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Pulsipher Game Design

This blog contains comments by Dr. Lewis Pulsipher about tabletop games he is designing or has designed in the past, as well as comments on game design (tabletop and video) in general. It repeats his blog at http://pulsiphergamedesign.blogspot.com/
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Six words about stories in games

Lewis Pulsipher
United States
Linden
North Carolina
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According to a recent tweetdeck, one of the trending:worldwide topics on twitter was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, and casual games.

This time the charge is this: say six words about stories in games (or stories and games, if you prefer).
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17 Comments
Subscribe sub options Sat Jan 14, 2012 10:34 pm
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Kevin B. Smith
United States
Margate
Florida
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Games: Each play creates a story
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  • Posted Sat Jan 14, 2012 10:45 pm
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J C Lawrence
United States
Campbell
California
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This too shall come to pass.
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  • Posted Sun Jan 15, 2012 12:27 am
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Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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Let no game tell a story.


Stories can emerge from a game.
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  • Posted Sun Jan 15, 2012 1:26 am
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Russ Williams
Poland
Wrocław
Dolny ÅšlÄ…sk
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Story: another overloaded ambiguous gaming term.

Explicit and themed? Emergent? Preferences vary.

Do abstracts have story? People disagree.
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  • Posted Sun Jan 15, 2012 8:03 am
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Jose San Miguel
Spain
Valencia
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Good games can create a story.
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  • Posted Sun Jan 15, 2012 10:27 am
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marc lecours
Canada
ottawa
ontario
competive interactive strategies create emergent stories.
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  • Edited Sun Jan 15, 2012 11:33 am
  • Posted Sun Jan 15, 2012 11:28 am
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marc lecours
Canada
ottawa
ontario
rules plus victory conditions equal stories
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  • Posted Sun Jan 15, 2012 11:34 am
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Ken H.
United States
Amherst
Ohio
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Stories are what you talk about.
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  • Posted Sun Jan 15, 2012 1:56 pm
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Edward Woods
United States
New York
New York
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No narrative? No fun for me.
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  • Posted Sun Jan 15, 2012 4:30 pm
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Dominic Crapuchettes
United States
Bethesda
MD
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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Some love them, others hate them.
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  • Posted Sun Jan 15, 2012 5:26 pm
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Jon Willesen
United States
Midvale
Utah
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Conflict begets stories. Games have conflict.
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  • Posted Sun Jan 15, 2012 5:39 pm
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RIP MCA
Austria

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Throw bad games off 17th story.
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  • Posted Mon Jan 16, 2012 1:09 am
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Paul Imboden
United States
Chicago
Illinois
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Games help your players create stories.
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  • Posted Mon Jan 16, 2012 2:56 am
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Phil
Germany
Bremen
Bremen
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I only counted each's words here.
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  • Posted Mon Jan 16, 2012 9:02 am
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Eugene
Oregon
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Narratives are for those without imagination.
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  • Posted Mon Jan 16, 2012 10:42 pm
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Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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"That's how the light gets in." (Leonard Cohen)
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garygarison wrote:
Narratives are for those without imagination.

Narratives can guide a player's imagination.

or

A good imagination makes narratives unnecessary.

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  • Posted Mon Jan 16, 2012 10:50 pm
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Eric Dodd
New Zealand
Martinborough
Wairarapa
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Story:

Why you start playing the game.

What you remember after the game.

What keeps you playing the game.

It makes a game an experience.
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  • Posted Tue Jan 17, 2012 7:34 am
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