The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

The Cardboard Curmudgeon

Board Game and life opinions from a jaded and cyncial gamer (who still holds some idealism in his heart). Wimpy opinions need not apply.
Recommend
6 
 Thumb up
 tip
 Thumb up

Drive...

Jason Farris
United States
Fair Oaks
California
flag msg tools
There is a duck in every game. You may not see it, but it's there.
Avatar
mbmbmbmbmb
What drives you?

It’s a slightly more existential day for the cardboard Curmudgeon. Drive is an interesting word. Freud said we are all driven by sex and aggression, or pleasure and aggression if the word sex freaks you out too much. I’m sure there’s truth to it. Skinner trained animals based on pleasure and danger avoidance and we have the same hardwiring as other animals. But I’m looking for less primitive drives.

Today, I’m looking at this blog and my reviews. Why write a blog? Why write reviews? Who really needs my input in an internet age when everyone has their say. What makes mine better or more special than the next persons?

The reality is that it does not, despite my fantasies to the contrary. The only thing that separates me from the average person is that I have a drive to be heard and am willing to take the time to write out a message. Part of the drive comes from a need for positive attention and notice. Part of it comes from a desire to express myself in any medium possible (writing just being the easiest for me). And part of it comes from a much darker place, a fear of isolation and meaninglessness.

I ‘m not talking isolation in the traditional sense, I have a family and people I care about and who care about me. I’m talking in the sense that nobody will ever truly know you. For example, my wife, who knows a lot about me, cares nothing for my hobby. I occasionally forget and try to talk to her about a game, a thread on the geek, or even a review. She is polite and listens, but it is not important to her. She does not understand. This is not her failing or mine. It just is.

The other dark drive is the need to put something out there that is permanent. No, this blog and my reviews are not great works of art to be hung in art galleries. But they have a sort of permanence (until the internet dies). Just knowing that something I have written exists in the beyond gives me comfort.

Believe it or not, this was all brought up by a review I recently wrote on Panic Station. It clashed with some of the drives that push me to write, yet I wrote it anyway. And it was uncomfortable to do. It was a negative review which pushes against my drive for positive attention and notice. Also, this review was for a game from a company that I can’t say enough good things about and from a designer who is a good contributor to the geek. Yet I wrote it anyway. It was scathing and sarcastic to a degree that it did not have to be.

So there I was faced with a review that would take some flak, I have written negative reviews before and there is the inevitable, “How dare you not like my favorite game!” comments. These generally do not bother me as everything is a matter of taste. But I did not want to make either Stronghold games or the designer unhappy.

Reality check time, I am writing a game review on a board game website with thousands of pages of content hundreds of thousands of reviews are posted and more hit every day. No matter how important I think my review is, ultimately it will disappear into the noise of the geek. So who is this really important to?

I would love to think that everyone would love my reviews, but really, I am writing them because of my drive. The review needs to meet my standards and needs to fit my tone. I have to own it. Sometimes my writing will soar and sometimes it will fall flat. Either way, it’s mine and I need to remember that it is important to me.
Twitter Facebook
4 Comments
Subscribe sub options Mon Jan 9, 2012 6:27 pm
Post Comment
Mathew
United States
Corvallis
Oregon
Avatar
mbmbmbmbmb
This is off topic, but I wanted to comment about your PS review. Or maybe on negative reviews in general.

I really like them.

Obviously if a game has mostly negative reviews, it's probably not a game I should consider, but the occasional well written one gives so much more than most positive reviews can. Though I have yet to play PS, it looks more and more like a game I could easily get to the table and enjoy. You pointed out some things that may bother me with the game--they don't seem like game-breakers to me, but I still want to hear about them. Hopefully I can get a chance to try the game out soon for myself

So thank you for your reviews and thanks for your thoughts on "drive"!
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jan 9, 2012 6:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludere Cum Dignitate
United States
Carrollton
Texas
flag msg tools
"[hyperbole], it's pretty much the best and most exceptional and effective way of expressing oneself all the time ever." ~MScrivner
Avatar
mbmbmbmbmb
Drive is a great book by Daniel Pink. You should check it out.

http://www.amazon.com/Drive-Surprising-Truth-About-Motivates...

OR at least check out his TED talk: http://www.ted.com/talks/lang/en/dan_pink_on_motivation.html

The summary is that we are primarily motivated by autonomy, mastery, and purpose. In other words we like to choose how we do things, get better and better at what we do, and be doing something which we believe is important and meaningful.

I hope this is helpful (that would give this post purpose)!
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jan 9, 2012 7:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Ausloos
Belgium
Antwerp
designer
Avatar
mbmbmbmbmb
Thanks for expressing a heartfelt motivation to write reviews.
I also apllaud negative reviews, even if it is for one opf my own designs. I lmearn alot from them, especially how other look at things you created from a different angle.
I regulary playtest my own designs with people who are hard critics.
That is a great source of knowledge, even if I don't always agree.
As long as the critism is properly motivated and expressed in a respectful way, I don't see any problem with writing negative reviews.
5 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jan 9, 2012 7:20 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jason Rupp
United States
Cedar Rapids
Iowa
Avatar
mbmbmbmbmb
MathewHE wrote:
This is off topic, but I wanted to comment about your PS review. Or maybe on negative reviews in general.

I really like them.

Obviously if a game has mostly negative reviews, it's probably not a game I should consider, but the occasional well written one gives so much more than most positive reviews can. Though I have yet to play PS, it looks more and more like a game I could easily get to the table and enjoy. You pointed out some things that may bother me with the game--they don't seem like game-breakers to me, but I still want to hear about them. Hopefully I can get a chance to try the game out soon for myself

So thank you for your reviews and thanks for your thoughts on "drive"!


Right on. There are only a handful of positive reviews that are worthwhile (a really awesome one for Le Havre sticks out in my mind). A majority of positive reviews can be summed up as, "the game is really fun, I love [insert game mechanic] here." Every game I've played has at least a small fault to it but most positive reviews gloss over them. Negative reviews are great; I can decide if I care about what they didn't like.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jan 10, 2012 9:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.