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Nürnberg 2012: Vegas and Saint Malo from Alea & ToySmart's Voca!

Rob Harris
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The last three days of the Spielwarenmesse – the annual International Toy Fair in Nürnberg, Germany – have been a blur. Friday and Saturday were the busiest ever at the Gen42 Games booth, with no time at all to see anything else of the fair or to post news. (Bathroom breaks were rationed to one a day.) The consolation for the hard work was meeting so many great people from all over the world, including Hilko Drude from BGG. Game people really are the best people. After those crazy couple of days, we had to have an early night on Saturday to lay our heads on the strangely empty pillows they favor in Germany.

Sunday morning arrived with temperatures below minus 20ºC, and the car wouldn't start until a friendly German helped us to jump-start. During the day, I managed a quick walk around the show to find the alea stand, shared with Heidelberger.

The famed publisher was showing two less complex games that are due out in the next couple of months: Vegas, the new game from Rüdiger Dorn, and Saint Malo from Inka and Markus Brand. The photos are by kind permission of alea, but they made it clear that the games are still in a show prototype form, meaning some changes may occur before the games reach stores.

Vegas has six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place at least one die per turn, although you may place more. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino. It is such a clear, quick and simple design that it makes you wonder how no one has thought of it before. Perfect for a more casual gaming crowd.

alea rolls toward the easier side of the gaming table

Saint Malo is another dice game, with players rolling five dice to gain various resources; this aspect of the game reminded me a little of Roll Through the Ages. Combinations of the rolled dice may create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. The unusual aspect of the game was how players draw symbols on a wipe-clean grid of their city with a felt pen to create an individual town. For example, players could build storehouses on squares, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their town. It's a great game and seeing your town take shape is very enjoyable.

Preproduction version of alea's Saint Malo at Nürnberg 2012; tablecloth not included


Individual player board in Saint Malo; note the big "This is a rough draft!" warning.


Preproduction, non-final cheat sheet for dice rolls in alea's Saint Malo

Another game that impressed me was Voca!, a clever party/ family card game from ToySmart, designed by Avraham Yoffe and Sargit Ben-Yehuda. Players must try to memorize a sequence of face-down cards by making the appropriate noises. There are cards for animals, everyday objects like a telephone, or people actions like sneezing or snoring. For each incorrect answer, the player must take a card from the front of the card sequence, thereby altering what needs to be memorized. Additionally, a new card is added each turn. The game ends when one player collects six cards. It was a lot of fun to play and simple to learn. They kindly allowed me to take photos even though the game is still in (very good) prototype form.

Non-final versions of the box and cards for Voca!

Another early night to escape the cold Nürnberg streets and to write this delayed blog post. It's difficult to believe it is the final day tomorrow. Where did the week go?
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19 Comments
Subscribe sub options Mon Feb 6, 2012 4:50 am
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Adrian Montoya
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The pen is mightier than the sword, and considerably easier to write with.
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Saint Malo seems very interesting...but, I hope "prototype", "rough draft" and "unusual aspect" all mean that the erasable marker and wipe-off player boards are replaced with actual wood/cardboard/plastic bits...gulp

I do not care for erasable markers in any game except for party games where you have to write words and numbers...shake

This possibly good game seems "cheapened" by the component choices...yuk

Also, Vegas seems like they took Alea Iacta Est and narrowed it down to one-dimensional play; one way to place dice and one way to score...too casual?...
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  • Edited Mon Feb 6, 2012 5:27 am
  • Posted Mon Feb 6, 2012 5:21 am
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Rich P
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Saint Malo looks interesting, but I don't see the need for the dry-wipe markers. Wouldn't tokens be more usual and accomplish the same thing? Do the pens bring something else to the game? I wonder if this is a cost-cutting measure: cheaper to get players to draw their pieces themselves than to provide cardboard counters.
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  • Posted Mon Feb 6, 2012 5:27 am
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W. Eric Martin
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Yldarr wrote:
Saint Malo seems very interesting...but, I hope "prototype", "rough draft" and "unusual aspect" all mean that the erasable marker and wipe-off player boards are replaced with actual wood/cardboard/plastic bits...

As noted on the Saint Malo page here on BGG, alea developer Stefan Brück describes it as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards". So no, the wipe-off boards are not placeholders.
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  • Posted Mon Feb 6, 2012 5:37 am
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Adrian Montoya
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W Eric Martin wrote:
Yldarr wrote:
Saint Malo seems very interesting...but, I hope "prototype", "rough draft" and "unusual aspect" all mean that the erasable marker and wipe-off player boards are replaced with actual wood/cardboard/plastic bits...

As noted on the Saint Malo page here on BGG, alea developer Stefan Brück describes it as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards". So no, the wipe-off boards are not placeholders.


Well, cue the sound of PACMAN dying...I'm still interested in the game, but that is disappointing...cry
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  • Edited Mon Feb 6, 2012 5:43 am
  • Posted Mon Feb 6, 2012 5:42 am
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Laszlo Molnar
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I like the idea. Wipe-off boards, why not?
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  • Posted Mon Feb 6, 2012 6:42 am
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Garry Clarke
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Any truth in the rumour that this years Essen release from Alea will just be a few sheets of graph paper, some crayons and an A4 sheet of rules?
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  • Posted Mon Feb 6, 2012 8:30 am
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Paul Lister
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Garry wrote:
Any truth in the rumour that this years Essen release from Alea will just be a few sheets of graph paper, some crayons and an A4 sheet of rules?


No that was last years release Die Burgen von Burgen
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  • Posted Mon Feb 6, 2012 8:50 am
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Richard Ham
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I really like the dry wipe board thing, myself. Fun to doodle while waiting for your next turn.

For those who don't, I image it would be easy enough to add your own cubes? One's old Agricola pre-animeeple upgrade bits, for instance?
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  • Posted Mon Feb 6, 2012 10:48 am
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Nate Baker
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rahdo wrote:
I really like the dry wipe board thing, myself. Fun to doodle while waiting for your next turn.

For those who don't, I image it would be easy enough to add your own cubes? One's old Agricola pre-animeeple upgrade bits, for instance?


I was thinking this same thing.

I'm looking forward to Saint Malo. I'm also fairly intrigiued by Voca! It seems like a good yet short filler a nongaming group would be interested in, which in my case is perfect
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  • Posted Mon Feb 6, 2012 1:25 pm
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Paul Imboden
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Yldarr wrote:
Saint Malo seems very interesting...but, I hope "prototype", "rough draft" and "unusual aspect" all mean that the erasable marker and wipe-off player boards are replaced with actual wood/cardboard/plastic bits.


On the other hand, it gave me a great idea for future prototypes.
 
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  • Posted Mon Feb 6, 2012 1:32 pm
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Paul Jefferies
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Are both the Alea offerings in the middle-size box? Niether of them look like they fit in the big box series.
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  • Posted Mon Feb 6, 2012 2:04 pm
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Gary Heidenreich
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I think I read that they are both mid-sized boxes.
 
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  • Posted Mon Feb 6, 2012 2:35 pm
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oobydoob wrote:
Are both the Alea offerings in the middle-size box? Niether of them look like they fit in the big box series.


Yep: both middle sized: No. 8 and No. 9!
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  • Posted Mon Feb 6, 2012 8:03 pm
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Karim Chakroun
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a few more pics here : http://trictrac.net/jeux/forum/viewtopic.php?t=103237&sid=fe...
 
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  • Posted Mon Feb 6, 2012 8:06 pm
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Huzonfirst
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Saint Malo looks like it has enough going on to check out seriously. Vegas, sadly, doesn't interest me at all.
 
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  • Posted Tue Feb 7, 2012 4:20 am
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Derek Thompson
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Vegas sounds fantastic. Been looking for a good, simple Vegas-themed game, and was disappointed by Lords of Vegas...

Any word on a release date?
 
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  • Edited Tue Feb 7, 2012 6:52 am
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Markus Hagenauer
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I wonder, why Vergas is sold as an alea game.

For sure, a rather easy dice game fits the Ravesburger product range. But for me - until now - the alea logo was promising a gamers game. shake
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  • Posted Tue Feb 7, 2012 11:09 am
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Rob Harris
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aldaryn wrote:
Vegas sounds fantastic. Been looking for a good, simple Vegas-themed game, and was disappointed by Lords of Vegas...

Any word on a release date?


I went back to my notes and according to the guy on the stand Vegas will be available in Germany in March/April. Not sure about the US.
 
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  • Posted Tue Feb 7, 2012 6:23 pm
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W. Eric Martin
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whistleblower wrote:
aldaryn wrote:
Vegas sounds fantastic. Been looking for a good, simple Vegas-themed game, and was disappointed by Lords of Vegas...

Any word on a release date?

I went back to my notes and according to the guy on the stand Vegas will be available in Germany in March/April. Not sure about the US.

A release date for Vegas (and Saint Malo) is already on the game page based on information from alea directly.

As for the release of these games in the U.S., alea's Stefan Brück said that the company would follow the same pattern as for The Castles of Burgundy – releasing the game in Europe first, then bringing it out in the U.S. if demand seems strong enough. As such, importing the title will likely be the only way to get it in the near future.
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  • Posted Tue Feb 7, 2012 6:32 pm
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