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Negative reviews are the most useful reviews

Mike Hulsebus
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If I had one complaint about the reviews I see on BGG and hear on podcasts, it’s that there aren’t enough negative reviews out there. Say you’re holding to the principles of Bus Theory and you are trying not to buy too many games and make sure your favorites see play. If you were to buy games based on BGG reviews, you would end up with a lot of games you didn’t want, need, or maybe even like.

Let me back up my claim with some data. A few weeks ago, I went through the first 30 reviews on BGG and tried to sum up their main point with a 1-2 sentence quote from the review. I’ll separate them by type for you here below
------------

Positive Reviews

Memoir 44: Everyone should try this game at least once!

Super Dungeon Explore: I can’t wait to play this game again.

BuyWord: Is BuyWord for you? As far as game designers go, they don't get much better than Sid Sackson.”

Nightfall Blood Country: If you liked Nightfall, then we don’t see why you wouldn’t want to add in Blood Country

Dungeoneer: Highly recommended classic dungeon crawl with nice 'gamer' edges.

Eminent Domain: I am looking forward to many more 2 player games of this - at the moment we're playing it almost daily, and I would be happy for that to continue for the foreseeable future!

Dungeon Twister: As a game for a couple I will give this 4 out of 5.

Aton: Aton is one of the best [abstracts], and more people should try it.

Frankendie: It has replaced our copy of Zombie Dice and is quickly becoming a family favorite. FrankenDie was designed to be entertaining and it most certainly delivers.

Crappy Birthday: On that note, Crappy Birthday scores a solid 7, when played with non-gamers in a birthday party setting. You’ll definitely get your money’s worth here.

Robin Hund: it's a solid & very enjoyable game for kids & families.

Innovation: This game is great for serious gamers, and a suitable "light" main event.

Napoleons War II: Overall, I think this game is a big success.

Escape of the Dead Minigame: It's simple, fun, and easy to play...but it takes some time to figure out a good winning strategy. I suggest this game to everyone who likes these quick games.

Talisman: Talisman is a classic board game, well-remembered by many, and for good reason.

Elder Sign: This is our go-to game for battling the forces of darkness together as a team.

Isla Tetra: [a positive review that is mostly a session report—no good quotes to pull]

Quarriors: Having said that, it's still a great little filler, even with just 2, and it's easy to play a couple of 2 player games in 10-15 mins between other games

Upon a Salty Ocean: A thematic challenge provider. An optimization Euro in its very core form with a nice well-implemented action mechanism. A good game as it is.

Forbidden Island: Following the BGG guidelines, I give this game a 7.

Infarkt: Infarkt is a fun and silly game that lets players try to creatively work out ways to off one another.

Poo The Card Game: Poo is a GREAT game! Almost every group I have played it with enjoy it

Identik: I think 120 cartoons are good value for money, espcially with all the hysterics we got out of the demo alone. Recommended!

Five Fingered Severance: The game is light-hearted and fun. The rulebook is funny, the art is good for a few laughs and the title alone is enough to warrant interest

Tobago: Overall, Tobago offers a great experience, putting a rich, approachable theme onto its essentially economic mechanisms

Memoir 44: The nice thing about Memoir is that it is an extremely simple game and just about anyone can enjoy it and in this day of $100 games it's still only $50 and you get a ton of stuff.

Records of Three Kingdoms 190-280: I really like this game, its well done, while there is a lot of FAQ, the FAQ answers the quesions well and the game is quite historical as it models the warfare and poltiics of the time(a lot of leaders switching sides).

Weiß Schwarz: Weiss Schwarz is a good trading-card game with reasonably simple yet well-weaved rules, well-balanced cards, and rich, subtle strategy in actual playing (as well as plenty of options in deck construction).

Neutral/Negative Reviews

Penny Arcade the game “Mediocre game. Not bad, but not that good either.”

Risk Legacy: “If you're intrigued but unsure (like I was), I feel that the price tag is unjustified. Save your money for something that will see table time beyond 15-16 sessions”

Kingdom Builder “I rate it a 4.”
------------



I find it interesting that not only are 27/30 of the reviews positive, but many of them are glowing. Now, don’t get me wrong, some of the reviews quoted above did also address who the game wasn’t for, but so often I find that reviews just give the illusion of being impartial. Imagine a fictional game called CubePusher. People will write like this.

“CubePusher is a heavy Euro game that plays 5-7 players. If you don’t like heavy Euro games that take 2+ hours, can’t get 5+ people to the table, or are a from age 1-3 and might choke on the pieces, you shouldn’t buy this game. Otherwise, this game is amazing and everyone should own it!”

or

“I have heard complaints that the rule book is hard to understand, that one strategy is always dominant, and that the first player wins 90% of games. That doesn’t bother me though! I have fun and everyone should own it!”

Do I think that the Poo: The Card Game reviewer quoted above was lying when he said that he thought the game was “GREAT”? No, not at all. Let me be clear: I’m not trying to take individual reviews to task, I’m talking about overall trends in reviews. If people still want to say “Dungeon Lords is the best game of all time!” I welcome it even though I don’t agree. But I also would love to see more reviews that say, “This is a mediocre game. Let’s talk about it and go over what works and what doesn’t.”

I think we can only get an accurate picture of a game if we know why the people that love it love in and why the people that don’t like it don’t like it. If you’ve been on the Panic Station forums, you have a great picture of the many differing opinions on the game and have all the tools you need to figure out if you’ll like the game.

Along those lines, we can only truly get where a reviewer is coming from if we know what games he or she doesn’t like. I, for example, enjoy listening to the State of Games podcast and reading its companion blog, Dice Hate Me (I especially appreciate the good photos). However, there aren’t many reviews that pop up that are negative, especially on the blog. So when Chris says that Road to Canterbury is “a sinfully-delightful masterpiece,” it’s hard for me to evaluate those claims when every review is a positive review (recent scores: 17/18, 16/18, 13/18, 15/18, 14/18).

But, over time, I’ve learned that Chris can’t stand Mansions of Madness and I know that Chris and Cherilyn don’t like deck builders. So if Chris said “I thought I was going to hate this game because it seemed so similar to Mansions, but it turned out I really loved it” that would really make that review stand out to me. In the most recent podcast, they talked about Pond Farr, an in-development deckbuilding race game that they liked. Pond Farr is now on my radar as something I might like. All the other ones they talked about loving? I’ll wait and see.

One of the things I really like about the Dice Tower video podcast is that Tom reviews everything he gets. So when I watch a bunch reviews in a row where Tom says
“My kids like this but I’m not that crazy about it” or
“This is basically just an Uno variant if that’s what you’re looking for” or
“This is a good game and parts of it are cool, but overall it’s nothing special”
but then, in his next review he says “this is a great game,” that this game is really a cream of the crop game. And, similarly, all of his previous reviews have given me enough background that, if Tom says “Star Trek Fleet Captains just might be my game of the year” I can say, well, I know from previous reviews that Tom never gets tried of space themes, so maybe I’ll look into this more before I run out and buy it.

My challenge to you:
Find a game that you’ve played recently that you would rank a 6 or less (for reference, this corresponds with “Ok game, some fun or challenge at least, will play sporadically if in the right mood”) and write up a review discussing its pros and cons and post it to BGG. Post a link in the comments and even if you write that you hate Mansions (a game that was my #2 played game by time in 2011), I’ll thumb it based on principle.

I don’t have many reviews here on BGG, but as much as possible in my reviews over at http://dicearenice.com I tried to review games that I did and didn't like, but if you want to argue that I did a bad job with those or with this blog post, I welcome the negative review.
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Subscribe sub options Fri Jan 27, 2012 7:45 pm
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Nosnhoj Kräm
Canada
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A comparison review of Core Worlds with Race for the Galaxy and Ascension

Normally negative reviews descend into a lot of heated debates that make me question why anyone would write a negative review but there was some actual good discussion in the review I wrote.

Oh, I also wrote this one which is more of a usability/component review than gameplay. I don't rate the game 6 or less but I think it's still worth reading:

Why I fear for Tournay's success. A review of the issues holding this game back.
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  • Posted Fri Jan 27, 2012 8:05 pm
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Mike S
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I recognize the problem you're pointing out here, but to me it has a very simple reason why there are so many positive and so little negative reviews. Game reviews are probably mostly written by people who like to play games. People who buy games. People who buy games they've been highly anticipating. This results in reviews of those games they highly anticipated and bought. They are mostly very excited about it and in case the game isn't a real let down, it will result in a (very) positive review. However, there's nothing wrong with a positive review as long as it is well backed with examples.
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  • Posted Fri Jan 27, 2012 8:25 pm
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Ben Draper
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I think there are a few significant reasons why there will always be more positive reviews than negative ones:

1) Gamers do not randomly choose the boardgames they play. They choose to play games that they think they will enjoy.

2) People are generally more excited to talk about something they really enjoy than something they really don't enjoy.

3) Negative reviews are more heavily criticized for lack of objectivity than are positive reviews, thus requiring more care in writing.


I subscribe to the theory that the best reviews to read are middle of the road reviews. Not because they are inherently better written, but because they are more likely to point out the specific positive and negative aspects of the game, making it easier for me to see how my tastes line up.
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  • Posted Fri Jan 27, 2012 8:47 pm
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Mike S
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I agree on all 3 points.
I probably wouldn't even bother writing a review for a game I don't like at all.
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  • Posted Fri Jan 27, 2012 8:57 pm
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Louise McCully
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I like negative reviews on games, sometimes they are what make me really want the game cause what the reviewer doesn't like is exactly what I like in a game.

Oh I wish there was one of Pastiche at the time I was looking into it cause at the time there were only glowing reviews and even now people keep recommending this dull, yet beautiful game. Ive thought about writing one myself but I know I would write one that would attract the 'how dare you' crowd and I don't want to deal with that.
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  • Posted Fri Jan 27, 2012 9:12 pm
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Nate K
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I will point out that most people don't take the time to write up a review--positive or negative--unless they have strong feelings about the game. If a person's response to a game is "meh," they're not terribly likely to write up a detailed review. On the other hand, if they REALLY LIKE the game, they're much more likely to tell other people about it.
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  • Posted Fri Jan 27, 2012 9:13 pm
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Kevin B. Smith
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Along the lines of what others have said here, writing a review is hard work. It makes sense that most people wouldn't put in that level of effort for a game they are indifferent about. Plus, to write a good review, you should have played the game more than once, and most folks don't want to spend their limited gaming hours playing games they don't like.

I actually did write a non-glowing review: Keltis KDK: It's a very good game...but I'm trading it away

There was almost no information available about the game when I bought it, and there were no reviews at all. I wanted other people to know what to expect, good and bad. Plus it happened to trigger a personal epiphany for me (I prefer games with a theme), which probably pushed me over the edge to go ahead with the review. It is still the only review posted for that game.

But BGG actually does have a boatload of reviews that are neutral or negative. They are hidden in the Personal Comments. I won't buy a game without reading a large number of personal comments, starting with the 10's and 9's, then looking at the 6's and 5's, and then paying special attention to the 4's and below. There is a gold mine of information there.
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  • Posted Fri Jan 27, 2012 9:21 pm
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Jesse Dean
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I do write mixed-to-negative reviews on occasion (as I did last week with Mob Ties and last year with Urban Sprawl) but typically I do not play a game frequently enough to write a negative review. I prefer to play a game at least 4 or 5 times before I review something, and the only time I play something frequently enough that it is worth a negative review is if if I am able to determine early on that I do not like something and am able to vocalize why I dislike a game or if my change in opinion occurs suddenly after I have played it for a while. I also have reached the point where I am pretty good at identifying what I do and do not like and only occassionally will I play a game that I end up having a negative reaction to, and when that it occurs it is frequently the case that the game is doing what it was designed to do very well, I just do not happen to be the sort of person that would like that game. It seems inappropriate to write a review of the game in those situations. I will write about them on my blog, however.
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  • Posted Fri Jan 27, 2012 9:27 pm
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Ben Draper
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peakhope wrote:
But BGG actually does have a boatload of reviews that are neutral or negative. They are hidden in the Personal Comments. I won't buy a game without reading a large number of personal comments, starting with the 10's and 9's, then looking at the 6's and 5's, and then paying special attention to the 4's and below. There is a gold mine of information there.


This brings up perhaps the best feature for finding accurate-to-you reviews. Find other BGG-ers with similar ratings and tastes, Geekbuddy them, and look at their ratings of any games in which you are interested. If they include thorough comments, you not only get a review, but one that is tailored to your preferences.

I alost exclusively use this feature when making purchase decisions.
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  • Posted Fri Jan 27, 2012 9:56 pm
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Mark Saya
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peakhope wrote:
But BGG actually does have a boatload of reviews that are neutral or negative. They are hidden in the Personal Comments. I won't buy a game without reading a large number of personal comments, starting with the 10's and 9's, then looking at the 6's and 5's, and then paying special attention to the 4's and below. There is a gold mine of information there.


Great point, totally agree. The mostly hidden (and totally unrewarded) personal comments are one of the most valuable features of this site. I've spent a lot of time writing nearly 450 succinct but thoughtful personal comments on games, and have carefully selected GeekBuddies who do the same, making GeekBuddy Analysis my favorite first option to learn about any new-to-me game.
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  • Posted Fri Jan 27, 2012 10:03 pm
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Tim Seitz
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It's just a fact. Until you start having a wide swatch of paid reviewers subsidized by an objective 3rd party, you can expect a dearth of negative reviews. Reviews being done by enthusiastic amateurs means only enthusiastic amateurs are doing them. And those tend to be enthusiastic.

Here's my take from my most recent negative review
Québec: Quelques arpents de neige - (Yes, this is an English review!):

Quote:
Before I start, I will say I am not a fan of players reviewing a game after only one play. Games are complicated, and players tend to miss things or get rules wrong in a first play, and it’s often not a fair assessment.

On the flip side, I’m also not a fan of reviewers who only give positive reviews. Us amateur reviewers (those who get their games the hard way) tend to only review games we’re really excited about, and have played a lot of times, and thus the reviews all seem blandly positive.

The conundrum is obvious. If I play a game and don’t like it, then I won’t play it enough to give it a “fair review” and thus I will only ever end up writing positive, glowing reviews of games I really like. So, resolving not to be “that guy,” I will instead be that “other guy” and write a negative review of a game I have not played a lot. Note: lest I give the impression I am not familiar with the game, I spent quite a bit of time researching the game and hand-built a copy so that I could play it, so I humbly suggest I have a little more experience than a single play would initially imply.

Then I get shit on for writing it anyway. I feel supremely vindicated that nearly 3 months later, there are still no positive reviews up for it.
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  • Posted Fri Jan 27, 2012 10:11 pm
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M. S.
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I think thorough reviews that make points the reader can connect with/understand are the most useful. Consulting with your "geek buddy" list is also always a good idea. I also look at the overall ratings/comments on any given game that I'm interested in that is contrary to my initial impressions. If I think I'd really like "game X" because of reasons "y and z", I'll glance over the negative ratings to see whether I missed something.

wrote:
Along those lines, we can only truly get where a reviewer is coming from if we know what games he or she doesn’t like


Any reviewer worth paying attention to will have made their preferences clear.
 
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  • Posted Fri Jan 27, 2012 10:12 pm
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Justus Pang
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red black wrote:
wrote:
Along those lines, we can only truly get where a reviewer is coming from if we know what games he or she doesn’t like


Any reviewer worth paying attention to will have made their preferences clear.


I think with the BGG database, if its a user who is writing reviews, it is very useful to follow up with their ratings and comments. Unless that reviewer doesn't use that part of the database, I don't think they are obligated to state their preferences -- though it would certainly be appreciated if it plays a big part in the judgement (ie I love this game because its a climbing game...but you should know I love all climbing games)

Personally I agree the two major responses so far,
COMMENTS are where the useful data is
cry I for one would never want to spend my time writing a negative review. The few times I've written a review I go in thinking, "I'll just do a stupid 3 part essay like I did in junior high : intro, body, conclusion" and somehow even though I do end up with the stupid looking 3 part essay, it takes me three or four hours to get right!

I don't find reviews a major part of my purchasing decision, even though I really enjoy reviews that really take an effort to ponder why Game X works. BUT I do find all those positive reviews a great way for confirming my wisdom and judiciousness after I press "submit" on a big game order.
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  • Posted Fri Jan 27, 2012 10:29 pm
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M. S.
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aaarg_ink wrote:
red black wrote:
wrote:
Along those lines, we can only truly get where a reviewer is coming from if we know what games he or she doesn’t like


Any reviewer worth paying attention to will have made their preferences clear.


I think with the BGG database, if its a user who is writing reviews, it is very useful to follow up with their ratings and comments. Unless that reviewer doesn't use that part of the database, I don't think they are obligated to state their preferences -- though it would certainly be appreciated if it plays a big part in the judgement (ie I love this game because its a climbing game...but you should know I love all climbing games)


I think it does play a big part.. which is why I appreciate when a viewer prefaces their review with something like "I'm not the target audience for this type of game". Whether that's a euro gamer talking about a wargame or a CDG strategy wargamer talking about a hex and counter tactical wargame. It's mandatory for me to know where the reviewer stands.
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  • Posted Fri Jan 27, 2012 10:36 pm
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Mike Hulsebus
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BennyD wrote:


2) People are generally more excited to talk about something they really enjoy than something they really don't enjoy.


This is the only point where I disagree with you. I think the middle of the road reviews are hardest to write. Back when I was reviewing games, I found these the hardest to write. Take, for example, Red November. In my opinion, there's nothing really wrong with the game, and there are some really cool things that the game does. But it's pretty hard to hammer down exactly what makes it so middle-of-the-road for me without a lot of writing and rewriting.

It's why you can go to amazon and read a lot of 1 star and 5 star reviews for things, but not a lot of midrange reviews.

------------

And you're right, I think that people do obviously only pick games based on what they expect they will enjoy. I think we actually get the best reviews when a game is heavily hyped and people buy it based on hype. You'll notice that among the three neutral/negative reviews listed two of them are for games that are hotness and that people may have bought without knowing too much about.

So, while I agree with you, I still wish we could see more negative reviews. It's true that writing a negative review isn't popular. Since people subscribe to their favorite games, going to a game and saying "I didn't much care for this" can be like going to Nicolas Cage forum and saying "I didn't much care for Nicolas Cage in this movie. What did you think?"

-------------
Great suggestions everyone on looking at people's personal comments. I think maybe I'll try to find a way to do a post on that sometime.

-------------

And also, yes, negative reviews have a problem of their own: often they are reviewed by someone who only played the game once and may have gotten a lot of rules wrong. I think that's one of the major problems. So Ben, let me add a point 4 to your list

4) If someone didn't like a game, they're not likely to play it again. If they only play it once, it's more likely that they're not going to feel like they have authority to review it, or they're going to review it anyhow and are more likely to have things wrong.

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  • Posted Fri Jan 27, 2012 11:32 pm
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Guy Riessen
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Writing a review takes both time and energy, and for it to be well-written, it takes healthy doses of both. Why would I, or anyone, want to spend the effort to write a negative review, when we could, with the same effort, write about a game we're really excited about? That's a serious question to the OP, not a rhetorical one.

Typically I reserve negativity to comments when I rate a game, and comments to forums. I think they work best in the comments in a game's ratings since when I am considering a game, I tend to look at both the high and low end of the scoring spectrum as that gives me some insight into aspects of the game I may like/dislike that are specific to my tastes without having to wade through a long review. Of course I also closely peruse any comments by my geek buddies. Also when I come across games that I don't like, or are even neutral on, I rate it accordingly, and write the appropriate comments for the rating, and then the game gets traded away or sold--after that its out of sight and out of mind.

I tend to stay away from negative reviews; they will often be vitriolic since to overcome the issues mentioned in my first paragraph the game must engender a significant amount of revulsion--doubtless I won't be interested in reading something both negative and non-objective.
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  • Edited Fri Jan 27, 2012 11:47 pm
  • Posted Fri Jan 27, 2012 11:45 pm
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Ben Draper
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mikehulsebus wrote:
This is the only point where I disagree with you. I think the middle of the road reviews are hardest to write.


I'm not sure where I contradicted this, but if I did, I didn't mean to. I am in complete agreement.

Quote:
4) If someone didn't like a game, they're not likely to play it again. If they only play it once, it's more likely that they're not going to feel like they have authority to review it, or they're going to review it anyhow and are more likely to have things wrong.


Good point.
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  • Posted Fri Jan 27, 2012 11:45 pm
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Justus Pang
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mikehulsebus wrote:
BennyD wrote:


2) People are generally more excited to talk about something they really enjoy than something they really don't enjoy.


This is the only point where I disagree with you. I think the middle of the road reviews are hardest to write. Back when I was reviewing games, I found these the hardest to write. Take, for example, Red November. In my opinion, there's nothing really wrong with the game, and there are some really cool things that the game does. But it's pretty hard to hammer down exactly what makes it so middle-of-the-road for me without a lot of writing and rewriting.



It seems to me that both can be true! People don't want to spend their free time writing negative review, even if it would be an easier task than writing a middle of the road review.
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  • Posted Sun Jan 29, 2012 5:10 am
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Ben Draper
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aaarg_ink wrote:
It seems to me that both can be true! People don't want to spend their free time writing negative review, even if it would be an easier task than writing a middle of the road review.


I agree. Not sure when those two things became either/or...
 
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  • Posted Sun Jan 29, 2012 5:11 am
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Jason Rupp
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I completely agree. When I buy a game, I often look only at the negative reviews. Often times, I buy a game after reading a negative review because I think what they are complaining about are silly, or even a positive in my eyes.

I like to write negative reviews (2/1/1 [-/+/neutral] so far) but it is a bit annoying how strongly certain people will defend their game. I suppose it makes sense because most people subscribed to a game are fans of the game and they are often pretty big fan boys with blinders on. I'm starting to get tired of buying games based on positive reviews (because there are no negative reviews) and end up with a crap pile of a game. This was my experience with Elder Sign (which I quickly posted a negative review for others).

This hobby seems to attract fanatical people and certain people will like anything if it has a certain theme (which I expect is the case for Elder Sign).

The best thing you can do is find a reviewer that has similar tastes as you and see what they have to say about games you're thinking about.

Go forth and spread your negative impressions!
 
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  • Posted Mon Jan 30, 2012 7:31 pm
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Kevin B. Smith
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I agree that negative reviews are extremely helpful. It's disappointing when replies bash the reviewer just because the review doesn't match their own preferences or experiences.

On the other hand, the negative reviewer should be prepared to acknowledge if the review turns out to be inaccurate. Since many negative reviews are based on relatively few plays, there is a higher chance that they are based on incorrect rules or an incomplete understanding of the depths of the game. I have seen a few negative reviewers refuse to back down and accept valid corrections.
 
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  • Posted Tue Jan 31, 2012 12:26 am
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Kevin B. Smith
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rrrrupp wrote:
This hobby seems to attract fanatical people and certain people will like anything if it has a certain theme (which I expect is the case for Elder Sign).

I agree that certain people will like any game. I can't for the life of me understand how some popular games like El Grande or Guillotine are fun for anyone. But we each have different tastes, and that's fine.

I just read all the replies to your Elder Signs review (Elder Signs: Where's the Co-op?), and I didn't see any fanatical defenders of the game. Most of the replies are along the lines of "Nice review. I disagree with X and Y." I have seen ridiculous defenses of games, but fortunately they didn't happen in that thread.

 
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  • Posted Tue Jan 31, 2012 12:35 am
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Ben Wand
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That is an excellent point. I am new to this hobby and am slowly building my collection - in a choiceful, 2-3 games a month manner : ) - so I research each purchase thoroughly, and every game I have gets played, and I don't buy more games until the games I have are played more than once.

In my research, as you pointed out, I often get turned off by all the positive reviews... if all these games are so great, then really it shouldn't matter which ones I buy, because they are all so great, right ; )

Like you, I really like Tom's reviews, and I really like the On Board Games crew, because I know what their tastes generally are and I they do a good job of why they like or don't like things, so I can listen and make up my own mind based on my group and my tastes.

On a related note, I think one thing with people who review games and BUY them themselves, is that psychologically, deep down, nobody wants to look like a sucker. Nobody is going to go out, research a game, drop 50-100 bucks on it, play it, and then do a video where they are going to be truly honest and say it was a stinker, because that would make them look like a sucker. If they are going to go through all that effort to make the review, the stinker game is going to be elevated at least into a mediocre game.

However, if a "professional" reviewer was given the game, or paid to make the review, then you're going to get someone with no stake in the review at all... they are already being paid to do a job, and didn't use their own money to buy it, so there's no unconconscious need to justify their purchase (or not look like a sucker).

Just an interesting thought.
 
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  • Posted Fri Feb 3, 2012 4:26 pm
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Jason Rupp
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Quote:
However, if a "professional" reviewer was given the game, or paid to make the review, then you're going to get someone with no stake in the review at all... they are already being paid to do a job, and didn't use their own money to buy it, so there's no unconconscious need to justify their purchase (or not look like a sucker).


True. However, they also don't want to upset the supplier by giving a really bad review because they might not get free games in the future. Also, some people feel that they owe it to the supplier to give a somewhat favorable review.

Personally, I don't feel like a sucker when I buy a bad game. There have been a few games that I didn't think I'd enjoy much (Chaos in the Old World and Cosmic Encounter) that ended up being huge hits with my group. I'm glad that I took the chance on them and now I'm more willing to possibly buy something that might not work out well for us.

A lot of times, everything I read about the game makes me really excited and I'm fairly confident that the game will be great. However, I've had a few bombs in that regard (Genoa & Battlestar Galactica). Some games sound great on paper but just don't end up working well for your group.

Either way, I'd much rather waste some money on a bad game and trade it off than miss out completely on the next big thing for my group.
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  • Edited Fri Feb 3, 2012 5:25 pm
  • Posted Fri Feb 3, 2012 5:24 pm
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Tadeu Zubaran
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Bgg has the ridiculous culture that is bad form or even bad manners to objectively talk down a game. When I post negative thoughts on a game there is always people asking why I would post in the game forum if I don't like it or actively trying to shoo dissenting opinion away.
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  • Posted Tue Apr 24, 2012 5:39 pm
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