-
Gabe Alvaro
United States Berkeley California
-
• Codito Updates Tikal With Game Center Async - January 31 As promised, Codito/Sage Board Games has updated Tikal (iOS Universal) to version 1.2 by replacing Open Feint's asynchronous online multiplayer feature with Apple's much ballyhooed Game Center support for asynchronous online multiplayer. The move has been desired almost since iOS 5's release. Additionally, "undo" is now supported in online games and it appears there are some other various goodies too. So Tikal owners, it would seem to be a good time to dig up your Tikal app, give it a whirl and let us know how it goes. For prospective newcomers, Codito has thrown in a price drop from $3.99 to $2.99 as well. Here are the official notes from Codito:
Quote: What's new
Online ====== Replaced OpenFeint with GameCenter for turn-based online multiplayer. Up to 4 players may play online, or 2 or 3 players may play with possible AI opponents. "Undo" is also now supported in online games.
NOTE: online games now require iOS 5.0 or later.
Improvements ============ Replaced OpenFeint with GameCenter for achievements and leaderboards. Significant improvements to the AI. Restored option to turn off confirmation messages. Added "Last Moves" log.
Fixes ===== Fixed bugs with worker/leader selection. Fixed bug with stats that could cause loading and undo to take a long time. Fixed bug that allowed invalid last tile placement.
http://itunes.apple.com/app/tikal/id430920838
[If you've made it this far, please stand by for another announcement coming at 9EST of a BIG update to another app of a modern classic board game. Also, a fresh round of New Bits will be forthcoming.]
|
|