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Links: Looney Labs and Playroom Cut Distributors, How to Localize Game Rules & Games as Hobby, Investment or Addiction

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• Publisher Looney Labs has announced that it's reducing the number of distributors it works with in the United States, going "from dozens of companies" in the hobby market, according to CEO Kristin Looney to just two: ACD Distribution and Alliance Game Distributors. Publisher Services, Inc. (PSI) will continue to distribute Looney Labs' titles to mainstream outlets in the U.S.

As Looney explained in a press release about the change, "the new distribution network will offer better opportunities to fine tune our communications with retailers. The big win for retailers is that our marketing kits and promotional materials will now become available through Alliance and ACD on a subscription basis, something our retailers have been requesting. And when we make short-run items, we will have the ability to offer them to stores through distribution, something we were unable to do with the larger network."

• Along the same lines, in July 2011 Playroom Entertaiment signed an exclusive distribution deal with ACD Distribution. I spoke with Playroom's Dan Rowen at the time and he said, "We're really excited at the opportunities to focus marketing efforts for the retailers, which you don't normally have when you work with a variety of distributors. This deal with ACD provides us with the opportunity to do that. It's nothing that the other distributors did. They helped us grow our line." (I'll note that Looney gave similar props to those cut out of its distribution future: "We have many friends at the smaller distributors who have sold our games for many years, and we do appreciate all that they have done for us.")

Rowen went on, "We can focus our marketing efforts to pass along free product and incentives to stores to run events. We can monitor what's happening, and we'll have more info on which stores are marketing which products in our lines. We can send out more demo units and help retailers sell our products." By "streamlining" internal business at Playroom, Rowen also states that the change should give the company more opportunity to explore sales in the toy and educational markets.

When I asked Rowen whether such exclusive distribution deals could harm the larger marketplace, given that smaller distributors would have fewer titles to offer and thereby give retailers an incentive to go with those who do have exclusives, he said, "I don't think the entire industry is turning that way. I think direct communication through distribution [that is, having direct knowledge of who is buying which products] is going to give us a leg up, and some other companies will find that to be the case as well."

• MTV Geek's Matt Morgan posted a two-part "best games of 2011" series on that site, and the top spots are held by Stronghold Games' remake of Confusion, David Sirlin's Yomi, Risk Legacy and A Few Acres of Snow.

• Designer Rob Daviau answers ten questions, mostly about Risk Legacy, on The Old Board Gamers' Blog.

• Eric Franklin explains "what he does" in a blog post on Gamethyme, giving insights into the localization process that takes a game from one language to another and what can go wrong in the process. An example:

Quote:
I ask questions for clarification, and tweak the wording as appropriate. Sometimes the games will go through multiple cycles. To give you an idea what the rules look like when someone don't localize them first, check out Mall of Horror (if you can find a copy). In the case of Ghost Stories, for example, the game itself (and components) was changing faster than we were getting it translated. This led to a great deal of confusion and problems with the final translation. In fact, these two games (more than any other) have driven me to ask more and better questions.

• With Memoir '44: Hedgerow Hell and Memoir '44: Tigers in the Snow both out of print, Days of Wonder has posted all four Overlord scenarios included in those two expansions online for download.

• Jaime Polo interviews designers Henrik and Åse Berg in a blog post on BGG. Interesting to learn that the Rattus prototype had only four role cards in it, with the publisher White Goblin Games asking for more, then still more.

• "Board Games: Commodity Trading Vs. Hobby Vs. Addiction" – that's the title of an article from Pete Ruth at The Superfly Circus, and while he makes a few interesting points in the article, I think he overlooks another option, namely aspiration.

People buy lots of games – many more games than they could reasonably play a number of times before they buy more – because they aspire to be the type of person who does play all of those games, possibly on a regular basis and perhaps even often enough to master all of them. People buy books and movies the same way; they want to be the type of person who has read or watched the classics or who has developed a broad knowledge of the field and can discuss the merits of game A vs. game B with their fellow gamers.

Admittedly, I might be pasting a smiley face on addiction by labeling it as aspiration, but given my relatively positive outlook on life when compared to that cynically negative ne'er-do-well Pete, I'm not surprised that I approach this topic differently. Along the same lines, I'd take issue with this:

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If it's not an addiction or mental issue, why would one continually buy mediocre games and shelve them, knowing they'll be hard to sell and thus will cause financial loss? Why not simply buy only the best games, and forgo the poor ones?

Because I don't know which ones are mediocre and which are the best? Because tastes differ and your "mediocre" is my "best"? Because I like variety more than I like having space? Because I'm more charitable than most and like to explore a game system in depth, even when it's not apparent on first play that something is great?

I'll mention, for example, that at a recent game day I played Guatemala Café five times, and five plays puts me tied for #15 on the Guatemala Café "games played" list, which suggests that it has not been a favorite among BGGers, a feeling reinforced by the 6.33 rating the game bears. Guatemala Café has all the hallmarks of being a pedestrian game, of being something forgettable, of being as Pete puts it a "nebulously themed mash-up game" – and yet it didn't feel like that. Or maybe it did, but even so the other players and I found something compelling enough to have us play again and again.

I had the same experience with Architekton when my brother visited during the holidays. Our first game was kind of blah as we seesawed back and forth on opposite sides of the playing field. "Hmm," we said, after finishing, "is that all it is?" Then we played again and went after one another viciously. Much better! Then we started balancing attacks and defense. Then we tried the supposedly "broken" strategy of sticking it to the first player and found we could defend against that and win.

Maybe an important qualifier as to whether a game turns out to be mediocre or not is the attitude of those coming to the table. If you're ready to dismiss a game as pedestrian or something "churned out by the Euromills", you'll tend to find those qualities; if instead you approach a game with a sense of exploration – if you recognize the presence of one of your fellow humans on the other end of creation and are curious as to why they considered this game worthy of their time – you'll be willing to explore the terrain a bit more and see what there is to see.

Or perhaps, as Pete concludes, "it is indeed either an addiction or mental disorder". I don't know. What do I look like – a doctor?

(PS: +1 for using the proper spelling of "forgo".)
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Alfred Wallace
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For what it's worth, "forgo" and "forego" both go back to the ice age; "forego" was the preferred spelling of such schlubs as Dryden, Nathaniel Hawthorne, Sir Walter Scott, several other worthies, and was the version in Webster's and Samuel Johnson's dictionaries. The Oxford English Dictionary colists them (so it's "forgo | forego, v.").

ADD: They make an interesting Ngram graph:

http://books.google.com/ngrams/graph?content=forgo%2Cforego&...

And I was definitely an aspirational gamer; I wanted to be seen as a big-time gamer, and it seemed like part of that included having a zillion games. I've since been cured.
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  • Edited Mon Jan 16, 2012 3:51 pm
  • Posted Mon Jan 16, 2012 3:41 pm
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Michael Seigler
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I got the news about Looney Labs cutting out distributors the other day, and it pissed me off then just as much as it does now. Manufacturers keep doing this, making it harder and harder on small shops (not to mention any distributor who isn't Alliance) to survive. Pretty quick we'll end up in the same situation for games as we have for comics.

I have a distributor I've dealt with since the mid-90s, who has always been extremely helpful. They're close enough that I can drive down and actually peruse their shelves; they have real live people there who know my name and can help me find what I'm looking for (even times when I didn't have a clue what that was going in); and they've always treated me like I mattered as a customer (something Alliance...doesn't do). First, Wizkids pulled out from them a few years back, then Wizards of the Coast, now Looney Labs. Admittedly, Looney is much less of a blow than the other two, but its still one less publisher for them, and one more that I'll have to get somewhere else if I want to get it at all.

I'm not looking forward to the call here in a few months telling me Fantasy Flight has pulled out next.
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  • Posted Mon Jan 16, 2012 4:00 pm
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Quote:
they aspire to be the type of person who does play all of those games

"Buying books would be a good thing if one could also buy the time to read them in: but as a rule the purchase of books is mistaken for the appropriation of their contents."
--Arthur Schopenhauer

(my continued tendency to buy games despite a severe lack of opponents, and books despite a severe lack of reading time, tends to reinforce this view.)
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  • Posted Mon Jan 16, 2012 4:08 pm
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I think my addiction comes from the internal system of a game. All the mechanisms cannot be found in one game. If I want to see the next best mechanic, I have to buy the game with it in there. Designing games appears to be another reason I need to check out the latest mechanisms out there, so as not to rebuild the euro-wheel.

On a side note: I do not have a FLGS that opens up copies of game to try out, so if I don't buy them, I will never play them. In the following years, as the craze has set in on others, I have friends' games I can try. But, overall it is me who takes one for the team in getting a tester to see if we will like it.

I think it is also the ego-boost to have something earlier than anyone on your block. So, that may be what drives me to try for the newest coolest games, before they hit stateside. I'd like to think it is the first reason, but at times I find myself saying, "Have you seen the latest Uwe game?" to the local gamestore. After they say they have never heard about it, I pop it out of my bag and show them...boost of ego, yes, especially when I tell them Z-man won't get it for a few months.
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  • Posted Mon Jan 16, 2012 4:09 pm
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Darryl Boone
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Link to the Henrik/Åse Berg interview?
 
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  • Posted Mon Jan 16, 2012 5:09 pm
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Thanks for linking to the fantastic Superfly article.

My wake up call was having to move. And then I started to see the patterns of obsession that I had been following, combining thrifting with trading games and just stockpiling stacks of games that no one, not even me, really wanted to play. I ended up re-thrifting or giving away a third of my collection.

It felt really good, but I still had more than 100 games, which is a stupid amount of stuff to have to pack in boxes and move across country. Luckily, we had movers, so I just had to pack the things away and let the movers haul my "junk" into the truck and back out again into our new place.

If you spend a lot of time browsing BGG, you start to notice the cult of the new, the reviewers who recommend that you buy multiple games a month, the falsehoods that classics are getting stale, that games are an investment, that storing games isn't a big issue.

At this point, I'm just thanking my lucky stars that I never became a dues paying member of the Cult of the New.
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  • Posted Mon Jan 16, 2012 5:10 pm
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I had nearly 70 games before I discovered BGG. After I discovered it I started buying like a madman. My group of friends were all game players (we played the AH stuff and more) which is what spurred me on. I was invested in the Cult of the New and grabbed up everything I could (this was probably 2005 or so) and catch up on making sure I had the classics.

I'm not that bad anymore. I'm certainly not really Cult of the New. I have also, over that time, got to play many games and I have figured out what I like, what I will get tabled and what my main gaming friends enjoy.

What BGG has done is with the relative ease in trading or selling games, it has allowed many to buy, give it a spin, and move it on if they want.
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  • Posted Mon Jan 16, 2012 5:27 pm
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booned wrote:
Link to the Henrik/Åse Berg interview?

Whoops, now added to the post. The interview is here.
 
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  • Posted Mon Jan 16, 2012 6:04 pm
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MrDomino wrote:
I got the news about Looney Labs cutting out distributors the other day, and it pissed me off then just as much as it does now. Manufacturers keep doing this, making it harder and harder on small shops (not to mention any distributor who isn't Alliance) to survive. Pretty quick we'll end up in the same situation for games as we have for comics.

But there's also a push by Game Salute (I won't call it a trend yet, since it's only one company) to support the smaller game shops and give a big middle finger to the traditional distributors.

Ultimately it's up to game shops to decide whether a FLGS-centric model can survive. The game shops need to collectively make it more attractive for the publishers to use services like Game Salute, by proving that they can push up sales numbers just as high. Perhaps the emergence of a major FLGS-owner industry group could help direct such efforts, but there doesn't appear to be one currently, I don't believe.
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  • Posted Mon Jan 16, 2012 6:18 pm
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KenToad wrote:
At this point, I'm just thanking my lucky stars that I never became a dues paying member of the Cult of the New.

By your own description, a large part of your collection came from thrifting and trading. These aren't behaviors you picked up from the Cult of the New. Getting caught at a thrift store is a crime worthy of expulsion from the Cult of the New (CotN Bylaws -- Ch. 23, Sec 12, Subsec C). It sounds like maybe you need to blame the Cult of the Old.
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  • Edited Mon Jan 16, 2012 6:31 pm
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Nice thoughts, I also approach gaming with a positive attitude, and therefore play many games that some would dismiss as not worth their time. I'm in this hobby to have fun and be together, I call it fellowship. And maybe to collect some board games. whistle
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  • Posted Mon Jan 16, 2012 6:33 pm
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MrDomino wrote:
I got the news about Looney Labs cutting out distributors the other day, and it pissed me off then just as much as it does now. Manufacturers keep doing this, making it harder and harder on small shops (not to mention any distributor who isn't Alliance) to survive. Pretty quick we'll end up in the same situation for games as we have for comics.

I have yet to talk to a game shop that doesnt feel the same way. Sure the bigger ones with enormous turnaround dont care because they are basically mini distributors themselves, but this really hurts the mom and pop brick and mortar front.

It is especially annoying when a publisher is asked upfront how this may negatively impact the larger market and the question is basically ignored as we see in Baden's retort of answering the question without addressing the actual question.

The days of "diamond monopoly" (see comics above) or gaming is not far away and is already seen in many other forms of retail such as pet products ("Central Pet" is a distribution company that also owns many manufacturing companies... such avenues get messy real quick for the little guys) and restaurant equipment as just two examples.

Corporate monopolization needs to stop and it needs to stop at the manufacturing level.
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  • Posted Mon Jan 16, 2012 6:38 pm
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As for the Petes great article concerning boardgame collecting, I agree with the article to some extent and is the main reason why BoardGameGeek is both a blessing and a curse.

It is a blessing because we as consumers can make much more informed decisions on the types of games we ultimately do decide to purchase.

It is a curse though because if you are inclined to rampant consumerism that many consumers fall into of "Buying to fill the void left inexplicably by something else in your life" then BGG doesnt do you many favors with all the advertising and cult of the new geekbuzz for games going on.

I lean more on the blessing side because I recognize such an addictive personality trait in myself and use it to exhaustively research even the cheapest games.

I only have so many minutes of my life that I am given to dedicate to hobbies, and only so much money and space in which to fulfill them.

It is why I made my own geeklist for my personal picks of games I would never part with simply because it gave me the perspective I needed in order to be quite discerning in my gaming purchases and to play the games I love as frequently as possible.

That said, I still have several versions of the same damn game. But at least I recognize the problem and deal with it instead of becoming buried in a cardboard tomb of my own making.
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  • Posted Mon Jan 16, 2012 7:02 pm
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SuperFly Pete - he is the man, what an awesome game reviewer to boot.

I agree in part with him, and yet I still will be buying new games when I can. I go to GenCon to get new games and will buy it cause of all the hype - but if you get to play test it first you should have a very good idea weather it fits your style of play or it is something that will fit nicely into your collection. I like to collect games well because I like games and for me that is enough. Space has never been an issue with me so that is not a factor in my decisions.
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  • Posted Mon Jan 16, 2012 8:39 pm
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W Eric Martin wrote:
that cynically negative ne'er-do-well Pete

I wouldn't want him to be any other way. Pete is Pete, and there's no one quite like him.
At least, no one that you'd admit to knowing in polite company.
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  • Edited Mon Jan 16, 2012 9:02 pm
  • Posted Mon Jan 16, 2012 8:46 pm
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MTV Geek's Matt Morgan posted a http://geek-news.mtv.com/2012/01/04/the-top-10-board-games-o...-http://geek-news.mtv.com/2012/01/05/the-top-10-board-games-o... "best games of 2011" series on that site, and the top spots are held by Stronghold Games' remake of Confusion, David Sirlin's Yomi, Risk Legacy and A Few Acres of Snow.

Loved the way you put the links in two-part in the text above!

M B
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  • Posted Mon Jan 16, 2012 10:23 pm
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Very interesting Eric!
 
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  • Posted Mon Jan 16, 2012 10:23 pm
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Buying games is just like when I was a kid in a candy store. Did I buy just a few old favourites? Hell no, I tried everything in the store.
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  • Posted Tue Jan 17, 2012 12:05 am
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I posted a comment about this (probably more than once) about six months or so ago . . .

Bibliophiles, people who really love books - reading them, collecting them, going to new and used book stores, etc. - would never have the level of introspection and worrying about their addiction like board gamers do. They also wouldn't face the criticism nor would they tolerate the attacks from others.

I see very little difference between the two types of people. True, I've seen some people who do buy crap and lose money, but that's not everyone. Myself, I rarely lose more than $10 on a game and I frequently break even if not even make a little profit. In the end it's probably a wash. IOW, no money lost, just a churn in the games I own.

It's also inaccurate to group Cult of the New with people who have many games or buy a lot. At one point I wanted to discover some of the older SDJ titles. Nothing was new about them. Now I'm getting into exploring specific designers. Again, many of these games have been out for years.

Yes, there are some people who are hoarding. But that is not everyone. A little nuance is required in looking at who buys lots of games, how, and why.

Quote:
My conclusion really comes down to the idea that boardgames, more so than video games, are not actually a durable good or commodity.


This was for me one of his most glaring inaccurate conclusions. This would only apply to people who buy a lot of games that are truly junk - those that will never go OOP or few people want to play.

From the pov of someone who churns my collection, his argument is a bit laughable. Video games, almost as a rule, lose their value immediately. There is rarely a collectible value to be had at a later date. It's almost always worth less a year later. Not true at all with board games.
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  • Edited Tue Jan 17, 2012 1:55 am
  • Posted Tue Jan 17, 2012 1:50 am
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travvller wrote:
I posted a comment about this (probably more than once) about six months or so ago . . .

Bibliophiles, people who really love books - reading them, collecting them, going to new and used book stores, etc. - would never have the level of introspection and worrying about their addiction like board gamers do. They also wouldn't face the criticism nor would they tolerate the attacks from others.


Agree completely. It's a really big stretch to repeatedly say that people who collect board games have mental issues. It's absurd.

(Which is not to say that all people who collect board games are all sane, mind you)

Sometimes people just have hobbies. If they are not destructive ones then I don't know why you want to go around trying to stigmatize them. Some people like buying books and reading. Some like playing games and gaming. Some like working out and sport. Some like rock climbing. Some like sailing.

Perhaps the fact that many board gamers seem to be people with social issues is confusing the perspective here, but they are completely different topics.


Also addiction and hoarding are just different things. Someone can hoard without being addicted, or be addicted without hoarding.
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  • Posted Tue Jan 17, 2012 4:26 am
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Maarten D. de Jong
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Then we tried the supposedly "broken" strategy of sticking it to the first player and found we could defend against that and win.

Exactly.
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  • Posted Tue Jan 17, 2012 1:19 pm
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travvller wrote:


Quote:
My conclusion really comes down to the idea that boardgames, more so than video games, are not actually a durable good or commodity.


This was for me one of his most glaring inaccurate conclusions. This would only apply to people who buy a lot of games that are truly junk - those that will never go OOP or few people want to play.

From the pov of someone who churns my collection, his argument is a bit laughable. Video games, almost as a rule, lose their value immediately. There is rarely a collectible value to be had at a later date. It's almost always worth less a year later. Not true at all with board games.



I agree with much of what you said, but I think you misunderstood him here. He wasn't referring, I think, to the absolute, concrete 'value' in terms of dollars of board games - he was referring to their value as entertainment - if a person buys a game, plays it a few times, and then it sits on his shelf untouched for the next 10 years, well, then even though its value as an object has not objectively diminished, its subjective value to him as a source of entertainment has certainly disappeared.

In fact, the whole article was predicated on the assumption that a game's value is only proportional to how much it gets played. But for many gamers, I'd guess, they value their games even if they're not being regularly played.
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  • Posted Tue Jan 17, 2012 1:35 pm
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George Husted
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Recently, I believe that I have been getting caught up in the cult of the old. Some of this has been by thrifting, some of it has been by eBay/Goodwill, and some of it has been simply by print-n-play. Some of it has been due to the beauty of the games involved...the sheer aesthetic quality that combined with simple fun have made the games irresistable for me.

Old Century Stretch Run is one as is its sister game, Old Century Raceway 57. Simple games that are fun to play and stunning in their presentation...works of art...and out of print. Masters and Commanders is yet another...Valley of the Pharaohs...Sortie...

Others that drew me in were the old MB American Heritage game, Dogfight. Those little bi-planes, the cards, the unpretentious roll-and-move mechanic...yet extremely fun to play. The classic Parker Brothers war game, Conflict! Who knew that the tokens from Monopoly were the basic pieces of this vintage wargame? Siege...a chess variant, Lion Heart...a medieval miniatures game...all out-of-print, all fun to play.

Then I discovered Chaturanga and in swift succession, I rediscovered Pachisi, Fox and Geese, Morris, Asalto, The Royal Game of Ur, Tigers and Goats (Bagh Chal), Alquerque, Senet, Mancala, etc. Many of these games (except Chaturanga and Pachisi) were just print and play. Ok, so I went a little overboard and had them laminated and use dollar store glass beads for pieces...but these games are ancient dating back 1,000, 2,0000, 5,000 years and some going back into the mists of pre-history.

What a rush! What a thrill to play a game that humans have played since there have been humans....thousands of years old, yet fresh and challenging and fun.

In one sense, these games are new...they are new to ME. They are a quest of discovery. They stretch my mind and lead me in new paths. They link me with others when we play them. I am closer to my family and friends as we play...but I am also linked with a Sumerian king that played Ur over 5,000 years ago. We have played the same game and experienced the same fun. I am linked with an Indian Vizier that had fun with Chaturanga nearly 2,000 years ago. We are gamers. We are part of a continuum...a fraternity that touches on something deep in the soul of mankind...something profound and timeless. From seeds being moved from one bowl scooped in the dirt to another (Mancala) to different shaded rocks being moved on a board scratched onto a rock table (Bagh Chal) to bits of bone moved on a leather game board (Tafl), we have tapped into something larger than ourselves, deeper than the concerns of life, and something transcendent.meeple
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  • Edited Tue Jan 17, 2012 3:00 pm
  • Posted Tue Jan 17, 2012 2:41 pm
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Patrick C.
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Labyrinth: The War On Terror is historically inaccurate & politically biased. It's the one popular game that violates BGG's requirements to keep politics out of gen. discussion. And yet it receives special treatment =US-centric views of this site.
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Quote:
I agree with much of what you said, but I think you misunderstood him here. He wasn't referring, I think, to the absolute, concrete 'value' in terms of dollars of board games - he was referring to their value as entertainment - if a person buys a game, plays it a few times, and then it sits on his shelf untouched for the next 10 years, well, then even though its value as an object has not objectively diminished, its subjective value to him as a source of entertainment has certainly disappeared.

In fact, the whole article was predicated on the assumption that a game's value is only proportional to how much it gets played. But for many gamers, I'd guess, they value their games even if they're not being regularly played.


Yeah, I knew I ignored part of his argument. I think that was due in part to your second paragraph - his false assumption that value only means one thing.

I go back to my bibliophile example. Book lovers collect first editions and might never read them. No one is saying they're mentally ill or have an unhealthy addiction.

Board games have all sorts of "value." They can have actual financial worth, have emotional worth because one is a collector, the game reminds them of good times, childhood, etc, or have social value because they attract others to us or allow us to interact with others in new or fun ways. Somewhere in there is Eric's example of having games we don't play because we aspire to play them.

The article is a rigid B&W depiction of those who have "too many games." People are just too different for it to stand up to scrutiny.
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  • Posted Tue Jan 17, 2012 4:08 pm
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When I took a good look at my game buying habits, I found that buying a game sort of tickled the playing a game gland. My life has changed so that I don't play nearly as much as I used to. And the act of researching, buying, punching, etc was a surrogate for actual game play. I think aspiration is a pretty valid motivator.
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  • Posted Wed Jan 18, 2012 1:47 am
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Stefan Lopuszanski
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It's not a hobby or an addiction... it's a way of life!

Heck, I mean monks can pull that off... why can't gamers?
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  • Posted Wed Jan 18, 2012 7:22 am
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michael dorazio
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I can't see how making money from boardgames can be a significantly successful enterprise (as far as a "regular" person buying some games to resell - kind of thing).

I've definitely picked things up at a huge discount and thought that reselling them would be profitable. Sure, at a large level, margin dollars, and all. But you would need many shelves or boxes to contain the games and all the time to peddle the stuff. Most games never appreciate. At all. Occasionally, a few rise to what, double MSRP? Rare, from what I've seen. You would have to speculate and imagine which low-print-run items will be particularly enticing in a year or so. OOP is the only way to go - online retailers start off at 35% - 40% discounts for in-print stuff. Nobody's buying Carcassonne or BSG from me for anything more than 50% MSRP. After my shipping costs to make money on these badboys, as an example, I would have to pick them up for $1.00 and $5.00 (respectively) to grab $4.00 and $10.00 (respectively). This assumes a shipping cost of $10.00 per game. Where am going to find Carc for a dollar or BSG for ten dollars? And even if I did, I would need to hold many copies for a good length of time and be certain the demand would be there.

On to OOP and intermittently printed games then. Still not a big deal. Roads and Boats, Antiquity, Space Hulk 3rd Edition - got em all and love em (well, haven't played the newest SH yet, but it will rule), but they aren't going to make me any real money. If they doubled in MSRP, and Antiquity almost tripled a year ago when I bought it , still not going to allow me to work less. Gonna have to be OOP wargames, and nobody's picking those up left and right to sell at huge profits regularly I'm thinking. One or two old ASL items or something, but not a common maneuver.

You have to do this on a grander scope to make it work. I've picked up a few bucks here and there, so there's a little value if you have time and space. But only a little.

Trading is where it's at, but that only loses you money for the most part (shipping). You trade to "purchase" an equivalent game for a small amount of shipping money and lose the game you never play anyway. Big fan of this. My collection is now dense in awesomeness.

Am I wrong on all of this? Are there people making hundreds of bucks each month on reselling games but not doing it as a second job? Doesn't seem like a casual activity.

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  • Posted Thu Jan 19, 2012 1:26 am
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chuck dunn
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lol Alfred that's off the hook....
 
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  • Posted Thu Jan 19, 2012 7:40 pm
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Jeremy Wolford
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When my wife and I go out to dinner, and I'm given the choice between my favorite restaurant in the area and a place that looks good I've never been, I will almost always pick the latter. Had I generally picked the former, I most likely would not have found the place that's now my favorite, and while it took a bunch of subpar experiences to get there, I think it was worth it; now, when I just want to have a good meal, I have a better choice than I'd had previously.

It's the same for board games with me. If I'd been satisfied after Caylus, I'd never have found Agricola, which I like much more. Ditto Formula D and Rush n' Crush, Taboo and Loaded Questions...the list goes on. If I'd been satisfied with Risk and Diplomacy, I wouldn't even be here. I used to play those with my friends from high school, and we still do every now and then, but we've mostly switched to things like Dominion and Power Grid, and we have more fun with the actual game part than we used to.

I've kept my collection pretty stable, if larger than most people's; as of this writing, my games owned and previously owned are both at 90. If I ever found myself without anyone to play with, I would stop buying games. (I've actually mostly stopped already; most of my acquisitions are either gifts or trades.) I also would stop if my collection ever hits what I would consider ideal: at least one game that I rate a 9 or 10 that works well with every player count, and nothing else other than the personal favorites of the people I play with.

I won't claim to be representative, but as someone with a largish collection, I don't ever get games if I don't think there's at least a possibility they'll become hits both with me and the people I play with. (I've unloaded many games I've rated an 8 for lack of interested opponents.) It's not that I want a lot of games necessarily; I want the right games. And I actually feel like I'm getting pretty close to that, four years later, which I think is pretty good given my budget.
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  • Posted Fri Jan 20, 2012 4:20 pm
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Patrick C.
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Labyrinth: The War On Terror is historically inaccurate & politically biased. It's the one popular game that violates BGG's requirements to keep politics out of gen. discussion. And yet it receives special treatment =US-centric views of this site.
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You have to do this on a grander scope to make it work.


Not really. I've dumped copies of Witch's Brew and several other recent games that went OOP for a small profit. Meanwhile, I've lost money on games like Elfenland. Like I said, it probably ends up being a wash. I churn my games quite a bit. I play 1-3 new games just about every single week and I don't suffer many games after two plays if I don't like them. I'm also pretty frugal when buying because I know I might not keep a game for long.
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  • Posted Sat Jan 21, 2012 5:27 am
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Chris Schenck
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GO BUCKS!
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VolcanoLotus wrote:
When my wife and I go out to dinner, and I'm given the choice between my favorite restaurant in the area and a place that looks good I've never been, I will almost always pick the latter. Had I generally picked the former, I most likely would not have found the place that's now my favorite, and while it took a bunch of subpar experiences to get there, I think it was worth it; now, when I just want to have a good meal, I have a better choice than I'd had previously.

Wonderful analogy!
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  • Posted Tue Jan 24, 2012 2:34 pm
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