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Burke Glover
United States Unspecified Delaware
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German Railways
Ohh, here's a tough one to rate. I unreservedly liked everything in the game except that kah-razy turn order system. And even that... I have to give it points for doing something wildly different. I found it kind of tolerable, but then I didn't miss out on more than a round at a time. In my first play, one player missed out on 4 rounds in a row. He didn't do well. If I were that guy I'd probably hate this game. There may be some real depth here, but I'm not sure that depth is a good fit for the whole "maybe you get a turn, maybe you don't" thing. In spite of all, I kind of want to play it again. Maybe it's one of those deals where frustration makes success sweeter... We'll see. For now, it gets a 7, and I could see this rising or falling quite a bit.
A couple comments on the Queen production... not bad, though there are some color issues. The orange and yellow stocks and trains are very similar, and player colors could have been more differentiated from the stock colors. Also, shame on Queen for not including player aids in a game that so obviously needs them. Those company special powers are critical, and they need to be easily accessed.
(1 play)
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