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The Resistance

Burke Glover
United States
Unspecified
Delaware
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The Resistance

It's a reasonably good party/social game like Werewolf. I'm terrible at this kind of thing though. For some reason people never trust me, and I'm often not eloquent enough to state a reasonable case for myself. Opponents also tend to paint my mistakes as deliberate trouble-making. Meanwhile the guy silently brooding in the corner gets away with murder. Guess I should just learn to keep my trap shut. Anyway, this has the bonus of being much shorter than Werewolf, about 20 minutes per game. I'd be willing to play it every once in a while, but I found I liked the less free-form Castle of the Devil more.
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Subscribe sub options Wed Feb 23, 2011 5:27 am
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Carl Johan Ragnarsson
Sweden
Lund
Unspecified
mbmbmb
I guess both The Resistance and Werewolf would get "better" with more plays if you enjoy them (especially if played with the same group), but what I like about The Resistance is that with a thinking group, your actions in the game matter more than what you say.
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  • Posted Wed Feb 23, 2011 8:26 am
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Burke Glover
United States
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Delaware
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Carl, I suspect you're right in that there's plenty of deduction to be made if you have a group that truly cares. But I doubt I'll ever have that kind of group. Heck, I'm not even sure I'd belong in that type of group. I tend to go back and forth in my thinking. In games of this type that I've played, the guy who's trying to actually be logical about it usually gets drowned out by the mob, or is seen as being more suspicious. Talking too much is suspicious. Not talking is suspicious. Defending yourself is suspicious, and on and on. It is in that kind of environment that completely arbitrary play thrives, and the temptation to just abandon logic is so high. Indeed, if the game is about manipulation, there are much better ways to manipulate others than with logic.
 
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  • Posted Sun Feb 27, 2011 2:19 am
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