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A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Comparing Lost Cities with Balloon Cup

Lowell Kempf
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I discovered both Lost Cities and Balloon Cup fairly early in my rediscovery of board games. Since they are both light, two-player card games (and from the Kosmos two-player line), it was hard for me not to compare them. Truth to tell, it is still hard from not to compare them since they scratch a similar itch.

I view Lost Cities as the quintessential Kosmos two-player game. It is definitely one of their bestselling games and I wouldn’t be surprised if it was the top seller of the line. Every time someone asks for a recommendation for a game to play with their wife/husband/girlfriend/boyfriend/mother-in-law/puppy/kitty cat, Lost Cities is one of the games that people recommend. It’s the baseline game that you compare light, two-player card games with.

And, to be honest, I think that Lost Cities deserves that spot. I still remember when I first got it and read through the rules, my first reaction was “That’s it?” Then, I tried playing a round against myself to see how the game actually worked. In that one hand, the game clicked for me and I realized that the simple rules hid a wealth of tough decisions.

Yes, Lost Cities is very simple. Yes, you can play a slightly modified version of it with a regular deck of cards. Yes, the theme could be replaced with just about any other. Yes, the game has almost no conflict or interaction. Despite this, I have still found Lost Cities to be a very good game and I have played a lot of games of it with a lot of different people.

But (and you knew there’d be a but), I have played so much of it that I really don’t feel any burning desire to keep on playing it. I’d say that I’ve gotten more than my money back on it and I’d still recommend it to anyone looking for a solid, light two-player game. However, I have kind of burnt on Lost Cities.

That said, it’s not as though there aren’t plenty of games that fill its niche. Heck, Knizia himself made at least two of them, Knights of Charlemagne and Battle Line. Another game that scratches a similar itch that I have really enjoyed is Jaipur. Games involving trading and markets don’t always do well as two-player but Jaipur does a very nice job.

All that being said, as the subject line would imply, one of the games that has been hitting the table lately for me that fills the same slot as Lost Cities is Balloon Cup.

And on the surface, the two games look quite a bit alike, even disregarding that fact they are both part of the Kosmos line and come in boxes that are shaped the same. They’re both card games where you are playing cards on either side of a line.

However, when the cards hit the table, Balloon Cup reveals itself to a surprisingly different game.

In Lost Cities, you are building up your own little rows of cards to score points. The only place where you interact is through the discard piles. In Balloon Cup, on the other hand, you are building up competing rows of cards. More than that, you can play cards on your OPPONENT’s rows.

Yeah, Balloon Cup’s pasted-on theme looks so light and playful. You’re going on hot-air balloon rides. Yeah, hot air balloon rides with flame throwers!

Okay, that can be a make-or-break issue. If you like Lost Cities for its non-confrontational side (and I do view that as a virtue. Sometimes, you want a nice relaxing game to unwind with, as oppose to trying to kick each other’s teeth in), Balloon Cup’s cutthroat, outright attacking elements might not agree with you. For me, it’s not an issue and I know some gamer’s that definitely prefer Balloon Cup for that very reason.

Ironically, while I play both games for the same reasons, I end up having a very different experience with each one. Lost Cities is a thoughtful game that highlights how simple good rules can be and where playing nice is almost the default way to play. Balloon Cup is a brawl where the dirtiest fighter will come out on top.

I have no regrets with all the Lost Cities I’ve played and I’m sure that I will play it again. However, at the moment, I’m having a lot of fun with Balloon Cup.
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Subscribe sub options Wed Jan 25, 2012 4:37 pm
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Patrick Carroll
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I hope you've downloaded and printed out this BGG file for Balloon Cup. It was a lifesaver for me when I was learning to play.

Seems the publisher's rules differ from the designer's rules in certain key respects. So this BGG player aid gives all the rules you can play by, including one small update/correction from the designer himself.

IIRC, I first tried playing by the published rules, and I didn't like it much. Then I tried the designer's rules (with his update) and found it a very pleasant and enjoyable game--like Lost Cities.

LC is still my wife's favorite game, and I don't know why I bothered buying BC, Battle Line, Jambo, and half a dozen other games. At the rate we play, Lost Cities will be good for life.

Only now I have to wonder about the LC board game and the various versions of Keltis. Could one of them be better than plain old LC?
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  • Edited Wed Jan 25, 2012 4:57 pm
  • Posted Wed Jan 25, 2012 4:54 pm
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Patrick C.
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Labyrinth: The War On Terror is historically inaccurate & politically biased. It's the one popular game that violates BGG's requirements to keep politics out of gen. discussion. And yet it receives special treatment =US-centric views of this site.
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Quote:
Only now I have to wonder about the LC board game and the various versions of Keltis. Could one of them be better than plain old LC?


Oh God yes.

Different strokes I guess, but I found LC a snore after the second play. My gf actually likes conflict so it was boring to her as well. Both Balloon Cup and Jambo hit the right note and we play them regularly.

LC the Board Game steps it up a tiny bit by adding a few elements so you might want to give it a try, especially if you want to gently push your wife to something heavier. Das Orakel is a slightly strategic filler which my gf and I love playing. It's the pinnacle of the line IMO. But definitely don't push your wife into Orakel before trying the more simple LC the Board Game.
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  • Posted Wed Jan 25, 2012 5:09 pm
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Patrick Carroll
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travvller wrote:
But definitely don't push your wife into Orakel before trying the more simple LC the Board Game.

Actually, my wife has enjoyed such games as Advanced Civilization and Merchant of Venus, so I wouldn't be pushing her into anything. Recently she saw me playing a solo game of Race for the Galaxy: The Gathering Storm and said she'd be willing to give it a try (even after I showed her the iconography on the cards). She just happens to prefer light, fast-moving games, especially when it's a two-player card game. Before Lost Cities, we used to mainly play cribbage.

I'm curious about Lost Cities: The Board Game because it looks like it might be sort of self-scoring. My only reservation about playing LC is that you have to stop and count up the score at the end of each round. Not hard, but a little annoying to me.
 
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  • Posted Wed Jan 25, 2012 5:30 pm
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Patrick C.
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Labyrinth: The War On Terror is historically inaccurate & politically biased. It's the one popular game that violates BGG's requirements to keep politics out of gen. discussion. And yet it receives special treatment =US-centric views of this site.
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From the sound of your initial posting it appeared as if your wife didn't enjoy games.

If the opposite is true then totally skip LC: The Board Game.

Your question is one reason:

Quote:
I'm curious about Lost Cities: The Board Game because it looks like it might be sort of self-scoring. My only reservation about playing LC is that you have to stop and count up the score at the end of each round. Not hard, but a little annoying to me.


LC The Board Game is not self scoring. You get scoring chits throughout. It's easily the most fiddly of the entire Lost Cities/Keltis line. I despise how fiddly it is. LCtBG also has an exaggerated scoring system with scores going into the hundreds. A pain to count everything up.

I'm biased, but Das Orakel is truly where it's at. If your wife will play a more complicated game and likes the basic mechanics of LC then she might like it. And Das Orakel is scored mostly as you go with a few points calculated at the end.
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  • Edited Wed Jan 25, 2012 5:39 pm
  • Posted Wed Jan 25, 2012 5:34 pm
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Kevin B. Smith
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Patrick Carroll wrote:
IIRC, I first tried playing by the published rules, and I didn't like it much. Then I tried the designer's rules (with his update) and found it a very pleasant and enjoyable game--like Lost Cities.

I agree. The designer's rules reduce the amount of cutthroat play and increase the number of difficult decisions, both of which are improvements for us. They also make the high/low aspect much more meaningful, since you can't just throw any card down on whichever side helps you more.

My wife and are now experimenting with a hybrid: You can only play on the other side when that color is finished on your side of that card. I think I prefer the designer's rules, but my wife seems to prefer this hybrid because she doesn't hit the "I have nothing to play" situation quite as often.
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  • Posted Wed Jan 25, 2012 6:31 pm
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Lowell Kempf
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I'll have to try the designer's rules. I will admit that, at least so far, I have been enjoying the cutthroat nature of the published rules though.
 
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  • Posted Thu Jan 26, 2012 2:20 pm
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Patrick Carroll
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peakhope wrote:
The designer's rules ... also make the high/low aspect much more meaningful, since you can't just throw any card down on whichever side helps you more.

That was a big factor for me. The publisher's change completely spoiled this aspect of the game. I know theme isn't supposed to matter much in this kind of game, but it seems to me the designer nicely wove a theme into the game system, and then the publisher ripped the stitches out of that part of the creation.
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  • Posted Thu Jan 26, 2012 9:57 pm
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