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The Cardboard Curmudgeon

Board Game and life opinions from a jaded and cyncial gamer (who still holds some idealism in his heart). Wimpy opinions need not apply.
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Lift Off, The Greatest Space Simulator You Never Heard of. Are You Paying Attention Stronghold Games?

Jason Farris
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Since I’m waxing nostalgic today about the good old days of video gaming on the PC when everything was incompatible with everything else (thank you VESA for my sanity), I thought I’d talk about the board game that inspired one of my favorite PC games of the era, Lift Off. Any of you who remember the bad old days of searching for compatible drivers mare remember a title called Buzz Aldrin’s Race into space. The core mechanics of the PC game lifted (pun intended) from afore mentioned board game. And it was frighteningly addictive. It was also frighteningly tough. If you did not save early and save often it was almost impossible to beat. But it kept you coming back for more every time.

The premise of both the board game and computer game is the space race from the early days of Sputnik to the eventual moon landing. You are the director of your country’s space program and must win prestige by completing increasingly complex and dangerous missions into space. You have to spend money to buy new programs (e.g. satellites, capsules, rockets) and then spend more money on research to make them more reliable. You also get to buy astronauts. You get a bigger budget when you successfully complete a space mission which allows you to buy new programs. The winner is the player who successfully manages a manned lunar landing and return to earth before anyone else.

There are several ingenious mechanics that ensure the game will keep you excited and begging for more. First, you are always competing against safety vs. the desire to be first into space. All missions have steps in them based on difficulty and each step requires you to roll percentile dice against a particular component. For example My capsule rating for my satellite may be 60% which gives me better than average odds it will succeed in the one test it will make if launched. Do I launch it now to get ahead of the competition and risk it exploding in space or wait until R&D can make it safer. The push your luck aspect is delicious. Since everyone chooses their launch dates secretly, you never know when someone will scoop you on a mission. Also the game has a tech tree to it to appeal to the builder of the gaming group. Many components give you an increase in safety for more advanced components. For example, if I have an atlas rocket program, and a titan rocket program, then my newly purchased Saturn program will start with a much improved safety factor (requiring less R&D time and money to get it ready to fly).

If I go on much more about the game, I will be writing a review. So why has this game not been reprinted? I think two factors play into it, components, and the need for writing things down. Nobody likes games with a lot of book keeping, and this game requires it for marking down your missions and launches to recording your astronauts experience. I think a lot of the book keeping in this game could be mediated by modern component design but there would still be some.

The other problem is the bits. How can bits keep a game from being reprinted? Well, the bits may have been passable for the time, but they are horrendous now. This games needs love and a lot of it. It’s very hard to this game to the table and be taken seriously in the modern multi-colored world. And nobody playing it means nobody clamoring for it to be reprinted.

What I wouldn’t give for a properly pimped out version of Liftoff. I think this deserves the Stronghold treatment.
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Subscribe sub options Wed Jan 25, 2012 12:10 am
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Bronner has hinted in recent years that expansions are in the works, including in an email to me, but I'm doubtful. Regardless of the bits, this is a great game.
 
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  • Posted Wed Jan 25, 2012 12:43 am
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Adam D.
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Didn't know Buzz Aldrin was a descendent of this, but it makes sense. Still have the floppies of that one (3.5 I think, but they could be 5.25 - yikes). No way to play them back mind you, but...

Now I'm envisioning tiny little Saturn V and LEM models that you get to take as a trophy when you build them. That could be some cool bits right there.
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  • Posted Wed Jan 25, 2012 12:59 am
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Greg Maynard
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Definitely a fan (note my avatar). I got into this from the floppy game of BARIS, then saw this, then bought the CD version of BARIS, and now play the open source version Race Into Space.

It would be great to see Liftoff! pimped but boy are there a lot of different pieces that would be needed! Too many different types of equipment to make plastic pieces practical, and the imagery of the equipment is too important to replace with wooden blocks (yuck). While I do like the 4 player aspect of the board game, the bookkeeping is best solved by using a computer which leads us back to BARIS.

Definitely an overlooked game in all its versions.
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  • Posted Wed Jan 25, 2012 1:38 am
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Jason Farris
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Stile86 wrote:
Definitely a fan (note my avatar). I got into this from the floppy game of BARIS, then saw this, then bought the CD version of BARIS, and now play the open source version Race Into Space.

It would be great to see Liftoff! pimped but boy are there a lot of different pieces that would be needed! Too many different types of equipment to make plastic pieces practical, and the imagery of the equipment is too important to replace with wooden blocks (yuck). While I do like the 4 player aspect of the board game, the bookkeeping is best solved by using a computer which leads us back to BARIS.

Definitely an overlooked game in all its versions.


I'm thinking cardboard for this one with maybe only a few wooden markers.
 
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  • Posted Wed Jan 25, 2012 1:47 am
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The root of all evil... but you can call me cookie.
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Hmmmm thanks I think...for putting a game on my radar that is not available, probably tough to get and if I were to get one probably wouldn't be able to talk people into playing...yeah thanks for that.
 
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  • Posted Wed Jan 25, 2012 2:21 am
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Jason Farris
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thoia wrote:
Hmmmm thanks I think...for putting a game on my radar that is not available, probably tough to get and if I were to get one probably wouldn't be able to talk people into playing...yeah thanks for that.


Last time I checked you could still get it from Fritz Bronner. Check the game page for more information on that.

Or come to California and I'll play it with you.
 
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  • Posted Wed Jan 25, 2012 4:05 am
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Kevin Nesbitt
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Great article!

I'd swear I've played the game you describe on Commodore 64 as a child. It sounds very familiar.

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  • Posted Wed Jan 25, 2012 11:33 pm
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Doug Mann
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Picked this one up at Origins '93. Then picked up a spare copy from Fritz Bronner on EBay. The cards on my first copy are getting frayed at the edges, so I had to get a spare.

My group still plays this once or twice a year. Love the fact that at 95% safety, you're still often going to roll that 99 or 00 that shoots your manned lunar landing down. I do think that space shuttle w/o a house rule is too strong, but you pay alot to get it. Great game!

I also loved "Buzz Aldrin: Race Into Space," but save often!
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  • Posted Thu Jan 26, 2012 1:29 am
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Stephen Buonocore
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We are always paying attention...

Thanks,
Stephen M. Buonocore
Stronghold Games LLC
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  • Posted Thu Jan 26, 2012 7:06 pm
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Jason Farris
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otrex wrote:
Great article!

I'd swear I've played the game you describe on Commodore 64 as a child. It sounds very familiar.



This was my red rider BB gun essay. If you do end up reprinting this some day, just make sure there is a compass in the stock.
 
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  • Posted Thu Feb 2, 2012 10:55 pm
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Billy Compton
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Loved both games and I still have a copy of both BARIS and LiftOff!

A nice modern face lift of LiftOff! would be very much welcomed!

 
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  • Posted Wed Feb 8, 2012 2:05 pm
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Trey Stone
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Stronghold, Stronghold, STRONGHOLD...the final frontier is calling...
 
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  • Posted Tue May 29, 2012 8:34 am
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