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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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How I learned to stop worrying and love the red/black/yellow/blue death

Lowell Kempf
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Chicago
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Despite my best efforts, I am just not into cooperative games. I really feel like I should be, since working together is a great way to get things done. But cooperative games just don’t scratch my gaming itch. Oh, I’ll play them and I’ll even have fun but they are not what I crave and they are not why I am obsessed, er, fascinated by playing games.

A lot of it is that I just love me some competition. The interaction of trying to do better than the next guy goes a long way in making games interesting and exciting for me. Another problem I have seen with a lot of cooperatives is that they are prone to Alpha Dog syndrome. You know, one player takes control and runs everyone’s turn as their own.

However, Pandemic is the exception that proves the rule for me. It’s a cooperative that I really enjoy playing and would not turn down.

The odds are, if you are reading this, you’re already familiar with Pandemic. There are four virulent diseases that are ravaging the world and you represent a team of experts who are trying to quell the plagues before they end global civilization as we know it.

There are three reasons why Pandemic is a standout game for me.

First of all, it is quick. Unlike Battlestar Galactica or Arkham Horror, the game takes less than an hour to play. (Indeed, on our second play, the game took ten minutes before we were left looking at the smoking remains of what once had been civilization as we knew it)I know that it might offend some people’s sensibilities to let a petty thing like time determine whether or not a game hits the table but time is a big factor for me.

Second of all, between the theme and the fact that each individual action is easy to understand, Pandemic is very accessible. It is very easy for anyone, regardless of they read or watch on TV, to understand what’s going on. Real world, vectors of disease, all things folks can relate to.

More importantly, since the game mechanics are easy to digest, that helps cut down on the Alpha Dog syndrome. It is easy to see the consequences of actions in Pandemic and, at least in my experience, that means that everyone is able to get on the discussion of what to do, as opposed to one person bossing everyone else around. For whatever reason, I have seen people really work together with Pandemic.

Third: Things get worse. Oh, boy, do they ever

The epidemic mechanism means the same cities get over and over again and the rate at which cities get hit by the diseases speeds up. Yes, this means you have an idea of where you have to attack the various plagues but that also means the game naturally heightens. Things get tenser and situations have a strong tendency to grow steadily more unstable.

One of my friends refers to any game where the players are fighting the game as having a robot, an impersonal mechanism that is the one providing the conflict, rather than the other players. The robot of Pandemic is very simple but very effective, and also reflects the way disease vectors tend to work in real life. It also can pound away at you like a sledge hammer.

I remember when we first played Pandemic, we decided to learn as we went along. (The very fact that we could do that is a testament of how accessible the game is. I don’t care if we had had years of practice learning games at that point. That’s still the mark of a clear rule set and well-written rule book) We didn’t think things were too tough until we drew our first epidemic and looked at what it did.

We still beat it so we decided to put all six epidemic cards in the deck. That was when we learned how lucky we got the first time as the world came to a screaming end and the red/black/blue/yellow death reigned over all

The random draw of what cities get infected provides Pandemic with a good chunk of its replay value. We have had games when we were short suited one or two plagues. Which meant that the plagues that were on the board hit us like a tsunami of virulent death. Other times, the plagues have been more evenly spread, giving us some breathing room.

In general, though, my plays of Pandemic have managed to provide an interesting evolving story each time, as well as a tense play.

One of these days, I will actually break out the expansion and find out how it makes things worse in new and different ways. However, I have not yet gotten bored with the basic struggle to save the world from disease and death
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6 Comments
Subscribe sub options Thu Jan 5, 2012 3:18 pm
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Melissa Welborn
United States
Anderson
South Carolina
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I love Pandemic as well. There's just something nasty about those viruses that gets you going... We've tried the expansion, but keep coming back to the base game, although the expansion has some pretty cool petri dishes that you can store all of the cubes in (for the whole set). Now if they would just throw in a bunsen burner we would have it made! We play it with our kids (ages 10 and almost 9) and they love it as well.
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  • Edited Thu Jan 5, 2012 3:36 pm
  • Posted Thu Jan 5, 2012 3:36 pm
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Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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About three Christmases ago, I bought Pandemic to try with my wife. She'd sometimes complain about how I tend to take over and don't really cooperate, so I introduced the game as a way for me to practice being more cooperative.

Unfortunately, she refused to cooperate from the get-go. She took one look at the box cover and said she'd never play that game and didn't really even want it in the house. To her, a theme means something, and she didn't want those creepy vibes around. (Furthermore, she has a low opinion of Western medicine and was not at all interested in playing doctor and saving the world in that way. She might be more inclined to root for the viruses.)

So, I played it a few times solo, just to get an idea what it was like. Then I'd had enough, and I traded it away. It's a well-designed game alright. It intrigued me enough to eventually get a couple more co-op games: Lord of the Rings and Space Hulk: Death Angel - The Card Game. So far, I've only played them solo, but I liked them both.

This Christmas, a friend sent me a copy of Forbidden Island. Now I'm up to my neck in co-op games! Surely my wife will want to play one of them someday.
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  • Posted Thu Jan 5, 2012 4:26 pm
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Melissa Welborn
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Patrick Carroll wrote:

This Christmas, a friend sent me a copy of Forbidden Island. Now I'm up to my neck in co-op games! Surely my wife will want to play one of them someday.


We like Forbidden Island as well.
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  • Posted Thu Jan 5, 2012 5:05 pm
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Ludere Cum Dignitate
United States
Carrollton
Texas
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Gnomekin wrote:
One of my friends refers to any game where the players are fighting the game as having a robot, an impersonal mechanism that is the one providing the conflict, rather than the other players. The robot of Pandemic is very simple but very effective, and also reflects the way disease vectors tend to work in real life. It also can pound away at you like a sledge hammer.


This is the reason I don't tend to like cooperatives. I call it a cardboard AI. I hate that it isn't more intelligent and competitive. It always does the same thing. It can't very its strategy. That and it may be shuffled up into a set of cards that couldn't be beaten due to the order.

To me it seems like something is missing and it can seem a bit futile since it may or may not be beatable at any given play of the game.

I think I would enjoy these coop's if there was always an overlord plotting out the demise of me and my fellow teammates.

SIDE NOTE: IMO This problems really shows itself in Ravenloft and the other DnD board games.
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  • Posted Thu Jan 5, 2012 6:37 pm
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Melissa Welborn
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I think in the Pandemic expansion another player can play the mutating disease. We haven't played that version.
 
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  • Posted Thu Jan 5, 2012 6:49 pm
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Robert Sheets
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you must be thinking of the bio-terrorist challenge. One player is playing against all of the other players. The bio-terrorist can spread the purple disease and destroy research centers. He wins if the players lose and there is at least one purple cube on the board.

I think this variant would be great for people who don't like to play against the very limited AI, in a board game. We have not tried this yet, but it looks interesting.
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  • Posted Thu Jan 5, 2012 7:49 pm
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