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Why do I love Abstracts? Let me count the ways.

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Intense, One-on-One (usually) Competition
Most abstract strategy games are 2-player games that present a delicious one-on-one gaming session that pits your wits, strategies, reactions, and various other abilities exclusively against those of your opponent. I love being swallowed up in the abstract gaming world as I feel the complete lack of theme helps me concentrate fully on the game mechanics, which to me are the pure essence of any game. The most wonderful theme, the highest quality components, the most interesting scoring or game end, will not win me over if the mechanics are not interesting.

What I mean by mechanics is how you play the game, or what you do on your turn. Are the mechanics interesting, challenging, and meaningful/with meaningful decisions? This is what attracts me to abstracts as once you move your first piece, you are neck-deep in the game.

Simple Rules, Interesting and Challenging Strategy
Most abstracts have very simple rules that encompass interesting and challenging strategies. I like that you don’t have to remember too many rules and can focus completely on your strategy and second-guessing your opponents—in order to thwart them. Because most have simple rules, it does not create a lot of downtime as you can pretty quickly scan your opponent’s possible moves/responses to your possible moves. And even in games that have more downtime, you don’t notice it because you are engaged 100% of the time in what is happening on the board.

I really enjoy this silent back-and-forth and/or mental gymnastics because it presents a fun challenge to me to select the best move possible each turn. Each turn is important and meaningful, and affects the development and outcome of the game.

Changing/Developing Game Board
Most abstracts have a developing or changing game board and I also enjoy watching the board develop—grow or shrink, depending on the title—throughout the game. It might be hard to fathom how a few pawns, shapes, or cubes on a grid or board can encompass such a wonderful gaming experience, but they do—if the game is good, obviously. From the moment the first pieces are placed or removed from the board, the game begins to change, develop, and mature, and continues to do so on every turn. This dynamic nature of abstracts makes them more interesting to me and more challenging.

The Old Cliché…
Many abstracts illustrate that old cliché, One minute to learn, a lifetime to master, which makes it an excellent game to play with almost all ages, intellects, and gaming abilities. It also adds lots of replayability because no two games are exactly the same. After a game is over I almost always want to play again immediately in order to try out something I hadn’t thought of or fix things that I missed or messed up. I always think a lot about my games and abstracts provide a lot of chances for reflection on your gaming moves, strategies, successes, and errors. My daughter loves abstracts and this came about without any prodding on my part. I guess she inherited it, because I really like these games and am thankful that there are so many good, varied, and interesting abstract games available.

The List(s)
I thought I’d just list the abstracts that I currently enjoy: Hive, YINSH, ZÈRTZ, micropul, Twin Win, and Hey, That's My Fish!. I am undecided on two of my newest titles because I have only played them once and need to get a fuller picture of whether I like the games or not: Qwirkle Cubes and GIPF.

These are the abstracts that I am most interested in trying: Tasso, Volcano, TZAAR, TAMSK, Way of the Dragon, Coffee, Hippos & Crocodiles, Jin Li, and Mutton.

Games I’m not into include Chess, Go, and any other abstracts that require a huge level of commitment and mastery in order to be competitive. Right now in my life, I just don’t have the time and energy to commit to those type of lifestyle games. I don’t dislike them, I just would rather play something else that I at least have a fair shot of playing well.

In Conclusion
I know that many gamers would not enjoy or try an abstract if their life depended on it. That’s fine, as not everyone can have the same interests or tastes. I don’t like shooting games and most video games. So my questions to you are: What abstracts do you love? Why do you think you like the genre? What is it about abstracts that intrigue you or repel you?

My next Blog post will explore The Hype Machine as it relates to BGG, games, and game recommendations.
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W M Shubert
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I like abstracts too!

My favorite two newish abstracts are Slither and Ponte Del Diavolo. Both are very interesting in play.

Also, I see you have pyramids. Have you tried Binary Homeworlds? It claims to be a space game, but really it is an abstract; its rules are so far from anything that could be called reality that it makes Knizia's Kingdoms look heavily themed. Anyway, I mention it because it's probably the most convoluted (ruleswise) abstract that I like. Usually I like nice simple rules, but something about Binary Homeworlds is appealing to me despite it's complexity.
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  • Edited Wed Jan 25, 2012 8:18 pm
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wmshub wrote:
I like abstracts too!

My favorite two newish abstracts are Slither and Ponte Del Diavolo. Both are very interesting in play.

Also, I see you have pyramids. Have you tried Binary Homeworlds? It claims to be a space game, but really it is an abstract; its rules are so far from anything that could be called reality that it makes Knizia's Kingdoms look heavily themed. Anyway, I mention it because it's probably the most convoluted (ruleswise) abstract that I like. Usually I like nice simple rules, but something about Binary Homeworlds is appealing to me despite it's complexity.


No, Bill, I haven't seen that but I'll check it out!! I need to purchase more pyramids to try Volcano and some of the other titles. I currently have 3 stashes, 2 rainbows, and 1 pink.

I have seen/heard of Ponte Del Diavolo but will research it more fully! Haven't heard of Slither either!!

Wow!! So much abstracty goodness!!!
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  • Posted Wed Jan 25, 2012 7:08 pm
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Recently gotten more into abstracts myself and also prefer the lighter ones. I'd love to get into Go but don't feel like I can give it the attention required.
Also like the GIPF project games, my favorites are DVONN, TZAAR, and YINSH.
Recommend Coerceo which kind of feels like a cousin of the GIPF games.
Also like ConHex which I kind of suck at and Ponte del Diavolo and Kamisado all of which you can play at Yuccata.de
And Floriado, Mondriaan 2020, Gipsy King andTerritories which you can play at Mastermoves.eu
Haven't had a chance to check out the other abstract online sites yet.
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  • Edited Wed Jan 25, 2012 7:22 pm
  • Posted Wed Jan 25, 2012 7:11 pm
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A friend taught me Slither the other day. It's pretty interesting. Chase is another good one you can DIY.
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  • Posted Wed Jan 25, 2012 7:18 pm
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lorna wrote:
Recently gotten more into abstracts myself and also prefer the lighter ones. I'd love to get into Go but don't feel like I can give it the attention required.
Also like the GIPF project games, my favorites are DVONN, TZAAR, and YINSH.
Recommend Coerceo which kind of feels like a cousin of the GIPF games.
Also like ConHex which I kind of suck at and Ponte del Diavolo and Kamisado all of which you can play at Yuccata.de
And Floriado, Mondriaan 2020, Gipsy King andTerritories which you can play at Mastermoves.eu
Haven't had a chance to check out the other abstract online sites yet.


lorna wrote:
A friend taught me Slither the other day. It's pretty interesting. Chase is another good one you can DIY.


Thanks, Lorna!
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  • Posted Wed Jan 25, 2012 7:34 pm
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Plenty of abstracts in A Gamut of Games by the chap who designed Acquire, which I see you like. Great value for money as well.

Hive for me, especially with the expansions.
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  • Posted Wed Jan 25, 2012 7:48 pm
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Dallas Tucker
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Just wanted to add a shout out to Blokus Duo and Yavalath. Both are 2 player (Yavalath is also great with 3, and the regular Blokus can support up to 4). Blokus Duo is nicer than Blokus for 2 player games - it is tense and tight. Yavalath is fun because games go very quickly - 3 minutes is probably about what we average - while still having a lot of depth. 3 player Yavalath is one of the best games for 3 players that I have played.
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  • Posted Wed Jan 25, 2012 7:57 pm
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Gary Heidenreich
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You have to give GIPF more plays...I feel its the best of the bunch.

Yay Abstracts!
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  • Posted Wed Jan 25, 2012 8:10 pm
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Joe Gola
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I like abstracts for a lot of the same reasons that you mention. My two current favorites are Dvonn and Tzaar.

I love to get caught up in two-player duels that are all about thoughtfulness and strategy; some of my most intense (and therefore fun) gaming moments have been playing these types of games. For such games I like the rules to be as simple and streamlined as possible; I shouldn't have to be preoccupied with what I can and can't do but only with how I'm going to meet my objective.

As far as themelessness goes, I feel like there's something cool and mysterious about black vs. white on a stark board. To me it's much more appealing than tanks or wizards.

What's funny is that a lot of people seem to assume that abstracts are dull and dry because there's no theme, and therefore no story, but I always feel like there's a very distinct story playing out on the board, and one which has a lot of emotion and drama involved. In fact, I usually feel like there's lots more drama in a good abstract game than in your typical so-called "Ameritrash" game; I've played games that have had all the little plastic aliens and spaceships and have still been bored stiff because even though there was cool stuff to look at there wasn't a lot to think about. More than that, there was nothing at stake, because chances were good that the game would be half-decided by luck; I mean, who cares if I beat someone because I rolled better dice? But if I get my ass kicked because someone outfoxed me, well, that actually stings a little.

When you're lucky enough to find someone who's about on your level and you get a nice little rivalry going across the board of an good abstract, those wins are a hundred times more fun then sending in an armada of dragon-riding space Valkyries, because you're not pretending to kick someone's ass, you actually are kicking their ass.

Thanks for the great blog post!
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  • Edited Wed Jan 25, 2012 8:18 pm
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nickster1970 wrote:
Plenty of abstracts in A Gamut of Games by the chap who designed Acquire, which I see you like. Great value for money as well.

Hive for me, especially with the expansions.


Thanks, Nick!
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  • Posted Wed Jan 25, 2012 8:27 pm
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Charles Bame
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I am not a huge fan of abstracts (but my wife is) and we both really like Qwirkle Cubes.
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  • Posted Wed Jan 25, 2012 8:27 pm
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Whoshim wrote:
Just wanted to add a shout out to Blokus Duo and Yavalath. Both are 2 player (Yavalath is also great with 3, and the regular Blokus can support up to 4). Blokus Duo is nicer than Blokus for 2 player games - it is tense and tight. Yavalath is fun because games go very quickly - 3 minutes is probably about what we average - while still having a lot of depth. 3 player Yavalath is one of the best games for 3 players that I have played.


Thanks! My daughter has played 4-player Blokus in her after-school program and enjoys it. I have never played it.
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  • Posted Wed Jan 25, 2012 8:27 pm
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bop517 wrote:
You have to give GIPF more plays...I feel its the best of the bunch.

Yay Abstracts!


I will, Gary!! Yay!
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  • Posted Wed Jan 25, 2012 8:28 pm
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Gola wrote:
I like abstracts for a lot of the same reasons that you mention. My two current favorites are Dvonn and Tzaar.

I love to get caught up in two-player duels that are all about thoughtfulness and strategy; some of my most intense (and therefore fun) gaming moments have been playing these types of games. For such games I like the rules to be as simple and streamlined as possible; I shouldn't have to be preoccupied with what I can and can't do but only with how I'm going to meet my objective.

As far as themelessness goes, I feel like there's something cool and mysterious about black vs. white on a stark board. To me it's much more appealing than tanks or wizards.

What's funny is that a lot of people seem to assume that abstracts are dull and dry because there's no theme, and therefore no story, but I always feel like there's a very distinct story playing out on the board, and one which has a lot of emotion and drama involved. In fact, I usually feel like there's lots more drama in a good abstract game than in your typical so-called "Ameritrash" game; I've played games that have had all the little plastic aliens and spaceships and have still been bored stiff because even though there was cool stuff to look at there wasn't a lot to think about. More than that, there was nothing at stake, because chances were good that the game would be half-decided by luck; I mean, who cares if I beat someone because I rolled better dice? But if I get my ass kicked because someone outfoxed me, well, that actually stings a little.

When you're lucky enough to find someone who's about on your level and you get a nice little rivalry going across the board of an good abstract, those wins are a hundred times more fun then sending in an armada of dragon-riding space Valkyries, because you're not pretending to kick someone's ass, you actually are kicking their ass.

Thanks for the great blog post!


Whoa, another fan! I too am attracted to the stark board and few colors. I could go bankrupt on Gigamic and Nestorgames titles if I allowed myself to!
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  • Posted Wed Jan 25, 2012 8:29 pm
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cobame wrote:
I am not a huge fan of abstracts (but my wife is) and we both really like Qwirkle Cubes.


I have to give it another try. It did seem a bit repetitious to me, but it just could have been that we played it at the wrong time--at a family party.
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  • Posted Wed Jan 25, 2012 8:31 pm
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Eric Walkingshaw
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Great post! I'm an abstract fan too, for many of the reasons you listed.

Here are a few other things I like about abstracts:

First, I like that they are conducive to independent study. Sometimes I just like geeking out and really picking a game apart, trying to enumerate all the possible end-game positions or whatever. The combinatorial nature of many abstracts makes this possible.

Second, I like the bits! Abstracts often have a smallish number of simple components. These might be lovingly made from fancy materials into elegant pieces of art, or they might be whacked together from stuff you have lying around your house. I love both ends of the simple bits spectrum. I also play a fair amount in coffee shops, and I really like that the small number of simple bits often leads to highly portable and liquid-resistant games.

Relatedly, many abstracts use a common set of standard bits, making it possible to play many different games with just one set. The Icehouse games are a good example (though I have not played these). I was very into chess variants for a while, which is a really fun way to play chess without the study. There are a whole lot of games in a single chess set.

One simple PnP abstract you might check out is Splut!. It's kind of chess-like, only on a much smaller board and with only three pieces each--a wizard, a dwarf, and a troll. You're trying to use your troll to throw a rock at the other player's wizard. I think it's really fun, and it can be made very easily.
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  • Posted Wed Jan 25, 2012 8:33 pm
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walkie wrote:
Great post! I'm an abstract fan too, for many of the reasons you listed.

Here are a few other things I like about abstracts:

First, I like that they are conducive to independent study. Sometimes I just like geeking out and really picking a game apart, trying to enumerate all the possible end-game positions or whatever. The combinatorial nature of many abstracts makes this possible.

Second, I like the bits! Abstracts often have a smallish number of simple components. These might be lovingly made from fancy materials into elegant pieces of art, or they might be whacked together from stuff you have lying around your house. I love both ends of the simple bits spectrum. I also play a fair amount in coffee shops, and I really like that the small number of simple bits often leads to highly portable and liquid-resistant games.

Relatedly, many abstracts use a common set of standard bits, making it possible to play many different games with just one set. The Icehouse games are a good example (though I have not played these). I was very into chess variants for a while, which is a really fun way to play chess without the study. There are a whole lot of games in a single chess set.

One simple PnP abstract you might check out is Splut!. It's kind of chess-like, only on a much smaller board and with only three pieces each--a wizard, a dwarf, and a troll. You're trying to use your troll to throw a rock at the other player's wizard. I think it's really fun, and it can be made very easily.


Thanks, Eric! Splut! looks interesting!
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  • Posted Wed Jan 25, 2012 8:45 pm
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Great stuff, MMB. I am sure you are shocked to find me responding!

Have you tried my two favorites, Cannon and/or Ordo? I have reviewed both, detailing why I believe they are masterpieces of the genre.

I second the recommendation to try Binary Homeworlds - the learning curve is steep, but the game is worth some effort.

We live in exciting times as AbStrat fans - it seems there are just so mamy great new games coming out every month. So much to explore.
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  • Posted Wed Jan 25, 2012 9:04 pm
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Gola wrote:
As far as themelessness goes, I feel like there's something cool and mysterious about black vs. white on a stark board. To me it's much more appealing than tanks or wizards.

Every game is abstract if you're tone deaf to emergent narrative; every game is richly themed if you parse moves in terms of human relationships.

Me, I hear chess pieces scream.
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  • Edited Wed Jan 25, 2012 9:20 pm
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Another great posting. I like all games - including abstracts. Abstracts are great for teaching family or casual gamers since the rules are usually not 16 pages in length. I also tend to be attracted to and enjoy the colorful bits in games such as:

Phoenix 2p goodness, neat "match the middle" concept.

Ingenious My "go to" gift game sinc it scales so well from 2-4, and the solo play is OK too.

Gemblo Think Blokus, but can handle up to 6 players - just got it to the table recently after acquiring it last year off Ebay.




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  • Posted Wed Jan 25, 2012 10:41 pm
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nycavri wrote:
Great stuff, MMB. I am sure you are shocked to find me responding!

Have you tried my two favorites, Cannon and/or Ordo? I have reviewed both, detailing why I believe they are masterpieces of the genre.

I second the recommendation to try Binary Homeworlds - the learning curve is steep, but the game is worth some effort.

We live in exciting times as AbStrat fans - it seems there are just so mamy great new games coming out every month. So much to explore.


Avri, you're here? I am shocked!!!

I'll have to check out those 2 games!! Hopefully, I'll be able to try out lots of games this summer!!
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  • Posted Wed Jan 25, 2012 11:55 pm
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HiveGod wrote:
Gola wrote:
As far as themelessness goes, I feel like there's something cool and mysterious about black vs. white on a stark board. To me it's much more appealing than tanks or wizards.

Every game is abstract if you're tone deaf to emergent narrative; every game is richly themed if you parse moves in terms of human relationships.

Me, I hear chess pieces scream.


Very poetic, sir......and why am I not surprised?

meeple
 
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  • Posted Wed Jan 25, 2012 11:56 pm
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UsanaChris wrote:
Another great posting. I like all games - including abstracts. Abstracts are great for teaching family or casual gamers since the rules are usually not 16 pages in length. I also tend to be attracted to and enjoy the colorful bits in games such as:

Phoenix 2p goodness, neat "match the middle" concept.

Ingenious My "go to" gift game sinc it scales so well from 2-4, and the solo play is OK too.

Gemblo Think Blokus, but can handle up to 6 players - just got it to the table recently after acquiring it last year off Ebay.






Thanks, Chris!!

Phoenix does look interesting!! It reminds me of Tiki Topple a little bit.
 
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  • Posted Wed Jan 25, 2012 11:56 pm
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I'm a long time abstract fan. A couple of my favorites not listed in the above thread are Ferti games Diam and Siam. I haven't yet come to the conclusion as to whether or not Six is broken. Another really great game and personal favorite is Mana, also abstracty. My very favorite abstract, aside from Chess is Quarto!.
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  • Posted Thu Jan 26, 2012 12:54 am
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If you like relatively quick but deep games, and since you seem sympathetic to Gigamic games, allow me to nudge you in the direction of Gyges. Once upon a GeekList, Stephen Tavener recommended it to me, and he was right. It's a wonderful game. Beth Heile has a good video review of it, and you can play online at gyges.net if you want to try before you buy.

Miscellany:

--Confession: I gamestalk Avri. His review of Ordo sold me on it, and I'm about to start investigating Cannon. So +1 on Ordo.
--Was your game of Gipf with or without the Gipf (stacked) pieces? The basic game (I think it's called the Standard Game in the rules?) is only about half the experience. The stacked pieces really make the game.
--I'd like to plug Abande, if I may, which you can play using your Gipf pieces and board, actually. No need for a dedicated set of pieces.
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  • Posted Thu Jan 26, 2012 1:44 am
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Blorb Plorbst
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Check out Ringgz.

Like Blokus, it works best with 2 or 4 players but is very unique and very pretty.


Edit:
Next post "The Hype Machine as it relates to BGG, games, and game recommendations." sounds very interesting and near and dear to my heart!
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  • Edited Thu Jan 26, 2012 2:54 am
  • Posted Thu Jan 26, 2012 2:52 am
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rarevos wrote:
If you like relatively quick but deep games, and since you seem sympathetic to Gigamic games, allow me to nudge you in the direction of Gyges. Once upon a GeekList, Stephen Tavener recommended it to me, and he was right. It's a wonderful game. Beth Heile has a good video review of it, and you can play online at gyges.net if you want to try before you buy.

Miscellany:

--Confession: I gamestalk Avri. His review of Ordo sold me on it, and I'm about to start investigating Cannon. So +1 on Ordo.
--Was your game of Gipf with or without the Gipf (stacked) pieces? The basic game (I think it's called the Standard Game in the rules?) is only about half the experience. The stacked pieces really make the game.
--I'd like to plug Abande, if I may, which you can play using your Gipf pieces and board, actually. No need for a dedicated set of pieces.


We did not play with the stacked pieces, so I know I have not truly played the game! Thanks!
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  • Posted Thu Jan 26, 2012 5:10 pm
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tmredden wrote:
I'm a long time abstract fan. A couple of my favorites not listed in the above thread are Ferti games Diam and Siam. I haven't yet come to the conclusion as to whether or not Six is broken. Another really great game and personal favorite is Mana, also abstracty. My very favorite abstract, aside from Chess is Quarto!.


Thank you, Todd!
 
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  • Posted Thu Jan 26, 2012 5:11 pm
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CrankyPants wrote:
Check out Ringgz.

Like Blokus, it works best with 2 or 4 players but is very unique and very pretty.


Edit:
Next post "The Hype Machine as it relates to BGG, games, and game recommendations." sounds very interesting and near and dear to my heart!


Thank you, CrankyPants, I will!
 
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Dave Kudzma
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Here are a few of my favorite abstracts that I would recommend (and you haven't already listed or tried):

Magnet - A Z-Man release that VERY few people probably know exists. The great thing here is the evolution of the Stratego system (without hidden information), not to mention some highly strategic chain-ractions. It's also quite fast, like most abstracts. There are new copies in the market place for less than $7. This might help you decide about it: I've Been Drawn In

Pueblo - I have to assume Rumis came first and then Kramer figured out how to make a game out of it; or at least more of one. This one has a high degree of spatial awareness required, but also plays fast, and even includes variants. It's obtainable at a reasonable price here on the geek.

Ingenious - Easily the most main stream abstract in modern gaming, second only to qwirkle. Reiner's color-centric scoring and interaction stacking is at an all time high in this purely abstract presentation. There's a "very good" copy for ten bucks. Given that the playing pieces are plastic it can't be in too bad of shape.

I guess price is another advantage of abstracts. Tons of people buy them and many of them hate them keeping them plentiful =P
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  • Edited Fri Jan 27, 2012 5:45 am
  • Posted Fri Jan 27, 2012 2:19 am
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tom franklin
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As a big abstract fan, let me suggest you consider Ingenious and Ta Yü. Ingenious is quick to learn and scales extremely well from 2, 3 and 4 people. Ta Yü has players working at cross purposes and uses a unique scoring method.

I like Yinsh a lot as well, but I play it so poorly my wife is convinced I'm throwing every game we've played. soblue
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  • Posted Fri Jan 27, 2012 2:55 am
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locusshifter wrote:
Here are a few of my favorite abstracts that I would recommend (and you haven't already listed or tried):

Magnet - A Z-Man release that VERY few people probably know exists. The great thing here is the evolution of the Stratego system (without hidden information), not to mention some highly strategic chain-ractions. It's also quite fast, like most abstracts. There are new copies in the market place for less than $7. This might help you decide about it: I've Been Drawn In

Pueblo - I have to assume Rumis came first and then Kramer figured out how to make a game out of it; or at least more of one. This one has a high degree of spatial awareness required, but also plays fast, and even includes variants. It's obtainable at a reasonable price here on the geek.

Ingenious - Easily the most main stream abstract in modern gaming, second only to qwirkle. Reiner's color-centric scoring and interaction stacking is at an all time high in this purely abstract presentation. There's a "very good" copy for ten bucks. Given that the playing pieces are plastic it can't be in too bad of shape.

I guess price is another advantage of abstracts. Tons of people buy them and many of them hate them keeping them plentiful =P


Thanks! I will check those out!
 
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  • Posted Fri Jan 27, 2012 3:26 pm
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fivecats wrote:
As a big abstract fan, let me suggest you consider Ingenious and Ta Yü. Ingenious is quick to learn and scales extremely well from 2, 3 and 4 people. Ta Yü has players working at cross purposes and uses a unique scoring method.

I like Yinsh a lot as well, but I play it so poorly my wife is convinced I'm throwing every game we've played. soblue


Thank you! Ta Yu looks cool!
 
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  • Posted Fri Jan 27, 2012 3:27 pm
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EgorjLileli wrote:

Thank you! Ta Yu looks cool!
Sadly the nice ivory and blue version is OOP soblue
 
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lorna wrote:
EgorjLileli wrote:

Thank you! Ta Yu looks cool!
Sadly the nice ivory and blue version is OOP soblue


Oh noes!!!!!
 
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bop517 wrote:
You have to give GIPF more plays...I feel its the best of the bunch.

Yay Abstracts!

I like Gipf too, but I think it's only at its best when you're playing the "tournament" rules where there's no setup and you can choose how many Gipf pieces to start with.
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  • Posted Fri Jan 27, 2012 6:31 pm
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Francis Bergeron
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Never played those 2 games but they appears to be really interesting.

They are on my to do list!

Entrapment + online play at boardspace.net

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I played a lot of Hippos and Crocodiles when they were having the giveaway contest. It's fun...but I can see it wearing thin after a while. It seems to me that strategies are limitted.


I will say this about Go:
If you start playing with someone who's also just starting to play, so that you have the same amount of experience, there will be absolutely no problem in finding hours of enjoyment, challenge, and satisfaction.

It's also one of the easiest games in the world to handicap, if you have a natural advantage; simply give your opponent more free stones at the beginning of each game until the outcome is no longer certain. That's assuming there's a large disparity. Against a similar opponent, no such handicap will be necessary.

In addition, the three traditional board-sizes make for very easy training grounds and have their own challenges.

In summation: you don't have to play for years to enjoy this game. It's a brain-burning blast right off the bat. Especially in a face-to-face setting. What you do have to do to enjoy the game, right off the bat, is avoid playing someone who's played for years and has no patience for someone just starting out.
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ZeroZilla wrote:
I played a lot of Hippos and Crocodiles when they were having the giveaway contest. It's fun...but I can see it wearing thin after a while. It seems to me that strategies are limitted.


I will say this about Go:
If you start playing with someone who's also just starting to play, so that you have the same amount of experience, there will be absolutely no problem in finding hours of enjoyment, challenge, and satisfaction.

It's also one of the easiest games in the world to handicap, if you have a natural advantage; simply give your opponent more free stones at the beginning of each game until the outcome is no longer certain. That's assuming there's a large disparity. Against a similar opponent, no such handicap will be necessary.

In addition, the three traditional board-sizes make for very easy training grounds and have their own challenges.

In summation: you don't have to play for years to enjoy this game. It's a brain-burning blast right off the bat. Especially in a face-to-face setting. What you do have to do to enjoy the game, right off the bat, is avoid playing someone who's played for years and has no patience for someone just starting out.


Thank you, Paul! Maybe I'll try it out with my daughter.
 
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  • Posted Thu Feb 9, 2012 3:07 pm
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+1 for DVONN and ZERTZ although I'm not really a huge fan of abstracts.


Still, I do want to try Hnefatafl and Thud.
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  • Posted Thu Feb 9, 2012 5:36 pm
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EgorjLileli wrote:
ZeroZilla wrote:
I played a lot of Hippos and Crocodiles when they were having the giveaway contest. It's fun...but I can see it wearing thin after a while. It seems to me that strategies are limitted.


I will say this about Go:
If you start playing with someone who's also just starting to play, so that you have the same amount of experience, there will be absolutely no problem in finding hours of enjoyment, challenge, and satisfaction.

It's also one of the easiest games in the world to handicap, if you have a natural advantage; simply give your opponent more free stones at the beginning of each game until the outcome is no longer certain. That's assuming there's a large disparity. Against a similar opponent, no such handicap will be necessary.

In addition, the three traditional board-sizes make for very easy training grounds and have their own challenges.

In summation: you don't have to play for years to enjoy this game. It's a brain-burning blast right off the bat. Especially in a face-to-face setting. What you do have to do to enjoy the game, right off the bat, is avoid playing someone who's played for years and has no patience for someone just starting out.


Thank you, Paul! Maybe I'll try it out with my daughter.
If you try it with your daughter, also get this book. Some parts of go (such as knowing when the game ends) are very tricky to get right when you are teaching yourself, and Janice Kim's book is the best I've seen at explaining things to people who haven't played before.
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George Leach
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+1 for Slither, Go, GIPF, Six

I would also suggest MiniShogi, Arimaa, Connect6, Wizard Hex (currently only an iOS app), Murus Gallicus, Havannah, Twixt and Mirador.
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  • Posted Mon Feb 20, 2012 4:39 pm
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Francis Bergeron
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I forget to mention Octi... what a great abstract!!

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chicagopsych

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Like nearly everyone I like Yinsh and Tzaar above all else, but one that does not get a lot of mention that you should really check out is Entrapment. It's a great game that as easy to grasp and thus broad appeal as the Gipf games.
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  • Edited Sun Apr 15, 2012 7:51 pm
  • Posted Sun Apr 15, 2012 7:48 pm
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chicagopsych wrote:
Like nearly everyone I like Yinsh and Tzaar above all else, but one that does not get a lot of mention that you should really check out is Entrapment. It's a great game that as easy to grasp and thus broad appeal as the Gipf games.


Looks interesting. Thanks!
 
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  • Posted Sun Apr 15, 2012 10:51 pm
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Todd Redden
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I've noticed there are a lot of fundamentally abstract games with veiled (pasted on?) themes. We've been playing a lot of Sumeria lately, which takes place on a map showing the various City States of Ancient Sumeria. Play involves strategic placement of soldiers to gain control of City States as they rise to Ascension. Scoring rounds provide the players with the most soldiers in the 3 City States that have achieved the most growth with various influence counters (scoring chips) with icons representing economic, military, political and religious symbols, but all that really matters is their colors (blue, green, yellow or orange.) The game could just as easily be played on a grid with lines representing connections between City States and Circles marking Cities, Towns and Villages. The game is completely abstract, and is a lot of fun for any lover of Abstract games.
 
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