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New Game Round-up: Rosenberg on Würfel Bohnanza, Easier Empire Building & No Hoth for the U.S.?

W. Eric Martin
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• Designer Uwe Rosenberg writes about the development of Würfel Bohnanza – just out now in Germany – on the AMIGO Spiel website. (PDF link on the bottom of this page.) Rosenberg talks about his educational experience as a statistician and how he had to pull that knowledge from the memory vault in order to arrange all the tasks the right way in Würfel Bohnanza, specifically so that players could potentially (3-6% chance) complete the first three tasks on each card while not being able to complete the fourth. He notes that the published cards have the probability of completing each task as a percentage on the card, as can be seen in this image.

Aside from that, the big elements of the game design are the desire to have everyone involved in every turn – which is why opponents can complete tasks using the active player's newly rolled dice – and the desire to make Würfel Bohnanza not simply a dice/puzzle game. He writes: "Many dice games are about the exact fulfillment of a task. For me, a dice game is attractive only if the task is not clearly defined." Specifically, a player might be confronted with a roll that completes a more difficult task while an easier one is yet to be completed. Does he gamble on getting the dice needed for that easier task while risking no progress at all if he fails?

• U.S. publisher Mayfair Games has an introductory game coming for its Empire Builder line in May 2012. Here's the description of Empire Express:

Quote:
In Empire Express, designed to be an easy-to-play introduction to the Empire Builder series of games, players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune!

The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track, operating trains, and delivering loads. The bank will pay you for each delivered load.

With the starting route guided by the board, only two loads per card, and a visual pick-up and delivery guide on every card, the learning curve is greatly shortened.

• A usually reliable source has informed me that Star Wars: Battle of Hoth, a new title in the LEGO games series due out in 2012 that hotted up a number of BGG News readers, will not be available in the U.S. due to licensing issues. I'll be at NY Toy Fair next week to check up on this info.

• German publisher Pegasus Spiele has let loose a list of upcoming releases for 2012, including German-language versions of Mage Knight, Mutant Meeples, Pictomania, Eminent Domain, City Tycoon, Thunderstone Advance, Panic Station and Monty Python Fluxx.

In partnership with Gerhards Spiel und Design, Pegasus is releasing a line of wooden games, starting with a new version of Frank Stack's Zoom, previously released by both HiKu Spiele and Gerhards. Zoom will include a play variant, possibly TriHop, which is also by Stack and was paired with Zoom in the Gerhards release. Other titles forthcoming in this series are Puzzle of Oz, Avverso and Sia Doble.

Mondo Sapiens, a spin-offy sequel of sorts to Michael Schacht's Mondo, uses similar game play with players simultaneously laying down tiles to populate their individual player boards with people, buildings and roads.

• Tric Trac reports that Repos Production has licensed Sandwich – a card game in which you try to make the least disgusting, nay, the most appetizing sandwiches possible – from Le Joueur for a new edition of the game in late 2012.

• U.S. publisher North Star Games will expand its Wits & Wagers family in 2012 with the release of Wits & Wagers Party. More details beyond the strange appearance of Elvis on the game cover soonish.

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Darryl Boone
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A usually reliable source has informed me that Star Wars: Battle of Hoth [...] will not be available in the U.S. due to licensing issues.

I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced.
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  • Edited Wed Feb 8, 2012 3:01 pm
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"A usually reliable source has informed me that Star Wars: Battle of Hoth, a new title in the LEGO games series due out in 2012 that hotted up a number of BGG News readers, will not be available in the U.S. due to licensing issues."

That sucks.
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  • Posted Wed Feb 8, 2012 3:01 pm
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My elder child is going to be very sad about the Hoth game. I guess I'm going to have to import that one.
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I fail to see how a game based on a movie created and licensed in the United States, cannot be released, for licensing reasons - in the United States.

The FIRST thing we need to do is kill all the lawyers. Then the rest will fall into place! lol
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  • Posted Wed Feb 8, 2012 3:19 pm
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Paul Imboden
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Escape Pod Games wrote:
I fail to see how a game based on a movie created and licensed in the United States, cannot be released, for licensing reasons - in the United States.


FFG.
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  • Posted Wed Feb 8, 2012 3:25 pm
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U.S. publisher North Star Games will expand its Wits & Wagers family in 2012 with the release of Wits & Wagers Party.

I'm confused - how can they make W&W even more fun at parties?!
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  • Posted Wed Feb 8, 2012 3:31 pm
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Opie wrote:
Escape Pod Games wrote:
I fail to see how a game based on a movie created and licensed in the United States, cannot be released, for licensing reasons - in the United States.


FFG.


I think you mean hasbro.
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  • Posted Wed Feb 8, 2012 3:36 pm
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celiborn wrote:
Quote:
U.S. publisher North Star Games will expand its Wits & Wagers family in 2012 with the release of Wits & Wagers Party.

I'm confused - how can they make W&W even more fun at parties?!

Well they can't just come out and call it Strip Wits & Wagers, can they?
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  • Posted Wed Feb 8, 2012 3:54 pm
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red black wrote:
lfisher wrote:
Opie wrote:
Escape Pod Games wrote:
I fail to see how a game based on a movie created and licensed in the United States, cannot be released, for licensing reasons - in the United States.


FFG.


I think you mean hasbro.


I think he means FFG.

"Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars™ universe!"

http://fantasyflightgames.com/edge_news.asp?eidn=2528


That's worldwide and doesn't include boardgames, so maybe I just don't know what he meant by it.
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  • Posted Wed Feb 8, 2012 3:58 pm
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lfisher wrote:
red black wrote:
lfisher wrote:
Opie wrote:
Escape Pod Games wrote:
I fail to see how a game based on a movie created and licensed in the United States, cannot be released, for licensing reasons - in the United States.


FFG.


I think you mean hasbro.


I think he means FFG.

"Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars™ universe!"

http://fantasyflightgames.com/edge_news.asp?eidn=2528


That's worldwide and doesn't include boardgames, so maybe I just don't know what he meant by it.


Right, I just realized there's a larger issue between Lego and Hasbro over the rights to make Star Wars action figures.
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  • Posted Wed Feb 8, 2012 4:02 pm
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My pocket book and wife thanks the licensing issues for Battle for Hoth.

I see the W&W box boosts "Simpler Rules." How much easier can they get?!
 
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I don't know if any of you have played a lot of the Lego games, but generally they aren't particularly good. I'm not so sure we'll be missing much by not getting a Star Wars lego game.

Unless this is the coolest Lego game ever made - then that would suck. But my money is on an average to below average game with a shiny theme.
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iohonnes wrote:
I don't know if any of you have played a lot of the Lego games, but generally they aren't particularly good. I'm not so sure we'll be missing much by not getting a Star Wars lego game.

Unless this is the coolest Lego game ever made - then that would suck. But my money is on an average to below average game with a shiny theme.


The people who have it and have reviewed/commented on BGG tend to agree.
 
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  • Posted Wed Feb 8, 2012 5:18 pm
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RiffRaff14 wrote:
My pocket book and wife thanks the licensing issues for Battle for Hoth.

I see the W&W box boosts "Simpler Rules." How much easier can they get?!


I think it is based on the W&W family rules which are simpler compared to the W&W rules (no "betting").
 
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lfisher wrote:
red black wrote:
"Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars™ universe!"

http://fantasyflightgames.com/edge_news.asp?eidn=2528


That's worldwide and doesn't include boardgames, so maybe I just don't know what he meant by it.


OK, this is just awesome -- not the news itself, but the nearly immediate feedback I just received from FFG:

"Just a note to let you know that FFG has absolutely nothing to do with Lego's issues with bringing the Battle of Hoth game to the US. In fact, due to the number of Lego fans and (obviously) Star Wars fans at FFG, they would have sold a ton of them here in Roseville alone. "

Way to go, Team FFG.
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  • Edited Wed Feb 8, 2012 5:22 pm
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Opie wrote:
lfisher wrote:
red black wrote:
"Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars™ universe!"

http://fantasyflightgames.com/edge_news.asp?eidn=2528


That's worldwide and doesn't include boardgames, so maybe I just don't know what he meant by it.


Legos, especially in the context of these games, could easily be considered 'miniatures'. I'm not saying it's a dead lock, but it's arguable in court.


As FFG license is worldwide and lego makes tons of star wars stuff and the hoth game was only a US issue, there doesn't seem to be any connection regarding FFG.
 
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  • Posted Wed Feb 8, 2012 5:20 pm
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Does anybody know who has the rights to publish star wars boardgames?
 
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  • Posted Wed Feb 8, 2012 5:23 pm
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poke450 wrote:
Does anybody know who has the rights to publish star wars boardgames?


Hasbro, of course.
 
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  • Posted Wed Feb 8, 2012 5:27 pm
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lfisher wrote:
As FFG license is worldwide and lego makes tons of star wars stuff and the hoth game was only a US issue, there doesn't seem to be any connection regarding FFG.


Lego makes tons of Star Wars stuff, but a Lego set technically qualifies under "toy", not "game". It's not much of a distinction, but that's what courts do.

Also, see above comment from FFG re: not them. You're right; it's Hasbro.
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iohonnes wrote:
I don't know if any of you have played a lot of the Lego games, but generally they aren't particularly good. I'm not so sure we'll be missing much by not getting a Star Wars lego game.

Unless this is the coolest Lego game ever made - then that would suck. But my money is on an average to below average game with a shiny theme.
My five year old son, who the games are aimed at, disagrees.
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  • Posted Wed Feb 8, 2012 6:49 pm
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SpaceCherokee wrote:
Quote:
A usually reliable source has informed me that Star Wars: Battle of Hoth, a new title in the LEGO games series due out in 2012 that hotted up a number of BGG News readers, will not be available in the U.S. due to licensing issues.


I felt a great disturbance in the force ... as if millions of geeks suddenly cried out in terror and were suddenly silenced.
You aren't the only one that is Force adept... read the first reply.ninja
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  • Posted Wed Feb 8, 2012 7:38 pm
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Dominic Crapuchettes
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celiborn wrote:
Quote:
U.S. publisher North Star Games will expand its Wits & Wagers family in 2012 with the release of Wits & Wagers Party.

I'm confused - how can they make W&W even more fun at parties?!




Simpler rules and questions that are designed to be more fun. Plus, the character art is awesome and the poker chips will be much thicker. Here are some sample questions:


How many licks does it really take to get to the center of a Tootsie Pop?

What is the world record for the most hot dogs eaten in 10 minutes?

In what year was toilet paper first advertised on national TV?

What percent of bank robberies are committed by women?

In miles per hour, what was the top speed of the original Ford Model T car?

In miles per hour, what is the maximum flying speed of a wild turkey?

In 1655, the British Royal Navy started issuing daily rum to every sailor. In what year did they stop?

What percent of Americans believe that aliens have visited Earth?

In feet, how tall is Godzilla in the original Japanese movie?

How many words does the average American speak per day?

If Abraham Lincoln's statue at the Lincoln Memorial could stand up, how many feet tall would it be?

In U.S. dollars, what is the highest purchase price for a painting done by elephants?

In feet and inches, how tall is Wolverine from the X-Men comics?

In hours and minutes, what is the combined length of the 3 The Lord of the Rings movies?
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  • Edited Wed Feb 8, 2012 8:02 pm
  • Posted Wed Feb 8, 2012 7:58 pm
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domcrap wrote:
In hours and minutes, what is the combined length of the 3 The Lord of the Rings movies?
Theatrical release or extended version?
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  • Posted Wed Feb 8, 2012 7:59 pm
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Dominic Crapuchettes
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RiffRaff14 wrote:
domcrap wrote:
In hours and minutes, what is the combined length of the 3 The Lord of the Rings movies?
Theatrical release or extended version?


I don't know.

Spoiler (mouseover to reveal):
AAAAAAAHhhhhhhhhhhhhhhhhhhhhhhhh!!!!!! (Get's thrown off bridge)


Spoiler (mouseover to reveal):
Just kidding. Theatrical.
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  • Edited Wed Feb 8, 2012 8:08 pm
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W Eric Martin wrote:
celiborn wrote:

I'm confused - how can they make W&W even more fun at parties?!

Well they can't just come out and call it Strip Wits & Wagers, can they?


Uh, given most of the people I have played Wits & Wagers with, that would definitely not make it more fun! gulp
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  • Posted Wed Feb 8, 2012 9:48 pm
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domcrap wrote:

All of the game characters are typically associated with Las Vegas, and the cover is supposed to look like the Vegas sign. I guess we failed on that account.

laugh


If the intent was to be Vegas-y, I'm surprised you made this one more like the Family version, which lacks the most Vegas-y part of the game (the betting mat).
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  • Posted Wed Feb 8, 2012 9:55 pm
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domcrap wrote:
In miles per hour, what is the maximum flying speed of a wild turkey?


Not an unladen swallow?
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  • Posted Wed Feb 8, 2012 10:10 pm
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macgruff wrote:
domcrap wrote:

All of the game characters are typically associated with Las Vegas, and the cover is supposed to look like the Vegas sign. I guess we failed on that account.

laugh


If the intent was to be Vegas-y, I'm surprised you made this one more like the Family version, which lacks the most Vegas-y part of the game (the betting mat).


Yeah, I've been a bit torn about this too.

Here's the situation: A lot of people find the betting odds to be too complicated. They can't play unless someone else is there to facilitate the payouts. So we wanted a simple game that kept the fun Vegas-party feel. For a lot of people, Vegas is a big party with drinking, extravagant shows, and random betting on the roulette wheel. This is our attempt at the light fun side of Vegas (the side that most women enjoy).
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Had some time at hand at work this morning and have tried translating the Würfel Bohnanza pdf.

Be forgiving as I am no professional translator.

Hope I am not violating any copyrights. whistle

Quote:

The Development of Würfel Bohnanza
==================================
a workshop report by Uwe Rosenberg

Bohnanza now also as a dice game
--------------------------------
The first expansions of my card game "Bohnanza" were developed as satire of "The Settlers of Catan" (a game published by Kosmos Verlag): The Catan-Seafarers became "La Isla Bohnita" (Working title "Die Säfahrer" / "The Seedfarers"). The 2-player-settlers became "Al Cabohne". And the Starfarers became "Space Beans". Now, in the 15th year of Bohnanza, another Settlers-Original inspired us. This time to a dice game.

The Character of a good dice game
---------------------------------
Würfel Bohnanza shows, what appeals me personally with regards to dice games. Dice games have
* a communal aspect
* an arc of suspense because the dice as cast again and again. At the end the players fulfills their task or fail, perhaps only just.


The communal aspect
-------------------
Parlor games (boad games?) are played with other people. Most dice games are also ideal 2-player games. Most dice games work like this: One player plays and all others watch uninvolved. I want those that are not active to be able to profit as well. Imagine a "Kniffel"/"Yatzee" (Dice game by Schmidt Spiele) which has a free spot on your score sheet that can be filled by whatever the other players roll! This results in a form of communication if you can make others responsible for your unlucky dice.

In "Würfel Bohnanza" the current player can re-roll their dice again and again, but has to keep one dice every time (i.e. sow a bean field) that cannot be re-rolled (i.e. don't re-roll what is on your bean field)

The arc of suspense
-------------------
Dice games are puzzle games. The active player should calculate what to do with his roll. Which dice to re-roll, which to keep? Many dice games are about this very decision. For me a dice game is only appealing if the task is not strictly defined. A player should (have to) decide at every dice-roll which goal or goals to pursue with his dice.

"Würfel Bohnanza" leaves is open for the player if he wants to fulfill one, two or three goals in a given order. The first goal is not always the easiest. It is not uncommon that he can fulfill the more difficult task just to carry out the others on the way. However, if he misses the easierst goal he will not score anything.
The second freedom of choice in this game is that the player, as soon as he has scored something on a card, can decide to swap this with another face up goal card.

The play with probabilities
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My academic studies help me with "Würfel Bohnanza". I have a degree in statistics. During the course of my studies I have specialised in the calculation of probabilities, I have eneven written my thesis on the probabilities of "Memory" (a game by Ravensburger). That was 13 years ago. The last months were facinating for me, I had to re-immerse myself into the different methods of calculation (of probabilities?).

A probabilities calculated for "Würfel Bohnanza" are pictuerd as small numbers on the goal cards. My aim was ti have these probabilities getting smaller from top to bottom, resulting in tasks that get more difficult. All cards were to have up to three tasks that could be solved with the seven dice, but never four. So every player can be sure that he can fulfill the third task in an arbitrary order of tasks, but should not even try the fourth.

I a time frame of three months I have prepared 120 cards (with 6 tasks each) and have chosen those for the pubished version that were the easiest to fulfill three tasks in one go. The calculations took a major effort as every card contains exactly four tripple tasks (???). The probability to fulfill them in one go should be between three and six percent. The exact probability in percent is printed on every card.

A lot of work for a game with a small box. But the new excursion into the "Bohniversum" and my student days were worth it and have given me much pleasure.

December 2011

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  • Posted Thu Feb 9, 2012 10:54 am
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Steve S
United States
Rockford
Illinois
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I'm not sure Empire Builder can be simplified without sucking out the fun. I haven't actually played it yet (somebody lent me their copy last weekend and I haven't had time to actually play it yet), but after going over the rules it pretty much seems to boil down to drawing lines between cities with a crayon and then collecting the right cards to match those cities.

It sounds like the "express" version cuts down your options so much that it takes considerations for what cities to connect out of the equation, turning into nothing more than a card-collecting game.
 
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  • Posted Thu Feb 9, 2012 2:33 pm
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Bernd Caspers
Germany
Mönchengladbach
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Chrisv5323 wrote:
"A usually reliable source has informed me that Star Wars: Battle of Hoth, a new title in the LEGO games series due out in 2012 that hotted up a number of BGG News readers, will not be available in the U.S. due to licensing issues."

That sucks.


I suggest U.S. Marines prepare to invade all Legolands...
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  • Posted Fri Feb 10, 2012 12:52 pm
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Trent Hamm
United States
Huxley
Iowa
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See this text? It's a gratuitous waste of GeekGold.
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The game itself isn't important. Spending time intellectually jousting with likeminded folks is the real reason to game.
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domcrap wrote:
Here's the situation: A lot of people find the betting odds to be too complicated. They can't play unless someone else is there to facilitate the payouts. So we wanted a simple game that kept the fun Vegas-party feel. For a lot of people, Vegas is a big party with drinking, extravagant shows, and random betting on the roulette wheel. This is our attempt at the light fun side of Vegas (the side that most women enjoy).


Be careful here, Dom. Gender-based stereotypes are the boiling water in which many geese have been cooked.
 
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  • Posted Fri Feb 10, 2012 7:27 pm
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Dominic Crapuchettes
United States
Bethesda
MD
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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I'm sorry if I offended you with my broad stroke. It was not meant to pigeon hole anyone.
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  • Posted Sat Feb 11, 2012 4:40 pm
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Benjamine Allen
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Grand Ledge
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In Empire Builder you draw your track based on the cards you get, not the other way around. It is quite enjoyable, and the only way I can think of them making this easier is having pre-drawn track on the board for each player or something like that.
 
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  • Posted Sat Feb 11, 2012 10:23 pm
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