am
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dougadamsau wrote:
Quote:
... suffused as it is with nostalgia for previous Rosenberg designs...


If Ora is as good as Spacebeans, I'm there! Nice list.


Nothing beats Spacebeans. I do not bother mentioning it or writing about Spacebeans because it is so obviously the greatest game ever invented.
 
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  • Posted Wed Jan 4, 2012 10:47 am
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jschlickbernd wrote:
Jesse I read in the comments section for Warriors and Traders that the rules were really bad. Did you find that to be the case as well? I see there is an FAQ on the publisher's website, did you use it?


They were not great but I found them pretty functional. There were a few things that I could not glean directly from the rules but I was able to logically apply other things to get a solution.
 
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  • Posted Wed Jan 4, 2012 10:50 am
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doubtofbuddha wrote:
Bayushi Sezaru wrote:

A Few Acres of Snow just got a rules fix that supposedly nerfs the infamous Halifax Hammer. I've yet to play test it under the new rules, but if they work, AFAOS is a game very well worth of your time...

...now that this issue is resolved.

Do you know something I don't?! ninja
 
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  • Posted Wed Jan 4, 2012 2:12 pm
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Jesse Dean
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Yes. I know plenty of things you do not know.
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  • Posted Wed Jan 4, 2012 2:28 pm
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Nice...

Related to AFAoS?
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  • Posted Wed Jan 4, 2012 2:35 pm
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Jesse Dean
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Absolutely not. Have not even looked at the game since HH emerged. May play it this year if I am not otherwise distracted.
 
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  • Posted Wed Jan 4, 2012 2:39 pm
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peter mumford
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I love your list, Jesse, even more so because I have not played a single one of these games. I always prefer to be late to the party when it comes to new games. I appreciate others finding the good games for me, and saving me the work of having to play so many news ones.
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  • Posted Wed Jan 4, 2012 5:03 pm
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Jerome Besnard
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Nice list ! Even though I do not have enough plays for most of the 2011 games you mention, I'd suggest a look at Trajan and Upon a Salty Ocean, among the Essen games. I second Bios: Megafauna as really worth a look (2/3 players is better I think). Then there is a possibility that A Few Acres of Snow, with the modified ruleset, gets even more love than it does (and deserves).
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  • Posted Wed Jan 4, 2012 5:05 pm
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Jesse Dean
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Steve Carey wrote:

Have you ever tried a Sierra Madre Games release? They're rather daunting yes, but also freakishly fascinating - Bios: Megafauna being a perfect example. Like US, this design has a lot of randomness, but its plethora of options and its deeply rich theme are so wide open to frequent analysis, I am totally captivated by it.

If you're willing to tackle a scientific simulation, BIOS may just be the one.


I have actually played American Megafauna before and own Pirates of the Spanish Main, though it sits as the one long-term unplayed game in my collection.

I have been eyeing Bios and High Frontier for a while but have been unwilling to take the plunge I appreciate the additional streamlining that Eklund has done but I am still worried it may be more simulation than game and thus something I would be more interested in experiencing on a computer. Even if it turns out that it was not, I think I would probably take a look at High Frontier first; the fact that I work in the space industry is enough to push it over the edge.

So, how much game does it actually have?
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  • Posted Wed Jan 4, 2012 5:07 pm
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Jesse Dean
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PatK wrote:
Oh, almost forgot. Thoughts on Trajan? Castles of Burgundy?

pk


I have played neither. Feld is not typically a designer I enjoy (his highest rated game for me is Macao, with a 7), but that has not stopped me before. Vlaada's highest rated game with me was a 6 before this year (though I went through a period where Through the Ages was a favorite it has since played it).

I will probably try them both but at this point I am unwilling to purchase his games unless I am given proof that he has broken from the smoothness of the scoring opportunities that his recent games display.
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  • Posted Wed Jan 4, 2012 5:10 pm
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MWChapel wrote:

Which perplexes me. Have played the game a couple times already, and thought the rules were quite refined. I really don't think they even need tweaking.



Yeah, the rules were mostly fine as is, the rules flux mostly just gave me a good reason to focus on all these other great releases for a while. whistle It still ended up being my #5 game for the year, and could very well end up being higher if the rule changes are as good as I am hearing.
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  • Posted Wed Jan 4, 2012 5:16 pm
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enzo622 wrote:

What are the high level differences b/w Colonial and W&T? Based on an admittedly vague impression, I'm thinking I don't need W&T as I have Colonial to explore. Are they different enough to warrant picking up W&T?

I'm shocked that Ora et Labora beats out MK based on your reaction and after playing it myself. This only whets my appetite for that one even more. Wow, I would've lost money on that bet!


Kurt, I am going to try to play W&T tonight, so I should be writing something longer about it soon. When I do, I will answer your question in more detail.

Why did you think I liked Mage Knight better than Ora? The amount of plays?
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  • Posted Wed Jan 4, 2012 5:19 pm
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unkle wrote:
Nice list ! Even though I do not have enough plays for most of the 2011 games you mention, I'd suggest a look at Trajan and Upon a Salty Ocean, among the Essen games. I second Bios: Megafauna as really worth a look (2/3 players is better I think). Then there is a possibility that A Few Acres of Snow, with the modified ruleset, gets even more love than it does (and deserves).


Yes, I played Upon A Salty Ocean. Rated it a 7 and it is in my "The Rest" list. Fun game, just not one of my favorites of the year.

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  • Posted Wed Jan 4, 2012 5:22 pm
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Colonial definitely could have benefitted from more development and more playtesting.

Everything seemed fine at first, but then we began to hear about a Privateer tweak, upgunning players' Navies, changing the way Wars are fought, having Egypt start explored (like the Levant), changes to the Booming City, bonuses for India and China, etc. Just too much.

I want to love it (especially after paying $100 to obtain a copy), but the impression I get with Colonial is of an unstable platform.

Once the rules get set, I'd be more than glad to return to the game as it continues to intrique me.
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  • Posted Wed Jan 4, 2012 5:27 pm
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Kurt R
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doubtofbuddha wrote:
enzo622 wrote:

What are the high level differences b/w Colonial and W&T? Based on an admittedly vague impression, I'm thinking I don't need W&T as I have Colonial to explore. Are they different enough to warrant picking up W&T?

I'm shocked that Ora et Labora beats out MK based on your reaction and after playing it myself. This only whets my appetite for that one even more. Wow, I would've lost money on that bet!


Kurt, I am going to try to play W&T tonight, so I should be writing something longer about it soon. When I do, I will answer your question in more detail.

Why did you think I liked Mage Knight better than Ora? The amount of plays?

Yes, the number of plays but also I've played MK and haven't played O&L so I had my own experience with the game. It's a pretty addictive game so for O&L to nudge past it for the win is pretty impressive. Do you see one of these two finalists as having more staying power than the other?

2011 is definitely turning out to be quite the interesting year. Some very good releases plus the polarizing Urban Sprawl and the engaging but flawed A Few Acres of Snow.
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  • Posted Wed Jan 4, 2012 5:40 pm
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Jesse Dean
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Assuming I get a similar sort of buy-in from the locals I expect to be playing Ora et Labora a lot in the near future too. Mage Knight's dominance is partially a function of it not having to compete with Ora et Labora for table time.

I see them both having a lot of staying power. Otherwise I would not be rating them both 10s.

2011 has been a great year for games.
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  • Posted Wed Jan 4, 2012 5:45 pm
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doubtofbuddha wrote:
So, how much game does it actually have?


Though my experience is limited, I'd say that BIOS offers more "game" than does HF.

Both can be uniquely fun, ranking very high in simulation value and theme. Both are difficult to play correctly (i.e., a steep learning curve and lots of time required to absorb all the particulars of play).

Sierra Madre Games seems to have catered to a niche market of intelligent and patient players, but now that he's at it full time, Phil Eklund seems more willing to harness his creative genius as shown by BIOS - it has some eurogame elements and is more streamlined than I expected.

Still, there's a lot potentially going on and the devil is in the details. So I'd normally recommend BIOS over HF, but if you are in the space industry then the encyclopedia of knowledge contained in HF may be a gaming grail for you.

They're both intense designs, and though I can easily juggle multiple war and euro games at the same time, I can't handle more than one SMG release at a time.
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  • Posted Wed Jan 4, 2012 5:49 pm
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doubtofbuddha wrote:
Steve Carey wrote:

Have you ever tried a Sierra Madre Games release? They're rather daunting yes, but also freakishly fascinating - Bios: Megafauna being a perfect example. Like US, this design has a lot of randomness, but its plethora of options and its deeply rich theme are so wide open to frequent analysis, I am totally captivated by it.

If you're willing to tackle a scientific simulation, BIOS may just be the one.


I have actually played American Megafauna before and own Pirates of the Spanish Main, though it sits as the one long-term unplayed game in my collection.

I have been eyeing Bios and High Frontier for a while but have been unwilling to take the plunge I appreciate the additional streamlining that Eklund has done but I am still worried it may be more simulation than game and thus something I would be more interested in experiencing on a computer. Even if it turns out that it was not, I think I would probably take a look at High Frontier first; the fact that I work in the space industry is enough to push it over the edge.

So, how much game does it actually have?

I agree with Steve - High Frontier (which I've also played x3, though never with all the rules, but at least once with the expansion map) feels much more like a simulation to me. If you don't like the idea of several turns worth of work and investment going completely up in smoke because you took an action with a 14% chance of failure (and failed), then I recommend (a) not taking those actions, (b) saving currency to pay the high cost for a auto-success, or (c) play BIOS Megafauna instead.

HF is VERY cool though, and it's worth checking out even if just for that reason.
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  • Posted Wed Jan 4, 2012 6:13 pm
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Thanks for the info Seth and Steve!

If it turns out that I have a bit of a lull in the Spring (which is absolutely possible since it has happened in every other year), then I will check out BIOS Megafauna.
 
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  • Posted Wed Jan 4, 2012 6:15 pm
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I second that Vanuatu is a brutal and good game.

After 2 plays (1x5 players with the designer and 1x3 players), i am definitely convinced that it is a good game which brings freshness (to me). The planning phase is a model of its kind: it is only finesse, "fingering", skill, anticipation, blocking, tightness, all of this with only 5 points of action (PA) per player (each player have to play alternately 2+2+1 PA).

We are constantly torn between two options:
- playing for a lot of actions to resolve (at least 4), but it is risky as the player will not have any majority at the end (which is not annoying in itself, and even an advantage if one has calculated his move and has anticipated those of his fellow opponents)
- playing for few actions in order to be served first

The resolution phase is very fast and actually quite conventional.

Perhaps a king making issue : in our 3 players game, i won thanks to the actions placement of the last player in the last turn.

A really good game, not the game of the year for sure, but a very nicely designed one. Already on my wishlist.

Just to mention : there will be a second print this month as the first is sold out. A good sign.

EDIT : spelling
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  • Edited Wed Jan 4, 2012 8:32 pm
  • Posted Wed Jan 4, 2012 6:47 pm
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Judit Szepessy
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Jesse, thanks for all your thoughts on these quality games. A very useful resource for all of us - and I am like photocurio who has not played any of these; and your post also generated interesting discussions.
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  • Posted Wed Jan 4, 2012 8:42 pm
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doubtofbuddha wrote:
PatK wrote:
Oh, almost forgot. Thoughts on Trajan? Castles of Burgundy?

pk


I have played neither. Feld is not typically a designer I enjoy (his highest rated game for me is Macao, with a 7), but that has not stopped me before. Vlaada's highest rated game with me was a 6 before this year (though I went through a period where Through the Ages was a favorite it has since played it).

I will probably try them both but at this point I am unwilling to purchase his games unless I am given proof that he has broken from the smoothness of the scoring opportunities that his recent games display.


I don't believe you'll get proof on Castles - scoring is very linear and one's choices of actions range from Good to Excellent. It's a very pleasant game as a result, with everybody making "progress", but it doesn't break away from "the smoothness of scoring opportunities".
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  • Posted Wed Jan 4, 2012 9:17 pm
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stlkt wrote:
I don't believe you'll get proof on Castles - scoring is very linear and one's choices of actions range from Good to Excellent. It's a very pleasant game as a result, with everybody making "progress", but it doesn't break away from "the smoothness of scoring opportunities".

I concur on that assessment. It's nice as a medium weight, moderately interesting dice game but not especially deep or varied. I think you can safely pass, Jesse.
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  • Posted Wed Jan 4, 2012 10:29 pm
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Thanks for the confirmation guys. I can safely remove it from my list of left over 2011 games to play!
 
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  • Posted Thu Jan 5, 2012 3:58 pm
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Well, so I think you can do the same with Trajan. I played it yesterday and I was a bit disappoint about it. You can resume the game to a poll of scoring areas. This are my comments about the game:
"I had a lot of expectations to this game. It was a bit disappointment to me. I was hopping for a lot more. I was hopping to build something to grow anything, but in the end this game will boil down to a 'just get points from anywhere' game. Excellent mechanics, (the new use of the mancala mechanics is genius) but completely shallow in theme and essence."
I sure prefer Castle to Trajan, I think it is a better game. But I'm sure a lot will disagree.
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  • Posted Fri Jan 6, 2012 12:49 am
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Jerome Besnard
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newrev wrote:
Well, so I think you can do the same with Trajan. I played it yesterday and I was a bit disappoint about it. You can resume the game to a poll of scoring areas. This are my comments about the game:
"I had a lot of expectations to this game. It was a bit disappointment to me. I was hopping for a lot more. I was hopping to build something to grow anything, but in the end this game will boil down to a 'just get points from anywhere' game. Excellent mechanics, (the new use of the mancala mechanics is genius) but completely shallow in theme and essence."
I sure prefer Castle to Trajan, I think it is a better game. But I'm sure a lot will disagree.


Playing Trajan 5 times and Castles about 10, I indeed think the opposite. Trajan is (for me) the better game in terms of development. It comes from reasonnable use of +2 tiles and getting the correct scoring cards at the senate at the right time. Most actions (except forum) are better if you play them more often than 1/6 times. There are also more options to screw others by timing the game to your style, getting an opportunity for forum after end of a season, getting the correct buildings when needed,... It also feels (like DBvB) to be much better with 4.

Thematically, obviously, it is as light as you can expect from Feld. But Castle is also there.

I tried Colonial today, partly based on your review here, and was completely underwelmed. It could have been a good game, but it suffers (for now) from all issues of conquest/multiplayer and ends up in being nowhere as tight as it should be on money (each ressource can be 4 time that amount of money, ressources can be shipped multiple times, rebellions are too expensive in actions,...). It should have been good, but right now it is not. Ends up in being 7 turns of who explores the fastest, or almost (not exactly that, but still quite close).
 
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  • Edited Sat Jan 7, 2012 11:19 pm
  • Posted Sat Jan 7, 2012 11:18 pm
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