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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Some thoughts on two-player games versus multi-player

Lowell Kempf
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There is definitely a line between two-player games and multi-player games. They feel different and they play different. That’s even the case if it’s a game that can play down to two but games that are designed for two players and only two players definitely have their own sensibility.

Part of that difference has social. When you have more than two players, that makes temporary allegiances and agreements possible. Whenever three folks get into a fight, two of them team up to beat up the third guy. When it is just you and the other guy sitting across the table from you, there is no negotiation. You know who the enemy is. (Hint: It’s not you)

A lot of the classic games of yore are two-player games: Chess, Checkers, Go, Mancala, Backgammon, etc. In fact, as near as I can tell, most of the games of yesteryear that were for more than two players were explicitly gambling games. (Was Parcheesi originally played for money in India?) I suppose that’s reasonable. It is better than get more than one person’s money if you can get it

At least for me, two-player games are a very different experience than multi-player games. And, again, it all comes down to the social differences. Let’s set aside the fact that a game with three or more people will have a different social dynamic than one with two. Let’s ignore the fact that certain game mechanics like auctions and trade and negotiation work completely differently (if at all) with two players.

If a game night gets scheduled and only two people show up, things have not gone as planned. While I usually don’t try to arrange a gaming night for a specific game (although exceptions to that rule), a game night is a social gathering. If I am going to spend a bunch of time with just one other person, they’re going to be my fiancée. (Fortunately, she too is a gamer)

Two is a conversation. Three or more is a party

So, in my world, a two-player games usually means an unscheduled game with my fiancée. Not a bad world to live in, honestly. Thank goodness for the Kosmos two-player line.
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Subscribe sub options Wed Jan 11, 2012 9:20 pm
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Patrick Carroll
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Then there are also partnership games (like bridge) and other team-vs-team games. They have the feel of two-player games but require cooperation as well as competition.

And then there are cooperative games, which are like collaborative solitaire.

And of course there are actual solitaire games. Those have a very different feel than any others.
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  • Posted Wed Jan 11, 2012 9:35 pm
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David Boeren
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This is a subject I've been thinking a lot about lately.

One of the big differences between a 2 player game and a 3+ player game is the effect of skill.

In a 2p game, the better player wins. In a 3p game, this may or may not be true because of the alliances and negotiation you mentioned. It's common for the two weaker players to team up against the stronger player and cause him to lose. From the point of view of the stronger player, this is not right. He is entitled to win most of the time, that's why he spent the effort to hone his skills.

Now, the BGG crowd likes skill in a game. However, they also like sociability, defined here as having more people in a game. I'm sure many of us have noticed that boardgamers are less fond of 2p games when playing in a group environment such as a game club. That stuff is for when they're at home or otherwise have only one opponent.

How to solve this problem? There's a desire to have more players so we can "be social", but we don't want all the added chaos to make everything degenerate into a luck/negotiation game where our skills are largely meaningless.

Enter the "eurogame". By designing most of our games to be mostly multi-player solitaire without a lot of direct conflict, we can limit the ability of people to team up against better players. Now the better player can win again! Plus, now that we've avoided that trap we can look down on the people who play more chaotic games with conflict (called Ameritrash) to make us feel better about a lot of our games feeling so sterile.

Yes, there is some exaggeration and hyperbole here, but I'm betting that there are some heads nodding out there. Yes, this makes a great deal of sense.

This is why I am a big believer in the 2p game. It allows you to design and/or play games with all sorts of conflict or interaction without it making the game degenerate into chaos. It keeps skill relevant.

I don't know what it is that makes people feel that 2p games are less social. I wish they wouldn't, it'd be easier to get to play these games, but that's a situation that I often feel like I'm facing when I try to put these on the table.
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  • Posted Wed Jan 11, 2012 9:54 pm
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Patrick Carroll
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dboeren wrote:
How to solve this problem? There's a desire to have more players so we can "be social", but we don't want all the added chaos to make everything degenerate into a luck/negotiation game where our skills are largely meaningless.

Enter the "eurogame".

Or the partnership game. Or the team-vs-team game. Or the cooperative game.
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  • Posted Wed Jan 11, 2012 10:14 pm
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Ludere Cum Dignitate
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I think that another difference is that 2 player games are easier to design and balance.
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  • Posted Wed Jan 11, 2012 10:25 pm
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Kevin B. Smith
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dboeren wrote:
Enter the "eurogame". By designing most of our games to be mostly multi-player solitaire without a lot of direct conflict, we can limit the ability of people to team up against better players.

Right. As someone who mostly plays cooperative games and indirect-interaction euros, this is true, and is a good thing.

When I play a game that allows/encourages leader-bashing and kingmaking, I feel sad. It's just not my style.

The effect of subtle interaction that is most relevant to this blog post is that the games that I play mostly feel about the same whether I play with 2 people or 5 at the table. Sure, there are differences, with the board being more or less crowded, with resources being more or less scarce, with bids being higher or lower. But the fundamental nature of the game doesn't change all that much.

I would be ok playing more 2p games at game nights, but I think people feel silly going into a room full of people and then only interacting with one person. I suppose I could point out all the Magic players, but let's just say they have a culture that not all of us aspire to, so they might not make the best recruiting poster for 2p gaming.
 
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  • Posted Wed Jan 11, 2012 10:52 pm
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David Boeren
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Well, playing a 2p game doesn't mean you don't interact with anyone else all night, just for the duration of that game. And I suppose even then you might talk to people walking by or at a neighboring table or whatever - perhaps while your opponent is taking their turn?
 
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  • Posted Thu Jan 12, 2012 2:05 am
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Carl Garber
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If I play a 2p game and win I had a 50% chance of winning it (skill level aside obviously. If I play with more people that percentage goes down. Therefore, for me at least, it feels way more "epic" to win a multi-player game than a 2 player one. Also, as has been said, in 2 player games the better player often wins. If one person is a better boardgamer than the other, they will likely win more, and the loser will be quite aware of it. In multi-player games the less skilled player at least has a shot at winning as well as can share being a loser with others. These factors combined is what makes multiplayer games more "social" than 2p.

(of course, if your "social" setting is a group of equally skilled dedicated gamers, than this probably all applies less).
 
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  • Posted Thu Jan 12, 2012 7:19 am
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John McLintock
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CarlG wrote:
If I play a 2p game and win I had a 50% chance of winning it (skill level aside obviously. If I play with more people that percentage goes down. Therefore, for me at least, it feels way more "epic" to win a multi-player game than a 2 player one.

I can see your point but it really does depend on the game; eg. for me, winning a game of Twilight Struggle is epic; not just because my pal usually beats me, but also because the sheer tension and emotional intensity of TS is simply epic.
 
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  • Posted Thu Jan 12, 2012 8:13 am
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