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2011 – Reiner Knizia’s weakest year for board games since… when exactly?

Laszlo Molnar
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I like Knizia games. I like them more than the average BGG crowd. I also think while it’s true that he hasn’t really made gamers’ games since Amun-Re (2003) and his newer games are mostly lacking in originality, his post-2003 years all provided some very good games, well, mostly family games, but still.

Which year was his weakest one before 2011?
2010 provided 3 really nice big box games – Jäger und Sammler, The Hobbit, Keltis: Das Orakel. None of them very heavy games but a game does not need to be heavy in order to be good.
2009 provided some nice family titles (FITS, Abandon Ship) as well as lots of remakes, reworks and new versions (Ra: The Dice Game, Priests of Ra, Samurai: The Card Game, Keltis Kartenspiel, Keltis: Der Weg der Steine, Keltis: Neue Wege, Neue Ziele, Genial Spezial, Battle for Olympus, Take it Higher!) of which most of them worked well and there were even some memorable ones.
In 2008 he had the Spiel des Jahres-winning Keltis and its American version Lost Cities: The Board Game, his probably most gamer-friendly game of these years (Municipium), also some other titles like Sushizock im Gockelwok, Black Sheep, Ilium, Strozzi.
2007 was a bit weak year, he had a nice Lord of the Rings expansion (Battlefields), a Kingdoms-remake (Beowulf:The Movie Board Game) but also Merchants: Lords of the Sea, Cheeky Monkey and the Kinderspiel des Jahr winner Whoowasit?
2006 was the year of Sudoku (8 Sudoku games!) but also the year when Blue Moon City, Lord of the Rings: The Confrontation (Deluxe Edition), Great Wall of China, Medici vs Strozzi, Times Square, Genesis, Tal der Abenteuer: Die Schatzsuche im Himalaja was released.
2005? Beowulf: The Legend, Tower of Babel, Pickomino, Palazzo, Poison, Bunte Runde, Gravediggers
2004? Ingenious, Blue Moon, Marco Polo Expedition.

The years between 1997 (Tigris &Euphrates) and 2003 (Amun-Re) are called his golden years by many geeks.

So let’s see 2011!
The year started fine, although BITS was slated as a 2010 release but finally I believe it reached shops only in the first days of January. It’s a nice take on the FITS idea, turning the mechanism upside down, inside out, and I think the game is just as fine as FITS.
And since then…? We had Star Trek: Expeditions. I did enjoy my one game of this but I don’t think it’s a great game. It’s a ‘collect many helper cards to make die rolls better’ game that doesn’t really feature any interesting game idea (okay, maybe the “7-1” side of the die). It’s a commission work, a “let’s make a game based on Star Trek” board game, not a game of ideas and inventions. It works but “it works” is just not enough from Knizia, not even for me.

And the rest of the 2011 crop is children’s games in the BGG database. (I thought the Qwirkle-based but fortunately still different and fine card game Big Five was also a 2011 game but it turns out was sold as a Toys R Us exclusive in 2010).
What else? Of course if we take a wider perspective things aren’t that bad. There were lots of children’s games that I just don’t mention now (although I’d love to try Electronic Labyrinth). I guess the designer himself focused more on iPhone and iPad stuff (adaptations as well as original games) as that medium brings in probably more money right now – you can’t blame him for this. Also he’s designed lots of logic puzzles (like LogicBox 1&2, THINK Denk-Pfade, Clue Investigator).

But as for board games for gamers & families, 2011 might have been Reiner Knizia’s weakest one… possibly in the past 20 years, since the beginning of his carreer.

What does it mean?
Nothing, I guess. It takes years until a game gets released (although in case of many Knizia games it seems it goes much faster than that) and somehow this year didn’t provide interesting games. It’s rare – but only because Knizia is a very prolific designer. Just look at some other great family/gamer designers. Wolfgang Kramer, after a great 2010, only had one title worth mentioning, Artus, which I really like, but otherwise it had a rather cold reception from gamers. Klaus Teuber seems to be buried under the success of Catan (and now Star Trek Catan is on its way… it’s a good thing that the copyright owners of Star Trek turn to great board game designers but it seems the designers aren’t that inspired by their commission). Rüdiger Dorn didn’t have any games last year.

Still… with so many titles released, I’d always hope for more Knizia games aimed at us and I can only hope this is not the future, it’s only the last year that happened to be like this. Looking at 2012, I have hope. Besides some remakes, Carcassonne: The Castle – Falcon is coming which is great news (actually this expansion was to be released in 2008 and has waited in Rio Grande Games’ lab since). Of course BITS Mitbringspiel (travel version) is also coming and of course it didn’t take years to develop – hey, when I added the game to the database I just knew the title but I could write a fake description (smaller board, fewer and cardboard titles, only 3 rounds instead of four) that proved to be true when details became known. Also there is an eggertspiele release, Spectaculum coming (it was planned as an Essen 2011 release under the title Gönner und Gaukler or Herr der Gaukler but the theme and title was changed since). And there is this nice Ravensburger connection game Indigo waiting to be released as well – all I know is it looks nice. And well, maybe The Great Chinese Railway Game (originally planned as The Great American Railway Game) will be published at last – this Stephensons Rocket rework has waited to be released many years.

edit: and now Keltis: Das Würfelspiel is in the database as well. I want it!
All in all, this year looks a lot better for Knizia board games than the last one. Let’s forget 2011.
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Nocad Lee
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"it’s a good thing that the copyright owners of Star Trek turn to great board game designers but it seems the designers aren’t that inspired by their commission"

I believe it's the other way around. Boardgame designers turn to the Star Trek people to get license to make a game. And unfortunately only a few of them make good use of the theme.
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  • Edited Fri Jan 13, 2012 5:13 pm
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Guy Riessen
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It's very rare for a designer to handle anything to do with contracting licensing agreements, particularly for something as huge as Star Trek...rather it's the publishers who will negotiate and obtain licensed properties. They then might contact a designer or designers who they will ask to craft a game around the license--or they may ask that a previously submitted design be re-worked to fit a licensed theme. That's one of the key reasons why a theme might feel pasted-on--sometimes it quite literally is pasted on another design entirely.
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  • Posted Fri Jan 13, 2012 5:10 pm
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kris gorham
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I wasn't born ! I sprang from the forhead of God , as he contemplated a particularly vile joke !
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i have been of the beliefe for several years now that anyone working for wizkids is either lazy , greedy , retarded , or a "has been" . with starfleet expeditions being a wizkids game , knezia has jumped the shark , and can only spiral further down from here .

i see him as one of those old silent film stars that lives in a big house insulated by brown nosing servants , unaware that the world has passed them by , and that they are only important or talented in their own mind as their best years are behind them , and they have to slumm it for work at hack companies .

though i never played his games , he always had such a good reputation , and alot of accomplishments that alot of people seemed to like . since starfleet expaditions , i have come to question that past reputation .

after his work for wizkids , i actively refuse to even try one of his games on a boardgame night at my FLGS , if he is willing to work for them , i just dont see how it wouldnt be a waste of my time .
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  • Edited Fri Jan 13, 2012 8:16 pm
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Joshua Miller
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GrandInquisitorKris wrote:
i have been of the beliefe for several years now that anyone working for wizkids is either lazy , greedy , retarded , or a "has been" . with starfleet expeditions being a wizkids game , knezia has jumped the shark , and can only spiral further down from here .

i see him as one of those old silent film stars that lives in a big house insulated by brown nosing servants , unaware that the world has passed them by , and that they are only important or talented in their own mind as their best years are behind them , and they have to slumm it for work at hack companies .

though i never played his games , he always had such a good reputation , and alot of accomplishments that alot of people seemed to like . since fleetcaptains , i have come to question that past reputation .

after his work for wizkids , i actively refuse to even try one of his games on a boardgame night at my FLGS , if he is willing to work for them , i just dont see how it wouldnt be a waste of my time .

So let me get this clear...

You've never played any of his games. But you refuse to play any of his games because he designed a game that was published by a company who published a different game (not by Knizia) that you hated?
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  • Posted Fri Jan 13, 2012 7:46 pm
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kris gorham
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Glamorous Mucus wrote:
GrandInquisitorKris wrote:
i have been of the beliefe for several years now that anyone working for wizkids is either lazy , greedy , retarded , or a "has been" . with starfleet expeditions being a wizkids game , knezia has jumped the shark , and can only spiral further down from here .

i see him as one of those old silent film stars that lives in a big house insulated by brown nosing servants , unaware that the world has passed them by , and that they are only important or talented in their own mind as their best years are behind them , and they have to slumm it for work at hack companies .

though i never played his games , he always had such a good reputation , and alot of accomplishments that alot of people seemed to like . since fleetcaptains , i have come to question that past reputation .

after his work for wizkids , i actively refuse to even try one of his games on a boardgame night at my FLGS , if he is willing to work for them , i just dont see how it wouldnt be a waste of my time .

So let me get this clear...

You've never played any of his games. But you refuse to play any of his games because he designed a game that was published by a company who published a different game (not by Knizia) that you hated?


actually , i meant startrek expeditions , BUT they are tied in since to add in cross over sales for expeditions , they include 2 ships fromFLEET CAPTAINS (which has QC issues .........like most wizkids products ) , and the crew game pieces have stats that use their HEROCLIX rules . so i have to wonder if knetzia is SO FAR PAST HIS PRIME , that they have to tie in 2 OTHER game lines to try and drum up customers to buy a knetzia game!

the next step for knetzia would seem to be going to FFG , and producing a game that looks great , but relies on klunky rules , with little if any playtesting , and lots of errata that may or may not be accurate .
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  • Edited Fri Jan 13, 2012 8:28 pm
  • Posted Fri Jan 13, 2012 8:23 pm
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Laszlo Molnar
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Looking at your avatar I'm wondering who jumped the shark here.
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  • Posted Fri Jan 13, 2012 8:40 pm
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Doug Adams
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Nice analysis. I suspect a lot of the energy has gone into ios designs. They pop up regularly!
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  • Posted Fri Jan 13, 2012 9:07 pm
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Laszlo Molnar
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nocadlee wrote:
I believe it's the other way around. Boardgame designers turn to the Star Trek people to get license to make a game. And unfortunately only a few of them make good use of the theme.

I don't think so. If a studio is not interested in board games then board game designers won't find their way to them. Also now you can see a big wave of big-box Star Trek games (and also some Disney themes) but lots of other franchises are left relatively untouched by board games.
 
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  • Posted Fri Jan 13, 2012 10:49 pm
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Kelly Bass
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GrandInquisitorKris wrote:
after his work for wizkids , i actively refuse to even try one of his games on a boardgame night at my FLGS , if he is willing to work for them , i just dont see how it wouldnt be a waste of my time .

You have high standards.
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  • Posted Sat Jan 14, 2012 12:15 am
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Kdad the Muck Dweller
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chockle wrote:
GrandInquisitorKris wrote:
after his work for wizkids , i actively refuse to even try one of his games on a boardgame night at my FLGS , if he is willing to work for them , i just dont see how it wouldnt be a waste of my time .

You have high standards.

You'll also be missing out on some of the best and genre defining games the hobby has to offer. Ingenious, Blue Moon, Lost Cities, Battle Line (minus tactics), Tigris & Euphrates, Through the Desert, Ra, The Lord of the Rings, Modern Art...

While many of these have been improved on since, I find that studying some of these early (and great) works is akin to film buffs going back and studying genre defining efforts like The Dirty Dozen, Bullet, Citizen Kane, Star Wars, Psycho, The French Connection, etc.

Most of these early works (films or games) continue to not only hold up quite well over time but often remind one of a refreshing simplicity before they had to be 'one up'ed' to justify 'borrowing' from them.

In other words: Don't cut off your nose to spite your face.

I also find this passage strangely soothing because of its (likely unintentional) ironic use of poor spelling, spaces, capital letters, and punctuation:

GrandInquisitorKris wrote:
i have been of the beliefe for several years now that anyone working for wizkids is either lazy , greedy , retarded , or a "has been" . with starfleet expeditions being a wizkids game , knezia has jumped the shark , and can only spiral further down from here .
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  • Edited Sat Jan 14, 2012 12:46 am
  • Posted Sat Jan 14, 2012 12:37 am
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Nocad Lee
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Quote:
I don't think so. If a studio is not interested in board games then board game designers won't find their way to them. Also now you can see a big wave of big-box Star Trek games (and also some Disney themes) but lots of other franchises are left relatively untouched by board games.



Yes, but Star Trek's studio is really open to any kind of merchandising possibility. Just last week I heard news about a Star Trek themed door chime, a snow globe collection, and a plush Enterprise... So if you want to make a board game (and have a lot of cash, too) I think you would find open ears.

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  • Edited Sat Jan 14, 2012 8:37 am
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Adam Deverell
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I have a Knizia Freak microbadge, but unfortunately now his latest designs are (for me) irrelevant. It has got to the point where his 2007+ games are an active turnoff. I think he's like one of those bands that were huge in the early 1990s but now release albums purely to tour. Nobody listens to their new stuff, but their old music keeps chugging away on FM radio.

His gamers games are no more. Not surprising, every artist/designer can't expect to be in their prime forever. But the list 2007+ is just depressing.

Still, I'm sure he's enjoying himself, and I still have great fun playing Taj Mahal and Ra when I can.

But I won't be displaying my Knizia Freak microbade anymore.
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  • Posted Sat Jan 14, 2012 10:16 am
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Laszlo Molnar
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The games I listed above at 2008/9/10 are good, sometimes great games in my eyes. Not Samurai/T&E great but great.
Here you can see some geeklist polls I created about the opinions of those who actually played (more than once) the Knizia games of the past decade:
Reiner Knizia games 2002-2008 POLL
Reiner Knizia games 2007-2010 POLLS

These are good as a source for me when I'm thinking about which of his games are worth a try, but also you can express your opinion there.
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  • Posted Sat Jan 14, 2012 10:44 am
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GrandInquisitorKris wrote:

i see him as one of those old silent film stars that lives in a big house insulated by brown nosing servants , unaware that the world has passed them by , and that they are only important or talented in their own mind as their best years are behind them , and they have to slumm it for work at hack companies.


I know you are being metaphorical rather than literal here. but you are oh so wrong!
If you make good use of publicly-accessible resources it is quite easy to find his address. Then viewing it on Google streetview will show a nice modern detached house (probably 3 or 4 bedroom). Decent (I've been there), but no mansion. He has a PA but no hordes of servants and his car is quite a few years old.
As a professional he spends a notable amount of time at games fairs and the like so is well aware of how the market is moving. In any case the playtesters and the production companies provide strong feedback to him. The practicality of the situation is that the profitable part of the games market is the family game (and kids games) which sell in quantities at least two orders of magnitude greater than geek's games.

I don't know what the timescale is from completed design to game-on-sale, but he has at least two games that are, perhaps, more for the gamer on that path (I've playtested both - and won't say anything detailed before official announcement). Even his kids games usually have a level of skill hidden behind an apparently simple façade.

OK, if you want heavier stuff then maybe Martin Wallace is your man - but he has also noticed that simple clean rules make games more saleable and need not reduce strategic planning (in fact they often make it more effective). He would, perhaps, do even better if he took some lessons from Reiner in the organisation of playtesting.

Britain is lucky to have two full-time game designers who are so competent.

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  • Posted Thu Feb 2, 2012 3:46 pm
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Laszlo Molnar
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As for eurogames and gamer favorites, maybe the world has passed by Knizia - but actually I'd rather say he passed this world for more profitable, simpler and - for the masses, not just the relatively small geek crowd - more accessible games where he's still making excellent games, with occasional trips to heavier, or maybe it's better to say, harder (but still simple) games.
 
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  • Posted Thu Feb 2, 2012 4:44 pm
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Stephan Koehr
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lacxox wrote:
As for eurogames and gamer favorites, maybe the world has passed by Knizia - but actually I'd rather say he passed this world for more profitable, simpler and - for the masses, not just the relatively small geek crowd - more accessible games


100% agree. Seems he moved on to other realms. Boardgame-wise, the great innovator is more of a big re-inventor/recycler nowadays. But then, he made so many great original titles, it could not go on forever like that. To me (with 125 Knizia games in the library), his latest efforts mostly lack that special knizianess. When I look at the upcoming releases I can't help compare it to older designs, not only his own! E.g. I wonder if Indigo will do anything for me as a Kaliko/Octiles player, or isn't Kreuz & Quer just a kid-friendly revamp of Take it Higher, Spectaculum too similar to Buy Low, Sell High? Personally, my Knizia radar didn't pick up too many interesting items since Ra dice game, Municipium or Keltis Oracle.

I'm happy to see re-releases of some of his earlier ingenious titles like LotR, so that people do not forget, why he is still one of the greatest living game designers.
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  • Edited Tue Feb 14, 2012 10:27 am
  • Posted Tue Feb 14, 2012 10:24 am
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Laszlo Molnar
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Buy Low, Sell High is one of the Knizias I don't really know at all. How is it like Spectaculum? The boards look completely different, I know that, but of course the rules can be close relatives - I just don't know anything about them yet.
 
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  • Posted Wed Feb 15, 2012 11:30 pm
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Joe Gola
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Sadly, I agree—2011 was a pretty weak year for us Knizia fans. The only thing that looked interesting enough to buy was Star Trek: Expeditions, and while it was certainly good I was kinda hoping for "great".
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  • Posted Mon Mar 5, 2012 10:12 am
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