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How not to redesign

László Stadler
Hungary
Budapest
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Live long and prosper!
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I was really hoping for the new Thunderstone to be great. They were talking about improved rules. That if done right could elevate it from being a mediocre deckbuilder that it is right now, to one of the great ones (it has some cumbersome mechanics like the way monsters end up in your hand). Some of the newer deckbuilders have really great mechanics. But this post is not about mechanics or rules.

They also changed the card layout. I agree that the old icons needed to be changed as they were really meaningless but they managed to mess up the quite good layout into this thing here:



The second one is the old one. See how bigger the art feels. The vertical space is more important in this case than the horizontal. Also the text-box is too big, you don't need so much space for the text.


see more images here: http://www.alderac.com/thunderstone/2012/01/10/get-down-to-b...

And now here are some good examples for card design. Distinguishable icons, enough space for the art and a non-obtrusive text-box





If they stick with this layout I'm pretty sure I'm not going to buy this. Art and (layout)design with board and card games nowadays is one of the most important factors with me. And in this case this is an obvious decline.
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Subscribe sub options Wed Jan 11, 2012 6:06 pm
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