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Surya's game musings

Short musings on games I've played recently
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Games played last Saturday (2012-02-04)

Surya Van Lierde is pure Eurosnoot and proud of it!
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As one gamer was a bit late, we decided to play a filler fist. One player had Familienbande with him.

It's a Colovini, not my favorite designer, but I'll always give his games a shot.
Play is simple: draw a card, play a card to create a couple or play a card as a child of a couple and score the aspects of that kid. Hope that your secret color comes out on top.
It's very chaotic and has quite a bit of luck. I only managed to win because I drew a card with 3 of my color on it and was able to play that in the 5 row, scoring me 15 points. The other colors could no longer make up the difference before the game was over. But if I hadn't been so lucky, there was no way I could have won.

It's fine, but only because it's as short as it is. Light, chaotic, big luck factor.

Initial rating: 6

We had planned playing a game of Outpost. I'd been looking forward to this, as I liked Phoenicia (since our last play I'm convinced the runaway leader problem will not occur with experienced players). I also own The Scepter of Zavandor but haven't played it yet.

We played with 4, and I was a bit amazed that it goes up to 9!
The rules are very simple: get resources, bid for cards, buy upgrades. Rinse and repeat until someone wins. The variation comes from the cards that come up, just like in Phoenicia. I was very disappointed though that there was a huge runaway leader problem in our game. The first 2 players to get the Titanium ability, got ahead. The one of them that got lucky enough to buy a second one the next round (better resource cards than the other player who was short 2) got ahead even more. And more. And more. All of us tried different strategies to catch up, some where more effective than others, but no one got close. After the game we debated for a while who could have done what to counter this problem, but each solution we came up with, was flawed and would mean you would be at least 1 turn behind that leader. Who is then again at an advantage to keep his leading position as he has more income and thus has more options for increasing that even more.
An other, minor quibble I had with the game is the die rolling for cards. If you roll a D12 and the lowest card on the table is an 8, chances are you'll be rolling the die over and over and over just to get 2 good rolls to replace the cards.

I was also a bit surprised with some of the components. The workers and robots are chose tiny cardboard tiles. I would have liked to have bigger ones, or better, differently colored cubes cylinders. A company that strives to offer the best possible components could have gone just a bit further. As it stands the components are decent but nothing special.

I have to say I'd play this again when offered, and might even request a game to see if our concerns are right, but I was quite disappointed.

Initial rating: 6.5

What I didn't expect, is that we got to play yet an other new title, Takenoko.

I knew this would be a lighter family style game, so I wasn't expecting any deep strategy. Rightly so, which doesn't mean you can't plan ahead or make good tactical moves. The options are simple and interesting enough, the components are quite nice (I don't really care for the panda and gardener figures though, give me wooden bits any time of day ) and the artwork is appealing.

It's a fine if unremarkable family game that I don't mind playing from time to time, but it's not remarkable in any way shape or form and thus won't be added to my collection.

Initial rating: 6.5
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10 Comments
Subscribe sub options Mon Feb 6, 2012 10:58 am
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Andrew P
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Overall, how would you compare Phoenicia and Outpost?
 
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  • Posted Mon Feb 6, 2012 11:11 am
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Chris Linneman
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Funny, I've found in the few games played so far that Titanium has been rather weak, since it isn't really feasible until just a couple turns before the Research factories become available in Era 2. With Research you can springboard to New Chemicals, which, barring hand limit/colony support limit increases or stupid amounts of Research factories, is the only viable way to be able to bid on the endgame cards.

In my games it has often been better to get hand limit increases and save cash for Era 2 than to build Titanium. Otherwise, building more Water factories gives you not much less income than Titanium (7 vs 10) and does not require the hefty investment in Heavy Equipment.
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  • Edited Mon Feb 6, 2012 11:30 am
  • Posted Mon Feb 6, 2012 11:30 am
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Surya Van Lierde is pure Eurosnoot and proud of it!
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fateswanderer wrote:
Overall, how would you compare Phoenicia and Outpost?

They both have the same elements but they use those elements differently. Workers, eg, are implemented very differently in Phoenicia, where you can only get them from certain cards, and then you have to train them. In Outpost you can simply buy them and put them where you want them. In Outpost you get income from factories you own, in Phoenicia, income works more like VPs. You can get it from traits you give your workers (who also give you VPs by the way) but also from certain cards you bid on.
 
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  • Posted Mon Feb 6, 2012 11:39 am
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Surya Van Lierde is pure Eurosnoot and proud of it!
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QBert80 wrote:
Funny, I've found in the few games played so far that Titanium has been rather weak, since it isn't really feasible until just a couple turns before the Research factories become available in Era 2. With Research you can springboard to New Chemicals, which, barring hand limit/colony support limit increases or stupid amounts of Research factories, is the only viable way to be able to bid on the endgame cards.

In my games it has often been better to get hand limit increases and save cash for Era 2 than to build Titanium. Otherwise, building more Water factories gives you not much less income than Titanium (7 vs 10) and does not require the hefty investment in Heavy Equipment.

That's why I would be willing to try again. I was the guy building lots of Water plants, while the others where going for the Titanium. I actually came close to that other guy with the Titanium who didn't win. But we haven't figured out what we could have done to keep up with the guy who won. He had most income in round 3 and kept that advantage for the remainder of the game. At no point in time was there a point where he couldn't buy what he wanted, because he always had more income than the others. Even if we saved for a round, that didn't help, because he had to do the same himself from time to time.
 
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  • Posted Mon Feb 6, 2012 11:43 am
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Chris Linneman
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Everyone can't do everything though. If he picked up Heavy Equipment and bought Titanium, he mustn't have been able to get Warehouses or Nodules for a little while. If you have a bigger hand limit than him and can employ more workers, you can make up for his factories being more efficient than yours.
 
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  • Posted Mon Feb 6, 2012 8:42 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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No one (except for the losing player) any had any difficulty with the hand or worker limit. That includes the guy who was winning. He had a lower limit on both of them for most oof the game, but that didn't seem to bother him at all. Fewer but more valuable currency cards seem to be more efficient than more less valuable ones is the feeling I have. Especially if you start accumulating them a turn before the others do.
 
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  • Posted Tue Feb 7, 2012 11:48 am
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Were you spending most of your money each turn? Try saving all your income from one turn as the next Era is about to start. You will have a very powerful advantage over the other players, as you can almost be guaranteed to be able to outbid them on the best cards that are about to come up.

This is especially important to do when you are behind and the leading players can always snowball their way into generating more income than you.
 
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  • Posted Tue Feb 7, 2012 8:03 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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Oh, we all saved money for a turn from time to time, in order to be able to outbid the player in the lead. Which lead to him not winning something, so he saved his money and was on top again the next round.
 
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  • Posted Tue Feb 7, 2012 8:43 pm
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This is a good chance to catch up if you are behind. Delaying a critical purchase for your opponent even one turn can be quite helpful. There's also the chance the critical upgrade won't be available in the following round as well.
 
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  • Posted Tue Feb 7, 2012 11:14 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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You might be right, and that's why I wouldn't mind trying this again, but it sure didn't feel like that when we played or debated the game.
 
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  • Posted Wed Feb 8, 2012 11:24 am
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