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Core Worlds

sean johnson
United States
avon
Indiana
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We were fortunate enough to be given a gift card to Myriad Games in November. My wife tempered my desire to get new games, and had me wait until after Christmas before we used the gift card so that we did not buy what someone else may have bought us. A few days after Christmas, we redeemed the gift certificate and we each picked out a game. Core Worlds was my pick. So was it a good one?

Game Overview
Core Worlds is a game of interstellar conflict. It also happens to be a deck building game. In Core Worlds players will have the opportunity to draft cards out of a common pool of cards in the center, play units from their hand, and then use these units to conquer new worlds.
The drafting mechanic may feel similar to a game like Ascension: Chronicle of the Godslayer, but there is a critical difference. In Core Worlds cards are not replenished to the center immediately after one is bought. For each round there are only a set number of cards in the center. This leads to tough decisions, where a player has to really prioritize what they want to do because the options will dwindle after other players have a turn. Like some of the best Euro games, Core Worlds presents the players with too many good decisions and not enough means to do half of them. This means players have to really balance their play.
In the game players have a limited amount of actions each turn. They also have a limited amount of energy. Energy is generated by worlds. To get more worlds players have to use units. However, units cost energy to get into play. As the game progresses the planets get bigger, and require more military strength. This means that players will need to draft stronger units, but this also requires energy. As I said, there is enough resources (energy and actions) to do everything.

The Game We Played
I had the opportunity to play the game once before, but this play was my wife's first. Other than having a common group of cards to choose from, Core Worlds does have a strong "multiplayer solitaire" vibe to it. For the most part we did our own thing. However, in the eighth round I played out units with a lot of ground strength in preparation to invade a planet that was available. However, my wife sniped it from me using a tactic that allowed her to use discard cards to gain more ground strength. With nothing else to do, I used the remainder of my energy and strength to play some more space units just in case.
Because I did not invade that planet on turn eight, I was able to muster enough strength on turn nine to invade a Core World that took 14 ground strength. On the 10th turn, my wife wanted to invade a planet that required 8 space strength and 8 ground strength to beat. She had some tactics and special abilities, but no matter how she tried to do it she could only get to 7 space strength and 8 ground strength. She bought prestige cards for the extra points instead. I was able to use two tactics to get my space strength up to invade another Core World. We tallied up the points and I won 29 to 23.

Our Thoughts
My Rating: 4.5 (Really Like it!)
My Thoughts: The only reason I do not give this game a five is because I have not played it enough yet to truly consider it one of my absolute favorite games. That being said, I really like this game. It feels like this a deep deck building game that also capture the theme really well. To me Core Worlds feels like the perfect mixture of Race for the Galaxy and Dominion. This mixture works great and with a few more plays, I could see Core Worlds being among my favorite games of all time.

Her Rating: 4 (Like it)
Her Thoughts: I think it is going to be a game that I will really like eventually, but it will take several plays for me to learn how to balance everything.

Verdict
Combined Rating: 8.5
I suppose this rating is somewhat provisional, as this is our newest game. However, we both liked the game and after it was over were left wanting to play it more. I think with more plays this game will truly cement itself as one of our favorites.
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11 Comments
Subscribe sub options Mon Jan 9, 2012 10:13 pm
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David Goldfarb
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Is it really necessary to use the "Dominion" tag just because you happened to mention Dominion once in the article?
 
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  • Posted Mon Jan 9, 2012 10:15 pm
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Ben Friedberg
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I would think that the point of using the Dominion and R4tG tags would be to call attention to his view of a significant similarity between the three games. It's not like he just mentions them in passing...

Great review, by the way. I really have to give this one a try...
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  • Edited Mon Jan 9, 2012 10:20 pm
  • Posted Mon Jan 9, 2012 10:19 pm
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Joel Eddy
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David Goldfarb wrote:
Is it really necessary to use the "Dominion" tag just because you happened to mention Dominion once in the article?


I don't mind it. I got pulled in by the Ascension tag. If I had never heard of Core Worlds, I would be interested because of its relationship mechanically to Ascension... or Dominion for that matter. /shrug
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  • Posted Mon Jan 9, 2012 10:21 pm
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Michael Black
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David Goldfarb wrote:
Is it really necessary to use the "Dominion" tag just because you happened to mention Dominion once in the article?


Of course now "Dominion" is on the page twice. Or three times I guess.
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  • Posted Mon Jan 9, 2012 10:41 pm
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Andrew Parks
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Thanks for the enthusiastic review, Sean! It's great to hear that so many couples are enjoying the 2-player version. I know my wife and I really enjoy it as well.

BTW, Myriad Games is an awesome store that I visit whenever my family visits southern New Hampshire (about once every couple of years). I'm jealous that you live nearby! cool

Andrew
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  • Posted Mon Jan 9, 2012 10:48 pm
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Matt Davis
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eekamouse wrote:
I don't mind it. I got pulled in by the Ascension tag. If I had never heard of Core Worlds, I would be interested because of its relationship mechanically to Ascension... or Dominion for that matter. /shrug


Incidentally, the more important difference from Ascension (in my mind) is that there are several decks that the draftable (and attackable) cards are drawn from, and you proceed through the decks as the game goes on. So there are some cards you'll never see (as you don't get through the whole decks), but you don't get things coming out in a stupidly wrong order the way you often do in Ascension. The game progresses nicely to the end.

And at 4 or 5 players, when you see most of the decks, it's much easier to draft to a strategy. You're not so at the mercy of the deck, although with only two players, you see fewer cards and this is a bit more of a problem.
 
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  • Posted Tue Jan 10, 2012 3:12 am
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Cameron Chien
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Also, unlike in Ascension, the player right before you can't buy and/or attack several cards that you wanted. He or she can only attack one planet or draft a single card.

This is what I hated most playing Ascension. It doesn't matter if I'm prepared, everything I wanted can be gained by just a player's turn ahead of me. In four-player games I didn't even bother paying attention to what was going on until it was almost my turn.

Cameron
 
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  • Posted Tue Jan 10, 2012 5:59 am
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Jason Rupp
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I've had my eye on this game for awhile. I would have bought it by now if it wasn't overpriced by $5. $30 ($45 MSRP) is a bit much for a card game.
 
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  • Posted Tue Jan 10, 2012 4:39 pm
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Mike Waleke
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rrrrupp wrote:
I've had my eye on this game for awhile. I would have bought it by now if it wasn't overpriced by $5. $30 ($45 MSRP) is a bit much for a card game.


But it has player boards, isn't that worth the five bucks?
 
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  • Posted Tue Jan 10, 2012 7:05 pm
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Stephen Rochelle
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Very much looking forward to grabbing this one, Sean. GenCon?
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  • Posted Sat Jan 14, 2012 3:25 pm
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sean johnson
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lomn wrote:
Very much looking forward to grabbing this one, Sean. GenCon?


I will be there, but the next time you guys go up to Fort Wayne, you should make a small detour. We could get this game and in we would love to meet Scott.
 
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  • Posted Sun Jan 15, 2012 12:03 pm
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