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Burke Glover
United States Unspecified Delaware
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Power Grid: The First Sparks
It seems like this Power Grid variant was intended to streamline the experience. That's a noble idea, but for me it didn't really work. I just never quite "got" Power Grid, and this doesn't change things up enough for me to feel much different about it. The arithmetic is simpler and quicker which is a plus. The auction house shuffle is still present and still a nuisance. Goofy special rules abound as well, such as "virtual food" provided in specific cases which only exists to provide a chance at a bonus. One of the highlights of the original design, the auction, is much diminished-- it's now a low fixed-price auction, determined in player order. First player picks an item, last player decides to buy it or not, repeat until everyone's got something.
In the end, I'm not sure who would actually like this design... Some of the nuance has been streamlined out, while a lot of fiddlyness was left in or added. Power Grid fans will find little here to recommend it over that game, and new players will still have to deal with most of the same issues and eccentricities of the original.
(1 play)
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