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A Game Built for Two

An introduction to game mechanics and types of games for new gamers as well as reviews of multiplayer games that work well with two!
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Review: Stone Age

Kristen McCarty
United States

Pennsylvania
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Agriculture was an important breakthrough in human history. We no longer needed to spend all our time hunting and gathering. Humans could focus on other trades, develop art and pottery, and look beyond the small family unit. This unique period of human history is captured in the game Stone Age, a fun worker placement game. Best of all it works well with two to four players.



Components:

Stone Age is first and foremost a beautiful game. The art on the game board is outstanding and the quality is top notch. Even the back is decorated. To me, this just shows the pride some game publishers put into their games.



Back of Board


The wooden components that come with the game are 68 wooden resources (gold, stone, brick, and wood) and 40 wooden stone age meeples in four player colors.

You also receive 28 hut tiles, 36 civilization cards, 1 start player figure, 7 wooden dice, and 4 player boards.

The one component that has caused some trouble is the leather dice cup, while this is thematic, many people don't like it, or have had trouble with the smell. My cup never had a smell to it. I have never used it to play the game, but it is a nice addition for people who like dice cups. I do believe that the company has corrected this issue in reprints.



Set Up

Set up is easy, due to another plus for this game. The wonderful rulebook has a helpful two pages set-up directions. Not only is this great when you first start playing the game, it is also very beneficial when you haven't played for awhile, and want to do a quick check to make sure you are setting up correctly.

Goal of the Game:

You win by scoring the most victory points. Points come from building huts during the game and the civilization cards you collect throughout the game.

Game Play

There are three phases of play:

1. Players place people
2. Players use the actions of their placed people
3. Players feed their people

Phase 1: Players Place People

Players start with five people at the beginning of the game. These workers are placed on different sections of the board to gather resources, build huts and collect cards.



The start player begins and must place one or more of their people on one place of the board. The person must be placed in one of the rings. If there are no open rings, people can not be placed. A player may also not add more people to an area where they previously placed people this turn.

Once the first player has placed their people the next player in clockwise order places theirs. This continues until all players have placed all their workers.

There are ten different areas where players are able to place people. All are all beneficial, but you may be blocked from an area you really want. The only area with no limit is hunting. Players may place as many people there as they wish.

Phase Two: Players use the actions of their placed people

Again, the start player begins. He uses all his placed people. When finished, the next player, in clockwise order, may use his people. You can use your people in any order. Sometimes the order is crucial, so one does not want to rush through phase two.



Each area offers a unique resource or scoring opportunity. I'll briefly explain each area.

Tool Maker: You may take one new tool and place it on your player board. You start with a one tool until you have three then you may take a two tool all the way up to a four tool. Tools are used once per round to add to a die roll. Once used it is put sideways to show that it can not be used again that turn.

Field: If you place your figure here you may move your marker up one on the food track, increasing your food production. This means you get to pay one less food in the third phase.

Hunt: Here is where the dice rolling begins! For each person you have placed in the hunt area you take one die and roll it (use your dice cup if you wish!). Count up your dice and divide by two. You get that much food from the supply. Use a tool if you need to here!

Forest, clay pit, Quarry, & River:
Get those dice out again and start rolling! For each person placed in the area the player roles that may dice. You can use a tool again as well. Wood is the easiest to harvest so players divide their number by three. Brick is by four, stone five, and gold, the hardest, by six. If you have trouble remembering your player board has a handy reminder.



Civilization Cards: Civilization cards serve multiple purposes. They give you resources, immediate victory points, tools, food, or even an additional food production. But they are also saved for the end of the game to give victory points. Only one person can be placed on each card. The player must pay the number of any type of resource to acquire the card. If you do not have enough to pay, you do not have to take the card. You may even decide to not take the card, even if you have enough resources.



Buildings: Building huts earns a player points during the game. You must pay the resources indicated on the hut card. Then you move your scoring marker up the indicated number of points. You place the hut on your player board. Some huts list resources - two brick, one wood that must be paid. Some list the resource symbol and a number. This means you may pay any resource but must pay the indicated number. You source points based on the resource you paid: 3 for wood, 4 for brick, five for stone, and six for gold. Some show a number range such as 1-6 and the resource symbol. This means you may pay any resource and you may pay up to six resources. You score points based on how many, and of what type you pay.



Hut: The last available space makes me blush a little. I said that you start with five people but can get more during the game. Well here is where the magic happens. You place two people at the hut and then take one person from the supply. You get to use the new person during the next round.



Phase Three: Feed Your People!

At the end of each round players must feed their people. Each player pays one food per person. You start the game with twelve food so the first few rounds are easy. For each number on the food track you may pay one food less. I've been able to get my food production up in some games so that I didn't have to worry about feeding my people at all, which is just pure satisfaction. If you do not have enough food you may pay one resource for each missing food instead. The idea being that you people traded their resources for food. If you can not pay, you lose 10 points for each food not paid.

New Round

Now, the start player hands the start player token to his left neighbor. The civilization cards are moved to the right and filled in, and any uncovered hut is flipped up to start the new round. Repeat until end conditions are met.


Start Player Token


Game End

The game ends in one of two ways. If there are not enough civilization cards to refill the display the game ends. Also, if at least one building stack is empty at the end of a round the game ends. Players still must feed their people at the end of the round and then proceed to scoring.

Scoring

Scoring is probably the most complicated part of Stone Age and luckily it is not very complicated.



Players should sort their civilization cards into piles with green and brown backgrounds. I like to start with green background cards. You count the number of different civilization cards that you have. There is writing, healing, pottery, art, time, transport, weaving and music. Then you times that number by itself. So if you have three different background you times 3x3 and get 9. If you have duplicates they count for one point each.

Next, score your brown cards. For the ones showing the food production symbol multiply the number of farmers on the card by your food production number for your score. Do this for each card you have collected. For the cards showing tools score you number of tools times the number of workers for each card. Then score the hut by the number of workers and the shamans by how many people you have.

Winner is whomever had the most points!

Changes for 2-3 Players

If you have two players for the game there are some changes. First, at the tool maker, hut,and field only two may be filled each round and one must be left empty. For three players only two players may place people at the forest, clay pit, quarry and river. This is the rule even if there are spots remaining. In a two player game only one person may place at each of these spots.



My Thoughts

As my husband and I were playing this game the other night he mentioned that "this is a game that I will always have in my collection, others will come and go, but Stone Age is definitely one to hold on to for a long time." I had to laugh to myself since he didn't know I was planning on reviewing Stone Age next,and he summed up by feelings exactly.

Stone Age is a good game, period. It easy to teach and easy to learn. It scales so well for many different numbers of players, and is probably one of the best two player worker placement games out there. Every time I play I think I have the strategy down to win, something happens during the game to change it. Once I focused on trying to get all the civilization cards, but lost because of not building enough huts, other times I try the hut route and lose because I can't get the resources. (I must lose this game a lot come to think of it!) But again, win or lose I always have fun.



Quick Stats:

Designer: Bernd Brunnhofer

Artists: Michael Menzel

Publisher: Rio Grande Games, 999 Games, Hans im Glük

Number of Players: 2-4

Play Time: 60-90 minutes
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8 Comments
Subscribe sub options Thu Jan 12, 2012 2:34 am
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Richard
United States
San Diego
California
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Very nicely written review. I like your husband's summary.

I recently purchased this on a whim and have yet to play it. However, I did do a test run to learn the game and I was impressed with the quality. The game board is beautiful and full of character that doesn't come through in pictures.

I am organizing a small group of friends who are not board gamers beyond a once or twice play of Settlers but have expressed interest in playing some other games and this is one of the games I was thinking of introducing them to. The others are Small World, Rattus, and The Resistance if we get 5+. No, not on the same game night!

I think the mixture of worker placement strategy with dice makes for a good combination of strategy and that fun of dice rolling which I think makes for a great social night with friends and one of the reasons I think Settlers is such a big hit with so many people.
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  • Posted Thu Jan 12, 2012 5:32 am
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Nick
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Received this for Christmas and have managed two plays, and am already becoming hooked by it. I particularly like the way that the scoring as seen on the board during the game can have no relation on who is actually ahead based on the points for their cards and resources. I sneaked a 2 point victory the other night because my opponent ran out of food on their last go.

Great game - great review.
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  • Posted Thu Jan 12, 2012 12:56 pm
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Kristen McCarty
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Thanks for the feedback! I have played this game with my in-laws who are not board gamers but are willing to play with us. This is one they have enjoyed. They don't like it as much as Ticket to Ride, but they still will ask to play it. Small World I think would work with non-gamers, but I haven't played Rattus enough to give my opinion on that game yet. I also like the hidden scoring, it keeps you guessing until the end.
 
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  • Edited Fri Jan 13, 2012 2:11 am
  • Posted Fri Jan 13, 2012 2:10 am
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Richard
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Thanks for the input! Hopefully I can get un-sick to still have my friends over and will find out how the games go =)
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  • Posted Fri Jan 13, 2012 7:57 pm
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Thomas Wintermute
United States
Ft Meade
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Very well written... I noticed that there was nothing really bad to say about the game besides the cup. And thats not even the game its self. Thank you for a great review.

Time to put this on my wishlist.
 
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  • Posted Wed Feb 1, 2012 1:01 am
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Richard
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As a follow up to my post above, I finally had some board game newbie friends over and introduced them to Stone Age. They all caught on within a couple of turns and had a good time. One said, "This is much more fun than Settlers!" and they all said they'd be interested in coming over again to play some more.

Games + Friends = Win.
 
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  • Posted Wed Feb 1, 2012 1:34 am
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Who's the more foolish? The fool or fool that plays after the fool?
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DURHAM
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My wife even liked the smell of the cup!
 
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  • Posted Wed Feb 1, 2012 10:53 pm
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David Brandt
United States
Chesapeake
Virginia
I havent played this yet. I enjoy Settlers, but I am not a huge fan. The reason I am not a huge Settlers fan is because i have played several games in which several turns go by and I get NOTHING and cant trade because I only have 1 or 2 resource cards. Since trading can be time consuming, that is a lot of time of not doing anything. I am not a particular fan of any game where there are multiple times in a game where on your turn you help everyone else but yourself. From the videos I have watched and articles I have read, you seem to have much more control over your own fortunes from the dice in Stone Age than you do in Catan. I am predicting I will like Stone Age much better.

UPDATE: Now that I have played several games, I can easily say i like this much better than Settlers. Once I lost Stone Age because the dice werent friendly, but all the rest of my losses (yes..the losses are numerous) can be attributed to bad decisions. In Settlers you can easily end up being a bystander. That is not true of Stone Age.
 
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  • Edited Fri Mar 2, 2012 5:05 pm
  • Posted Thu Feb 23, 2012 11:44 am
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